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Game Update - 138091 & 138060 - 6/1/2015


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138091 - 6/1/2015
 
Changes
  • Compass can be properly used as a weapon, but gets damaged easily
 
Bug Fixes
  • Improved feedback when the compass wears out
  • Backward compatibility to fix crash with mods that have not been updated to support directional placement
  • Fixed bug where debug render will sometimes be toggled when typing backspace in a text edit widget

 

 

138060 - 6/1/2015

 

Changes
  • The Compass is now a craftable item. There is a North!
  • Farm placement is now directional, and is based on player's current camera heading
  • Added craftable Directional Signs
  • Players can now write on Signs and Directional Signs.  Once a message has been written, it will be permanently etched in. (NOTE: Controller text input is not supported yet, however a random string generator is included.)
  • Revised art for Scaled Tiles
  • Adjusted the recipe for Scaled Tiles
  • Increased the number Scaled Tiles produced per craft from 4 to 6
 
Bug Fixes
  • Scaled Tiles now show up on the Minimap
  • Fixed a bug where rain could affect smoldering entities incorrectly
  • RandomNode is now a functional node for brains that can be used for mods
 
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Compass, still useless as ever :/

What's with the Saled til... :o how about more recipes for other giants' items?

Nice with the farms, though would still prefer if you could then change their facing direction later on...

Write on signs and directional signs? Awesome :D

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The Compass is now a craftable item. There is a North!
but how farther North is Far North? Probably in Canada.

Farm placement is now directional, and is based on player's current camera heading
wasn't it already?

how about more recipes for other giants' items?
Yes? YES! 
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Crash OnBuild

[00:28:00]: [string "scripts/components/builder.lua"]:329: calling 'SetRotation' on bad self (number expected, got nil)LUA ERROR stack traceback:=[C]:-1 in (method) SetRotation (C) <-1--1>scripts/components/builder.lua:329 in (method) DoBuild (Lua) <264-344>   self =      bonus_tech_level = 0      buffered_builds = table: 11EDAAE0      inst = 125569 - wickerbottom (valid:true)      accessible_tech_trees = table: 11EDB0A8      recipes = table: 11EDDA88      _ = table: 11ED8F88      save_dt = 0.40000002086163   recname = campfire   pt = (36.00, 0.00, 36.00)   rotation = nil   recipe = table: 05426F88   wetlevel = 0   prod = 131559 - campfire (valid:true)scripts/actions.lua:794 in (field) fn (Lua) <792-798>   act = Build nil Recipe:campfire (valid:true)scripts/bufferedaction.lua:23 in (method) Do (Lua) <20-36>   self (valid:true) =      action = table: 05D182C0      doer = 125569 - wickerbottom (valid:true)      onfail = table: 1AFDD188      doerownsobject = false      recipe = campfire      