ToNiO55 Posted October 10, 2015 Share Posted October 10, 2015 Hi all, i don't know if im alone with this problem but since last update i have some lags on my server and the log.txt spam same message all times:[WARNING]: Hash string lookup out of space[WARNING]: Hash string lookup out of space[WARNING]: Hash string lookup out of space[WARNING]: Hash string lookup out of space[WARNING]: Hash string lookup out of spaceI don't know if the message in the log is bound to lag on my server we have only lag in camp near wardrobe, so i dont know if it's this problem? when i am not near wardrobe, no lagI just want to know if someone had the same problem? Hi @V2C, @Ipsquiggle, this problem is fixed with last update thx you very much Klei Link to comment Share on other sites More sharing options...
b1b3r0n Posted October 10, 2015 Share Posted October 10, 2015 Hi there. Since the last update, there is no cave anymore in my overworld. Am I alone in this case? Thans for your work. This is a quick screen: Link to comment Share on other sites More sharing options...
rezecib Posted October 10, 2015 Share Posted October 10, 2015 @b1b3r0n, Did you have a setup where you were hosting the overworld from the client and the cave in a dedicated server or something? They have cave entrances hiding in in-client worlds. Link to comment Share on other sites More sharing options...
rons0n Posted October 10, 2015 Share Posted October 10, 2015 Hi @V2C, @Ipsquiggle, this problem is fixed with last update thx you very much Klei I still very much so have this problem unfortunately. I had to reduce a large chunk of my mods in order for it to stop spamming me, AND EVEN THEN, there's this very small percentage that it'll trigger and my console will be yet again be filled with that annoying Warning Error. Link to comment Share on other sites More sharing options...
b1b3r0n Posted October 10, 2015 Share Posted October 10, 2015 @b1b3r0n, Did you have a setup where you were hosting the overworld from the client and the cave in a dedicated server or something? They have cave entrances hiding in in-client worlds. I am the host and I didn't change anything. They just have disapeared from all my servers as far as I've seen, even those which I made before the update. It's like spots I've already discover have vanished. I suspect Maxwell being under this move... Link to comment Share on other sites More sharing options...
DarkXero Posted October 10, 2015 Share Posted October 10, 2015 I am the host Cave entrances now vanish for hosts. They only appear in dedicated servers. They are still there though, just invisible. Link to comment Share on other sites More sharing options...
b1b3r0n Posted October 10, 2015 Share Posted October 10, 2015 Cave entrances now vanish for hosts. They only appear in dedicated servers. They are still there though, just invisible. Sorry, english is not my first language, can you please explain me what is a dedicated server? And also what do I have to do to make it work? Thanks Link to comment Share on other sites More sharing options...
ToNiO55 Posted October 10, 2015 Share Posted October 10, 2015 I still very much so have this problem unfortunately. I had to reduce a large chunk of my mods in order for it to stop spamming me, AND EVEN THEN, there's this very small percentage that it'll trigger and my console will be yet again be filled with that annoying Warning Error. @rons0n, I have to speak too quickly that the problem was solvedbut in fact it is still present, as much for me Indeed you are right, but that's very strange not on my all servers Link to comment Share on other sites More sharing options...
Developer V2C Posted October 10, 2015 Developer Share Posted October 10, 2015 @ToNiO55,@rons0n, thx! we'll look into getting that fixed for our next patch after the weekend. Link to comment Share on other sites More sharing options...
Zinglon Posted October 11, 2015 Share Posted October 11, 2015 Relic generation seems somewhat strange with MISSING_NAME +1 As you guys see, reverted contrast vision of moggles seems corrected to normal only in ruin biomes. I love it because in reverted vision you cannot distinguish the color of gem carved in statue. +2 Why you guys make intact pseudoscience station altar had being generated with 4-5 broken clockwork rooks??? They broke it down while I tried to get down all of them by luring out... Link to comment Share on other sites More sharing options...
Zinglon Posted October 11, 2015 Share Posted October 11, 2015 I wear Hibearnation vest in cave and it seems nullify sanity debuff in cave. Bug reports here right? Floral Shirt sanity buff doesn't apply in the caves. Haven't checked other sanity wears but will add them here if they don't apply either. Link to comment Share on other sites More sharing options...
ImpactedTooth Posted October 11, 2015 Share Posted October 11, 2015 Hello, I have a dedicated overworld server and a dedicated cave server running on my PC with no mods. My cave server crashed. I wasn't on at the time so I'm not sure what happened but I've attached the log and have the error snippet in the spoiler below. I have been able to run it fine since then and it was working fine just before. [07:39:51]: [sHARD] Player will spawn close to portal #9 [07:39:51]: [Load] SPAWNING PLAYER AT: (-303.98, 0.00, 520.29) [07:40:47]: [string "scripts/actions.lua"]:1349: variable 'targ' is not declaredLUA ERROR stack traceback:=[C]:-1 in (global) error © <-1--1>scripts/strict.lua:23 in () ? (Lua) <21-26> t = table: 05499540 n = targscripts/actions.lua:1349 in (field) fn (Lua) <1338-1354> act = Write on 266080 - homesign (valid:true)scripts/bufferedaction.lua:24 in (method) Do (Lua) <20-34> self (valid:true) = options = table: 0D945440 action = table: 05553D98 doer = 265669 - wathgrithr (valid:true) onsuccess = table: 0D94A558 doerownsobject = false onfail = table: 0D93FEF0 target = 266080 - homesign (valid:true)scripts/entityscript.lua:1232 in (method) PerformBufferedAction (Lua) <1224-1242> self (valid:true) = DynamicShadow = DynamicShadow (0D870518) inlimbo = false GetMoistureRateScale = function - scripts/prefabs/player_common.lua:86 SetCameraDistance = function - scripts/prefabs/player_common.lua:1198 ScreenFlash = function - scripts/prefabs/player_common.lua:1260 player_classified = 265670 - player_classified (valid:true) playercolour = table: 182D2AA0 IsOverheating = function - scripts/prefabs/player_common.lua:56 Light = Light (0D86FE58) _isrezattuned = false OnRemoveEntity = function - scripts/prefabs/player_common.lua:564 pendingtasks = table: 17EC6D58 ShowHUD = function - scripts/prefabs/player_common.lua:1180 ShowGiftItemPopUp = function - scripts/prefabs/player_common.lua:1192 sg = sg="wilson", state="doshortaction", time=0.20, tags = "doing," IsHUDVisible = function - scripts/prefabs/player_common.lua:1170 ApplyScale = function - scripts/prefabs/player_common.lua:1275 SetGhostMode = function - scripts/prefabs/player_common.lua:472 battleborn = 0 OnWakeUp = function - scripts/prefabs/player_common.lua:1095 Transform = Transform (0D86FFD8) actionreplica = table: 17EC5CC8 event_listening = table: 17EBFAF8 actioncomponents = table: 17ECC0C8 lower_components_shadow = table: 17ECCBB8 GetMaxMoisture = function - scripts/prefabs/player_common.lua:76 prefab = wathgrithr updatecomponents = table: 17EC2488 ShakeCamera = function - scripts/prefabs/player_common.lua:1218 OnDespawn = function - scripts/prefabs/player_common.lua:1113 persists = false MiniMapEntity = MiniMapEntity (0D871198) IsFreezing = function - scripts/prefabs/player_common.lua:46 replica = table: 17ECC550 GetTemperature = function - scripts/prefabs/player_common.lua:36 GUID = 265669 OnSetSkinAndClothing = function - scripts/prefabs/player_common.lua:1140 ghostenabled = true EnableMovementPrediction = function - scripts/prefabs/player_common.lua:433 SetCameraZoomed = function - scripts/prefabs/player_common.lua:1204 Network = Network (0D870718) userid = KU_aFlmAmei LightWatcher = LightWatcher (0D871458) inherentactions = table: 0D7E3110 spawntime = 25783.80134473 SnapCamera = function - scripts/prefabs/player_common.lua:1210 bufferedaction = Write on 266080 - homesign (valid:true) ScreenFade = function - scripts/prefabs/player_common.lua:1251 entity = Entity (0DAD6A68) children = table: 17912B90 name = giernandez OnSleepIn = function - scripts/prefabs/player_common.lua:1067 AttachClassified = function - scripts/prefabs/player_common.lua:553 ShowWardrobePopUp = function - scripts/prefabs/player_common.lua:1186 IsActionsVisible = function - scripts/prefabs/player_common.lua:1164 AnimState = AnimState (0D870EB8) ShowActions = function - scripts/prefabs/player_common.lua:1174 SoundEmitter = SoundEmitter (0D871438) OnLoad = function - scripts/prefabs/player_common.lua:1019 GetMoisture = function - scripts/prefabs/player_common.lua:66 OnSave = function - scripts/prefabs/player_common.lua:998 event_listeners = table: 17ECCB40 battleborn_time =[07:40:47]: [string "scripts/actions.lua"]:1349: variable 'targ' is not declaredLUA ERROR stack traceback: =[C]:-1 in (global) error © <-1--1> scripts/strict.lua:23 in () ? (Lua) <21-26> scripts/actions.lua:1349 in (field) fn (Lua) <1338-1354> scripts/bufferedaction.lua:24 in (method) Do (Lua) <20-34> scripts/entityscript.lua:1232 in (method) PerformBufferedAction (Lua) <1224-1242> scripts/stategraphs/SGwilson.lua:2408 in (field) fn (Lua) <2407-2409> scripts/stategraph.lua:562 in (method) UpdateState (Lua) <530-574> scripts/stategraph.lua:601 in (method) Update (Lua) <593-621> scripts/stategraph.lua:123 in (method) Update (Lua) <107-146> scripts/update.lua:205 in () ? (Lua) <146-219> [07:40:47]: SCRIPT ERROR! Showing error screen log.txt Link to comment Share on other sites More sharing options...
