Skaar Posted March 14, 2017 Share Posted March 14, 2017 Duplicates aren't really able to interact much with each other at this stage of the game. I would love to see a feature that allows the Duplicates to marry each other and have babies. MARRIAGE The marriage would require some sort of structure and would require a male and female duplicate who have lived around each other for a certain amount of days. Benefits of Marriage could be - Lower stress levels - Love bonus perk of some sort (maybe a slight speed boost) When a husband/wife dies the duplicate it was married to will feel even more stressed then if a regular duplicate has died and have negative speed effects for a certain amount of time. CHILDREN When married (given good conditions, good comfort levels, low stress levels and a nursery of some sort) the duplicates could have a baby. The baby will take a number of days to be born and will require care once it is born by a duplicate until it grows into an adult. The baby can have a mixture of positive and negative traits from its parents and the presence of one will provide lower stress levels for the entire colony. That's all I have so far. Feel free to tell me your opinions on the ideas. Link to comment Share on other sites More sharing options...
Kruleworld Posted March 14, 2017 Share Posted March 14, 2017 I'd prefer this game stay more as a base simulation than a social simulator. but marriage and children are annoying in EA's Sims games, but that's the market their aimed at. also children won't contribute to your base but will consume resources, so that's a reason not to have them. unless they get rid of the Duplicant printer, there's no reason to breed your dupes. it would make it more like a high-tech ant farm. Link to comment Share on other sites More sharing options...
Saturnus Posted March 14, 2017 Share Posted March 14, 2017 41 minutes ago, Skaar said: MARRIAGE ... - Lower stress levels I'm just going out on a limb here and guess you've never been married. Link to comment Share on other sites More sharing options...
Zervo Posted March 14, 2017 Share Posted March 14, 2017 14 minutes ago, Saturnus said: I'm just going out on a limb here and guess you've never been married. omfg.. i just burst into laughter... god damn it. ---- while I quite like the idea, i don't think having children really met with the game theme. marriage or we could stop at "having intimacy relation" could work. we just need to setup or have a room/building to do so, like in fallout shelter, they have a room for this kind of stuff. i guess this is something they will look into far in the future, now is just too soon. complicated dupe interaction is not the main interest of a lot of player Link to comment Share on other sites More sharing options...
Skaar Posted March 14, 2017 Author Share Posted March 14, 2017 1 hour ago, Saturnus said: I'm just going out on a limb here and guess you've never been married. I know what you mean but we are talking about a 2d game not real life. Link to comment Share on other sites More sharing options...
Skaar Posted March 14, 2017 Author Share Posted March 14, 2017 1 hour ago, Saturnus said: 1 hour ago, Kruleworld said: I'd prefer this game stay more as a base simulation than a social simulator. but marriage and children are annoying in EA's Sims games, but that's the market their aimed at. also children won't contribute to your base but will consume resources, so that's a reason not to have them. unless they get rid of the Duplicant printer, there's no reason to breed your dupes. it would make it more like a high-tech ant farm. Even if Klei don't make this I'm sure some modder will. Link to comment Share on other sites More sharing options...
Cyberboy2000 Posted March 14, 2017 Share Posted March 14, 2017 Remember, they are Duplicants, as in, they are printed out from a giant copying machine. They were not designed to be social, they were designed to be a resource that is expendable if that is what is needed. Link to comment Share on other sites More sharing options...
kyle8544 Posted March 14, 2017 Share Posted March 14, 2017 Just imagine your base failing and watching your baby slowly die. Link to comment Share on other sites More sharing options...
Joshu145 Posted March 14, 2017 Share Posted March 14, 2017 3 hours ago, Cyberboy2000 said: Remember, they are Duplicants, as in, they are printed out from a giant copying machine. They were not designed to be social, they were designed to be a resource that is expendable if that is what is needed. They are also tagged as "duplicants" and it gives them a stat effect. So maybe they will plan on natural birth or other life forms being able to be controlled in your base. Link to comment Share on other sites More sharing options...
Legatonin Posted March 14, 2017 Share Posted March 14, 2017 If the game gets mod support, then someone might make a mod for that. Link to comment Share on other sites More sharing options...
ShamPeiN Posted March 14, 2017 Share Posted March 14, 2017 aging would be good mechanic i think. now things just dont have value, people arent really punished/rewarded. athletics for example go around 20-25 by cycle 100. everybody becomes a runner, ofc this can be fixed by higher values but having finite dupe life, would make specialized skills more valuable. game losing fun if you just rush trough in full speed, if they make animations, comedy of a situation and players dont even see it then game loses value. It could be optional/higher difficulty. Duplicants are clones, they can be printed again if they die. The problem is: -having more dupes not always an advantage -we dont have requirements, we dont pay for them Children could be better in some aspects, higher starting values, new traits, stress responses. The printer using "basic data", and we could mix them into more complex ones. mutations could make generations better and some of them worse. some actions would be dangerous, players could send less valuable dupes to do it. Link to comment Share on other sites More sharing options...
