manu_x32 Posted October 8, 2017 Share Posted October 8, 2017 20 minutes ago, Etiam said: I'm really happy the mod continues to work for so long without any updates, despite some minor issues Thank you @magei and @manu_x32 for helping people that wanted to use the mod when I couldn't do it. @manu_x32 if you code in Unity 3D you should get easily into contributing to the mod if you want and it would be greatly appreciated . Especially if you do code in C#. Unfortunately there is no guide to help you other than a guide to successfully build solution on GitHub. Instead of going through the posts on discord you should instead ask me directly on Discord, I'll reply ASAP. You're welcome! Yes I code in Unity. My main languages are C# and python, but I know enough C++ to get around if really needed. I think contributing to the mods in C# should be ok, but diving into the injector magic you guys do in IL, that part I don't anything about. I'll try to ping you this week... Link to comment Share on other sites More sharing options...
Eep Posted October 13, 2017 Share Posted October 13, 2017 OnionPatcher doesn't work with the Oil Upgrade build 236264. See: Link to comment Share on other sites More sharing options...
manu_x32 Posted October 14, 2017 Share Posted October 14, 2017 1 hour ago, Eep said: OnionPatcher doesn't work with the Oil Upgrade build 236264. See: Current build is 236679, is there any reason you are on an old one? I haven't been using the MOD for that long, since around the time they released oil update, but I haven't had any issues with it in all the oil update patches. I had some red errors on load of a map 1 or 2 times in one of the patches but it didn't seem to prevent anything from working. Have you tried maybe uninstalling and completely removing the mod files, then verifying integrity of game files in steam, then reinstalling the mod from scratch? a computer restart might help too if you haven't done it for a while. I know it did seem to help ONI at one point for me. I had not restarted for weeks, discarding the almost daily stupid win10 updates, but ONI was always crashing when quitting the game, or did hang long enough when quitting, that I would kill it. A restart of the machine cured that. Link to comment Share on other sites More sharing options...
Eep Posted October 15, 2017 Share Posted October 15, 2017 Doesn't work with build 236679 either. Game files are fine. Link to comment Share on other sites More sharing options...
MidnightSteam Posted October 15, 2017 Share Posted October 15, 2017 Works just fine for me [OI-236679] Link to comment Share on other sites More sharing options...
chaos0720 Posted October 16, 2017 Share Posted October 16, 2017 10 hours ago, Eep said: Doesn't work with build 236679 either. Game files are fine. You might have to re-inject the patch. Go to the injector.exe and patch it. That may fix it. Link to comment Share on other sites More sharing options...
SusanMcO Posted October 16, 2017 Share Posted October 16, 2017 I've found I have to reinject with every update. I don't know if that's normal or not, but it solves the issues Link to comment Share on other sites More sharing options...
Etiam Posted October 16, 2017 Author Share Posted October 16, 2017 4 minutes ago, SusanMcO said: I've found I have to reinject with every update. I don't know if that's normal or not, but it solves the issues Yes, you're right. With every game update assemblies that were changed by the Injector are replaced by new ones, so reinject is required. Link to comment Share on other sites More sharing options...
Eep Posted October 16, 2017 Share Posted October 16, 2017 OnionPatcher didn't ever need an injector.exe so why does it now? Link to comment Share on other sites More sharing options...
chaos0720 Posted October 17, 2017 Share Posted October 17, 2017 22 hours ago, Eep said: OnionPatcher didn't ever need an injector.exe so why does it now? The Material Color mod has always required the use of injector.exe Link to comment Share on other sites More sharing options...
Eep Posted October 17, 2017 Share Posted October 17, 2017 2 hours ago, chaos0720 said: The Material Color mod has always required the use of injector.exe So why does using the OnionPatcher NOW require The Material Color?? Link to comment Share on other sites More sharing options...
Moonkis Posted October 18, 2017 Share Posted October 18, 2017 On 2017-10-17 at 8:40 PM, chaos0720 said: The Material Color mod has always required the use of injector.exe 21 hours ago, Eep said: So why does using the OnionPatcher NOW require The Material Color?? This one is on me, I asked @Etiam to integrate it together into the MaterialColor kit because (as an opt-in) so you could decide in a modular way which mods to use, and to avoid mod conflicts. In the end, it might be a bit cumbersome, but ultimately it does a lot more good than it hurts. I have been absolutely swamped with work, and as a result completely forgot to update the original post (I'll do it as soon as I am home), that is my bad and I'm sorry! Link to comment Share on other sites More sharing options...