Zinglon Posted October 11, 2015 Share Posted October 11, 2015 +3. Splumonkey wasn't turned into shadow one while nightmare cycle hits peak. (And you know what? It chases you relentlessly... only full-speed Wolfgang or lightning-charged WX-78 could reach out from its stalking) +4. Big ruin, only one intact pseudoscience machine, broken down by rooks... nooooo +1a. It seems those reversion of contrast with mole vision seems a little bit bugged out. When I wear it, it sometimes provides reverted color, but another trial it provides normal color. addition on 1a : When I wear moggles by drag-n-drop, mole vision won't turn on! Only wearing moggles with right-click on it turns on mole vision. And holding light source very before wearing moggles seems to cause those normal colored vision bug. I can't describe it more in here because I'm in work office now... Link to comment Share on other sites More sharing options...
Swivel Posted October 11, 2015 Share Posted October 11, 2015 ImpactedTooth I think that crash was caused by someone building a sign then clicking on cancel and then clicking on the sign again. Link to comment Share on other sites More sharing options...
Xaeth Posted October 11, 2015 Share Posted October 11, 2015 Hey guys, just wanted to report that my issue has been fixed.When setting up servers make sure the ports are different for the steam connection ports as well as the server port.My issue was that sometimes I was hanging on "Connecting" to either my overworld or to my caves, depending on which initialised first that server then stole the ports (which makes sense) and the other could not be connected to.I think what Recezib alluded to earlier is that the ports for the overworld server are default, so make sure you set the caves steam ports to something different.Thanks for the help with this,XaethTime for some fun ^^Oh and by chance does anyone have a link to the worldgen for the overworld? Spent sometime trying to find it and was unsuccessful! Link to comment Share on other sites More sharing options...
Zinglon Posted October 11, 2015 Share Posted October 11, 2015 Noooo WRYYYY Construction Amulet Have Only 3 Time Usages Much harder to duplicate Thulecites in DST. Link to comment Share on other sites More sharing options...
Arcita Posted October 11, 2015 Share Posted October 11, 2015 Noooo WRYYYY Construction Amulet Have Only 3 Time Usages Much harder to duplicate Thulecites in DST.I wish the ancient guardian respawned like dragonfly so that you could farm thulecite and horns. Also, please buff the ancient guardian in a major way. I'd love it to be another raid-style boss. Link to comment Share on other sites More sharing options...
rezecib Posted October 11, 2015 Share Posted October 11, 2015 @Xaeth, I'm not sure that's true, in my current working server configuration I have the same Steam connection ports for both the overworld and caves. I just had to actually have those entries in the settings.ini for the caves. Not sure what you mean by "link to the worldgen for the overworld". To generate the overworld you don't need anything in your worldgenoverride (you can just delete it), if that's what you mean. Link to comment Share on other sites More sharing options...
Neck Posted October 11, 2015 Share Posted October 11, 2015 Is the old ruins music going to be added in so when you enter a ruin biome it switches from cave music to ruins , the music was a massive good part of the ruins , when you craft something or interact with stuff that eerie good tune would play Link to comment Share on other sites More sharing options...
GuilhermeT Posted October 12, 2015 Share Posted October 12, 2015 Since the ruins was released I keep trying connect my surface server to caves, but not getting any luck, I got more and more 163 errors, that you already have talked here, I've tried a lot of combinations for settings.ini in both folders, nothing works. I do not understand, I am using the same configuration I always have used... Master log:[00:00:00]: Starting Up[00:00:00]: Version: 152769[00:00:00]: Current time: Sun Oct 11 21:19:31 2015[00:00:00]: Don't Starve Together: 152769 WIN32NNN Build Date: 2015-10-09_17-02-58[00:00:00]: Parsing command line[00:00:00]: Command Line Arguments: -conf_dir DST_Master[00:00:00]: Initializing Minidump handler[00:00:00]: ....Done[00:00:00]: Fixing DPI[00:00:00]: ...Done[00:00:00]: THREAD - started 'GAClient' (1484)[00:00:00]: HttpClient2::ClientThread::Main()[00:00:00]: ProfileIndex:4.64[00:00:00]: Network tick rate: U=15(2), D=0[00:00:00]: Network tick rate: U=60(0), D=0[00:00:00]: Authorized application C:\dontstarveserver\bin\dontstarve_dedicated_server_nullrenderer.exe is enabled in the firewall.[00:00:00]: WindowsFirewall - Application already authorized[00:00:00]: OnLoadPermissionList: APP:Klei/DST_Master/save/blocklist.txt (Failure)[00:00:00]: OnLoadPermissionList: APP:Klei/DST_Master/save/adminlist.txt (Failure)[00:00:00]: OnLoadUserIdList: APP:Klei/DST_Master/save/whitelist.txt (Failure)[00:00:00]: cGame::InitializeOnMainThread[00:00:00]: Renderer initialize: Okay[00:00:00]: AnimManager initialize: Okay[00:00:00]: Buffers initialize: Okay[00:00:00]: cDontStarveGame::DoGameSpecificInitialize()[00:00:00]: FMOD Error: An invalid object handle was used.[00:00:00]: GameSpecific initialize: Okay[00:00:00]: cGame::StartPlaying[00:00:00]: LOADING LUA[00:00:00]: DoLuaFile scripts/main.lua[00:00:00]: DoLuaFile loading buffer scripts/main.lua[00:00:01]: scripts/main.lua(173,1) running main.lua[00:00:01]: Could not load modindex[00:00:01]: ModIndex: Beginning normal load sequence for dedicated server.[00:00:01]: DownloadMods(0)[00:00:01]: modoverrides.lua enabling workshop-378160973[00:00:01]: modoverrides.lua enabling workshop-412291722[00:00:01]: modoverrides.lua enabling workshop-375859599[00:00:01]: ModIndex:GetModsToLoad inserting moddir, workshop-375859599[00:00:02]: ModIndex:GetModsToLoad inserting moddir, workshop-378160973[00:00:02]: ModIndex:GetModsToLoad inserting moddir, workshop-412291722[00:00:02]: Could not load mod_config_data/modconfiguration_workshop-375859599_staging_CLIENT[00:00:02]: Loading mod: workshop-375859599 (Health Info) Version:1.4.7[00:00:02]: Could not load mod_config_data/modconfiguration_workshop-378160973_staging_CLIENT[00:00:02]: Loading mod: workshop-378160973 (Global Positions) Version:1.3.5[00:00:02]: Could not load mod_config_data/modconfiguration_workshop-412291722_staging_CLIENT[00:00:02]: Loading mod: workshop-412291722 (Ice Fling Range Check) Version:1.2.4[00:00:02]: Mod: workshop-375859599 (Health Info) Loading modworldgenmain.lua[00:00:02]: Mod: workshop-375859599 (Health Info) Mod had no modworldgenmain.lua. Skipping.[00:00:02]: Mod: workshop-375859599 (Health Info) Loading modmain.lua[00:00:02]: Mod: workshop-412291722 (Ice Fling Range Check) Loading modworldgenmain.lua[00:00:02]: Mod: workshop-412291722 (Ice Fling Range Check) Mod had no modworldgenmain.lua. Skipping.[00:00:02]: Mod: workshop-412291722 (Ice Fling Range Check) Loading modmain.lua[00:00:02]: Mod: workshop-378160973 (Global Positions) Loading modworldgenmain.lua[00:00:02]: Mod: workshop-378160973 (Global Positions) Mod had no modworldgenmain.lua. Skipping.[00:00:02]: Mod: workshop-378160973 (Global Positions) Loading modmain.lua[00:00:03]: FMOD Error: An invalid object handle was used.