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      Rhymes with Play 152 - Oxygen Not Included: Outbreak Upgrade   08/17/2017

      Join us this Thursday, August 17th as we show off new features (and more) as well as discuss the upcoming Outbreak Upgrade for Oxygen Not Included. As always, the stream will be going live at 3:30 PM Pacific (10:30 PM UTC) only on the Rhymes with Play Dev Cast on Twitch. Where is it?
      On our official Twitch Channel: https://www.twitch.tv/kleientertainment When is it?
      Show date: Thursday, August 17, 2017 3:30 PM PDT (Pacific)
      10:30 PM UTC (Coordinated Universal Time) Here is a handy tool you can use to figure out what time that means for you. Check out the stream announce thread for discussions!


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About Octyabr

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Oxygen Not Included
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  1. If you are really really lucky you could feed a void tile with any gas/liquid you don't want. I wish we could have access to outer space, mostly for fun tough.
  2. But... but I was an active member and player, I even went as far as upgrading my computer exclusively for this game... (all inconveniences included) talk about bad timing! And that's why they had to come up with the idea of releasing the alpha in a parallel branch and not in the proper steam page, doing otherwise would have make people think the game was finished or at least in a stable state. Also they've stated several times that they did expect a hundred of players at most, not thousands. That's why Klei had to select a smaller and more easy to handle group, and on top of that they wanted people that actually give feedback constructively. If they chose people from their forums, fine, it's their ground, that's how things used to be before Steam discussion boards ever existed, call them old fashioned if you like.
  3. I would like something like Don't starve's adventure mode, something that requires certain preparation to do, something challenging but optional. So that when you feel that you have mastered the mechanics of the game you would say Adventure time! (no pun intended) only to find out that you are not ready yet and you must prepare some more before the next try. -Based on personal experience in Don't Starve. I also like the Idea of customising the options at start: available resources, stress gain rate, hardness of materials, diseases, gravity! and the occurrence of random events to list some.
  4. I proposed that scenario because that just happened to me: Made a room full of cool carbon dioxide to make my garden, managed to collect inside that room a thousand kilos of very cold clay, enclosed a single duplicant to build all the planter boxes using the cold clay only, shortly after he started to complain of full bladder, I allowed him a break because I didn't wanted him to contaminate the place, and after that he came back with the hottest clay he could find to continue building... Needles to say I found out when it was too late.
  5. I think is talking about the pot the plant is and not the plant itself. It might be that he made a planter box out of hot clay.
  6. Playing with high temperature rooms and buildings I've found that once they become incapacitated, is tricky to save them, as duplicants sometimes drop them trying to climb tiles or even halfway in a ladder, making another duplicant pick them up if they are available, no matter how far they are. Sometimes this can make incapacitated duplicants stand up and reach safety by themselves even though they are still incapacitated. Once they reach bed, they will ignore any need or command and will starve or suffocate in bed until their health is full again. De-assign them from the bed they currently are or activating red alert will make them respond again, but if they have spent enough time they will make a mess immediately.
  7. Not exactly a bug, but an undesirable situation due to the fact that duplicants can't walk long distances whey they are underwater. If you make the "move to location" command you notice the icon will turn red before reaching the ladder. In this particular case, all duplicants are trapped because they can't reach the ladder, making all resources beneath the ladder being marked as unreachable. What you can do in this case is to dig a tile of raw mineral (here, sandstone) to make a 1 tile ladder just 1 tile above ground (so they can climb it) halfway between the ladder and where duplicants are, this will make the big ladder reachable again and save your duplicants. ...Or devs could make duplicants swim...
  8. Ha! Seriously? Actually never tried to empty them after the update since I knew it wasn't possible, too late to know it now, since they won't drop again...
  9. You could only empty bottles with any amount of mass above zero, for bottles wit 0.0kg clicking on empty building did nothing.
  10. Nice! I no longer have to resort to use alt-q to hide them.
  11. I almost feel the devs are more worried about content/art in this alpha phase, which is a completely valid decision, than the base mechanics, only releasing hot-fixes here and there. Currently there's only conduction to spread heat, no radiation or convection. So gas tiles with small weight will heat up incredibly fast, and heat up contiguous tiles with a lot more mass incredibly slow. A heavy change I would make is the way the game deals with gases: Instead of dealing with individual tiles, manage whole rooms, treat the total mass of all the gases, and by extension its pressure which stabilise uniformly, and heat transfer. Nevertheless I'm quite satisfied with what we have now, and the lot is yet to come.
  12. If duplicants are ordered to sweep or deliver thimble fiber, they only pick one at a time, ignoring any need until they finish (eat/sleep/bathroom/breathe) and once they have finally picked all up, they will only deliver one and drop the rest.
  13. Shouldn't you be a member by now (254 content count)?

    1. Show previous comments  1 more
    2. Destros09


      It is


      senior member-300

    3. Destros09


      Ask @JoeW if you want to

    4. Octyabr


      Oh, good to know then, thanks!

  14. This is quite nice to know. Took me ages to figure this one out. One of my last maps was like this, I thought it was intentional. All in all, very good news so far.
  15. It just works to tell how much oxygen it's around, I'd add some kind of selector that you can use to.. ehm... select... which gas you want to see in the overlay. Also (I don't know if they added it in this branch or was it here before) when duplicants fart they -apart from smiling- they expel some polluted oxygen.