onsuccess = table: 1AFE3448      distance = 1      options = table: 1AFE68A0      pos = (36.00, 0.00, 36.00)scripts/entityscript.lua:1197 in (method) PerformBufferedAction (Lua) <1189-1207>   self (valid:true) =      DynamicShadow = DynamicShadow (1E4FB370)      inlimbo = false      GetMoistureRateScale = function - scripts/prefabs/player_common.lua:97      is_loaded = true      SetCameraDistance = function - scripts/prefabs/player_common.lua:1042      ScreenFlash = function - scripts/prefabs/player_common.lua:1096      player_classified = 125570 - player_classified (valid:true)      playercolour = table: 11ED0928      m_compatibility = table: 11ED0950      IsOverheating = function - scripts/prefabs/player_common.lua:67      Light = Light (1E4F6810)      OnRemoveEntity = function - scripts/prefabs/player_common.lua:530      pendingtasks = table: 1E3D9E00      ShowHUD = function - scripts/prefabs/player_common.lua:1036      sg = sg="wilson", state="dolongaction", time=1.00, tags = "doing,"      IsHUDVisible = function - scripts/prefabs/player_common.lua:1026      ApplyScale = function - scripts/prefabs/player_common.lua:1111      SetGhostMode = function - scripts/prefabs/player_common.lua:446      CanExamine = function - scripts/prefabs/player_common.lua:20      OnWakeUp = function - scripts/prefabs/player_common.lua:959      Transform = Transform (1E4FBBB0)      actionreplica = table: 168AB4B0      event_listening = table: 1E3DB1B0      actioncomponents = table: 168AEC50      lower_components_shadow = table: 168ABBE0      GetMaxMoisture = function - scripts/prefabs/player_common.lua:87      net_is_badring = net_bool (11D0A828)      prefab = wickerbottom      updatecomponents = table: 11EDF388      ShakeCamera = function - scripts/prefabs/player_common.lua:1056      OnDespawn = function - scripts/prefabs/player_common.lua:977      Physics = Physics (1E4F83D0)      aggro = 2      MiniMapEntity = MiniMapEntity (1E4FB050)      event_listeners = table: 1E3D9B08      OnSetSkin = function - scripts/prefabs/player_common.lua:1004      replica = table: 168B15B8      GetTemperature = function - scripts/prefabs/player_common.lua:47      GUID = 125569      ghostenabled = false      must_remove_all_stuff = table: 219CE4A8      EnableMovementPrediction = function - scripts/prefabs/player_common.lua:407      worldstatewatching = table: 11ED91B8      net_endiaamulet_active = net_bool (11D0A8D0)      Network = Network (1E4F8E50)      userid = KU_NGjRr3xV      LightWatcher = LightWatcher (1E4FBC70)      inherentactions = table: 11ED90A0      spawntime = 1331.433402773      hasAttackedPlayer = true      SnapCamera = function - scripts/prefabs/player_common.lua:1048      persists = false      net_try_hide = net_bool (11D0A860)      try_hide = false      ScreenFade = function - scripts/prefabs/player_common.lua:1089      steal_score = 0      meats = 52      kills = 149      entity = Entity (11E4EB18)      endiaamulet_active = false      children = table: 21FC6AA8 [00:28:00]: SCRIPT ERROR! Showing error screen	