[00:00:03]: LOADING LUA SUCCESS[00:00:03]: PlayerDeaths could not load morgue[00:00:03]: PlayerHistory could not load player_history_staging[00:00:03]: bloom_enabled false[00:00:03]: Could not load saveindex[00:00:03]: OnFilesLoaded()[00:00:03]: OnUpdatePurchaseStateComplete[00:00:17]: Mod: workshop-375859599 (Health Info) Registering prefabs[00:00:17]: Mod: workshop-375859599 (Health Info) Registering default mod prefab[00:00:17]: Mod: workshop-412291722 (Ice Fling Range Check) Registering prefabs[00:00:17]: Mod: workshop-412291722 (Ice Fling Range Check) Registering prefab file: prefabs/range[00:00:17]: Mod: workshop-412291722 (Ice Fling Range Check) range_indicator[00:00:17]: Mod: workshop-412291722 (Ice Fling Range Check) Registering default mod prefab[00:00:17]: Mod: workshop-378160973 (Global Positions) Registering prefabs[00:00:17]: Mod: workshop-378160973 (Global Positions) Registering prefab file: prefabs/globalposition_classified[00:00:17]: Mod: workshop-378160973 (Global Positions) globalposition_classified[00:00:17]: Mod: workshop-378160973 (Global Positions) Registering prefab file: prefabs/smoketrail[00:00:17]: Mod: workshop-378160973 (Global Positions) smoketrail[00:00:17]: Mod: workshop-378160973 (Global Positions) Registering prefab file: prefabs/globalplayericon[00:00:17]: Mod: workshop-378160973 (Global Positions) globalplayericon[00:00:17]: Mod: workshop-378160973 (Global Positions) Registering default mod prefab[00:00:17]: Load FE[00:00:18]: Load FE: done[00:00:18]: ModIndex: Load sequence finished successfully.[00:00:18]: Reset() returning[00:00:20]: [200] Account Communication Success (6)[00:00:20]: [ACCOUNT_ACTION_TOKEN_PURPOSE] Received UserId from TokenPurpose: KU_R9PohEGb[00:00:20]: Starting Dedicated Server Game[00:00:20]: Network tick rate: U=60(0), D=0[00:00:20]: [Warning] Could not confirm port 10999 is open in the firewall.[00:00:20]: Could not load mod_config_data/modconfiguration_workshop-378160973_staging[00:00:20]: Could not load mod_config_data/modconfiguration_workshop-412291722_staging[00:00:20]: Could not load mod_config_data/modconfiguration_workshop-375859599_staging[00:00:20]: Online Server Started on port: 10999[00:00:20]: unloading prefabs for mod MOD_workshop-375859599[00:00:20]: unloading prefabs for mod MOD_workshop-412291722[00:00:20]: unloading prefabs for mod MOD_workshop-378160973[00:00:20]: Collecting garbage...[00:00:20]: lua_gc took 0.02 seconds[00:00:20]: ~ShardLuaProxy()[00:00:20]: ~InventoryLuaProxy()[00:00:20]: ~NetworkLuaProxy()[00:00:20]: ~SimLuaProxy()[00:00:20]: lua_close took 0.04 seconds[00:00:20]: ReleaseAll[00:00:20]: ReleaseAll Finished[00:00:20]: cGame::StartPlaying[00:00:20]: LOADING LUA[00:00:20]: DoLuaFile scripts/main.lua[00:00:20]: DoLuaFile loading buffer scripts/main.lua[00:00:20]: scripts/main.lua(173,1) running main.lua[00:00:20]: loaded modindex[00:00:20]: ModIndex: Beginning normal load sequence for dedicated server.[00:00:20]: modoverrides.lua enabling workshop-378160973[00:00:20]: modoverrides.lua enabling workshop-412291722[00:00:20]: modoverrides.lua enabling workshop-375859599[00:00:20]: ModIndex:GetModsToLoad inserting moddir, workshop-375859599[00:00:20]: ModIndex:GetModsToLoad inserting moddir, workshop-378160973[00:00:20]: ModIndex:GetModsToLoad inserting moddir, workshop-412291722[00:00:20]: Could not load mod_config_data/modconfiguration_workshop-375859599_staging[00:00:20]: Loading mod: workshop-375859599 (Health Info) Version:1.4.7[00:00:20]: Could not load mod_config_data/modconfiguration_workshop-378160973_staging[00:00:20]: Loading mod: workshop-378160973 (Global Positions) Version:1.3.5[00:00:21]: Could not load mod_config_data/modconfiguration_workshop-412291722_staging[00:00:21]: Loading mod: workshop-412291722 (Ice Fling Range Check) Version:1.2.4[00:00:21]: Mod: workshop-375859599 (Health Info) Loading modworldgenmain.lua[00:00:21]: Mod: workshop-375859599 (Health Info) Mod had no modworldgenmain.lua. Skipping.[00:00:21]: Mod: workshop-375859599 (Health Info) Loading modmain.lua[00:00:21]: Mod: workshop-412291722 (Ice Fling Range Check) Loading modworldgenmain.lua[00:00:21]: Mod: workshop-412291722 (Ice Fling Range Check) Mod had no modworldgenmain.lua. Skipping.[00:00:21]: Mod: workshop-412291722 (Ice Fling Range Check) Loading modmain.lua[00:00:21]: Mod: workshop-378160973 (Global Positions) Loading modworldgenmain.lua[00:00:21]: Mod: workshop-378160973 (Global Positions) Mod had no modworldgenmain.lua. Skipping.[00:00:21]: Mod: workshop-378160973 (Global Positions) Loading modmain.lua[00:00:21]: LOADING LUA SUCCESS[00:00:21]: PlayerDeaths could not load morgue[00:00:21]: PlayerHistory could not load player_history_staging[00:00:21]: bloom_enabled false[00:00:21]: Could not load saveindex[00:00:21]: OnFilesLoaded()[00:00:21]: OnUpdatePurchaseStateComplete[00:00:21]: Not applying world gen overrides.[00:00:21]: WorldSim::SimThread::SimThread()[00:00:21]: ABOUT TO INSTALL STACKTRACE[00:00:21]: DoLuaFile scripts/stacktrace.lua[00:00:21]: DoLuaFile loading buffer scripts/stacktrace.lua[00:00:21]: INSTALLED STACKTRACE[00:00:21]: WorldSim::SimThread::SimThread() complete[00:00:21]: THREAD - started 'WorldSim' (1680)[00:00:21]: WorldSim::SimThread::Main()[00:00:21]: DoLuaFile scripts/worldgen_main.lua[00:00:21]: ModIndex: Load sequence finished successfully.[00:00:21]: Reset() returning[00:00:21]: DoLuaFile loading buffer scripts/worldgen_main.lua[00:00:21]: DLC enabled : false[00:00:21]: ModIndex:GetModsToLoad inserting modname, workshop-378160973[00:00:21]: ModIndex:GetModsToLoad inserting modname, workshop-375859599[00:00:21]: ModIndex:GetModsToLoad inserting modname, workshop-412291722[00:00:21]: Loading mod: workshop-378160973 (Global Positions) Version:1.3.5[00:00:21]: Loading mod: workshop-375859599 (Health Info) Version:1.4.7[00:00:21]: Loading mod: workshop-412291722 (Ice Fling Range Check) Version:1.2.4[00:00:21]: Mod: workshop-375859599 (Health Info) Loading modworldgenmain.lua[00:00:21]: Mod: workshop-375859599 (Health Info) Mod had no modworldgenmain.lua. Skipping.[00:00:21]: Mod: workshop-412291722 (Ice Fling Range Check) Loading modworldgenmain.lua[00:00:21]: Mod: workshop-412291722 (Ice Fling Range Check) Mod had no modworldgenmain.lua. Skipping.[00:00:21]: Mod: workshop-378160973 (Global Positions) Loading modworldgenmain.lua[00:00:21]: Mod: workshop-378160973 (Global Positions) Mod had no modworldgenmain.lua. Skipping.[00:00:21]: scripts/worldgen_main.lua(80,1) running worldgen_main.lua[00:00:21]: scripts/worldgen_main.lua(82,1) SEED = 1444609192[00:00:21]: K: level_type V: survival[00:00:21]: K: current_level V: 1[00:00:21]: K: profiledata V table: 04086310[00:00:21]: K: controls V table: 04086680[00:00:21]: K: unlocked_worldgen V table: 04086338[00:00:21]: K: device_caps_b V: 15[00:00:21]: K: render_quality V: 1[00:00:21]: K: device_caps_a V: 1444609192[00:00:21]: K: characterskins V table: 04086450[00:00:21]: K: wilson V table: 04086478[00:00:21]: K: legs V: legs_jeans_blue_peacock[00:00:21]: K: hand V: hand_longgloves_blue_cerulean[00:00:21]: K: base V: wilson_none[00:00:21]: K: body V: body_flannel_red_higgsbury[00:00:21]: K: wendy V table: 040869F0[00:00:21]: K: base V: wendy_none[00:00:21]: K: webber V table: 040866D0[00:00:21]: K: base V: webber_none[00:00:21]: K: willow V table: 04086A68[00:00:21]: K: base V: willow_none[00:00:21]: K: waxwell V table: 04086950[00:00:21]: K: base V: waxwell_none[00:00:21]: K: wickerbottom V table: 04086748[00:00:21]: K: base V: wickerbottom_none[00:00:21]: K: wigfrid V table: 04086770[00:00:21]: K: base V: wigfrid_none[00:00:21]: K: wolfgang V table: 04086888[00:00:21]: K: base V: wolfgang_none[00:00:21]: K: wx78 V table: 04086EC8[00:00:21]: K: base V: wx78_none[00:00:21]: K: woodie V table: 04086F68[00:00:21]: K: base V: woodie_none[00:00:21]: K: wes V table: 04086CE8[00:00:21]: K: base V: wes_none[00:00:21]: K: most_recent_item_skins V table: 04086FB8[00:00:21]: K: backpack V: backpack_beefalo[00:00:21]: K: starts V: 1[00:00:21]: K: customizationpresets V table: 040873C8[00:00:21]: K: autosave V: true[00:00:21]: K: saw_display_adjustment_popup V: false[00:00:21]: K: DLCEnabled V table: 04086130[00:00:21]: K: 1 V: false[00:00:21]: K: world_gen_choices V table: 040860B8[00:00:21]: K: monsters V: default[00:00:21]: K: resources V: default[00:00:21]: K: unprepared V: default[00:00:21]: K: animals V: default[00:00:21]: scripts/worldgen_main.lua(461,1)######### Generating SURVIVAL Mode Level########[00:00:21]: scripts/worldgen_main.lua(469,1) WORLDGEN PRESET: SURVIVAL_TOGETHER[00:00:21]: scripts/worldgen_main.lua(477,1) WORLDGEN LEVEL ID: 1[00:00:21]: scripts/worldgen_main.lua(484,1)######### Generating Normal Mode Together Forever Level SURVIVAL_TOGETHER########[00:00:22]: ChessSpot3 added to Kill the spiders[00:00:22]: ChessSpot3 added to Forest hunters[00:00:22]: Chessy_6 added to Great Plains[00:00:22]: Maxwell6 added to Dig that rock[00:00:22]: Maxwell4 added to MooseBreedingTask[00:00:22]: Creating story...