Masterpintsman

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Everything posted by Masterpintsman

  1. But it's correct: on the asteroid clock the asteroid is turning while on the clock sensor the marker is.
  2. Stored contents of gas/liquid reservoir gets falsely exposed to outside gasses, opening an exploit for easy disinfection of gases and fluids. See the video where this is demonstrated (bookmarked at the 3:00 mark point where it's shown): The reservoirs should be gas tight, shouldn't they?
  3. This is less a bug report but more a pointer toward a solution: When you load a game the simulation is paused, this leads to the duplicants not following commands, the resources seem to be gone (as the simulation needs to run a bit to update the numbers) and one is unable to build (dito). The solution to all this is what I have posted in don't know how many bug reports so far and is simple: The game is paused, press space to continue...
  4. Natural gas is invisible

    It is slightly orange. compared to the chlorine (?) in the bottom right. Problem I have is with the biome background colors that stay in place even after having fully excavated a biome, these change the gas colors and make the display harder to read.
  5. Wheezerwort destroys air

    IIRC they have a persistence bug that destroys the gas that was in them when you load a save.
  6. A mined Slime blob stitting in chlorine seems to stabilize a bit above 1 million germs.
  7. Not a bug. The slider controls the delivery threshold for fresh coal, set it accordingly so any excess can be stored in the batteries you have. Sadly the sliders on natural gas and hydrogen generators have been removed, it would have made sense to let them work the same: pulling gas from the pipe into the internal reservoir while below battery level threshold, hard shutdown when the internal buffer runs out and a duplicant has to manually restart them.
  8. Blackout

    Most likely you scrolled into unexplored territory. Press H to center the view on the printing pod. The 0kcal issue on load will solve itself as soon as you continue the game (which is paused when you load it). No bugs here.
  9. No Ice Biomes in Outbreak Build?

    Ice biomes are still there, but very rarely placed directly adjacent to the starter biome. Dig a bit farer and you'll certainly find them.
  10. Gas Vents

    The colors of the connectors at the buildings got swapped a while back, that might confuse you. White is now pipe into building while green (and orange for filters) is building into pipe.
  11. No Ice Biomes in Outbreak Build?

    Did you visit the whole map?
  12. Printer blocked

    Others were less lucky:
  13. No Ice Biomes in Outbreak Build?

    Ice near starting biome is way more rare now, forces us to go through infested areas earlier Not really a bug.
  14. TL;DR: Bottler without access to water does not disable itself.
  15. The massage table can't be used when not powered, so it requests power (even when not consuming it when not in use) to enable itself.
  16. Possibly a z-index issue like the one with the compactors fill gauge.
  17. disapeering storage volume indicators

    This is a layering issue (both are drawn at the same depth, with a non-deterministic draw order) which is fixed in the Outbreak Upgrade.
  18. Generator doesn't start

    The slider only works on the coal generator (it sets when the job to deliver fuel will be generated), it has no function on hydrogen and natural gas generators. It would be nice if it would though, or if we would have other means (automated) of starting/stopping them depending on battery levels.
  19. I no see storage bar

    Will be fixed in the next update.
  20. It would be exploitable if you could neuter the binge eater by simply removing access to all food...
  21. The problem with the bottles will be fixed in the next update.
  22. The 'sweep only' checkbox is an additional filter for the compactors, limiting that compactor further to material that you markes as to be swept with the sweep cursor. Compactors need to be set to accept the material, need to be accesible and not bedisabled. Duplicants must have the sweep job enabled and be able to reach both the material and the compactor. Maybe post a save file where you have the problem, so others can look what stops the dupes?
  23. HUD disappeared

    Possibly you activated screenshot mode with ctrl (or alt) + s
  24. dupes not using the hand sanitizer

    Did they add bleachstone to it?
  25. Already reported (but not yet acknowledged by a dev): both directions in the permissions of a horizontal airlock are currently treated as 'downward'.