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do you customise your world in any way?


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In RoG i would turn off the seasonal bosses but i left them for shipwrecked since they seem more useful and two of them aren't really out for blood unless provoked. I left my world size at default, longer mild season, longer days, more ballphins because they're so freakin cute, less treeguards, less hounds because it becomes way too overwhelming after a while, and everything else is default c:

I haven't customized SW yet (you'll see why later). In RoG, I don't like to modify the game except in two ways: larger maps, and no carrots (noob food). I used to put longer seasons, but the rapid year cycle suits me better after all. In SW, with my incredibly bad luck, I wouldn't take the risk to enlarge the map and never find the rare spots (Beefalos, Yaarctopus, Volcano, Packim B... For example, in my last game (and I swear I explored the map and didn't settled early), I discovered them day 60, day 65, day 96 and day "not-yet-and-I-explored-95%-of-the-map").

4 hours ago, Mueck said:

I tried setting Water Beefalos to More just to make finding them a litlle easier.

Result: They were everywhere, even on the starting island.

I remember that being an issue in RoG too. Usually for Volt Goats in my case. (I wanted milk.)

I think there needs to be a smaller increase for "More" with less incongruous biome placement. 

I always do more food because I'm always starving 

And I always do lots of all the bosses except for the tree guard 

4 hours ago, bdiz4shiz said:

i like to put Boons on lots... I know its kinda cheap, but i love the story they tell about their death 

What are boons?

7 hours ago, Mueck said:

I tried setting Water Beefalos to More just to make finding them a litlle easier.

Result: They were everywhere, even on the starting island.

I tried that to it didn't work out well 

And to make matters worse the water beefalo were aggressive 

I always feel like I have to play it through for at least a year without modifying it before I've earned the option to adjust things to make it easier. Playing the default is some kind of sick challenge that I implement to prove myself... to myself. Might just be the purist gamer inside me taking over.
Every once in a while I'll make autumn or calm season longer and the other seasons shorter, but I always end up feeling guilty like I'm not playing to the best of my ability. Might add more ballphins on my next play-through though, since I've barely seen them and the are the cutest.

20 hours ago, Larochette said:

no carrots (noob food)

This I shall have to try. I always just leave them there for emergencies but lately the monkeys are driving me crazy picking up my sweet potatoes, even though I don't actually want to eat them...

14 hours ago, SapphireBullets said:

I remember that being an issue in RoG too. Usually for Volt Goats in my case. (I wanted milk.)

I think there needs to be a smaller increase for "More" with less incongruous biome placement. 

I set Volt Goats to More in RoG because I want them to be all over the world. I like Volt Goats. (I feel like the increased danger of travelling during spring rainstorms makes up for the fact that a Morning Star becomes as easy to obtain as a Ham Bat.) But you're right, that does produce a lot of goats.

I don't want to reduce the difficulty of surviving the early game and getting a base set up, since that's the stage where I'm most likely to screw up and get killed; I feel like I should just toughen up and learn to deal with the default settings. So I keep customization pretty minimal, except for cranking touchstones up as high as they go because I want a few more chances to fail recoverably before I permadie and lose the world. In RoG I increase the amount of spiders, dead NPCs, treeguards, touchstones like I mentioned, mandrakes, small rocks, and goats. (I used to also add more beefalo because they're useful to have nearby, but then they'd overrun the world and I'd regularly have to navigate around a herd of horny beefalo in the middle of a forest. I have learned from my mistakes.) I basically just add more of the things I like or have difficulty finding, so long as having them around doesn't make very basic survival or base-building easier.

In Shipwrecked I don't change the sea creatures (yet, anyway -- I may want to try that later) but I like to use treeguards as bodyguards so I turn those up, I crank up the touchstones like in a regular game, and I hate having to hunt all over the place for an island with even one spider nest so I increase spiders. This has led to there being 2-4 spider dens on almost every island I've visited so far, but, meh, better than needing spiders and not being able to find them.

I also decrease the amount of monkeys because I hate those guys. They're occasionally helpful, hence why I don't turn them off, but I got absolutely fed up with having a dozen monkeys follow me from one end of an island to another and grab everything they could get their filthy monkey hands on. If I really want to start a monkey farm, meh, Prime Ape Huts are craftable.

Since the original Don't Starve, I've been putting "more" on the Treeguards. I love those ghuys. Also customizing for a more "twisted" world, since it brings more interesting combinations.

For the Shipwrecked, I am not sure. I kinda hate the "Seasons" in there (since 3 out of 4 are just waist of time) but I feel like making it something like an "eternal summer" is somewhat like cheating.


I always turn down hounds (and now sharks) to Less, for late game reasons. They're very easy to disperse, but it's a royal *pain* in the ass to stop what you're doing every 4-5 days and fight off a dozen hounds once you've hit some hundred days. Winter in ROG made this totally okay, as you could still get hounds teeth from hound mounds and from the seasonal Walrus, but I often find myself short of teeth in SW. Still not as much of an inconvenience as semi-daily hounds are, but that's just me.

All the other SW-specifics seem okay on the default so far. I don't remember if you can customize the horse-boat things but if so, I should've yanked them down to Less as well. I really don't need two full stacks of gear. :|

I admittedly add more touchstones to my worlds just so I could survive longer (I have yet to make it to 100 days) as well as turn off the Killer Beehives (the red hives) because I really don't see a reason for them. The bees are going to be hostile anyway if you mess with them. I lower frog rains because **** the frogs! I hate those bastards, but I don't turn it off completely, and I make autumn and spring longer. Since the update, I've been reducing the amount of tallbirds because they are everywhere in the rocky biomes which makes mining harder. 

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