[00:00:22]: LinkNodesByKeys[00:00:22]: Finding valid start task...[00:00:22]: ...picked Make a pick[00:00:22]: Has start node Clearing[00:00:22]: Baking map... 350[00:00:22]: [WorldSimActual::GenerateVoronoiMap][00:00:22]: GenerateVoronoiMap [1]:[00:00:22]: ...Done.[00:00:22]: [AddEmptyNodes][00:00:22]: GenerateVoronoiMap [100]:[00:00:24]: ...Done.[00:00:24]: [WorldSimActual::GenerateVoronoiMap] complete [success][00:00:24]: [WorldSimActual::ConvertToTileMap][00:00:24]: [ConvertToTileMap][00:00:25]: [WorldSimActual::ConvertToTileMap] complete[00:00:25]: [WorldSimActual::SeparateIslands][00:00:25]: [separateIslands][00:00:25]: [WorldSimActual::SeparateIslands] complete[00:00:25]: Map Baked![00:00:25]: [WorldSimActual::ForceConnectivity][00:00:25]: [GenerateLandmasses][00:00:25]: [MergeConnectedLandmasses] true[00:00:25]: [WorldSimActual::ForceConnectivity] complete[00:00:25]: [GetWormholesExtra] connected 0 unconnected 1[00:00:25]: [GetWormholesExtra] after: connected 1 unconnected 0[00:00:25]: [GetWormholesExtra] pushed 0 wormholes[00:00:25]: [WorldSimActual::DrawRoads][00:00:25]: [DrawRoads][00:00:25]: [WorldSimActual::DrawRoads] complete[00:00:25]: Encoding...[00:00:25]: Encoding... DONE[00:00:25]: Checking Tags[00:00:25]: Populating voronoi...[00:00:26]: Warning! Could not find a spot for Maxwell6 in node Dig that rock:4:Rocky[00:00:27]: disconnected tiles... 0[00:00:27]: Done forest map gen![00:00:27]: scripts/worldgen_main.lua(248,1) Checking map...[00:00:27]: scripts/worldgen_main.lua(596,1) Generation complete[00:00:27]: WorldSim::SimThread::Main() complete[00:00:27]: Serializing world session to session/0AB00004BBD590D3/0000000002[00:00:27]: Unload FE[00:00:27]: Unload FE done[00:00:28]: Mod: workshop-375859599 (Health Info) Registering prefabs[00:00:28]: Mod: workshop-375859599 (Health Info) Registering default mod prefab[00:00:28]: Mod: workshop-412291722 (Ice Fling Range Check) Registering prefabs[00:00:28]: Mod: workshop-412291722 (Ice Fling Range Check) Registering prefab file: prefabs/range[00:00:28]: Mod: workshop-412291722 (Ice Fling Range Check) range_indicator[00:00:28]: Mod: workshop-412291722 (Ice Fling Range Check) Registering default mod prefab[00:00:28]: Mod: workshop-378160973 (Global Positions) Registering prefabs[00:00:28]: Mod: workshop-378160973 (Global Positions) Registering prefab file: prefabs/globalposition_classified[00:00:28]: Mod: workshop-378160973 (Global Positions) globalposition_classified[00:00:28]: Mod: workshop-378160973 (Global Positions) Registering prefab file: prefabs/smoketrail[00:00:28]: Mod: workshop-378160973 (Global Positions) smoketrail[00:00:28]: Mod: workshop-378160973 (Global Positions) Registering prefab file: prefabs/globalplayericon[00:00:28]: Mod: workshop-378160973 (Global Positions) globalplayericon[00:00:28]: Mod: workshop-378160973 (Global Positions) Registering default mod prefab[00:00:28]: LOAD BE[00:00:30]: LOAD BE: done[00:00:30]: Begin Session: 0AB00004BBD590D3[00:00:30]: saving to server_temp/server_save[00:00:30]: MiniMapComponent::AddAtlas( minimap/minimap_data.xml )[00:00:30]: MiniMapComponent::AddAtlas( ../mods/workshop-378160973/minimap/campfire.xml )[00:00:31]: Loading Nav Grid[00:00:34]: Validating -1, which is disabled by prefab: status: INACTIVE world: available: false[00:00:34]: Validating -1, which is disabled by prefab: status: INACTIVE world: available: false[00:00:34]: Validating -1, which is disabled by prefab: status: INACTIVE world: available: false[00:00:34]: Validating -1, which is disabled by prefab: status: INACTIVE world: available: false[00:00:34]: Validating -1, which is disabled by prefab: status: INACTIVE world: available: false[00:00:34]: Validating -1, which is disabled by prefab: status: INACTIVE world: available: false[00:00:34]: Validating -1, which is disabled by prefab: status: INACTIVE world: available: false[00:00:34]: Validating -1, which is disabled by prefab: status: INACTIVE world: available: false[00:00:34]: Validating -1, which is disabled by prefab: status: INACTIVE world: available: false[00:00:34]: Can't find prefab spawnpoint[00:00:34]: SpawnSaveRecord [nil, spawnpoint] FAILED[00:00:37]: Reconstructing topology[00:00:37]: ...Sorting points[00:00:37]: ...Sorting edges[00:00:37]: ...Connecting nodes[00:00:37]: ...Validating connections[00:00:37]: ...Housekeeping[00:00:37]: ...Done![00:00:37]: 1 uploads added to server. From server_temp[00:00:37]: [sHARD] STARTING MASTER SERVER[00:00:37]: [Warning] Could not confirm port 11200 is open in the firewall.[00:00:37]: [sHARD] Shard Server Started on port: 11200[00:00:37]: Telling Client our new session identifier: 0AB00004BBD590D3[00:00:37]: Sim paused[00:00:37]: SteamGameServer_Init Success[00:00:41]: [sHARD] Slave 'caves(3144703270)' connected from [LAN] IP: 127.0.0.1[00:00:42]: [sHARD] Slave 'caves(3144703270)' ready![00:00:42]: World '3144703270' is now connected[00:01:28]: New incoming connection 192.168.25.4|50558 GUID: 1062849532451067631[00:01:28]: Client connected from [LAN] IP: 192.168.25.4[00:01:28]: ValidateGameSessionToken token: re^eyJVc2VySUQiOiJLVV9SOVBvaEVHYiIsIkdhbWUiOiJEb250U3RhcnZlVG9nZXRoZXIiLCJQdXJwb3NlIjoiR2FtZVNlc3Npb24ifQ==^khG8Gm8DDfelA1Ca9DEA4iTm09eKbbZr for: 1062849532451067631[00:01:28]: Sim unpaused[00:01:28]: [sHARD] Registering portal ID #1[00:01:28]: Validating 1, which is disabled by prefab: status: INACTIVE world: 3144703270 available: true[00:01:28]: Validating 1, which is disabled by prefab: status: INACTIVE world: 3144703270 available: true[00:01:29]: [sHARD] Registering portal ID #2[00:01:29]: Validating 2, which is disabled by prefab: status: INACTIVE world: 3144703270 available: true[00:01:29]: Validating 2, which is disabled by prefab: status: INACTIVE world: 3144703270 available: true[00:01:29]: [sHARD] Registering portal ID #3[00:01:29]: Validating 3, which is disabled by prefab: status: INACTIVE world: 3144703270 available: true[00:01:29]: Validating 3, which is disabled by prefab: status: INACTIVE world: 3144703270 available: true[00:01:29]: [sHARD] Registering portal ID #4[00:01:29]: Validating 4, which is disabled by prefab: status: INACTIVE world: 3144703270 available: true[00:01:29]: Validating 4, which is disabled by prefab: status: INACTIVE world: 3144703270 available: true[00:01:29]: [sHARD] Registering portal ID #5[00:01:29]: Validating 5, which is disabled by prefab: status: INACTIVE world: 3144703270 available: true[00:01:29]: Validating 5, which is disabled by prefab: status: INACTIVE world: 3144703270 available: true[00:01:30]: [sHARD] Registering portal ID #6[00:01:30]: Validating 6, which is disabled by prefab: status: INACTIVE world: 3144703270 available: true[00:01:30]: Validating 6, which is disabled by prefab: status: INACTIVE world: 3144703270 available: true[00:01:30]: [sHARD] Registering portal ID #7[00:01:30]: Validating 7, which is disabled by prefab: status: INACTIVE world: 3144703270 available: true[00:01:30]: Validating 7, which is disabled by prefab: status: INACTIVE world: 3144703270 available: true[00:01:30]: [sHARD] Registering portal ID #8[00:01:30]: Validating 8, which is disabled by prefab: status: INACTIVE world: 3144703270 available: true[00:01:30]: Validating 8, which is disabled by prefab: status: INACTIVE world: 3144703270 available: true[00:01:30]: [sHARD] Registering portal ID #9[00:01:30]: Validating 9, which is disabled by prefab: status: INACTIVE world: 3144703270 available: true[00:01:30]: Validating 9, which is disabled by prefab: status: INACTIVE world: 3144703270 available: true[00:01:31]: SendHandShakeServerListing[00:01:31]: [steam] UserConnectAndAuthenticate