• Announcements

    • JoeW

      UPDATED - Studio Note & Rhymes with Play Streams Temporarily Canceled.   03/06/2020

      UPDATE (3/19/20): Just a quick note regarding the team at Klei Entertainment. As noted previously, everybody at Klei Entertainment is working from home due to the Covid-19 outbreak. Many of us have been working especially hard to help maintain operations as we all move out of the office and into our homes and with everything being done online, extra time must be spent in organizing conversations and trying to maintain communication. As some of you may know, we have a very open office and we are almost always in contact with each other as we go about our days. Some of us work across multiple teams and that work has become a bit more challenging for everybody.   That being said, at this time the transition has not caused any major disruption in our operations, but it would be overly optimistic to expect that we won't have any delays at all. We're going to have to be especially mindful about this in the coming weeks and make sure we don't take on too much work so we can keep things running smoothly.  We will let you know as we see how these changes affect our timelines.  Thanks UPDATE (3/10/20):
      The test yesterday went well. We got the whole office (mostly) to work from home without significant issue. As a result, Klei Staff that can work from home have been asked to do so until further notice.  This means that we will have to cancel the Rhymes with Play stream until we are all back in the office. This shouldn't affect anything else at least in the short term, but if things change I will update you all here.  Original Post: Hey everybody,  This Tuesday March 10th, 2020 the entire staff at Klei will be working remotely for 1 day in an effort to prepare the studio to work remotely for a little while if the need arises.  Klei is already set up pretty well to allow for working remotely, however we are going to have a one day "dry run" with the whole studio so that we can identify and avoid any issues or downtime that may arise should choose to implement a work from home policy due to COVID-19 outbreak concerns. Unfortunately this does mean that we will be canceling the “Rhymes with Play” Art stream this coming Tuesday, however unless the situation changes we expect everything at the studio to be back to normal Wednesday and we’ll continue our regular stream schedule Thursday March 12th. If the situation changes at all, we'll let you know. Thanks for your understanding.


  • Content count

  • Joined

  • Last visited

 Content Type 




Klei Bug Tracker

Game Updates

Hot Lava Bug Reporter

Everything posted by Octyabr

  1. Duplicants don't sweep to containers with the option Sweep only active, unlike containers with the option inactive.
  2. Stop making updates so awesomely often!
  3. Nice! I was avoiding them just for that. I've also noticed this strange behaviour: All duplicants stuck at the end of a firepole (until I "see" them), duplicants that pee themselves steps away from the nearest bathroom, or suffocating near main base. All this happens if my "gaze" is kept away from them for enough time. It seems they added the "sleeping" feature of Don't Starve, where anything too far from the character is ignored by the simulation.
  4. It's the good ol' Metal Refinery but with a new outfit.
  5. C stands for crash... I guess.
  6. A door, a pump a liquid shut-off... anything that uses a logic input.
  7. Deconstruct crash

    The game crashes every time something with an automation input is deconstructed. (pumps, doors, shutoff valves) The lasts things in output_log.txt is: InvalidCastException: Cannot cast from source type to destination type. at LogicPorts.DestroyPhysicalPorts () [0x00083] in D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\game\LogicCircuitManager.cs:314 at LogicPorts.OnCleanUp () [0x0003a] in D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\game\LogicCircuitManager.cs:181 at KMonoBehaviour.OnDestroy () [0x00050] in D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\Plugins\Klei\util\KMonoBehaviour.cs:128 Maybe it's related to this:
  8. So, it's like a buffer and a not gate?
  9. [Game Update] - 233745