Octyabr Posted March 14, 2017 Share Posted March 14, 2017 13 hours ago, Cyberboy2000 said: Remember, they are Duplicants, as in, they are printed out from a giant copying machine. They were not designed to be social, they were designed to be a resource that is expendable if that is what is needed. I second this. They are indeed biological-robots (in the original meaning of the word: slaves) not-so-carefully designed, as they still have traits and weaknesses, very much like the early attempts of cars and planes in the past century. Despite their flaws, their biggest advantage is that they are immediately ready to work once they are created. This production method puts the old way to shame. They maybe don't even come with the required peripherals as they are not needed. After all this is what DNA-engineering is all about: trim the unnecessary. And... I don't know... marriage and raising children don't mix with their childish appearance and the fact that they weight 30kg, not much for a grown up adult if you ask me. Link to comment Share on other sites More sharing options...
clamjam Posted March 14, 2017 Share Posted March 14, 2017 You know, it might be interesting if they did a sims/GTA mash up where the dupes are also peddling drugs and doing drive-by shootings on the asteroid, then they go home and change diapers. Then again, I like the game the way it is. Link to comment Share on other sites More sharing options...
DoctorOverlord Posted March 14, 2017 Share Posted March 14, 2017 14 hours ago, Cyberboy2000 said: Remember, they are Duplicants, as in, they are printed out from a giant copying machine. They were not designed to be social, they were designed to be a resource that is expendable if that is what is needed. I agree with Cyberboy2000 about how the Duplicants seem to fit in the setting and feel of the game. Expendable should probably be all of their middle names Also while marriage and children are an intriguing idea, I worry it might make the game seem (unintentionally or not) like it was leaning toward Fallout Shelter game mechanics. As you said, modders will probably come up with something and then we'll be able to witness Dup babies and the massive amounts of Contaminated Water and Dirt that will result. Link to comment Share on other sites More sharing options...
deadgag Posted March 15, 2017 Share Posted March 15, 2017 2 hours ago, ShamPeiN said: aging would be good mechanic i think. I'm not having much time to play the game but, last week I was pondering something like this, if aging could be a feature... I think that, besides the obvious fact of timelapse in-game wouldn't be realistic to see a grandpa dupe, if aging would be implemented as a complexity factor, something you'd have to prepare or "counter" somehow, in the end, the effects would be minimal... As I read in the forums, people are already euthanizing dupes due to reactions to stress or stress itself in gas chambers, I believe the same would happen to old dupes. The balance or safety of the colony as whole > a dupe with high stats. Maybe we need more harsh consequences regarding a dupe's death. Link to comment Share on other sites More sharing options...
Eep Posted May 1, 2017 Share Posted May 1, 2017 A cycle lasts 11 minutes and you want aging? I hope you're planning on playing the game for months straight then! Link to comment Share on other sites More sharing options...
ozymandias_3 Posted May 1, 2017 Share Posted May 1, 2017 On 3/14/2017 at 2:37 PM, Cyberboy2000 said: Remember, they are Duplicants, as in, they are printed out from a giant copying machine. They were not designed to be social, they were designed to be a resource that is expendable if that is what is needed. plus there is a material in the game called OOZE with the description reading that it's used to print dupes. Link to comment Share on other sites More sharing options...
Seeker89 Posted May 1, 2017 Share Posted May 1, 2017 I don't really like the idea of marriage in the game, Duplicants having some 'loving' and others who they like and hate would be cool. Children would be cool too, could have different skills and traits that duplicants don't have. But as Duplicants aren't really human other problems could show up, woman might not be able to give birth well, maybe give birth to other creatures or maybe ooze. Link to comment Share on other sites More sharing options...
Vixrotre Posted May 1, 2017 Share Posted May 1, 2017 I'm just here to complain about On 3/14/2017 at 8:08 AM, Skaar said: MARRIAGE The marriage would require some sort of structure and would require a male and female duplicate Can't marry a girl even in space. Link to comment Share on other sites More sharing options...
tehMugwump Posted May 1, 2017 Share Posted May 1, 2017 Well, this won't end well from my experience in other games, haha. Link to comment Share on other sites More sharing options...
leea123 Posted May 2, 2017 Share Posted May 2, 2017 Yeah like this idea you could breed them for certain thing E.g if two dups have a high level cooking breeding them would give their kids a higher cooking skill at the right age Link to comment Share on other sites More sharing options...
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