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[Game Update] - 169365


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13 minutes ago, LadyD said:

Okay people keep it friendly or I will have to start issuing warning points and things. Stay on topic and keep these forums a nice place to be! 

...Do warning points even do anything? o.O

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To demonstrate my point, I would like to show you a clip from Flare2v's stream of PVP DST. It features a team of Flare and Dampé on one side, and Crystal and myself on the other.

Crystal and I took the time to raid ruins, which in itself is a lot of efforts. She had 3 Thulecite Crowns and was mighty Wolfgang. I had 2, plus 11 gears as WX-78. Just look how easy to it to counter teams with Sleepytime Stories.

https://www.twitch.tv/flare2v/v/52815008?t=03h29m50s

We essentially lost because neither of us was Wickerbottom. Scary, right ? 

Not only this, but drowsy stacks : this means that a sleep-inducing item like STS or Pan Flute, instead of refreshing the player's drowsy meters to a certain cap, adds a certain amount with each use. As it stands, making you drowsy/putting you to sleep is the worst thing a player can do against you; because you are unable to run, mostly unable to fight back, there's nothing to do but pray.

Thankfully, the Pan Flute has disappeared from the major PVP servers and the game is one hundred percent more healthy that way. Please consider removing the Pan Flute and touch stones when PVP is enabled.

Again, I am hoping this comes off as respectful protest. I am only showing to the wide public what might now be directly evident for everyone. But I really feel the balance is not going in the right places.

Edited by Hezel
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12 minutes ago, GiddyGuy said:

...Do warning points even do anything? o.O

Collect 3 and gain a free ban from the forums today! 
So yes. Warning points are serious, they let other moderators know a person has breached the rules and gains you the wrong sort of reputation.

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Just now, LadyD said:

Collect 3 and gain a free ban from the forums today! 
So yes. Warning points are serious, they let other moderators know a person has breached the rules and gains you the wrong sort of reputation.

T-three is a ban?

Oh no.

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Just now, LadyD said:

Collect 3 and gain a free ban from the forums today! 
So yes. Warning points are serious, they let other moderators know a person has breached the rules and gains you the wrong sort of reputation.

Oh okay thanks for the hilarious(and terrifying ;A; don't hurt me pls) response! :D @LadyD

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2 minutes ago, Lord_Battal said:

T-three is a ban?

Oh no.

Consider it inspiration to be your best self. Although bans are determined on a case by case basis at our discretion 3 points generally results in ban.  

2 minutes ago, GiddyGuy said:

Oh okay thanks for the hilarious(and terrifying ;A; don't hurt me pls) response! :D @LadyD

Always happy to inspire terror. :D

Now lets get back to those touch stones! I think its kind of good that they can be used by other players, I feel guilty sometimes if I end up using every touchstone in the game just to survive and thus leave my comrades without means of joyful resurrection. Well... maybe not guilty but I do feel something. It might be malice, I am not sure. 

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1 minute ago, MrDeepDarkmind said:

I got 9 Loungewears but I cant turn them in why?

does tradeinn not do Distinguished tiers

Yes it does not accept distinguished tiers but does accept spiffy and lower for chances of getting elegants or distinguished.

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Just now, Moon64 said:

This would make a good meme. 

Its the fact that is says 'uncompromising' isn't it? 

 

6 minutes ago, Gay****** said:
Stay on topic mods, I though this was about the changes, not about bans ( ͡° ͜ʖ ͡°).
 

Fishing for a warning point? XD 

 

36 minutes ago, TemporaryMan said:

I'm curious what went into the booster shot decision.  I rather liked the old recipe.

I found the old recipe difficult- mostly because swamps never really cooperate when it comes to reed collection. Maybe I get too distracted trying to harvest the corpses of other swamp victims and end up becoming one... 
The examination text is good though! Now I can find out who needs help and who should suffer. 

I do also like the flint dropping by birdies. Thats the hardest thing to deal with when joining an older server- lack of flint! 

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2 minutes ago, LadyD said:

Its the fact that is says 'uncompromising' isn't it? 

You are correct.

3 minutes ago, LadyD said:

I found the old recipe difficult- mostly because swamps never really cooperate when it comes to reed collection. Maybe I get too distracted trying to harvest the corpses of other swamp victims and end up becoming one... 
The examination text is good though! Now I can find out who needs help and who should suffer. 

It requires rot! How am I going to get rot unless I don't eat? Are they expecting me to starve? 

In all honesty though, should being able to resurrect yourself without any penalties be so easy, especially in survival? Again, why not just play endless or wilderness at this point?

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2 minutes ago, Moon64 said:

You are correct.

It requires rot! How am I going to get rot unless I don't eat? Are they expecting me to starve? 

