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Warts and All discoveries! Feat. Toadstool!


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Hello there! After just 10 minutes with the new beta (I think) update, me and some fellow chums on a server were able to find out what some of the items and changes did!

Now, there will be spoilers, so if you would like to discover all of this for yourselves, then feel free to do so. Not all of this is set in stone and could be subject to change.

Now, onto the good stuff...

The Toadstool

Spoiler

The Toadstool is a raid boss capable of withstanding quite a bit of punishment (It has 156,500 points of HP!). Players have to find its purple mushroom jutting out of the ground in its own biome and hit it three times with an Axe in order to enrage it. When threatened, it will begin spawning Boomshrooms, which explode like grenades and do quite a bit of damage. It can also plant spore bombs on players' heads, which explode and leave a cloud of spores that hurts to stand in, but the player can outrun the explosion as it harmlessly falls onto the floor (I think it encourages players to not bunch up so much against this boss, lest the arena be covered in painful spores). The spore cloud from the spore bomb attack can also quickly spoil any items near it, which can also include its loot, so be careful about that (Ham Bats and food, what have you). He also has a smash attack like the Bearger *Which can push items away from itself, so unless you have a Pan Flute you're willing to spare, Gunpowder won't simply just work wonders against this boss) and can also spawn Mushtrees to annoy and get in a players way. You can cut them down with an Axe, but they can quickly respawn again. Drops Rare Blueprints when killed and has its own Biome. If he is not beaten in a certain amount of time, he will flee. Make sure you bring some friends who know what they're doing to beat this boss or prepare to rage at all the resources it made you waste when it fled.

Contributions: @rezecib discovered that players have 5 minutes to kill the Toadstool before it flees. In my opinion, that seems kind of short. Also, the creature can debuff players with its attacks.

Future edit: The Toadstool now has 52,500 HP and has had its escape mechanic changed. It'll escape within 10 seconds if it is starting to lose interest (aggro).

The DragonFly

Spoiler

She's gotten a small change, so that when her Lavae children take too long to kill you, they can expire and burn out on their own now. When they burn out, this will also contribute to the DragonFly becoming enraged. The change, I think, was to make her harder to kill and make her a much scarier raid boss now since she can become enraged much more often. I think it worked. Drops Rare Blueprints now when killed. Also, helps with lag by getting rid of entities on the screen faster (The Lavae).

Mushroom Hats/ Funcaps

Spoiler

The hats come in three different colors (Blue, Red, and Green). Each hat has a different style (A Sorcerer-looking hat, a Sunday dress-esque hat, and a sun hat, I guess) associated with it and they all have a Rot timer similar to food, meaning they'll expire after some time (Unknown if they can be placed in Ice Boxes). I noticed that when noon rolled around on the surface, they began to shoot out their respective colored spores like Mushtrees in caverns, but they died when they touched the floor on the surface. Maybe they can be used on the surface, but more testing will have to be done with the hats.

Contributions: @rezecib discovered (My bad, I think this is going to get annoying for you.) that they can reduce the hunger rate by 25%, make food in your inventory spoil faster, and can periodically spawn spores around 1 per minute. Their hunger rate reduction also multiplies with the Belt of Hunger or Hibearnation Vest. You can capture the spores they spawn. The spores are also capable of following the player around.

The Canary

Spoiler

It sings and sounds like a real bird, I guess. When killed, it inflates and explodes. Also, a new feather has been associated with it and players can now make Electric Darts with them.

Edit: Does it explode when killed? I swear I saw that happen once, but I might just be going insane here. Sorry for the misinformation.

Mushlamps (May not be the real name)

Spoiler

They can be powered by Light Bulbs (Very clever, I think) and have a small light radius. More base decorations, I suppose. You can put spores in one of them to make it have different colors of light.

Scaled Furnace

Spoiler

It heats you up real fast. Unknown if it's a new crafting station or not. Light radius was unable to be determined. Logs could not be used to light it. Gems cannot (currently) be used on it.

Small note: @Weird Wandererand @rezecib both found out you can spawn in a... salad furnace (?) through console commands. They also don't seem to run out of fuel. Also, Firepits now block Pengull nest ice from spawning within 15 units (a little bit under 4 tiles). Also, now I get the Salad Furnace inside joke. You can now cook on it after a recent update.

Scarecrow

Spoiler

Unable to determine the effect at the moment. I didn't see any birds get near it, but that may be because everyone was standing next to the darn thing and wondering what it did. Also, they danced around it like it was some sort of God and others attempted to burn it down. It might be used to attract Canaries now.

