TheOlz Posted December 26, 2017 Share Posted December 26, 2017 Wanted to have a play/test of how this mod works but I receive an Injection failed error when I try to patch. I've tried running in administrator mode, and double checked it's in the right file path (ie. where the oni .exe file is), but no luck getting past the error. Anyone experienced this know how to get it going? Or what on my computer might be preventing it from running correctly? Link to comment Share on other sites More sharing options...
Etiam Posted December 26, 2017 Author Share Posted December 26, 2017 6 hours ago, TheOlz said: Wanted to have a play/test of how this mod works but I receive an Injection failed error when I try to patch. I've tried running in administrator mode, and double checked it's in the right file path (ie. where the oni .exe file is), but no luck getting past the error. Anyone experienced this know how to get it going? Or what on my computer might be preventing it from running correctly? if it's not the issue @jdub121686 found out, you should send me the logs located in Mods\Logs. Link to comment Share on other sites More sharing options...
Etiam Posted December 26, 2017 Author Share Posted December 26, 2017 Bump. Just released a small patch (1.5.8) that covers some issues. @jdub121686 @SKAYNET @TheOlz You should try this patch if you still have problem with injection. Link to comment Share on other sites More sharing options...
TheOlz Posted December 26, 2017 Share Posted December 26, 2017 Thanks @Etiam! You got the patch out before I could even try the other method, all working now! Appreciate your super quick response! Link to comment Share on other sites More sharing options...
Etiam Posted January 7, 2018 Author Share Posted January 7, 2018 Just released version 1.5.9 of modpack. Improved temperature overlay with customizable temperature ranges (effect immediately visible in game after pressing Apply) By default the temperatures are more distinguishable and both Red Orange and Turquoise colors are disabled as they are redundant Positions of dragged user interface are saved between game reloads Fixed freeze at 51% on creation of new world with OnionPatcher enabled Link to comment Share on other sites More sharing options...
Alpe12 Posted January 8, 2018 Share Posted January 8, 2018 On 1/7/2018 at 6:34 PM, Etiam said: Improved temperature overlay with customizable temperature ranges Nice. What are the default values (vanilla) so I can tweak them myself based on them? Edit: Nevermind. Just checked. Vanilla: Link to comment Share on other sites More sharing options...
Atlas888 Posted January 11, 2018 Share Posted January 11, 2018 Hello Etiam - this mod is fantastic I ran into an issue: i used 'Alt+Left Click' to move the two UI overlay screens just a bit further up into the top right-hand corner to be flush with the edge of the screen...and now on re-loading my save they are both gone! Is there a way to reset the UI to default so i can see them again (image attached)? Thanks a lot! Link to comment Share on other sites More sharing options...
Saturnus Posted January 11, 2018 Share Posted January 11, 2018 9 minutes ago, Atlas888 said: Hello Etiam - this mod is fantastic I ran into an issue: i used 'Alt+Left Click' to move the two UI overlay screens just a bit further up into the top right-hand corner to be flush with the edge of the screen...and now on re-loading my save they are both gone! Is there a way to reset the UI to default so i can see them again (image attached)? Thanks a lot! Go into settings and disabling the movable menus, and load up the game. Then go back and enable them again should reset it. Link to comment Share on other sites More sharing options...
Atlas888 Posted January 12, 2018 Share Posted January 12, 2018 7 hours ago, Saturnus said: Go into settings and disabling the movable menus, and load up the game. Then go back and enable them again should reset it. @Saturnus that worked perfectly! Really appreciate your response, thanks a lot! @Etiam @Moonkis - absolutely fantastic mods Gents! Link to comment Share on other sites More sharing options...
Etiam Posted January 16, 2018 Author Share Posted January 16, 2018 @Saturnus Thanks, that will work too @Atlas888 You can go to Mods\Overlays\Config and delete DraggableUI.json (no game reload should be needed) Link to comment Share on other sites More sharing options...
Woute Posted January 19, 2018 Share Posted January 19, 2018 Hey hey ! Love the updates you've made to your mod, can't imagine playing without it now. I had a couple of minor suggestions : - Give us a way to bind the Save function. Having to go in the menu each time to save is dull, I'd like a quick save option if possible. - Give a way to hit "Space" or "Enter" to get rid of the "Begin" prompt at the start of a game =D Cheers anyway, keep up the great work ! Link to comment Share on other sites More sharing options...
Hanmac Posted January 26, 2018 Share Posted January 26, 2018 Need to do gas overlay images in the first post too to show it to others Link to comment Share on other sites More sharing options...
Olimar Posted January 27, 2018 Share Posted January 27, 2018 Just a quick question as I cannot find information on google or this forum. Is there a way to change the dimensions of the map? I don't want it larger as some of the search results come up(possible performance issues). But I'd rather have a wider map than a taller one. I haven't seen any official discussions of this. Instead I found a post on this forum from Oct. that someone mentions the patcher does this but seemingly not discussed anywhere else online except this one instance. That looked odd to me and was suspicious that it wasn't being brought up more. Thanks if anyone can clarify this for me. Link to comment Share on other sites More sharing options...
FIXBUGFIXBUGFIX Posted January 27, 2018 Share Posted January 27, 2018 8 hours ago, Olimar said: Is there a way to change the dimensions of the map? Yes. You can change the worldgen setting before creating a new map. However, once a map has been created, you can't change the map size anymore. Link to comment Share on other sites More sharing options...
Olimar Posted January 28, 2018 Share Posted January 28, 2018 Thanks for the reply. It is good to know. I'm not going to fool around with this stuff yet. Just going to play the normal base game, until the day I have to start over my current save. Link to comment Share on other sites More sharing options...
