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  1. From a gameplay stand point i was 100% sure the fact that he didnt lose sanity from night armor was intentional. One of his perks is "Doesnt care about fashion" so logically he should ignore all clothing sanity effects for better or worse. But nope, turns out he can get the negatives but not the positives, which is not just unintuitive but unfair. He also has some others arbitrary sanity rules, like not losing sanity from wormholes but still losing from picking evil flowers. (inb4 klei says the wormhole wasnt intentional either) I get that Walter is a "normal boy" and shadow stuff is supposed to be scary but his brain already makes no sense and this logic isnt consistent with itself. Walter is not afraid of monsters and shadows but he is afraid of dying. He now loses sanity from shadow gear but not from night light that is powered by nightmare fuel. He starts with a hat that makes him "50% less afraid of death" but he cant get sanity boost from his OWN HAT. Overall i hated the change because regardless of lore, night armor + sword was pretty good on Walter and gave him a good reason to play him as melee fighter so he actually gets value from being immunie to monster auras.
  2. As someone who likes checking out mod characters out curiosity, i can kinda see what people mean. 1-Unnecessarily "weird" stats: (why does he even have 110 hunger and 130 hp???) 2-Powers that come across as random (lose less hunger from sleeping? weak to bees? what?) 3-Powers that are fairly overused in mods (ranged weapon, free overpowered pet, unique hat that mitigates weakness,etc) 4-Too much stuff at once! (faster cooking? sanity from trees? story telling for sanity AT NO COST? Isnt that an actual superpower?) 5-He disobeys a core mechanic for NO reason (his brain literally doesnt function like the other characters and it makes no sense) 6-He offers pratically nothing new to the game other than being a "ranged fighter", which in itself sounds like a mod character I always wanted an official ranged/support type of character but he doesnt help the team enough and i personally hate his sanity system. I bet most newbies and casual players will simply ignore the majority of his mechanics and spend all day killing birds and bunnies.
  3. Don't know if it was my suggestion or not but i'm very glad that the summer/winter traps were removed. I wouldn't mind other traps that affect all players as long as they're not severely punishing. Probably not intentional but the Bernie change gives a good indirect buff to Willow, now that it works for any insane player and doesn't decay, you can just drop it at the base forever or even give to your friends. It might not make her "top tier" but it gives you an actual reason to craft bernie and a unique team friendly perk exclusive to Willow. Guess i'll DST again this weekend. Edit: Also thank GOD beardlords only appearing on 15% sanity was fixed! I love killing them for easy beardhair but it's almost impossible with the shadow creatures hitting you and giving you sanity when you kill them!
  4. mfw i click on this thread for the first time
  5. Dont know if someone said before but it seems all the female shadow outifts are literal shadow versions of the GoH skins. Cocktail dress -> Shadow Dress Party Frock -> Shadow Frock Varlkirye Armor -> Shadow armor Ball Gown -> Shadow Gown Meanwhile the male ones are like "how this dude would look if he sat on the throne". edit: (Except Maxwell of course since it's his "pre-throne" version and Woodie looks like a goth version).
  6. I'm trying to follow the puzzle steps to get the torch but it doesn't work. There is no yellow bar to type anything on my screen. I already cleaned the history twice and logged on steam but nothing. I want a swaggy torch too...
  7. These changes are so confusing and are causing a some random bugs/crashes for me. Doesn't DST officially releases tomorrow? And there is still Maxwell coming... Seems like an awful time to drop such a game changing update. We should all report as much as we can.
  8. I'm havingg the same problem. I just disconected, updated and went back, now every server is labeled as "unknown" and i can't see the settings. The ones i can see, the caves part doesn't even exist, it's all black.
  9. The "skin hype" is undeniably real. The beefalo domestication was totally overshadowed in the last update. I'm fine with anything as long as Klei focus on content over cosmetics. I understand the line of thought but im sure the market created a lot of new idlers that only want to sell skins.
  10. Not sure if this is the updates fault but i played a default server and Beardlords were very buggy, dropping regular bunnyman loot, randomly hopping and sleeping during day. Also for some reason, they only transform when i go under 15% sanity, not the normal 40%. Has anyone else had the same issue? (I have other screens)
  11. Just played my first random server after the update, found 2 mandrakes before day 5, and let them follow me around. I feel bad for killing them =(.
  12. It had a cool recipe indeed. I guess it was because papryrus are fairly dangerous to aquire which in turn caused people to die on their way to make it. At least from my experience, a lot of times it went something like -"Newbie Wilson died to red mushroom! He became spooky ghost!" -"Serph resurrected newbie wilson!" -He:thanks! How do i get my life back?" -Me: You have to make a booster shot. -He:How do i make booster shot?" -Me: It's on survival. -He:Where do i find papyrus?" -Me: You have to go to swamp and refine reeds. -He:Ok, thanks! I'll go make a booster shot right now!" -"Newbie Wilson died to Tentacle! He became spooky ghost!" So sad yet so funny...
  13. But those 20 seconds of are irrelevant because you won't be able to use that one touchstone again. It's supposed to be short for the next player who dies. The update says "Touch Stones will now regenerate after a very short time, and each Touch Stone is usable once per player " yet somehow people are complaining about how "Respawn is LITERALLY INFINITE now!". I have no idea how one thing is even close to the other. Edit: Thank you lpsquiggle for making it even more clear for everyone. It would be great if someone left the patch notes in the OP, It's like nobody followed the link...
  14. Strategic use of haunting was always an option by making life amulets. This touchstone change is probably the most balanced possible. They're supposed to be last resorts yet a lot of times i don't see them going past winter because newbie/griefers use all of them. It's okay if anyone is angry because "It's easy now it sucks", but at least be happy that you're not not "indirectly punished" for others using it anymore.