[00:15:16]: [string "scripts/components/builder.lua"]:329: calling 'SetRotation' on bad self (number expected, got nil)LUA ERROR stack traceback:=[C]:-1 in (method) SetRotation (C) <-1--1>scripts/components/builder.lua:329 in (method) DoBuild (Lua) <264-344>   self =      bonus_tech_level = 0      buffered_builds = table: 1397AEA8      inst = 108066 - wickerbottom (valid:true)      accessible_tech_trees = table: 13978B58      recipes = table: 1397C1B8      _ = table: 1397C4D8      save_dt = 0.53333336114883   recname = campfire   pt = (-3.50, 0.00, 35.00)   rotation = nil   recipe = table: 0A272908   wetlevel = 0   prod = 118437 - campfire (valid:true)scripts/actions.lua:794 in (field) fn (Lua) <792-798>   act = Build nil Recipe:campfire (valid:true)scripts/bufferedaction.lua:23 in (method) Do (Lua) <20-36>   self (valid:true) =      action = table: 04FE03F0      doer = 108066 - wickerbottom (valid:true)      onfail = table: 18007A80      doerownsobject = false      recipe = campfire      onsuccess = table: 17FFDDF0      distance = 1      options = table: 17FFCF40      pos = (-3.50, 0.00, 35.00)scripts/entityscript.lua:1197 in (method) PerformBufferedAction (Lua) <1189-1207>   self (valid:true) =      DynamicShadow = DynamicShadow (1EC49D78)      inlimbo = false      GetMoistureRateScale = function - scripts/prefabs/player_common.lua:97      is_loaded = true      SetCameraDistance = function - scripts/prefabs/player_common.lua:1042      ScreenFlash = function - scripts/prefabs/player_common.lua:1096      player_classified = 108067 - player_classified (valid:true)      playercolour = table: 138B6678      m_compatibility = table: 138C0740      IsOverheating = function - scripts/prefabs/player_common.lua:67      Light = Light (1EC4AFF8)      OnRemoveEntity = function - scripts/prefabs/player_common.lua:530      pendingtasks = table: 0987B9B8      ShowHUD = function - scripts/prefabs/player_common.lua:1036      sg = sg="wilson", state="dolongaction", time=1.00, tags = "doing,"      IsHUDVisible = function - scripts/prefabs/player_common.lua:1026      ApplyScale = function - scripts/prefabs/player_common.lua:1111      SetGhostMode = function - scripts/prefabs/player_common.lua:446      CanExamine = function - scripts/prefabs/player_common.lua:20      OnWakeUp = function - scripts/prefabs/player_common.lua:959      Transform = Transform (1EC4B798)      actionreplica = table: 09878790      event_listening = table: 098777C8      actioncomponents = table: 09871328      lower_components_shadow = table: 098712B0      GetMaxMoisture = function - scripts/prefabs/player_common.lua:87      net_is_badring = net_bool (1B8C12A0)      prefab = wickerbottom      updatecomponents = table: 07816988      ShakeCamera = function - scripts/prefabs/player_common.lua:1056      OnDespawn = function - scripts/prefabs/player_common.lua:977      Physics = Physics (1EC48158)      aggro = 2      MiniMapEntity = MiniMapEntity (1EC48BF8)      event_listeners = table: 09877958      OnSetSkin = function - scripts/prefabs/player_common.lua:1004      replica = table: 09873DD0      GetTemperature = function - scripts/prefabs/player_common.lua:47      GUID = 108066      ghostenabled = false      must_remove_all_stuff = table: 14725BA0      EnableMovementPrediction = function - scripts/prefabs/player_common.lua:407      worldstatewatching = table: 13985DF8      net_endiaamulet_active = net_bool (1B8C1348)      Network = Network (1EC49E18)      userid = KU_NGjRr3xV      LightWatcher = LightWatcher (1EC4C018)      inherentactions = table: 0BC7B520      spawntime = 26.766668062657      SnapCamera = function - scripts/prefabs/player_common.lua:1048      OnSleepIn = function - scripts/prefabs/player_common.lua:931      persists = false      net_try_hide = net_bool (1B8C12D8)      try_hide = false      ScreenFade = function - scripts/prefabs/player_common.lua:1089      steal_score = 2      meats = 52      kills = 149      entity = Entity (0A7CB1F0)      endiaamulet_active = fal[00:15:16]: SCRIPT ERROR! Showing error screen

