Tasolth Posted September 21, 2017 Share Posted September 21, 2017 4 minutes ago, Saturnus said: I pay for an early access game, do playtesting for free, and have to show gratitude? What planet are you from? Off topic, but that came off as extremely arrogant, and quite plainly rude. No-one forced you to accept the (early preview) of features that are not stable yet. I'd keep the attitude in check. Devs have 2 weeks to make it as stable as possible, and I'd expect them to be working furiously on just that. A little appreciation for what they are working on goes a long way... Link to comment Share on other sites More sharing options...
Masterpintsman Posted September 21, 2017 Share Posted September 21, 2017 2 minutes ago, Saturnus said: I am in the closed testing group. I've been there all along. Then why do you complain? Link to comment Share on other sites More sharing options...
Le0n1des Posted September 21, 2017 Share Posted September 21, 2017 8 minutes ago, Saturnus said: I pay for an early access game, do playtesting for free, and have to show gratitude? What planet are you from? Would it be better if they'd hold the release for another week? If so - you can always revert back to OU and wait until the Oil update is more polished... I personally think it was a beneficial move as it should speed up the polishing process and deliver us a better product more quickly. And based on the amount of hotfixes that followed OU during the first week - the majority of the blunt bugs will be dealt with in a couple of days Link to comment Share on other sites More sharing options...
Developer ImDaMisterL Posted September 21, 2017 Developer Share Posted September 21, 2017 Alright guys, we're getting a bit off-topic here. If you see a post you consider rude, don't reply to it, simply report it, else the thread starts to derail, and that's no fun. Thanks for understanding. And please, report any bugs you find in the ONI Bug Tracker: https://forums.kleientertainment.com/klei-bug-tracker/oni-alpha/ The Klei devs will be able to aid you better in there. Link to comment Share on other sites More sharing options...
Michi01 Posted September 21, 2017 Share Posted September 21, 2017 The 162.5 W heat production of the polymer press seems too high, this might be a bug. Is that value a default value that buildings without a specified heat production have? The electric grill had it as well before it was fixed. Link to comment Share on other sites More sharing options...
Risu Posted September 21, 2017 Share Posted September 21, 2017 1 minute ago, Michi01 said: The 162.5 W heat production of the polymer press seems too high, this might be a bug. Is that value a default value that buildings without a specified heat production have? The electric grill had it as well before it was fixed. Nope they just keep on trying to make buildings have 32 operating kilowatts. Apparently the space heater having 16 operating kilowatts just isn't good enough. Â Link to comment Share on other sites More sharing options...
chemie Posted September 21, 2017 Share Posted September 21, 2017 4 hours ago, Risu said: You can tap a core small wire from transformers to make low watt branches while the core wire sees nothing wrong. Â so a new feature is not needed because of a bug? Â I think you are being overly harsh Link to comment Share on other sites More sharing options...
Reaniel Posted September 21, 2017 Share Posted September 21, 2017 10 minutes ago, chemie said: so a new feature is not needed because of a bug?  I think you are being overly harsh I think Risu is partly expressing his frustration with heavy wire being mostly unnecessary because the way the game is atm (with overload not checking production). Personally, I just build as if production is checked as well, so the tiles are a welcoming addition. However, I can see that introducing this new item without changing the checks is a bit counterintuitive. ----------------- BTW, anyone found a good way to catch a puft with the animal trap?  Link to comment Share on other sites More sharing options...
Risu Posted September 21, 2017 Share Posted September 21, 2017 So... were plastic tiles suppose to be solid? because they are not solid. Edit: Checked the code and they are indeed functionally identical to mesh tiles. This also lead me to another building added this update that I would rather not spoil. 8000W jesus christ... Â Link to comment Share on other sites More sharing options...
Reaniel Posted September 21, 2017 Share Posted September 21, 2017 Added into the codes but not in the development build yet? Link to comment Share on other sites More sharing options...
Risu Posted September 22, 2017 Share Posted September 22, 2017 11 minutes ago, Reaniel said: Added into the codes but not in the development build yet? I enabled it and it's clearly not ready yet. We'll see how it goes in 2 weeks. Not functional yet. Â Link to comment Share on other sites More sharing options...