In all honesty though, should being able to resurrect yourself without any penalties be so easy, especially in survival? Again, why not just play endless or wilderness at this point?

Catcoons throw up wet goop- let it rot. Or Dark petals. Or any petals... I use rot a lot. XD 

And yes resurrecting yourself should be hard in the harder games... but then again if you are like me you only die when doing something foolish. Most of my deaths can be chalked up to 'Should have known better'. Like trying to move a herd of beefalo by attacking one and letting them chase me, really shouldn't have done that... I didn't think that through properly at all. 

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I have no idea what's gone on and been said in here, but I do have my two cents to throw in from general experience of my server.

I play survival, because I like the challenge, personally. However, I actually like some of the changes.

Not for me, no no, I hardly find myself dying to anything anymore, I've memorized all the patterns with my Pro Skills Strats™

But, I have a lot of traffic through my world sometimes, and not everyone is a pro. While yes I do get annoyed sometimes, I like to help out the beginning players, tell them some pointers, tell them what to do and not do and even let them develop their own Pro Skills Strats™

Personally, I didn't read a lot of what was said here (Because I don't like reading people screaming and yelling at each other, go moderators!butnotmisterL) but I do know that a lot of what was said here was downright unnecessary. Yes, the game has gotten easier, and personally, I don't like the flint birds and the booster shot change. Just know that you should never join a 900 day old middle-of-winter empty dedicated server, and there's countless ways to get flint, via meteor landings, or asking people for some. Perhaps, keep some of these changes in the other modes, OR, perhaps, go to the veterans, the champs, the olympians, space cadets, war heroes, etc. and make a NEW gamemode that is all what Don't Starve was and should be: (in my opinion.) A game all about survival, endurance, and defying the odds. Yes, accidents happen, yes, you will die. But no game under any circumstances should fall into the new-fangled "Everyone's a Winner!" category. (RIP Mario Party)

And yes, people can make the game harder. That's what world customization is all about. But we shouldn't have to for challenge. I don't have 1,000+ hours clocked into the game, but combined with the base game I've got 500+ at this point.

 

And while I'm sure the moderating team (what an uncanny group of folks they are) is already on the case, please keep any personal jabs, backstabs, slices, splices, stabs, *SHCK*s, clangs, scraps, and all other forms of personal knife-y combat out of this. We don't want that bad rap lingering around here.

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7 minutes ago, TemporaryMan said:

I'm curious what went into the booster shot decision.  I rather liked the old recipe.

It had a cool recipe indeed. I guess it was because papryrus are fairly dangerous to aquire which in turn caused people to die on their way to make it. At least from my experience, a lot of times it went something like

-"Newbie Wilson died to red mushroom! He became spooky ghost!"
-"Serph resurrected newbie wilson!"
-He:thanks! How do i get my life back?"
-Me: You have to make a booster shot.
-He:How do i make booster shot?"
-Me: It's on survival.
-He:Where do i find papyrus?"
-Me: You have to go to swamp and refine reeds.
-He:Ok, thanks! I'll go make a booster shot right now!"
-"Newbie Wilson died to Tentacle! He became spooky ghost!"

So sad yet so funny...

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:T
My 2 bits on Game modes:

Spoiler

Why are there even Survival PvP's? When a player is killed in a survival server, they just end up being a drain (badum-tss) on everyone alive... so from what I see (not that I'm an expert on PvP servers) is that if you're alone in one and have no one to back you up, dying automatically makes you a part of the Forever-A-Ghost club... then what happens is that they just either hang around the server dying of boredom now that ghosts have been nerfed and eventually leave... no one will revive a lone wolf on a PvP server... but I can see that appeal to that for the victors... but then... who's left to kill? Would you revive someone you don't know, give them time to gear up again, probably give them some stuff... and then beat the nightmares out of them? That doesn't seem sporting to me...

From the first time they introduced these game modes, I thought ok, so PvP would be a good match with Endless or Wilderness since no ghost sanity drain from killing people and when they get revived, you get more people to hunt... maybe just make a timer for people who've just revived at the Portal on endless before they are eligible to be killed again would probably work better to stop spawn campers... Wilderness would give you a risk at dying and being killed since you lose all knowledge but you can respawn as another character that could better serve your purpose... and I thought all that was already nice... for me: Endless was the beginner level where death was of little consequence and you can get to learn a lot before moving into Survival where you have to get better to not be a drain on others and when you can do that and be self-sufficient, you can now play in the big leagues in Wilderness where PvP can be on or off but it has most of the Perma-death effects of the base-game but also having the fun of not having your structures/base or world reset along with your map and prototyping progress...

So as it stands, touch stone regeneration but limiting it to players who haven't used it before sounds good for not only non-PvP servers but also PvP as you get more people to hunt... although a timer for when players can get killed again after revival should be implemented to avoid spawn campers should still be considered in my opinion...