successfully sent for steamid '76561198126986751'[00:01:32]: [sHARD] Read save location file for 'KU_R9PohEGb'[00:01:32]: [sHARD] Save location file read! APP:Klei/DST_Master/save/session/0AB00004BBD590D3/KU_R9PohEGb_/savelocation for KU_R9PohEGb[00:01:32]: [sHARD] ForwardPlayerIfNeeded worldId is [[sHDMASTER](1)][00:01:57]: ReceiveResumeRequest[00:01:57]: Received request to resume from: session/0AB00004BBD590D3/KU_R9PohEGb_[00:01:57]: OnResumeRequestLoadComplete - UserID KU_R9PohEGb[00:02:00]: Received request to spawn as wilson_none wilson from GuilhermeT11[00:02:00]: Received clothing request body_trimmed_blouse_yellow_flax[00:02:00]: Validated skin: wilson wilson_none body_trimmed_blouse_yellow_flax[00:02:01]: [Fixed] SPAWNING PLAYER AT: (-100.00, 0.00, -4.00)[00:02:01]: Serializing user session to session/0AB00004BBD590D3/KU_R9PohEGb_/0000000003[00:02:13]: [GuilhermeT11:KU_R9PohEGb] ReceiveRemoteExecute(c_gonext("cave_entrance")) @(-96.93, 5.07)[00:02:13]: Finding a cave_entrance[00:02:13]: 103200 -1[00:02:13]: 103199 -1 103200[00:02:13]: 103195 -1 103199[00:02:13]: 103201 -1 103195[00:02:13]: 103203 -1 103195[00:02:13]: 103202 -1 103195[00:02:13]: 103198 -1 103195[00:02:13]: 103196 -1 103195[00:02:13]: 103197 -1 103195[00:02:20]: [GuilhermeT11:KU_R9PohEGb] ReceiveRemoteExecute(c_give("pickaxe")) @(-228.92, -301.30)[00:02:20]: giving 109178 - pickaxe[00:02:26]: [sHARD] Unregistering portal ID #2[00:02:26]: [sHARD] Registering portal ID #2[00:02:26]: Validating 2: status: ACTIVE world: 3144703270 available: true[00:02:27]: Activating portal 2 to 3144703270[00:02:27]: Serializing user minimap to session/0AB00004BBD590D3/KU_R9PohEGb_/minimap[00:02:27]: Serializing user session to session/0AB00004BBD590D3/KU_R9PohEGb_/0000000003[00:02:27]: [sHARD] Requesting migration of player KU_R9PohEGb from [sHDMASTER] to caves(3144703270)[00:02:27]: [sHARD] Beginning migration of player KU_R9PohEGb from [sHDMASTER](1) to caves(3144703270) (1).[00:02:27]: [sHARD] Migrating player data from: session/0AB00004BBD590D3/KU_R9PohEGb_/0000000003[00:02:27]: [sHARD] CLOSE CONNECTION for 2981074667[00:02:27]: CloseConnectionWithReason: ID_DST_SHARD_SILENT_DISCONNECT[00:02:27]: [steam] UserDisconnect successfully sent for steamid '76561198126986751'[00:02:27]: [sHARD] Received disconnect notification for 'KU_R9PohEGb' on server '[sHDMASTER](1)' ('[sHDMASTER](1)')[00:02:47]: [sHARD] Migration for KU_R9PohEGb timed out.[00:02:47]: [sHARD] Cancelling pending migration of player 'KU_R9PohEGb' from '(0)' to 'caves(3144703270)' (1).[00:02:47]: Sim paused[00:02:50]: [sHARD] Received a ID_SHD_D2M_PLAYER_DISCONNECTED message for an unknown player (KU_R9PohEGb).[00:02:52]: [steam] UserDisconnect successfully sent for steamid '0'[00:02:52]: Collecting garbage...[00:02:52]: lua_gc took 0.19 seconds[00:02:52]: ~ShardLuaProxy()[00:02:52]: ~InventoryLuaProxy()[00:02:52]: ~NetworkLuaProxy()[00:02:52]: ~SimLuaProxy()[00:02:53]: lua_close took 0.34 seconds[00:02:53]: HttpClient2::ClientThread::Main() complete[00:02:53]: Shutting down Cave Log: [00:00:00]: Starting Up[00:00:00]: Version: 152769[00:00:00]: Current time: Sun Oct 11 21:19:31 2015[00:00:00]: Don't Starve Together: 152769 WIN32NNN Build Date: 2015-10-09_17-02-58[00:00:00]: Parsing command line[00:00:00]: Command Line Arguments: -conf_dir DST_Cave[00:00:00]: Initializing Minidump handler[00:00:00]: ....Done[00:00:00]: Fixing DPI[00:00:00]: ...Done[00:00:00]: THREAD - started 'GAClient' (2136)[00:00:00]: HttpClient2::ClientThread::Main()[00:00:00]: ProfileIndex:4.78[00:00:00]: Network tick rate: U=15(2), D=0[00:00:00]: Network tick rate: U=15(2), D=0[00:00:00]: Authorized application C:\dontstarveserver\bin\dontstarve_dedicated_server_nullrenderer.exe is enabled in the firewall.[00:00:00]: WindowsFirewall - Application already authorized[00:00:00]: OnLoadPermissionList: APP:Klei/DST_Cave/save/blocklist.txt (Failure)[00:00:00]: OnLoadPermissionList: APP:Klei/DST_Cave/save/adminlist.txt (Failure)[00:00:00]: OnLoadUserIdList: APP:Klei/DST_Cave/save/whitelist.txt (Failure)[00:00:00]: cGame::InitializeOnMainThread[00:00:00]: Renderer initialize: Okay[00:00:00]: AnimManager initialize: Okay[00:00:00]: Buffers initialize: Okay[00:00:00]: cDontStarveGame::DoGameSpecificInitialize()[00:00:00]: FMOD Error: An invalid object handle was used.[00:00:00]: GameSpecific initialize: Okay[00:00:00]: cGame::StartPlaying[00:00:01]: LOADING LUA[00:00:01]: DoLuaFile scripts/main.lua[00:00:01]: DoLuaFile loading buffer scripts/main.lua[00:00:01]: scripts/main.lua(173,1) running main.lua[00:00:01]: Could not load modindex[00:00:01]: ModIndex: Beginning normal load sequence for dedicated server.[00:00:01]: DownloadMods(0)[00:00:01]: modoverrides.lua enabling workshop-373991022[00:00:01]: modoverrides.lua enabling workshop-412291722[00:00:01]: modoverrides.lua enabling workshop-375859599[00:00:01]: ModIndex:GetModsToLoad inserting moddir, workshop-373991022[00:00:01]: ModIndex:GetModsToLoad inserting moddir, workshop-375859599[00:00:01]: ModIndex:GetModsToLoad inserting moddir, workshop-412291722[00:00:01]: Could not load mod_config_data/modconfiguration_workshop-373991022_staging_CLIENT[00:00:01]: Loading mod: workshop-373991022 (Global Player Icons) Version:1.14[00:00:01]: Could not load mod_config_data/modconfiguration_workshop-375859599_staging_CLIENT[00:00:01]: Loading mod: workshop-375859599 (Health Info) Version:1.4.7[00:00:01]: Could not load mod_config_data/modconfiguration_workshop-412291722_staging_CLIENT[00:00:01]: Loading mod: workshop-412291722 (Ice Fling Range Check) Version:1.2.4[00:00:01]: Mod: workshop-375859599 (Health Info) Loading modworldgenmain.lua[00:00:01]: Mod: workshop-375859599 (Health Info) Mod had no modworldgenmain.lua. Skipping.[00:00:01]: Mod: workshop-375859599 (Health Info) Loading modmain.lua[00:00:02]: Mod: workshop-412291722 (Ice Fling Range Check) Loading modworldgenmain.lua[00:00:02]: Mod: workshop-412291722 (Ice Fling Range Check) Mod had no modworldgenmain.lua. Skipping.[00:00:02]: Mod: workshop-412291722 (Ice Fling Range Check) Loading modmain.lua[00:00:02]: Mod: workshop-373991022 (Global Player Icons) Loading modworldgenmain.lua[00:00:02]: Mod: workshop-373991022 (Global Player Icons) Mod had no modworldgenmain.lua. Skipping.[00:00:02]: Mod: workshop-373991022 (Global Player Icons) Loading modmain.lua[00:00:03]: FMOD Error: An invalid object handle was used.[00:00:03]: LOADING LUA SUCCESS[00:00:03]: PlayerDeaths could not load morgue[00:00:03]: PlayerHistory could not load player_history_staging[00:00:03]: bloom_enabled false[00:00:03]: Could not load saveindex[00:00:03]: OnFilesLoaded()[00:00:03]: OnUpdatePurchaseStateComplete[00:00:17]: Mod: workshop-375859599 (Health Info) Registering prefabs[00:00:17]: Mod: workshop-375859599 (Health Info) Registering default mod prefab[00:00:17]: Mod: workshop-412291722 (Ice Fling Range Check) Registering prefabs[00:00:17]: Mod: workshop-412291722 (Ice Fling Range Check) Registering prefab file: prefabs/range[00:00:17]: Mod: workshop-412291722 (Ice Fling Range Check) range_indicator[00:00:17]: Mod: workshop-412291722 (Ice Fling Range Check) Registering default mod prefab[00:00:17]: Mod: workshop-373991022 (Global Player Icons) Registering prefabs[00:00:17]: Mod: workshop-373991022 (Global Player Icons) Registering prefab file: prefabs/globalicon_network[00:00:17]: Mod: workshop-373991022 (Global Player Icons) globalicon_network[00:00:17]: Mod: workshop-373991022 (Global Player Icons) Registering prefab file: prefabs/globalicon[00:00:17]: Mod: workshop-373991022 (Global Player Icons) globalicon[00:00:17]: Mod: workshop-373991022 (Global Player Icons) Registering default mod prefab[00:00:17]: Load FE[00:00:18]: Load FE: done[00:00:18]: ModIndex: Load sequence finished successfully.[00:00:18]: Reset() returning[00:00:20]: [200] Account Communication Success (6)[00:00:20]: [ACCOUNT_ACTION_TOKEN_PURPOSE] Received UserId from TokenPurpose: KU_R9PohEGb[00:00:20]: Starting Dedicated Server Game[00:00:20]: Network tick rate: U=15(2), D=0[00:00:20]: [Warning] Could not confirm port 11001 is open in the firewall.