• Announcements

    • JanH

      Rhymes with Play 127 - Oxygen Not Included Art Stream   02/22/2017

      Join the Klei team this Thursday February 23rd at 3:30 PM PST (11:30 PM UTC), where we will be playing the game, showing off concept art, as well as sharing the art process for Oxygen Not Included, only on the Rhymes with Play Dev Cast on Twitch. Where is it?
      On our official Twitch channel here:
      http://www.twitch.tv/kleientertainment
       
      Times:
      11:30 PM UTC (Coordinated Universal Time)
      6:30 PM ET (East)
      5:30 PM CT (Central)
      4:30 PM MT (Mountain)
       
      When is it?
      Thursday, February 23rd at 3:30 PM PST (11:30 PM UTC). Here's a handy tool to figure out what time that means for you:
      http://www.worldtimebuddy.com

Ipsquiggle

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About Ipsquiggle

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  1. Hi! Sorry, the corrupted save you posted (the one on day 90) is not easily recoverable , but the "bearger" save you uploaded above will work now and not become corrupted; if you copy out the survival_1 file from that zip you uploaded, you'll lose a couple days from that save but it will be playable once again.
  2. Changed Status to Fixed
  3. Changed Status to Fixed
  4. 193934

    Another bugfix patch for Shipwrecked! Awesome! This time we were focused on performance improvements, especially in Shipwrecked worlds. Take 'er for a spin, feel the speed! We also fixed up some lingering world merging/world travel issues, and we believe we've fixed the issues people were having with steam cloud saving failing to save at all (this resulted in things like caves being regenerated every time you tried to leave). Also a note for PS4 Shipwrecked players: All the updates from the last few weeks have been bundled into a PS4 patch, so you'll get those after it is reviewed by Sony and submission is completed!
  5. Another bugfix patch for Shipwrecked! Awesome! This time we were focused on performance improvements, especially in Shipwrecked worlds. Take 'er for a spin, feel the speed! We also fixed up some lingering world merging/world travel issues, and we believe we've fixed the issues people were having with steam cloud saving failing to save at all (this resulted in things like caves being regenerated every time you tried to leave). Also a note for PS4 Shipwrecked players: All the updates from the last few weeks have been bundled into a PS4 patch, so you'll get those after it is reviewed by Sony and submission is completed! View full update
  6. Submit a profile using the above instructions and post your code here, I'll see if I can figure it out.
  7. Changed Status to Fixed
  8. Thanks for reporting these! #1 is a known issue. #2 seems odd, I'll have a look in to it. #3 I had seen once before but didn't catch what had happened. Thanks for providing the steps to reproduce this! (In the future, please feel free to make a separate post for each bug. It may feel like you're spamming but in fact it helps us find and track issues. )
  9. Changed Status to Known Issue
  10. I'm seeing this here as well. Thanks for reporting it!
  11. I haven't tested this, but try standing next to one of the entrances and copy-pasting this into the console: c_selectnear("cave_entrance") c_sel().cavenum = nil Then go through the cave and it should generate a fresh cave for you.
  12. The hound "timer" will carry across from one world to the next in the next update, so you shouldn't be surprised by hounds on the other side of the portal anymore.
  13. Changed Status to Fixed
  14. Finally tracked this one down, it will be fixed in the next update. If you've already travelled back from the volcano after appeasing then the next earthquake will be strange, but subsequent appeasments/eruptions should work as expected. (The problem wasn't that it was forgetting your appeasement, but that it was being appeased all the way back to a previous eruption when you changed maps! Oy!)