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Crash OnBuild

[00:28:00]: [string "scripts/components/builder.lua"]:329: calling 'SetRotation' on bad self (number expected, got nil)LUA ERROR stack traceback:=[C]:-1 in (method) SetRotation (C) <-1--1>scripts/components/builder.lua:329 in (method) DoBuild (Lua) <264-344>   self =      bonus_tech_level = 0      buffered_builds = table: 11EDAAE0      inst = 125569 - wickerbottom (valid:true)      accessible_tech_trees = table: 11EDB0A8      recipes = table: 11EDDA88      _ = table: 11ED8F88      save_dt = 0.40000002086163   recname = campfire   pt = (36.00, 0.00, 36.00)   rotation = nil   recipe = table: 05426F88   wetlevel = 0   prod = 131559 - campfire (valid:true)scripts/actions.lua:794 in (field) fn (Lua) <792-798>   act = Build nil Recipe:campfire (valid:true)scripts/bufferedaction.lua:23 in (method) Do (Lua) <20-36>   self (valid:true) =      action = table: 05D182C0      doer = 125569 - wickerbottom (valid:true)      onfail = table: 1AFDD188      doerownsobject = false      recipe = campfire      onsuccess = table: 1AFE3448      distance = 1      options = table: 1AFE68A0      pos = (36.00, 0.00, 36.00)scripts/entityscript.lua:1197 in (method) PerformBufferedAction (Lua) <1189-1207>   self (valid:true) =      DynamicShadow = DynamicShadow (1E4FB370)      inlimbo = false      GetMoistureRateScale = function - scripts/prefabs/player_common.lua:97      is_loaded = true      SetCameraDistance = function - scripts/prefabs/player_common.lua:1042      ScreenFlash = function - scripts/prefabs/player_common.lua:1096      player_classified = 125570 - player_classified (valid:true)      playercolour = table: 11ED0928      m_compatibility = table: 11ED0950      IsOverheating = function - scripts/prefabs/player_common.lua:67      Light = Light (1E4F6810)      OnRemoveEntity = function - scripts/prefabs/player_common.lua:530      pendingtasks = table: 1E3D9E00      ShowHUD = function - scripts/prefabs/player_common.lua:1036      sg = sg="wilson", state="dolongaction", time=1.00, tags = "doing,"      IsHUDVisible = function - scripts/prefabs/player_common.lua:1026      ApplyScale = function - scripts/prefabs/player_common.lua:1111      SetGhostMode = function - scripts/prefabs/player_common.lua:446      CanExamine = function - scripts/prefabs/player_common.lua:20      OnWakeUp = function - scripts/prefabs/player_common.lua:959      Transform = Transform (1E4FBBB0)      actionreplica = table: 168AB4B0      event_listening = table: 1E3DB1B0      actioncomponents = table: 168AEC50      lower_components_shadow = table: 168ABBE0      GetMaxMoisture = function - scripts/prefabs/player_common.lua:87      net_is_badring = net_bool (11D0A828)      prefab = wickerbottom      updatecomponents = table: 11EDF388      ShakeCamera = function - scripts/prefabs/player_common.lua:1056      OnDespawn = function - scripts/prefabs/player_common.lua:977      Physics = Physics (1E4F83D0)      aggro = 2      MiniMapEntity = MiniMapEntity (1E4FB050)      event_listeners = table: 1E3D9B08      OnSetSkin = function - scripts/prefabs/player_common.lua:1004      replica = table: 168B15B8      GetTemperature = function - scripts/prefabs/player_common.lua:47      GUID = 125569      ghostenabled = false      must_remove_all_stuff = table: 219CE4A8      EnableMovementPrediction = function - scripts/prefabs/player_common.lua:407      worldstatewatching = table: 11ED91B8      net_endiaamulet_active = net_bool (11D0A8D0)      Network = Network (1E4F8E50)      userid = KU_NGjRr3xV      LightWatcher = LightWatcher (1E4FBC70)      inherentactions = table: 11ED90A0      spawntime = 1331.433402773      hasAttackedPlayer = true      SnapCamera = function - scripts/prefabs/player_common.lua:1048      persists = false      net_try_hide = net_bool (11D0A860)      try_hide = false      ScreenFade = function - scripts/prefabs/player_common.lua:1089      steal_score = 0      meats = 52      kills = 149      entity = Entity (11E4EB18)      endiaamulet_active = false      children = table: 21FC6AA8 [00:28:00]: SCRIPT ERROR! Showing error screen	