[00:00:20]: [sHARD] No shard id specified, generating a random one...[00:00:20]: Could not load mod_config_data/modconfiguration_workshop-373991022_staging[00:00:20]: Could not load mod_config_data/modconfiguration_workshop-412291722_staging[00:00:20]: Could not load mod_config_data/modconfiguration_workshop-375859599_staging[00:00:20]: Online Server Started on port: 11001[00:00:20]: unloading prefabs for mod MOD_workshop-375859599[00:00:20]: unloading prefabs for mod MOD_workshop-412291722[00:00:20]: unloading prefabs for mod MOD_workshop-373991022[00:00:20]: Collecting garbage...[00:00:20]: lua_gc took 0.02 seconds[00:00:20]: ~ShardLuaProxy()[00:00:20]: ~InventoryLuaProxy()[00:00:20]: ~NetworkLuaProxy()[00:00:20]: ~SimLuaProxy()[00:00:20]: lua_close took 0.04 seconds[00:00:20]: ReleaseAll[00:00:20]: ReleaseAll Finished[00:00:20]: cGame::StartPlaying[00:00:20]: LOADING LUA[00:00:20]: DoLuaFile scripts/main.lua[00:00:20]: DoLuaFile loading buffer scripts/main.lua[00:00:20]: scripts/main.lua(173,1) running main.lua[00:00:20]: loaded modindex[00:00:20]: ModIndex: Beginning normal load sequence for dedicated server.[00:00:21]: modoverrides.lua enabling workshop-373991022[00:00:21]: modoverrides.lua enabling workshop-412291722[00:00:21]: modoverrides.lua enabling workshop-375859599[00:00:21]: ModIndex:GetModsToLoad inserting moddir, workshop-373991022[00:00:21]: ModIndex:GetModsToLoad inserting moddir, workshop-375859599[00:00:21]: ModIndex:GetModsToLoad inserting moddir, workshop-412291722[00:00:21]: Could not load mod_config_data/modconfiguration_workshop-373991022_staging[00:00:21]: Loading mod: workshop-373991022 (Global Player Icons) Version:1.14[00:00:21]: Could not load mod_config_data/modconfiguration_workshop-375859599_staging[00:00:21]: Loading mod: workshop-375859599 (Health Info) Version:1.4.7[00:00:21]: Could not load mod_config_data/modconfiguration_workshop-412291722_staging[00:00:21]: Loading mod: workshop-412291722 (Ice Fling Range Check) Version:1.2.4[00:00:21]: Mod: workshop-375859599 (Health Info) Loading modworldgenmain.lua[00:00:21]: Mod: workshop-375859599 (Health Info) Mod had no modworldgenmain.lua. Skipping.[00:00:21]: Mod: workshop-375859599 (Health Info) Loading modmain.lua[00:00:21]: Mod: workshop-412291722 (Ice Fling Range Check) Loading modworldgenmain.lua[00:00:21]: Mod: workshop-412291722 (Ice Fling Range Check) Mod had no modworldgenmain.lua. Skipping.[00:00:21]: Mod: workshop-412291722 (Ice Fling Range Check) Loading modmain.lua[00:00:21]: Mod: workshop-373991022 (Global Player Icons) Loading modworldgenmain.lua[00:00:21]: Mod: workshop-373991022 (Global Player Icons) Mod had no modworldgenmain.lua. Skipping.[00:00:21]: Mod: workshop-373991022 (Global Player Icons) Loading modmain.lua[00:00:21]: LOADING LUA SUCCESS[00:00:21]: PlayerDeaths could not load morgue[00:00:21]: PlayerHistory could not load player_history_staging[00:00:21]: bloom_enabled false[00:00:21]: Could not load saveindex[00:00:21]: OnFilesLoaded()[00:00:21]: OnUpdatePurchaseStateComplete[00:00:21]: Loaded and applied world gen overrides from ../worldgenoverride.lua[00:00:21]: WorldSim::SimThread::SimThread()[00:00:21]: ABOUT TO INSTALL STACKTRACE[00:00:21]: DoLuaFile scripts/stacktrace.lua[00:00:21]: DoLuaFile loading buffer scripts/stacktrace.lua[00:00:21]: INSTALLED STACKTRACE[00:00:21]: WorldSim::SimThread::SimThread() complete[00:00:21]: ModIndex: Load sequence finished successfully.[00:00:21]: THREAD - started 'WorldSim' (4664)[00:00:21]: WorldSim::SimThread::Main()[00:00:21]: DoLuaFile scripts/worldgen_main.lua[00:00:21]: DoLuaFile loading buffer scripts/worldgen_main.lua[00:00:21]: DLC enabled : false[00:00:21]: Reset() returning[00:00:21]: ModIndex:GetModsToLoad inserting modname, workshop-373991022[00:00:21]: ModIndex:GetModsToLoad inserting modname, workshop-375859599[00:00:21]: ModIndex:GetModsToLoad inserting modname, workshop-412291722[00:00:21]: Loading mod: workshop-373991022 (Global Player Icons) Version:1.14[00:00:21]: Loading mod: workshop-375859599 (Health Info) Version:1.4.7[00:00:21]: Loading mod: workshop-412291722 (Ice Fling Range Check) Version:1.2.4[00:00:21]: Mod: workshop-375859599 (Health Info) Loading modworldgenmain.lua[00:00:21]: Mod: workshop-375859599 (Health Info) Mod had no modworldgenmain.lua. Skipping.[00:00:21]: Mod: workshop-412291722 (Ice Fling Range Check) Loading modworldgenmain.lua[00:00:21]: Mod: workshop-412291722 (Ice Fling Range Check) Mod had no modworldgenmain.lua. Skipping.[00:00:21]: Mod: workshop-373991022 (Global Player Icons) Loading modworldgenmain.lua[00:00:21]: Mod: workshop-373991022 (Global Player Icons) Mod had no modworldgenmain.lua. Skipping.[00:00:21]: scripts/worldgen_main.lua(80,1) running worldgen_main.lua[00:00:21]: scripts/worldgen_main.lua(82,1) SEED = 1444609192[00:00:21]: K: level_type V: survival[00:00:21]: K: current_level V: 1[00:00:21]: K: profiledata V table: 04C9C818[00:00:21]: K: controls V table: 04C9C868[00:00:21]: K: unlocked_worldgen V table: 04C9C700[00:00:21]: K: device_caps_b V: 15[00:00:21]: K: render_quality V: 1[00:00:21]: K: device_caps_a V: 1444609192[00:00:21]: K: characterskins V table: 04C9C840[00:00:21]: K: wilson V table: 04C9C610[00:00:21]: K: legs V: legs_jeans_blue_peacock[00:00:21]: K: hand V: hand_longgloves_blue_cerulean[00:00:21]: K: base V: wilson_none[00:00:21]: K: body V: body_flannel_red_higgsbury[00:00:21]: K: wendy V table: 04C9C958[00:00:21]: K: base V: wendy_none[00:00:21]: K: webber V table: 04C9C8B8[00:00:21]: K: base V: webber_none[00:00:21]: K: willow V table: 04C9CD18[00:00:21]: K: base V: willow_none[00:00:21]: K: waxwell V table: 04C9C9D0[00:00:21]: K: base V: waxwell_none[00:00:21]: K: wickerbottom V table: 04C9CB60[00:00:21]: K: base V: wickerbottom_none[00:00:21]: K: wigfrid V table: 04C9CB88[00:00:21]: K: base V: wigfrid_none[00:00:21]: K: wolfgang V table: 04C9D010[00:00:21]: K: base V: wolfgang_none[00:00:21]: K: wx78 V table: 04C9D128[00:00:21]: K: base V: wx78_none[00:00:21]: K: woodie V table: 04C9D218[00:00:21]: K: base V: woodie_none[00:00:21]: K: wes V table: 04C9D1F0[00:00:21]: K: base V: wes_none[00:00:21]: K: most_recent_item_skins V table: 04C9D1C8[00:00:21]: K: backpack V: backpack_beefalo[00:00:21]: K: starts V: 1[00:00:21]: K: customizationpresets V table: 04C9D510[00:00:21]: K: autosave V: true[00:00:21]: K: saw_display_adjustment_popup V: false[00:00:21]: K: DLCEnabled V table: 04C9C4A8[00:00:21]: K: 1 V: false[00:00:21]: K: world_gen_choices V table: 04C9C1D8[00:00:21]: K: actualpreset V: DST_CAVE[00:00:21]: K: tweak V table: 04C9C750[00:00:21]: scripts/worldgen_main.lua(461,1)######### Generating SURVIVAL Mode Level########[00:00:21]: scripts/worldgen_main.lua(469,1) WORLDGEN PRESET: DST_CAVE[00:00:21]: scripts/worldgen_main.lua(477,1) WORLDGEN LEVEL ID: 5[00:00:21]: scripts/worldgen_main.lua(484,1)######### Generating Normal Mode The Caves Level DST_CAVE########[00:00:22]: Creating story...[00:00:22]: RestrictNodesByKey[00:00:22]: ##############################RestrictNodesByKey[00:00:22]: Finding valid start task...[00:00:22]: ...picked CaveExitTask4[00:00:22]: Has start node SinkholeForest[00:00:22]: New size: 425 large[00:00:22]: Baking map... 425[00:00:22]: [WorldSimActual::GenerateVoronoiMap][00:00:22]: GenerateVoronoiMap [1]:[00:00:22]: ...Done.[00:00:22]: [AddEmptyNodes][00:00:22]: GenerateVoronoiMap [100]:[00:00:29]: ...Done.[00:00:29]: [WorldSimActual::GenerateVoronoiMap] complete [success][00:00:29]: [WorldSimActual::ConvertToTileMap][00:00:29]: [ConvertToTileMap][00:00:29]: [WorldSimActual::ConvertToTileMap] complete[00:00:29]: [WorldSimActual::SeparateIslands][00:00:29]: [separateIslands][00:00:29]: [WorldSimActual::SeparateIslands] complete[00:00:29]: Map Baked![00:00:29]: [WorldSimActual::ForceConnectivity][00:00:29]: [GenerateLandmasses][00:00:29]: [MergeConnectedLandmasses] true[00:00:29]: [WorldSimActual::ForceConnectivity] complete[00:00:29]: [GetWormholesExtra] connected 0 unconnected 1[00:00:29]: [GetWormholesExtra] after: connected 1 unconnected 0[00:00:29]: [GetWormholesExtra] pushed 0 wormholes[00:00:29]: Encoding...