Developer V2C Posted August 3, 2016 Developer Share Posted August 3, 2016 Changes Movement prediction can now be toggled in the options screen. Improved controller targeting priority for items dropped under the spawn portal, as well as for ghosts trying to target the portal for resurrection in Endless mode. Improved controller targeting priority for opening gifts at Science Machines placed near walls. Haunted Spider Dens will no longer target Players or other Spider Dens. Bug Fixes Fixed bug where tied votes may still pass. Fixed bug where haunting Twiggy Trees may trigger Treeguards to spawn. Fixed bug where Birchnut Tree Trunks did not spread fire while burning. Fixed bug where burnt Meat Effigies could still catch on fire. Clicking outside the Pause Menu will now close the window properly. Mod user commands with aliases should now load correctly. View full update 17 Link to comment Share on other sites More sharing options...
CarlZalph Posted August 3, 2016 Share Posted August 3, 2016 11 minutes ago, V2C said: Movement prediction can now be toggled in the options screen. Haunted Spider Dens will no longer target Players or other Spider Dens. These two are the best, to be sure. Webbers may rejoice and generally anyone can experience the glory that is disabling movement prediction. 5 Link to comment Share on other sites More sharing options...
GuyNamedChris Posted August 3, 2016 Share Posted August 3, 2016 12 minutes ago, V2C said: Haunted Spider Dens will no longer target Players or other Spider Dens. You guys are making ghosts more useless :U Other than that nice update. 1 Link to comment Share on other sites More sharing options...
Maris Posted August 3, 2016 Share Posted August 3, 2016 14 minutes ago, V2C said: Haunted Spider Dens will no longer target Players or other Spider Dens. That was fun....... 1 Link to comment Share on other sites More sharing options...
GiddyGuy Posted August 3, 2016 Share Posted August 3, 2016 6 minutes ago, Chris1488 said: You guys are making ghosts more useless :U I think it's a good change, it gives Webber more use so now nobody can make the argument that Webber is useless since Ghosts can haunt the spider den to target dens and or tentacles. 1 Link to comment Share on other sites More sharing options...
Clwnbaby Posted August 3, 2016 Share Posted August 3, 2016 48 minutes ago, V2C said: Fixed bug where haunting Twiggy Trees may trigger Treeguards to spawn. I cant get a treeguard to spawn EVER!!!as a ghost. Who found this one out and how!? 3 Link to comment Share on other sites More sharing options...
Developer V2C Posted August 3, 2016 Author Developer Share Posted August 3, 2016 17 minutes ago, Clwnbaby said: I cant get a treeguard to spawn EVER!!!as a ghost. Who found this one out and how!? Just noticed the bug in the code. Maybe it has never happened to anyone? It's only a 0.1% chance XD 3 Link to comment Share on other sites More sharing options...
Hezel Posted August 4, 2016 Share Posted August 4, 2016 1 hour ago, Chris1488 said: You guys are making ghosts more useless :U Other than that nice update. As a ghost you're dead. Ideally you shouldn't be able to do anything at all as a ghost. 3 Link to comment Share on other sites More sharing options...
9screamingkittens Posted August 4, 2016 Share Posted August 4, 2016 59 minutes ago, Clwnbaby said: I cant get a treeguard to spawn EVER!!!as a ghost. Who found this one out and how!? 3 Link to comment Share on other sites More sharing options...
GuyNamedChris Posted August 4, 2016 Share Posted August 4, 2016 10 minutes ago, Hezel said: As a ghost you're dead. Ideally you shouldn't be able to do anything at all as a ghost. What, do you want the haunt feature to be cosmetic? 2 Link to comment Share on other sites More sharing options...
Hezel Posted August 4, 2016 Share Posted August 4, 2016 1 hour ago, Chris1488 said: What, do you want the haunt feature to be cosmetic? I don't think ghosts should be there to begin with. You died, why should you have any more impact on the game ? 7 Link to comment Share on other sites More sharing options...
GuyNamedChris Posted August 4, 2016 Share Posted August 4, 2016 6 minutes ago, Hezel said: I don't think ghosts should be there to begin with. You died, why should you have any more impact on the game ? 5 1 Link to comment Share on other sites More sharing options...
Mikeadatrix Posted August 4, 2016 Share Posted August 4, 2016 (edited) On 04/08/2016 at 10:35 AM, Hezel said: I don't think ghosts should be there to begin with. You died, why should you have any more impact on the game ? Sigh. Not only do Ghosts give a cosmetic feature, it helps insinuate the fact you can still come back to life. Ghosts are pains in the Potatocup. That's why you revive them as quickly as you can. Edited August 21, 2016 by LadyD 2 Link to comment Share on other sites More sharing options...
SuperPsiPower Posted August 4, 2016 Share Posted August 4, 2016 I don't know whether or not my Thread in the PS4 beta discussion influenced your decision to make it toggleable or not, but whatever the case may be, I am really gratefull for you guys adding this option to PS4 beta and PC. 3 Link to comment Share on other sites More sharing options...
Asparagus Posted August 4, 2016 Share Posted August 4, 2016 5 hours ago, V2C said: Just noticed the bug in the code. Maybe it has never happened to anyone? It's only a 0.1% chance XD ... Can we make spawning tree guards by haunting bumped up to 1%? huehuehue (it'd be easier to get more living logs that way...) 2 Link to comment Share on other sites More sharing options...
EuedeAdodooedoe Posted August 4, 2016 Share Posted August 4, 2016 (edited) Is movement prediction enabled or disabled by default though? I guess we can just tell newbies to go into Options menu and disable prediction if it's enabled by default, though having it disabled by default is better since it's mostly better to not have it enabled. Edited August 4, 2016 by EuedeAdodooedoe Link to comment Share on other sites More sharing options...
oCrapaCreeper Posted August 4, 2016 Share Posted August 4, 2016 2 hours ago, EuedeAdodooedoe said: Is movement prediction enabled or disabled by default though? I guess we can just tell newbies to go into Options menu and disable prediction if it's enabled by default, though having it disabled by default is better since it's mostly better to not have it enabled. I'd imagine it's enabled by default. Your character skipping and spazzing around as you move is not a good first impression for new players. 6 Link to comment Share on other sites More sharing options...
KCDA Posted August 4, 2016 Share Posted August 4, 2016 16 hours ago, V2C said: Movement prediction can now be toggled in the options screen. It took more than a year, but it's finally here... I'm in tears. Thought I would never see this day. I literally gave up on the idea that Klei would make a proper way to disable Movement Prediction... Thank you... 7 Link to comment Share on other sites More sharing options...
Mario384 Posted August 4, 2016 Share Posted August 4, 2016 19 hours ago, Hezel said: I don't think ghosts should be there to begin with. You died, why should you have any more impact on the game ? Perhaps you should ask the ghosts in the graves about that, and if you aren't satisfied still, use Wilderness mode. 3 Link to comment Share on other sites More sharing options...
Viru Posted August 4, 2016 Share Posted August 4, 2016 The only problem I have with player ghosts: Why can they haunt my crock pot and turn my food (while it's cooking) into wet goop? 4 Link to comment Share on other sites More sharing options...
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