 

My 2 centavos on the recent update:

Spoiler

Booster Shot... really? Rot? Well... sure... we have to wait for the stuff to decompose... but... the thrill of reeds being part of the equation should still be present in my opinion as now the only other "challenging" biome left would lose a lot of tourism and the merms would fall even lower in the economic imbalance with the pigs and their king that can dish out gold like it was farts or something... but seriously, the feeling of dread that most new players who know that dying and being revived with a TTH would give you a health penalty would be lost if they didn't have to get the reeds... as it is now, more experienced players have to volunteer their services to these knaves as mercenaries to go on quests to retrieve reeds, sure, but making it too easy with rot would compromise the now waning "uncompromising" prong of the DST crown...

(haven't looked at the recipe yet so... the papyrus was replaced with rot from what I gather in other people's posts)

But anyway... it's great to get updates that would benefit the newcomers... but... it's getting easier... if not for the constant lag I get due to my geographical position on this planet and the crappy internet we have I'd have no trouble surviving and reviving people back and forth...

(yeah... constantly dying by not being able to kite or rubberbanding and lag cause most of my deaths which I have to live with and is no way Klei's fault... but if they can somehow develop a new kind of technology that crushes lag into mere nano-seconds with servers half-way across the world that would be nice :D )

More to come~

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54 minutes ago, Asparagus said:

Why are there even Survival PvP's?

Because they are the only servers that easily reset after 10 days since thats all PvP is.  Endless and Wilderness servers don't make much sense for PvP cause they go on and on and there isn't much turnover on the server.  Even then all of PvP is first to come win at least with survival you get WAY more firsts.

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22 minutes ago, Clwnbaby said:

Because they are the only servers that easily reset after 10 days since thats all PvP is.  Endless and Wilderness servers don't make much sense for PvP cause they go on and on and there isn't much turnover on the server.  Even then all of PvP is first to come win at least with survival you get WAY more firsts.

Thank you for enlightening me... yes... that does sound right... but wouldn't the new touch stone mechanics make for more... well... game to hunt?

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 Not really feeling part of this update. I'm not sure easier revivals will help the game as the first winter, dragonfly (optional) and the ruins (optional) are the hardest content. After that, it's up to human error and by then you should probably have Life Giving Amulets. And winter isn't soo bad once you learn ice is god mode with a crock pot. I'd like to see end game content or harder challenges added into the game before we make it easier. 

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Thanks for the repair and refuel controller bug, it feels like everytime I report a bug it gets fixed.

I'm pretty excited by all the changes and saddened by some attitudes here. Would it be a stupid idea to make endless mode default ?

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I do not play much DST lately but I still follow the update, let me add my two cents on the two infamous changes of this update :

Quote
  • Touch Stones can be used once per player. After a short period, it will regenerate and become available once again to other players.

  • In Survival mode, players now gain some resistance to ghost sanity drain when there are more players alive than dead

Why are these bad?

It hurts survival

I am not the first to mention it and it seems pretty obvious. 2 resurrection per people along with little penalty when in Ghost makes survival much much easier. Add to that the Booster Shot change and death means nothing now.

Death should be punishing! Don't Starve is supposed to be a survival game, yes it is not really hard but having a survival game with no death penalty does not make sense.

It hurts cooperation

That's the second problem I have with these change. So a new player comes in my server, why would I help him? If he die I know he will not waste a precious Touch Stone and his ghost will barely do anything. You see the problem? This is Don't Starve TOGETHER!! I said it before, death should be punishing and since this is supposed to be a game of cooperation everyone should be punished by a death else there is no purpose of helping others.

Should it be deleted?

Despite what I said before I do not think this change should be removed but made into an option. As others said DST could really use more specialised game mode :

  • A Survival, challenging mode where death is punishing with penalties (yes I think it should even have penalty for resurrecting at a Touch Stone or a Life Giving Amulet since Booster Shot is a thing).
  • An Endless, noob friendly mode with minimal death penalties so that new player can die, experiment and have fun while preparing for the true survival (or not).
  • A Wilderness, DS-like, mode with penalty similar to the original game, death without preparation = change character. Eventually add a "Hardcore" mode where death is permanent. It could be even more interesting if this game mode had characters closer to DS ones (bring back old Willow & Woodie!).
  • A PvP mode. I think it is really lacking right now. Could be something with "rounds" similar to some FPS, players join the game, PvP starts and no one can join until one Player/Team wins and so the server wipe and you can try again. Could have an option to turn on/off Ghost, no Booster Shot of course. With off Ghost you will need to have a Meat Effigy somewhere and Touch Stones would become important strategic spots.
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