[00:00:29]: Encoding... DONE[00:00:29]: Checking Tags[00:00:29]: Populating voronoi...[00:00:29]: Warning! Could not find a spot for StraightWall2 in node Residential3:2:Vacant[00:00:29]: Warning! Could not find a spot for StraightWall2 in node Residential3:2:Vacant[00:00:29]: Warning! Could not find a spot for CornerWall2 in node Residential3:2:Vacant[00:00:29]: Warning! Could not find a spot for CornerWall2 in node Residential3:2:Vacant[00:00:29]: Warning! Could not find a spot for EvergreenSinkhole in node CaveExitTask6:1:SinkholeCopses[00:00:29]: Warning! Could not find a spot for EvergreenSinkhole in node CaveExitTask6:1:SinkholeCopses[00:00:29]: Warning! Could not find a spot for StraightWall2 in node Residential3:1:Vacant[00:00:29]: Warning! Could not find a spot for CornerWall2 in node Residential3:1:Vacant[00:00:29]: Warning! Could not find a spot for CornerWall2 in node Residential3:1:Vacant[00:00:29]: Warning! Could not find a spot for StraightWall2 in node Residential:2:Vacant[00:00:29]: Warning! Could not find a spot for StraightWall2 in node Residential:2:Vacant[00:00:29]: Warning! Could not find a spot for CornerWall2 in node Residential:2:Vacant[00:00:29]: Warning! Could not find a spot for CornerWall2 in node Residential:2:Vacant[00:00:29]: Warning! Could not find a spot for StraightWall in node Residential3:0:Vacant[00:00:29]: Warning! Could not find a spot for StraightWall in node Residential3:0:Vacant[00:00:29]: Warning! Could not find a spot for StraightWall2 in node Residential3:0:Vacant[00:00:29]: Warning! Could not find a spot for StraightWall2 in node Residential3:0:Vacant[00:00:29]: Warning! Could not find a spot for StraightWall2 in node Residential3:0:Vacant[00:00:29]: Warning! Could not find a spot for CornerWall2 in node Residential3:0:Vacant[00:00:29]: Warning! Could not find a spot for CornerWall2 in node Residential3:0:Vacant[00:00:29]: Warning! Could not find a spot for RabbitTown in node RabbitTown:0:RabbitTown[00:00:29]: Warning! Could not find a spot for StraightWall in node Residential:3:Vacant[00:00:29]: Warning! Could not find a spot for StraightWall in node Residential:3:Vacant[00:00:29]: Warning! Could not find a spot for StraightWall2 in node Residential:3:Vacant[00:00:29]: Warning! Could not find a spot for StraightWall2 in node Residential:3:Vacant[00:00:29]: Warning! Could not find a spot for StraightWall2 in node Residential:3:Vacant[00:00:29]: Warning! Could not find a spot for CornerWall2 in node Residential:3:Vacant[00:00:29]: Warning! Could not find a spot for CornerWall2 in node Residential:3:Vacant[00:00:29]: disconnected tiles... 66[00:00:30]: Done cave map gen![00:00:30]: scripts/worldgen_main.lua(248,1) Checking map...[00:00:30]: scripts/worldgen_main.lua(596,1) Generation complete[00:00:30]: WorldSim::SimThread::Main() complete[00:00:30]: Serializing world session to session/02600004BC00409B/0000000002[00:00:30]: Unload FE[00:00:30]: Unload FE done[00:00:31]: Mod: workshop-375859599 (Health Info) Registering prefabs[00:00:31]: Mod: workshop-375859599 (Health Info) Registering default mod prefab[00:00:31]: Mod: workshop-412291722 (Ice Fling Range Check) Registering prefabs[00:00:31]: Mod: workshop-412291722 (Ice Fling Range Check) Registering prefab file: prefabs/range[00:00:31]: Mod: workshop-412291722 (Ice Fling Range Check) range_indicator[00:00:31]: Mod: workshop-412291722 (Ice Fling Range Check) Registering default mod prefab[00:00:31]: Mod: workshop-373991022 (Global Player Icons) Registering prefabs[00:00:31]: Mod: workshop-373991022 (Global Player Icons) Registering prefab file: prefabs/globalicon_network[00:00:31]: Mod: workshop-373991022 (Global Player Icons) globalicon_network[00:00:31]: Mod: workshop-373991022 (Global Player Icons) Registering prefab file: prefabs/globalicon[00:00:31]: Mod: workshop-373991022 (Global Player Icons) globalicon[00:00:31]: Mod: workshop-373991022 (Global Player Icons) Registering default mod prefab[00:00:31]: LOAD BE[00:00:34]: LOAD BE: done[00:00:34]: Begin Session: 02600004BC00409B[00:00:34]: saving to server_temp/server_save[00:00:34]: MiniMapComponent::AddAtlas( minimap/minimap_data.xml )[00:00:35]: Loading Nav Grid[00:00:35]: BEGINNING QUAKE[00:00:35]: OVERRIDE: setting waves to off[00:00:39]: Can't find prefab mushtree[00:00:39]: SpawnSaveRecord [nil, mushtree] FAILED[00:00:39]: Can't find prefab mushtree[00:00:39]: SpawnSaveRecord [nil, mushtree] FAILED[00:00:39]: Can't find prefab mushtree[00:00:39]: SpawnSaveRecord [nil, mushtree] FAILED[00:00:39]: Can't find prefab mushtree[00:00:39]: SpawnSaveRecord [nil, mushtree] FAILED[00:00:39]: Can't find prefab mushtree[00:00:39]: SpawnSaveRecord [nil, mushtree] FAILED[00:00:39]: Can't find prefab mushtree[00:00:39]: SpawnSaveRecord [nil, mushtree] FAILED[00:00:41]: Reconstructing topology[00:00:41]: ...Sorting points[00:00:41]: ...Sorting edges[00:00:41]: ...Connecting nodes[00:00:41]: ...Validating connections[00:00:41]: ...Housekeeping[00:00:41]: ...Done![00:00:41]: 1 uploads added to server. From server_temp[00:00:41]: [sHARD] Connecting to master...[00:00:41]: Telling Client our new session identifier: 02600004BC00409B[00:00:41]: Sim paused[00:00:41]: SteamGameServer_Init Success[00:00:41]: [sHARD] Sending slave information to master...[00:00:42]: [sHARD] Registering in lobby as a slave server...[00:00:42]: [sHARD] Slave is now ready![00:00:42]: World '1' is now connected[00:01:28]: Sim unpaused[00:01:28]: [sHARD] Registering portal ID #1[00:01:28]: Validating 1: status: ACTIVE world: 1 available: true[00:01:28]: Validating 1: status: ACTIVE world: 1 available: true[00:01:29]: [sHARD] Registering portal ID #2[00:01:29]: Validating 2: status: ACTIVE world: 1 available: true[00:01:29]: Validating 2: status: ACTIVE world: 1 available: true[00:01:29]: [sHARD] Registering portal ID #3[00:01:29]: Validating 3: status: ACTIVE world: 1 available: true[00:01:29]: Validating 3: status: ACTIVE world: 1 available: true[00:01:29]: [sHARD] Registering portal ID #4[00:01:29]: Validating 4: status: ACTIVE world: 1 available: true[00:01:29]: Validating 4: status: ACTIVE world: 1 available: true[00:01:29]: [sHARD] Registering portal ID #5[00:01:29]: Validating 5: status: ACTIVE world: 1 available: true[00:01:29]: Validating 5: status: ACTIVE world: 1 available: true[00:01:29]: [sHARD] Registering portal ID #6[00:01:29]: Validating 6: status: ACTIVE world: 1 available: true[00:01:29]: Validating 6: status: ACTIVE world: 1 available: true[00:01:30]: [sHARD] Registering portal ID #7[00:01:30]: Validating 7: status: ACTIVE world: 1 available: true[00:01:30]: Validating 7: status: ACTIVE world: 1 available: true[00:01:30]: [sHARD] Registering portal ID #8[00:01:30]: Validating 8: status: ACTIVE world: 1 available: true[00:01:30]: Validating 8: status: ACTIVE world: 1 available: true[00:01:30]: [sHARD] Registering portal ID #9[00:01:30]: Validating 9: status: ACTIVE world: 1 available: true[00:01:30]: Validating 9: status: ACTIVE world: 1 available: true[00:01:30]: [sHARD] Registering portal ID #10[00:01:30]: Validating 10: status: ACTIVE world: 1 available: true[00:01:30]: Validating 10: status: ACTIVE world: 1 available: true[00:02:27]: [sHARD] Migrating player data to: session/02600004BC00409B/KU_R9PohEGb_/0000000002[00:02:27]: [sHARD] Received player migration data packet for 'KU_R9PohEGb' (1)[00:02:27]: [sHARD] PASS IS 'Z8e4aerBHAkL27'[00:02:29]: New incoming connection 192.168.25.4|56747 GUID: 738590359341843602[00:02:29]: Client connected from [LAN] IP: 192.168.25.4[00:02:29]: ValidateGameSessionToken token: re^eyJVc2VySUQiOiJLVV9SOVBvaEVHYiIsIkdhbWUiOiJEb250U3RhcnZlVG9nZXRoZXIiLCJQdXJwb3NlIjoiR2FtZVNlc3Npb24ifQ==^1IJ7le/t6XqNULB36XdCTGwisPbYF50H for: 738590359341843602[00:02:30]: SendHandShakeServerListing[00:02:30]: [steam] UserConnectAndAuthenticate successfully sent for steamid '76561198126986751'[00:02:47]: [sHARD] Migration by user ('KU_R9PohEGb') failed (163).