    Amazing work, as always, specially the volcano-tar crash.
  10. But... but I was an active member and player, I even went as far as upgrading my computer exclusively for this game... (all inconveniences included) talk about bad timing! And that's why they had to come up with the idea of releasing the alpha in a parallel branch and not in the proper steam page, doing otherwise would have make people think the game was finished or at least in a stable state. Also they've stated several times that they did expect a hundred of players at most, not thousands. That's why Klei had to select a smaller and more easy to handle group, and on top of that they wanted people that actually give feedback constructively. If they chose people from their forums, fine, it's their ground, that's how things used to be before Steam discussion boards ever existed, call them old fashioned if you like.
  11. I proposed that scenario because that just happened to me: Made a room full of cool carbon dioxide to make my garden, managed to collect inside that room a thousand kilos of very cold clay, enclosed a single duplicant to build all the planter boxes using the cold clay only, shortly after he started to complain of full bladder, I allowed him a break because I didn't wanted him to contaminate the place, and after that he came back with the hottest clay he could find to continue building... Needles to say I found out when it was too late.
  12. I think is talking about the pot the plant is and not the plant itself. It might be that he made a planter box out of hot clay.
  13. Playing with high temperature rooms and buildings I've found that once they become incapacitated, is tricky to save them, as duplicants sometimes drop them trying to climb tiles or even halfway in a ladder, making another duplicant pick them up if they are available, no matter how far they are. Sometimes this can make incapacitated duplicants stand up and reach safety by themselves even though they are still incapacitated. Once they reach bed, they will ignore any need or command and will starve or suffocate in bed until their health is full again. De-assign them from the bed they currently are or activating red alert will make them respond again, but if they have spent enough time they will make a mess immediately.
  14. Not exactly a bug, but an undesirable situation due to the fact that duplicants can't walk long distances whey they are underwater. If you make the "move to location" command you notice the icon will turn red before reaching the ladder. In this particular case, all duplicants are trapped because they can't reach the ladder, making all resources beneath the ladder being marked as unreachable. What you can do in this case is to dig a tile of raw mineral (here, sandstone) to make a 1 tile ladder just 1 tile above ground (so they can climb it) halfway between the ladder and where duplicants are, this will make the big ladder reachable again and save your duplicants. ...Or devs could make duplicants swim...
  15. Ha! Seriously? Actually never tried to empty them after the update since I knew it wasn't possible, too late to know it now, since they won't drop again...
  16. You could only empty bottles with any amount of mass above zero, for bottles wit 0.0kg clicking on empty building did nothing.
  17. Nice! I no longer have to resort to use alt-q to hide them.
  18. If duplicants are ordered to sweep or deliver thimble fiber, they only pick one at a time, ignoring any need until they finish (eat/sleep/bathroom/breathe) and once they have finally picked all up, they will only deliver one and drop the rest.
  19. I almost feel the devs are more worried about content/art in this alpha phase, which is a completely valid decision, than the base mechanics, only releasing hot-fixes here and there. Currently there's only conduction to spread heat, no radiation or convection. So gas tiles with small weight will heat up incredibly fast, and heat up contiguous tiles with a lot more mass incredibly slow. A heavy change I would make is the way the game deals with gases: Instead of dealing with individual tiles, manage whole rooms, treat the total mass of all the gases, and by extension its pressure which stabilise uniformly, and heat transfer. Nevertheless I'm quite satisfied with what we have now, and the lot is yet to come.
  20. This is quite nice to know. Took me ages to figure this one out. One of my last maps was like this, I thought it was intentional. All in all, very good news so far.
  21. It just works to tell how much oxygen it's around, I'd add some kind of selector that you can use to.. ehm... select... which gas you want to see in the overlay. Also (I don't know if they added it in this branch or was it here before) when duplicants fart they -apart from smiling- they expel some polluted oxygen.
  22. That is why was a "duplicant" item in the paint-debug tool? If it isn't serialised, then how it gets calculated?
  23. Tooltip descriptions get stuck in place after right clicking (which causes their parent window to close) Hovering over any UI element (menus, buttons) will cause its tooltip description to appear removing the stuck one. Right clicking while ordering a duplicant to move will cancel the move order but will leave the cross icon in place, only ordering it again to move and executing the order or closing the duplicant's popup window will remove the stuck icon.
  24. Despite the surroundings being hot enough to make oxygen boil, nor the gases around or the liquid below (water) transfers heat to a thin layer of liquid oxygen.
  25. [Game Update] - 208196

    I have to confirm that first hand. I've gotta test!