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  1. It also looks to me that sometimes its 3 "tremors", sometime only 2 and sometimes maybe even 5 ( if you quit the game and load it again later). Maybe this is just an impression. ( a mod counting the "tremors" and displaying the count can help ) Possibly its a bug. However maybe this randomness is by design, not an actual bug. Just don't know, - the clarification is appreciated ;) Also I think that sometimes the hound attacks counter is interfered with "natural disaster" counter, or something like that. I'm also positive that hound attack counter sometimes gets reset upon the change of the season. Which is OK with me, though illogical.
  2. .. just as I said. Playing Wendy, placing the "flower" on the ground, and killing a snake in the vicinity does not summon her ghost-twin Aby. With "vanilla" creatures like spiders it works okay. Maybe it is also not working with some other newly introduced creatures, haven't tested it though. Thanks!
  3. Not sure if that was reported before, but I think I gotta file it: Sometimes when I play Shipwrecked ( not the original Don't Starve ) the camera starts to close in, all of a sudden, for no special reason. If I leave it to close up ( or zoom in) , it - eventually, in a matter or 20 sec or so - goes something like "beyond the playing surface", which means - the things on the screen go bigger and bigger and then the whole game screen goes black, except for the interface parts. I have to roll the mouse wheel back to get the normal camera distance, and after that the things are okay for some time. (Usually I play on the maximal camera distance, to have a bigger field of view) That spontaneous "zoom in" happens, by estimate, every 5-10 min of a gameplay. It was so with the initial release of Shipwrecked, and it still happens with the recent update "The eye of a Tiger Shark" ( maybe not as frequently, but not sure ). It never happened with vanilla "Don't Starve", and, yes, my mouse is perfectly fine technically. I play on windows XP 32-bit and 7 64-bit ( different PCs ) and I think that happens on both systems (gotta check it once again, but I'm pretty sure it does the same) Maybe not the biggest issue, but seems annoying enough and certainly looks like a technical bug. Its not happening in the occasions when I'm around the Volcano (that works okay) but I may suggest its somewhere around that piece of code.. which just might get activated in the wrong circumstances. Anyway, thanks for listening. UPDATE: the following report might be related to this issue - View full bug
  4. Not sure if that was reported before, but I think I gotta file it: Sometimes when I play Shipwrecked ( not the original Don't Starve ) the camera starts to close in, all of a sudden, for no special reason. If I leave it to close up ( or zoom in) , it - eventually, in a matter or 20 sec or so - goes something like "beyond the playing surface", which means - the things on the screen go bigger and bigger and then the whole game screen goes black, except for the interface parts. I have to roll the mouse wheel back to get the normal camera distance, and after that the things are okay for some time. (Usually I play on the maximal camera distance, to have a bigger field of view) That spontaneous "zoom in" happens, by estimate, every 5-10 min of a gameplay. It was so with the initial release of Shipwrecked, and it still happens with the recent update "The eye of a Tiger Shark" ( maybe not as frequently, but not sure ). It never happened with vanilla "Don't Starve", and, yes, my mouse is perfectly fine technically. I play on windows XP 32-bit and 7 64-bit ( different PCs ) and I think that happens on both systems (gotta check it once again, but I'm pretty sure it does the same) Maybe not the biggest issue, but seems annoying enough and certainly looks like a technical bug. Its not happening in the occasions when I'm around the Volcano (that works okay) but I may suggest its somewhere around that piece of code.. which just might get activated in the wrong circumstances. Anyway, thanks for listening. UPDATE: the following report might be related to this issue -
  5. I'll just bump this thread, okay?Meanwhile, I gotta say that since this game is based pretty much on Open Source technologies and tools ( SDL, Lua, and so on - correct me if I'm wrong ) plus there is a strong community of enthusiasts and supporters who are kinda involved into "crowd-sourcing" the content and the whole idea of the game .. I believe there should be at least an .rpm or .srpm or .deb or .tgz eventually with the basic code. But before that, paying attention to the creative community by releasing an official and natively running Linux beta ( Chrome sucks, I never use it crap and not intend to, ever ) would be in order.Just my IMHO or 2 cents.
  6. >> I think you should be able to tame and ride a beefalo by feeding it 20 - 40 cut grass Feeding someone is not exactly the same as enslaving someone...
  7. BTW it is wondrous how the serious posting transformed into idiotic multi-page discussion of pig product ...
  8. In a thread started by a guy who is racially concerned, I have just recently suggested to introduce a character named Winnetou - a real American Indian and a true survivalist
  9. Just let everyone of us speak for her or himself, right? I take it for the "royal we", therefore ж)
  10. Personally me, I, am not waiting for the content. I am looking forward to get the idea. About "life, universe and everything", as it goes ж)
  11. After a while, I found that reading forums about the game is more fun than actually playing the game. I wonder if there is a problem somewhere. Is it because the game became "mature", or because the enthusiast community has outgrown the original design? Or maybe this is an expectations issue? I don't know, really. But I don't enjoy, for sure, the new map generation engine, and the crap about so called "insanity". The landmasses were simplistic, but became ugly. The game was "easy", but became "crazy". The choices became very RPG-ish : perks vs. disadvantages. Folks are all discussing the items, the numbers and benefits coming from that. Again, isn't there a problem?
  12. Nay tools, but toys, I'm sure. Animals similar to rabbits or pigs or spiders. One has to have a lot of that "hubris" stuff to imagine herself a TOOLNow imagine a forum of Maxwells somewhere: One maxwell says "Oh my these Players crawl around and infest the land like ants ..." and another one "Let's train a treebeard and another pack of hounds on them and see how they run, he he he ;)"
  13. I actually like it how folks are recognizing now that "Insanity" mode is either a punishment for nothing (being implemented the "hard" way) or - something along the LSD drug line to a player's character, which (s)he actively looks for. I really believe that both ways are no good for a generic audience computer game...
  14. Technically, its not the Koalefants that leave the footprints, but it is the sequence of footprints that PRODUCES a Koalefant - if a player chooses to follow it
  15. Worse than that, the Koalefants apparently are able to fly (when you don't watch them ) Some time you see a footprint, which directs over the water - to the next biome. And if you care to follow, there could be another, directing you back, over the water again. Nah