[00:15:16]: [string "scripts/components/builder.lua"]:329: calling 'SetRotation' on bad self (number expected, got nil)LUA ERROR stack traceback:=[C]:-1 in (method) SetRotation (C) <-1--1>scripts/components/builder.lua:329 in (method) DoBuild (Lua) <264-344>   self =      bonus_tech_level = 0      buffered_builds = table: 1397AEA8      inst = 108066 - wickerbottom (valid:true)      accessible_tech_trees = table: 13978B58      recipes = table: 1397C1B8      _ = table: 1397C4D8      save_dt = 0.53333336114883   recname = campfire   pt = (-3.50, 0.00, 35.00)   rotation = nil   recipe = table: 0A272908   wetlevel = 0   prod = 118437 - campfire (valid:true)scripts/actions.lua:794 in (field) fn (Lua) <792-798>   act = Build nil Recipe:campfire (valid:true)scripts/bufferedaction.lua:23 in (method) Do (Lua) <20-36>   self (valid:true) =      action = table: 04FE03F0      doer = 108066 - wickerbottom (valid:true)      onfail = table: 18007A80      doerownsobject = false      recipe = campfire      onsuccess = table: 17FFDDF0      distance = 1      options = table: 17FFCF40      pos = (-3.50, 0.00, 35.00)scripts/entityscript.lua:1197 in (method) PerformBufferedAction (Lua) <1189-1207>   self (valid:true) =      DynamicShadow = DynamicShadow (1EC49D78)      inlimbo = false      GetMoistureRateScale = function - scripts/prefabs/player_common.lua:97      is_loaded = true      SetCameraDistance = function - scripts/prefabs/player_common.lua:1042      ScreenFlash = function - scripts/prefabs/player_common.lua:1096      player_classified = 108067 - player_classified (valid:true)      playercolour = table: 138B6678      m_compatibility = table: 138C0740      IsOverheating = function - scripts/prefabs/player_common.lua:67      Light = Light (1EC4AFF8)      OnRemoveEntity = function - scripts/prefabs/player_common.lua:530      pendingtasks = table: 0987B9B8      ShowHUD = function - scripts/prefabs/player_common.lua:1036      sg = sg="wilson", state="dolongaction", time=1.00, tags = "doing,"      IsHUDVisible = function - scripts/prefabs/player_common.lua:1026      ApplyScale = function - scripts/prefabs/player_common.lua:1111      SetGhostMode = function - scripts/prefabs/player_common.lua:446      CanExamine = function - scripts/prefabs/player_common.lua:20      OnWakeUp = function - scripts/prefabs/player_common.lua:959      Transform = Transform (1EC4B798)      actionreplica = table: 09878790      event_listening = table: 098777C8      actioncomponents = table: 09871328      lower_components_shadow = table: 098712B0      GetMaxMoisture = function - scripts/prefabs/player_common.lua:87      net_is_badring = net_bool (1B8C12A0)      prefab = wickerbottom      updatecomponents = table: 07816988      ShakeCamera = function - scripts/prefabs/player_common.lua:1056      OnDespawn = function - scripts/prefabs/player_common.lua:977      Physics = Physics (1EC48158)      aggro = 2      MiniMapEntity = MiniMapEntity (1EC48BF8)      event_listeners = table: 09877958      OnSetSkin = function - scripts/prefabs/player_common.lua:1004      replica = table: 09873DD0      GetTemperature = function - scripts/prefabs/player_common.lua:47      GUID = 108066      ghostenabled = false      must_remove_all_stuff = table: 14725BA0      EnableMovementPrediction = function - scripts/prefabs/player_common.lua:407      worldstatewatching = table: 13985DF8      net_endiaamulet_active = net_bool (1B8C1348)      Network = Network (1EC49E18)      userid = KU_NGjRr3xV      LightWatcher = LightWatcher (1EC4C018)      inherentactions = table: 0BC7B520      spawntime = 26.766668062657      SnapCamera = function - scripts/prefabs/player_common.lua:1048      OnSleepIn = function - scripts/prefabs/player_common.lua:931      persists = false      net_try_hide = net_bool (1B8C12D8)      try_hide = false      ScreenFade = function - scripts/prefabs/player_common.lua:1089      steal_score = 2      meats = 52      kills = 149      entity = Entity (0A7CB1F0)      endiaamulet_active = fal[00:15:16]: SCRIPT ERROR! Showing error screen

 

I got this too, but I was able to build signs after I disabled all my mods (save for the character mod since I didn't want to start over).

 

So naturally, I did this.

tumblr_npa85zs43N1r4q7yco1_1280.jpg

 