Scorpio King Posted February 10, 2018 Share Posted February 10, 2018 The button in overlays is gone, Alt + F6 does not work to turn off Material Colors. Link to comment Share on other sites More sharing options...
Syncaidius Posted March 2, 2018 Share Posted March 2, 2018 Has anyone had any luck with this mod in the occupational upgrade? I kept having crashes a few weeks ago and could only stop it by removing the mod: I miss the improved gas overlay. Link to comment Share on other sites More sharing options...
Supraluminal Posted March 2, 2018 Share Posted March 2, 2018 I'm using it mainly for the material colors and it's working OK for me. It does seem like some bits of the mod aren't fully functional at this point though. I hope it gets an update to at least keep the material colors portion working; it's very annoying to play without it. Link to comment Share on other sites More sharing options...
Pi2 Posted March 4, 2018 Share Posted March 4, 2018 best thing I like about it is the ability to zoom out Link to comment Share on other sites More sharing options...
KrownKlown Posted March 5, 2018 Share Posted March 5, 2018 Can't get it to work. Here's what i get on my logs: [3/5/2018, 12:05:27.0481735] [12:05:27.0461739] Patching started. [3/5/2018, 12:05:27.0531788] InjectMaterialColor:True InjectMaterialColorOverlayButton:True InjectOnion:True CustomSensorRanges:True MaxSensorTemperature:1273.15 MaxGasSensorPressure:25 MaxLiquidSensorPressure:10000 EnableDraggableGUI:True EnableImprovedOxygenOverlay:True FixLogicBridges:True [3/5/2018, 12:05:27.1162408] Logic bridges placable everywhere injection failed [3/5/2018, 12:05:27.1212440] Object reference not set to an instance of an object. at Injector.Injection.MakeLogicBridgesPlaceableOnLogicGates() [3/5/2018, 12:05:27.1352588] Injection failed. [3/5/2018, 12:05:27.1412643] Sequence contains no matching element at System.Linq.Enumerable.First[TSource](IEnumerable`1 source, Func`2 predicate) at Injector.CecilHelper.GetMethodDefinition(ModuleDefinition module, TypeDefinition type, String methodName) at Injector.InstructionRemover.ClearAllButLast(String typeName, String methodName) at Injector.Injection.InjectCellColorHandling() at Injector.Injection.Inject(InjectorState injectorState) at Injector.InjectionManager.InjectDefaultAndBackup(InjectorState injectorState) at Injector.WPF.ViewModels.InjectorViewModel.Patch() Link to comment Share on other sites More sharing options...
Kabrute Posted March 5, 2018 Share Posted March 5, 2018 Link to comment Share on other sites More sharing options...
TheRealKillface Posted March 5, 2018 Share Posted March 5, 2018 Is there a chance to make it also work on Mac? Link to comment Share on other sites More sharing options...
DMW_MD Posted March 7, 2018 Share Posted March 7, 2018 So far this is mostly working great, but i can't get the overlay button, Hotkey, or sensor range to work. It looks like it may be the same problem Scorpio King was having. It also seems to be similar to KrownKlown's problem, though for a different component. It gets the same result with a fresh install of both the game and the mod. Everything else seems to be working perfectly, but i'd love to get the rest working too. Thanks Here is what shows up in the injector log: [3/7/2018, 14:33:09.3115748] [14:33:09.3100724] Patching started. [3/7/2018, 14:33:09.3150801] InjectMaterialColor:True InjectMaterialColorOverlayButton:True InjectOnion:True CustomSensorRanges:True MaxSensorTemperature:1273.15 MaxGasSensorPressure:25 MaxLiquidSensorPressure:10000 EnableDraggableGUI:True EnableImprovedOxygenOverlay:True FixLogicBridges:True [3/7/2018, 14:33:09.3352807] Assembly-CSharp.dll backup restored. [3/7/2018, 14:33:09.3493330] Assembly-CSharp-firstpass.dll backup restored. [3/7/2018, 14:33:09.3903572] Overlay menu button injection failed [3/7/2018, 14:33:09.3948636] Sequence contains no matching element at System.Linq.Enumerable.First[TSource](IEnumerable`1 source, Func`2 predicate) at Injector.CecilHelper.GetMethodDefinition(ModuleDefinition module, TypeDefinition type, String methodName) at Injector.Injection.AddDefaultKeybinding(ModuleDefinition CSharpModule, ModuleDefinition firstPassModule, KKeyCode keyCode, Modifier keyModifier, Action action, String screen) at Injector.Injection.InjectToggleButton() at Injector.Injection.Inject(InjectorState injectorState) [3/7/2018, 14:33:09.4118895] Expand gas sensor range failed [3/7/2018, 14:33:09.4148941] Object reference not set to an instance of an object. at Injector.Injection.ExpandGasSensorPressureRange(Single newMax) [3/7/2018, 14:33:10.3020635] Some issues with injection appeared, check logs for more info Original backed up and patched. Patch complete. Link to comment Share on other sites More sharing options...
Lutzkhie Posted March 8, 2018 Share Posted March 8, 2018 i hope they add this officially Link to comment Share on other sites More sharing options...
adrilahuri Posted March 14, 2018 Share Posted March 14, 2018 Partially broken since "occupational upgrade", completly broken with "ranching upgrade" preview. I can't play ONI anymore without the gas overlay and without the materials colors. The customizable temp overlay was nice too. I still hope for an update Link to comment Share on other sites More sharing options...
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