[00:02:50]: [steam] UserDisconnect successfully sent for steamid '76561198126986751'[00:02:50]: [steam] UserDisconnect successfully sent for steamid '0'[00:02:50]: Collecting garbage...[00:02:50]: lua_gc took 0.16 seconds[00:02:51]: ~ShardLuaProxy()[00:02:51]: ~InventoryLuaProxy()[00:02:51]: ~NetworkLuaProxy()[00:02:51]: ~SimLuaProxy()[00:02:51]: lua_close took 0.40 seconds[00:02:51]: HttpClient2::ClientThread::Main() complete[00:02:51]: Shutting down Master Settings.ini: [shard]shard_enable = trueis_master = truemaster_port = 11200cluster_key = secretkeysaresecret[network]default_server_name = Vamos la cavesdefault_server_description = submundo da escuridaoserver_password = rog123server_save_slot = 1game_mode = survivalmax_players = 6tick_rate = 60enable_vote_kick = trueenable_snapshots = falsepvp = falsepause_when_empty = trueCave Settings.ini:[shard]shard_enable = trueis_master = falsemaster_ip = 127.0.0.1master_port = 11200shard_name = cavescluster_key = secretkeysaresecretshard_id = 3144703270[network]default_server_name = Vamos la cavesdefault_server_description = Submundo da escuridaomax_players = 6server_port = 11001steam_authentication_port = 12348steam_master_server_port = 12349server_password = G8xyjvRrFFl9CxI've changed a lot the files, I don't know anymore if it is the default configuration, I only know I've tried a lot, well, maybe someone can help better. 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ImpactedTooth Posted October 12, 2015 Share Posted October 12, 2015 ImpactedTooth I think that crash was caused by someone building a sign then clicking on cancel and then clicking on the sign again. It was. I was able to recreate the error by doing just that. It can crash the game on a non-dedicated server as well. My apologies if this is already a documented issue. I had not seen it before. Link to comment Share on other sites More sharing options...
CaptainFun Posted October 12, 2015 Share Posted October 12, 2015 So I take it skin drops won't happen for players on LAN servers, right? Link to comment Share on other sites More sharing options...
Gingerbread Posted October 12, 2015 Share Posted October 12, 2015 Pigs are acting weird at dusk they dont go back to home at times or they move slowly even if u are friend of him and have torch. Frogs despawns after frog rain if you go away couple of screen... Server keep crashing at times. Here is the log file for my server.log.txt Link to comment Share on other sites More sharing options...
Maris Posted October 12, 2015 Share Posted October 12, 2015 homesign[00:51:07]: [string "scripts/actions.lua"]:1349: variable 'targ' is not declaredLUA ERROR stack traceback:=[C]:-1 in (global) error (C) <-1--1>scripts/strict.lua:23 in () ? (Lua) <21-26> t = table: 05BF51E0 n = targscripts/actions.lua:1349 in (field) fn (Lua) <1338-1354> act = Write on 119374 - homesign (valid:true)scripts/bufferedaction.lua:24 in (method) Do (Lua) <20-34> self (valid:true) = options = table: 0F40DEF8 action = table: 052E6330 doer = 116725 - willow (valid:true) onsuccess = table: 0F40E678 doerownsobject = false onfail = table: 0F40D188 target = 119374 - homesign (valid:true)scripts/entityscript.lua:1232 in (method) PerformBufferedAction (Lua) <1224-1242> self (valid:true) = DynamicShadow = DynamicShadow (11E44F60) inlimbo = false GetMoistureRateScale = function - scripts/prefabs/player_common.lua:86 SetCameraDistance = function - scripts/prefabs/player_common.lua:1198 ScreenFlash = function - scripts/prefabs/player_common.lua:1260 player_classified = 116726 - player_classified (valid:true) playercolour = table: 16FBBD18 ShowWardrobePopUp = function - scripts/prefabs/player_common.lua:1186 Light = Light (11E44D60) _OnDespawn = function - scripts/prefabs/willow.lua:56 _isrezattuned = false OnRemoveEntity = function - scripts/prefabs/player_common.lua:564 pendingtasks = table: 1215EE68 ShowHUD = function - scripts/prefabs/player_common.lua:1180 ShowGiftItemPopUp = function - scripts/prefabs/player_common.lua:1192 sg = sg="wilson", state="doshortaction", time=0.20, tags = "doing," IsHUDVisible = function - scripts/prefabs/player_common.lua:1170 ApplyScale = function - scripts/prefabs/player_common.lua:1275 SetGhostMode = function - scripts/prefabs/player_common.lua:472 ShowActions = function - scripts/prefabs/player_common.lua:1174 OnWakeUp = function - scripts/prefabs/player_common.lua:1095 Transform = Transform (11E44E60) actionreplica = table: 0E1FAC98 event_listening = table: 12155FE8 actioncomponents = table: 0E1F7278 lower_components_shadow = table: 0E2025B0 GetMaxMoisture = function - scripts/prefabs/player_common.lua:76 prefab = willow updatecomponents = table: 120E4320 ShakeCamera = function - scripts/prefabs/player_common.lua:1218 OnDespawn = function - scripts/prefabs/player_common.lua:1113 persists = false MiniMapEntity = MiniMapEntity (11E45040) IsFreezing = function - scripts/prefabs/player_common.lua:46 _OnLoad = function - scripts/prefabs/willow.lua:70 replica = table: 0E1F68C8 GetTemperature = function - scripts/prefabs/player_common.lua:36 bernie_bears = table: 16FB8CD0 OnSetSkinAndClothing = function - scripts/prefabs/player_common.lua:1140 ghostenabled = true EnableMovementPrediction = function - scripts/prefabs/player_common.lua:433 SetCameraZoomed = function - scripts/prefabs/player_common.lua:1204 Network = Network (11E44EA0) GetMoisture = function - scripts/prefabs/player_common.lua:66 LightWatcher = LightWatcher (11E44FA0) inherentactions = table: 12698068 spawntime = 1741.3334241509 SnapCamera = function - scripts/prefabs/player_common.lua:1210 _OnSave = function - scripts/prefabs/willow.lua:64 ScreenFade = function - scripts/prefabs/player_common.lua:1251 Physics = Physics (0DBFAC08) entity = Entity (0A0ED300) loveaura = 116728 - loveaura (valid:true) children = table: 16FC0110 love_aura = table: 16FB2178 name = Dobryak AttachClassified = function - scripts/prefabs/player_common.lua:553 IsActionsVisible = function - scripts/prefabs/player_common.lua:1164 GUID = 116725 AnimState = AnimState (11E44F20) SoundEmitter = SoundEmitter (11E44EC0) OnLoad = function - scripts/prefabs/player_common.lua:1019 OnSave = function - scripts/prefabs/player_common.lu[00:51:07]: [string "scripts/actions.lua"]:1349: variable 'targ' is not declaredLUA ERROR stack traceback: =[C]:-1 in (global) error (C) <-1--1> scripts/strict.lua:23 in () ? (Lua) <21-26> scripts/actions.lua:1349 in (field) fn (Lua) <1338-1354> scripts/bufferedaction.lua:24 in (method) Do (Lua) <20-34> scripts/entityscript.lua:1232 in (method) PerformBufferedAction (Lua) <1224-1242> scripts/stategraphs/SGwilson.lua:2408 in (field) fn (Lua) <2407-2409> scripts/stategraph.lua:562 in (method) UpdateState (Lua) <530-574> scripts/stategraph.lua:601 in (method) Update (Lua) <593-621> scripts/stategraph.lua:123 in (method) Update (Lua) <107-146> scripts/update.lua:205 in () ? (Lua) <146-219> [00:51:07]: SCRIPT ERROR! Showing error screen Link to comment Share on other sites More sharing options...
LadyxLucia Posted October 12, 2015 Share Posted October 12, 2015 Is it possible to make a non-dedicated server a dedicated server? Or to copy the world from my non-dedicated server into a dedicated server? I just got probably my most favourite map ever with my friend (tons of bees, tons of spooders, king pin in the smack middle of the map with two great wormholes pretty much touching him leading to far away places like the desert with glommer statue right next to him as well. It's just too good of a world), and it would be perfect if it wasn't for it having no caves. I already have a dedicated server and caves server up, is there any way I can like transfer this world into my overworld server? Link to comment Share on other sites More sharing options...
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