gelat Posted March 18, 2018 Share Posted March 18, 2018 So I am trying to stop the flow of oil for a bit, so I built a valve, and set it to 0. Oil still flows.... ? I am using the latest beta branch ranch preview Link to comment Share on other sites More sharing options...
Kuirem Posted March 18, 2018 Share Posted March 18, 2018 another lead: A duplicant has to come and update the setting, maybe they can't access it or they are too busy. Link to comment Share on other sites More sharing options...
blash365 Posted March 18, 2018 Share Posted March 18, 2018 When the valve tooltip reads: "requested flow rate", the valve has not been adjusted by a dupe yet. I have had a similar issue with a valve in a similar position and it appeared that dupes were not able to reach it properly. Try to build more ladders around it and then see. Link to comment Share on other sites More sharing options...
Muggins Posted March 18, 2018 Share Posted March 18, 2018 Maybe a problem with the atmo-suits? They can’t pass the check-point? Link to comment Share on other sites More sharing options...
Luminite2 Posted March 18, 2018 Share Posted March 18, 2018 I had trouble with the adjustment just never coming to the top of the queue. Some have said that it's a Tidy task. Link to comment Share on other sites More sharing options...
Yoma_Nosme Posted March 18, 2018 Share Posted March 18, 2018 @gelatmake sure if your pipe is connected to the valves input/output and not running through. destroy the pipe piece behind the valve and reconect to input/output Link to comment Share on other sites More sharing options...
Kabrute Posted March 18, 2018 Share Posted March 18, 2018 dupe hasn't updated valve, you can see in the plumbing overlay the pipe was properly destroyed. It looks like your cook is on his way to fix your problem, Link to comment Share on other sites More sharing options...
Fury1SOG Posted March 18, 2018 Share Posted March 18, 2018 I thought it was possible to change the valve settings without dupe manipulation. Did this change recently? Link to comment Share on other sites More sharing options...
Kabrute Posted March 18, 2018 Share Posted March 18, 2018 no Link to comment Share on other sites More sharing options...
Zarquan Posted March 19, 2018 Share Posted March 19, 2018 8 hours ago, Fury1SOG said: I thought it was possible to change the valve settings without dupe manipulation. Did this change recently? Only with debug. Link to comment Share on other sites More sharing options...
Lutzkhie Posted March 19, 2018 Share Posted March 19, 2018 try reconstructing the valve Link to comment Share on other sites More sharing options...
Fury1SOG Posted March 19, 2018 Share Posted March 19, 2018 4 hours ago, Zarquan said: Only with debug. I can't believe all of my previous valves were coincidentally built in debug mode Link to comment Share on other sites More sharing options...
Soulwind Posted March 19, 2018 Share Posted March 19, 2018 automation sensors change without dupes, gas and liquid valves require dupes unless you have debug turned on. Link to comment Share on other sites More sharing options...
Lanista Posted June 4, 2018 Share Posted June 4, 2018 Set the toggle job to max for all dupes. Link to comment Share on other sites More sharing options...
thewreckedangle Posted June 4, 2018 Share Posted June 4, 2018 1 hour ago, Lanista said: Set the toggle job to max for all dupes. this Link to comment Share on other sites More sharing options...
landromat Posted June 4, 2018 Share Posted June 4, 2018 On 19.03.2018 at 3:07 PM, Fury1SOG said: I can't believe all of my previous valves were coincidentally built in debug mode it was changed with automation upgrade Link to comment Share on other sites More sharing options...
KittenIsAGeek Posted June 4, 2018 Share Posted June 4, 2018 On 3/18/2018 at 2:36 PM, Luminite2 said: I had trouble with the adjustment just never coming to the top of the queue. Some have said that it's a Tidy task. Its a toggle task. Link to comment Share on other sites More sharing options...
saaadel Posted July 18, 2018 Share Posted July 18, 2018 I have same issue: I have liquid valve - no one goes to switch it (all have top toggle priority) but all just fast switch on/off any building. I tried to keep just toggle priority on for some dupe - did not help. PS. I can give the save. Save/Load didn't help too Link to comment Share on other sites More sharing options...
saaadel Posted July 18, 2018 Share Posted July 18, 2018 And why we do not have priority to switch value job for the valve, same as we have for other buildings? Link to comment Share on other sites More sharing options...
abud Posted July 18, 2018 Share Posted July 18, 2018 22 minutes ago, saaadel said: I have same issue: I have liquid valve - no one goes to switch it (all have top toggle priority) but all just fast switch on/off any building. I tried to keep just toggle priority on for some dupe - did not help. PS. I can give the save. Save/Load didn't help too Welcome to ONI forum, yes we need save file to determine the exact problem. And probably little screenshot which valve you want to check? 20 minutes ago, saaadel said: And why we do not have priority to switch value job for the valve, same as we have for other buildings? This is a misunderstanding. On buildings it just sub-priority. All sub-priority will be overridden by dupes priority. When there is many "toggle" job, then that sub-priority on a valve will be meaningful. Link to comment Share on other sites More sharing options...
abud Posted July 18, 2018 Share Posted July 18, 2018 Let me show you what you can do yourself to solve many problems about dupe didn't do something that you want: First, select a duplicant (I select turner in this example), then hover on things that you want them to do It will be shown "The selected turner could" errand name followed by urgency on his priority. Currently, my turner have "sleep" as his high priority, so this door having low urgency for him. On some other buildings, it may show you that it needs a job perk, which meaning he needs specific job or mastery on it to do that. Next look at tooltip at the header in duplicant priority screen. Find the one that affecting same errand with whatever you want them to do earlier. Make it a high priority for duplicant that you want to do it. Don't be confused by sub-priority on buildings, that tooltip should be clear enough that it only takes place after duplicant priorities in the previous screenshot. Link to comment Share on other sites More sharing options...
saaadel Posted July 19, 2018 Share Posted July 19, 2018 21 hours ago, abud said: Welcome to ONI forum, yes we need save file to determine the exact problem. And probably little screenshot which valve you want to check? This is a misunderstanding. On buildings it just sub-priority. All sub-priority will be overridden by dupes priority. When there is many "toggle" job, then that sub-priority on a valve will be meaningful. Ok, I get solution: in NON-advanced mode, the valve toggle job has less hidden priority than tidy, build and etc. to toggle valves (but more to switch on/off any building) for same priority levels. When I turned some priority types to less values - then all dupes started work with valves (I set it to top value). Everything works, but strange why valve switching has less hidden priority job than other switching jobs (doors for example). I would prefer to have sub-priority scale to tune it for me - I like manual manual switchers, valves and manual airlocks more instead of the automation stuff P.S. Also, I have another valve problem - It stopped water stream in the tube - in the middle (with max value set). Should I create another topic for it with my save or put it here? Link to comment Share on other sites More sharing options...
abud Posted July 19, 2018 Share Posted July 19, 2018 5 hours ago, saaadel said: Should I create another topic for it with my save or put it here? Better make your own Link to comment Share on other sites More sharing options...
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