Reaniel Posted September 22, 2017 Share Posted September 22, 2017 13 minutes ago, Risu said: I enabled it and it's clearly not ready yet. We'll see how it goes in 2 weeks. Not functional yet.  But man, 8kW consumption? Is it part of the Oil/Petro chain or something independent from it? Link to comment Share on other sites More sharing options...
Saturnus Posted September 22, 2017 Share Posted September 22, 2017 1 minute ago, Reaniel said: But man, 8kW consumption? Is it part of the Oil/Petro chain or something independent from it? It's probably the long awaited smelter Link to comment Share on other sites More sharing options...
Reaniel Posted September 22, 2017 Share Posted September 22, 2017 1 minute ago, Saturnus said: It's probably the long awaited smelter I would sure hope so! But if that's the case, I'd highly doubt it's going to make it for this upcoming patch. Good to know that they're working on it though (if it is indeed metal refinement). Link to comment Share on other sites More sharing options...
Risu Posted September 22, 2017 Share Posted September 22, 2017 7 minutes ago, Reaniel said: But man, 8kW consumption? Is it part of the Oil/Petro chain or something independent from it? I didn't want to say more about it but since y'all are making assumptions. Add a "-" to that.  Link to comment Share on other sites More sharing options...
brummbar7 Posted September 22, 2017 Share Posted September 22, 2017 So where do these oil biomes hang out? I've found nothing right or left yet. Are they at the top or bottom or something? Link to comment Share on other sites More sharing options...
Risu Posted September 22, 2017 Share Posted September 22, 2017 8 minutes ago, brummbar7 said: So where do these oil biomes hang out? I've found nothing right or left yet. Are they at the top or bottom or something? Sandwiched between magma biome and everything else.  Link to comment Share on other sites More sharing options...
The Plum Gate Posted September 22, 2017 Share Posted September 22, 2017 53 minutes ago, brummbar7 said: So where do these oil biomes hang out? I've found nothing right or left yet. Are they at the top or bottom or something? Better build some cooling suits.... tunneling into 87C territory down there. Untapped wells are numerous, slicksters even more so. Link to comment Share on other sites More sharing options...
Zervo Posted September 22, 2017 Share Posted September 22, 2017 wow.. really a lot of new stuffs in this update. bigger than the thermal update, when you first introduce new biome. Â this 'New "Room" mechanic' is the one that intrigue me the most. Is this the realization of what have been discussed in the closed testing? it will be awesome if this mechanic really works out. Link to comment Share on other sites More sharing options...
BlueLance Posted September 22, 2017 Share Posted September 22, 2017 10 hours ago, Saturnus said: Oil upgrade is a complete disaster. Random bugs and game crashes to desktop without warning. Debug mode doesn't work at all. This needs to be fixed asap. Thats why its early release for testing XD Link to comment Share on other sites More sharing options...
BlueLance Posted September 22, 2017 Share Posted September 22, 2017 10 hours ago, Le0n1des said: Would it be better if they'd hold the release for another week? If so - you can always revert back to OU and wait until the Oil update is more polished... I personally think it was a beneficial move as it should speed up the polishing process and deliver us a better product more quickly. And based on the amount of hotfixes that followed OU during the first week - the majority of the blunt bugs will be dealt with in a couple of days I suggested this with the Outbreak Update as there was other bugs that couldve been dealt with but that didnt happen XD. Link to comment Share on other sites More sharing options...
Penassa Posted September 22, 2017 Share Posted September 22, 2017 awesome gonna try this Link to comment Share on other sites More sharing options...
BlueLance Posted September 22, 2017 Share Posted September 22, 2017 5 hours ago, The Plum Gate said: Better build some cooling suits.... tunneling into 87C territory down there. Untapped wells are numerous, slicksters even more so. I could only find one well and I created a bunch of worlds to check.... what the heck XD was i unlucky?? Link to comment Share on other sites More sharing options...
Michi01 Posted September 22, 2017 Share Posted September 22, 2017 Research seems too fast at the moment, I got done with it on day 21, long before I needed any of the late game stuff Link to comment Share on other sites More sharing options...
Michi01 Posted September 22, 2017 Share Posted September 22, 2017 Also I think the icons of buildings on unresearched branches should be hidden like they are in the build menu. Link to comment Share on other sites More sharing options...
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