Aisu Kitsune Posted October 19, 2017 Share Posted October 19, 2017 Installed all fresh and new, last version of everything. injected and startet game, all ok but if i start a new game and it generates the world. i get thrown out of the game. q.q Edit: Its on the phase that generates the oxygen or something. Link to comment Share on other sites More sharing options...
Moonkis Posted October 19, 2017 Share Posted October 19, 2017 9 hours ago, Aisu Kitsune said: Installed all fresh and new, last version of everything. injected and startet game, all ok but if i start a new game and it generates the world. i get thrown out of the game. q.q Edit: Its on the phase that generates the oxygen or something. Sounds like the world-gen bit got scrambled after the last update. Link to comment Share on other sites More sharing options...
Etiam Posted October 22, 2017 Author Share Posted October 22, 2017 @Aisu Kitsune Most likely the OnionPatcher part is failing here, as its the only part that modifies the world generation. Basically you have a few options to get around this before I fix that: Disable OnionPatcher's options that interfere with world generation in Configurator.exe uncheck "Custom world dimensions" uncheck "Custom seeds" Create new world with the mod pack disabled (Injector.exe -> Restore Backup), then inject again Disable whole OnionPatcher (Configurator.exe -> OnionPatcher -> uncheck "enable") Link to comment Share on other sites More sharing options...
Pi2 Posted October 22, 2017 Share Posted October 22, 2017 Strange, I have never had a problem with the mod, it's great!!!! Link to comment Share on other sites More sharing options...
Aisu Kitsune Posted October 23, 2017 Share Posted October 23, 2017 jep i thought about it already and i think, will wait for a fix or the time the dev's implement bigger maps. xD Link to comment Share on other sites More sharing options...
Etiam Posted October 25, 2017 Author Share Posted October 25, 2017 @Aisu Kitsune If you want you can send me logs from Mods\Logs. Also if you are trying to create map with custom dimensions you can try using multiple of 32 (or 16 I'm not sure), for example 256x256 instead of 250x250. Link to comment Share on other sites More sharing options...
ElohmroW Posted October 30, 2017 Share Posted October 30, 2017 I'm trying to run the injector but it just sits in the background processes. Help? Link to comment Share on other sites More sharing options...
Pi2 Posted October 31, 2017 Share Posted October 31, 2017 19 hours ago, ElohmroW said: I'm trying to run the injector but it just sits in the background processes. Help? there is one of two things that can cause that, either the program it's self is in the wrong directory (I has to be in the same directory as the ONI exe file) or you installed the new one before the old one, I think the new one is missing some file, so install the old one, I think it's ver 1.2.1 and then the new one over top of it and it should work, that's what I had to do anyway Link to comment Share on other sites More sharing options...
ElohmroW Posted October 31, 2017 Share Posted October 31, 2017 21 hours ago, Pi2 said: there is one of two things that can cause that, either the program it's self is in the wrong directory (I has to be in the same directory as the ONI exe file) or you installed the new one before the old one, I think the new one is missing some file, so install the old one, I think it's ver 1.2.1 and then the new one over top of it and it should work, that's what I had to do anyway So I should download 1.2.1, inject, then inject 1.4.1? I'll try it... Link to comment Share on other sites More sharing options...
ElohmroW Posted October 31, 2017 Share Posted October 31, 2017 When I do it, if i'm indeed doing it correctly, i'm doing it in this folder: Here are the folders for the mods (1.4.1, then 1.2.1): Running the Injector for 1.2.1 does not actually work... And running 1.4.1 in the correct root directory gives the same result... ?? Link to comment Share on other sites More sharing options...
manu_x32 Posted October 31, 2017 Share Posted October 31, 2017 26 minutes ago, ElohmroW said: When I do it, if i'm indeed doing it correctly, i'm doing it in this folder: Here are the folders for the mods (1.4.1, then 1.2.1): Running the Injector for 1.2.1 does not actually work... And running 1.4.1 in the correct root directory gives the same result... ?? It looks like you have the mod sitting in a subfolder, you need its files directly beside the ONI exe, like this: Link to comment Share on other sites More sharing options...
ElohmroW Posted October 31, 2017 Share Posted October 31, 2017 1 minute ago, manu_x32 said: It looks like you have the mod sitting in a subfolder, you need its files directly beside the ONI exe, like this: Oh I see, let me try that! Link to comment Share on other sites More sharing options...
ElohmroW Posted October 31, 2017 Share Posted October 31, 2017 I figured out the issue; the items were in a sub-folder rather than directly extracted into the root directory. Thank you so much @manu_x32 and @Pi2! Link to comment Share on other sites More sharing options...
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