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Klei Bug Tracker

Game Updates

Hot Lava Bug Reporter

Everything posted by Masterpintsman

  1. This is an annoying bug, especially when wanting to automate things that can spoil. Can this please get a fix, finally?
  2. In case you have a fix for the crashes that happen since the update (even without having built anything of the new stuff): please push it ASAP. Having a game crash on you randomly is unfun, reading well, don't play till they can be bothered to release an existing fix is neither ...
  3. But it's correct: on the asteroid clock the asteroid is turning while on the clock sensor the marker is.
  4. Stored contents of gas/liquid reservoir gets falsely exposed to outside gasses, opening an exploit for easy disinfection of gases and fluids. See the video where this is demonstrated (bookmarked at the 3:00 mark point where it's shown): The reservoirs should be gas tight, shouldn't they?
  5. It is slightly orange. compared to the chlorine (?) in the bottom right. Problem I have is with the biome background colors that stay in place even after having fully excavated a biome, these change the gas colors and make the display harder to read.
  6. IIRC they have a persistence bug that destroys the gas that was in them when you load a save.
  7. A mined Slime blob stitting in chlorine seems to stabilize a bit above 1 million germs.
  8. Not a bug. The slider controls the delivery threshold for fresh coal, set it accordingly so any excess can be stored in the batteries you have. Sadly the sliders on natural gas and hydrogen generators have been removed, it would have made sense to let them work the same: pulling gas from the pipe into the internal reservoir while below battery level threshold, hard shutdown when the internal buffer runs out and a duplicant has to manually restart them.
  9. Most likely you scrolled into unexplored territory. Press H to center the view on the printing pod. The 0kcal issue on load will solve itself as soon as you continue the game (which is paused when you load it). No bugs here.
  10. Ice biomes are still there, but very rarely placed directly adjacent to the starter biome. Dig a bit farer and you'll certainly find them.
  11. The colors of the connectors at the buildings got swapped a while back, that might confuse you. White is now pipe into building while green (and orange for filters) is building into pipe.
  12. Ice near starting biome is way more rare now, forces us to go through infested areas earlier Not really a bug.
  13. TL;DR: Bottler without access to water does not disable itself.
  14. The massage table can't be used when not powered, so it requests power (even when not consuming it when not in use) to enable itself.
  15. Possibly a z-index issue like the one with the compactors fill gauge.
  16. This is a layering issue (both are drawn at the same depth, with a non-deterministic draw order) which is fixed in the Outbreak Upgrade.
  17. The slider only works on the coal generator (it sets when the job to deliver fuel will be generated), it has no function on hydrogen and natural gas generators. It would be nice if it would though, or if we would have other means (automated) of starting/stopping them depending on battery levels.
  18. Will be fixed in the next update.
  19. It would be exploitable if you could neuter the binge eater by simply removing access to all food...
  20. The problem with the bottles will be fixed in the next update.
  21. The 'sweep only' checkbox is an additional filter for the compactors, limiting that compactor further to material that you markes as to be swept with the sweep cursor. Compactors need to be set to accept the material, need to be accesible and not bedisabled. Duplicants must have the sweep job enabled and be able to reach both the material and the compactor. Maybe post a save file where you have the problem, so others can look what stops the dupes?
  22. Possibly you activated screenshot mode with ctrl (or alt) + s