Contributions: @rezecib discovered that Scarecrows convert any crow within a 3 tile radius into a Canary, and that Canaries have had their loot added into the tumbleweed and Catcoon loot tables, along with themselves.

So, those are just what some of the items (and new boss) did. If you having something to contribute, don't be afraid to comment down below. Enjoy the beta update, fellas!

Edit: I had to change some info, particularly the info about the Canary being able to explode. Am I going crazy here? I swear I saw it happen once. Also included some of the recent updates and changes and decided to add that in as well.

156,500 Health? So even if you were using a Dark Sword, it would take 2302 hits with it to kill it? That's 24 Dark Swords.

Isn't that a tad bit extreme? Is it stationary like Dragonfly and resets if you leave it's "arena", or will it pursue you?

(Corrected for terrible math)

9 minutes ago, ImDaMisterL said:

Apparently you can use gems (or just the orange gem, not sure) on the Scaled Furnace to make it better. Bigger light radius and more heat, that is.

Can I credit you with this contribution?

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11 minutes ago, TheKingDedede said:

Can I credit you with this contribution?

If you want to, go for it :)

12 minutes ago, BOSSzombie said:

156,500 Health? So even if you were using a Dark Sword, it would take 2302 hits with it to kill it? That's 231 Dark Swords.

Isn't that a tad bit extreme? Is it stationary like Dragonfly and resets if you leave it's "arena", or will it pursue you?

Thye devs said that was a multiplayer-oriented boss, not made to be killed alone (or easily, for that matter).

Apparently, his battle has a timer, and if you don't kill him before the time ends, he flees.

9 minutes ago, ImDaMisterL said:

Apparently, his battle has a timer, and if you don't kill him before the time ends, he flees.

Oh man, I forgot to add that in! When I was facing him, we thought we had actually beaten him when he actually just ran away. Thanks for the reminder.

How could you possibly deal that much damage even with 6 people? Each person would need at least 38 or 39 Dark Swords on their person. I guess you need lots of gunpowder and Blow Darts?

And a timer might be too much for that kind of boss. That's not a raid boss, it's a meat shaped damage sponge. Even half of that health is way too high.

22 minutes ago, BOSSzombie said:

Is it stationary like Dragonfly and resets if you leave it's "arena", or will it pursue you?

He hops around slowly and it is currently unknown what happens if players attempt to flee this boss.

If I remember correctly, players have to go into its biome and find a purple Boomshroom jutting out of the ground. Players have to chop it once with an axe and it'll become enraged. Adding that in now.

(May not be entirely correct. Call me out on this if this is wrong.)

You know, the more I think about it, the more I'm hoping there's an extra, unintended "0" in the Toadstool's programmed health. Given the described mechanics of it's fight, it really feels like that's an incorrect amount of health.

15,650 seems more reasonable than 156,500.

Me and my buddies JUST beat Dragonfly on PS4 a few days ago, and that fight went well into the night. 27,500 health, combined with the mechanics of the Lavae and the Dragonfly's enraged mode is a great Raid boss.

156,500 health and being able to stall you AND being able to leave after a set amount of time doesn't seem right. You'd need insane, borderline broken, amounts of DPS.

It seems they've been quite thorough in their attempts to quash any solo strategies you might use against the toad. Minions are handily destroyed. You can't even stack fire damage because toadstool's hops push all items away from itself.

when i spawned the boss in and fought it it took a while to kill it with full hunger wolfgang with a dark sword fact that I needed to spawn 5 turrents to help me kill the boss but if i find this boss in my legit servers, I am gonna fight this boss gotta need some co op help 

37 minutes ago, BOSSzombie said:

156,500 health and being able to stall you AND being able to leave after a set amount of time doesn't seem right. You'd need insane, borderline broken, amounts of DPS.

Let me just call my good friend Salvador. He might be able to help with this.

But really, that does seem like a lot of health to have into one boss that flees. Time will tell how the community reacts to this new boss.

1 hour ago, BOSSzombie said:

156,500 Health? So even if you were using a Dark Sword, it would take 2302 hits with it to kill it? That's 231 Dark Swords.

156,500 / 68 = 2302 dark sword swings, dark swords have 100 uses, so that's a little over 23 dark swords, not 231.

However, he also takes 5x damage (if I'm reading that correctly) while "channeling" (not sure what this looks like yet). But it looks like attacking can also interrupt the channeling, but maybe if you delay attacks it'll return to channeling.

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