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Crash OnBuild

[00:28:00]: [string "scripts/components/builder.lua"]:329: calling 'SetRotation' on bad self (number expected, got nil)LUA ERROR stack traceback:=[C]:-1 in (method) SetRotation (C) <-1--1>scripts/components/builder.lua:329 in (method) DoBuild (Lua) <264-344>   self =      bonus_tech_level = 0      buffered_builds = table: 11EDAAE0      inst = 125569 - wickerbottom (valid:true)      accessible_tech_trees = table: 11EDB0A8      recipes = table: 11EDDA88      _ = table: 11ED8F88      save_dt = 0.40000002086163   recname = campfire   pt = (36.00, 0.00, 36.00)   rotation = nil   recipe = table: 05426F88   wetlevel = 0   prod = 131559 - campfire (valid:true)scripts/actions.lua:794 in (field) fn (Lua) <792-798>   act = Build nil Recipe:campfire (valid:true)scripts/bufferedaction.lua:23 in (method) Do (Lua) <20-36>   self (valid:true) =      action = table: 05D182C0      doer = 125569 - wickerbottom (valid:true)      onfail = table: 1AFDD188      doerownsobject = false      recipe = campfire      onsuccess = table: 1AFE3448      distance = 1      options = table: 1AFE68A0      pos = (36.00, 0.00, 36.00)scripts/entityscript.lua:1197 in (method) PerformBufferedAction (Lua) <1189-1207>   self (valid:true) =      DynamicShadow = DynamicShadow (1E4FB370)      inlimbo = false      GetMoistureRateScale = function - scripts/prefabs/player_common.lua:97      is_loaded = true      SetCameraDistance = function - scripts/prefabs/player_common.lua:1042      ScreenFlash = function - scripts/prefabs/player_common.lua:1096      player_classified = 125570 - player_classified (valid:true)      playercolour = table: 11ED0928      m_compatibility = table: 11ED0950      IsOverheating = function - scripts/prefabs/player_common.lua:67      Light = Light (1E4F6810)      OnRemoveEntity = function - scripts/prefabs/player_common.lua:530      pendingtasks = table: 1E3D9E00      ShowHUD = function - scripts/prefabs/player_common.lua:1036      sg = sg="wilson", state="dolongaction", time=1.00, tags = "doing,"      IsHUDVisible = function - scripts/prefabs/player_common.lua:1026      ApplyScale = function - scripts/prefabs/player_common.lua:1111      SetGhostMode = function - scripts/prefabs/player_common.lua:446      CanExamine = function - scripts/prefabs/player_common.lua:20      OnWakeUp = function - scripts/prefabs/player_common.lua:959      Transform = Transform (1E4FBBB0)      actionreplica = table: 168AB4B0      event_listening = table: 1E3DB1B0      actioncomponents = table: 168AEC50      lower_components_shadow = table: 168ABBE0      GetMaxMoisture = function - scripts/prefabs/player_common.lua:87      net_is_badring = net_bool (11D0A828)      prefab = wickerbottom      updatecomponents = table: 11EDF388      ShakeCamera = function - scripts/prefabs/player_common.lua:1056      OnDespawn = function - scripts/prefabs/player_common.lua:977      Physics = Physics (1E4F83D0)      aggro = 2      MiniMapEntity = MiniMapEntity (1E4FB050)      event_listeners = table: 1E3D9B08      OnSetSkin = function - scripts/prefabs/player_common.lua:1004      replica = table: 168B15B8      GetTemperature = function - scripts/prefabs/player_common.lua:47      GUID = 125569      ghostenabled = false      must_remove_all_stuff = table: 219CE4A8      EnableMovementPrediction = function - scripts/prefabs/player_common.lua:407      worldstatewatching = table: 11ED91B8      net_endiaamulet_active = net_bool (11D0A8D0)      Network = Network (1E4F8E50)      userid = KU_NGjRr3xV      LightWatcher = LightWatcher (1E4FBC70)      inherentactions = table: 11ED90A0      spawntime = 1331.433402773      hasAttackedPlayer = true      SnapCamera = function - scripts/prefabs/player_common.lua:1048      persists = false      net_try_hide = net_bool (11D0A860)      try_hide = false      ScreenFade = function - scripts/prefabs/player_common.lua:1089      steal_score = 0      meats = 52      kills = 149      entity = Entity (11E4EB18)      endiaamulet_active = false      children = table: 21FC6AA8 [00:28:00]: SCRIPT ERROR! Showing error screen	

[00:15:16]: [string "scripts/components/builder.lua"]:329: calling 'SetRotation' on bad self (number expected, got nil)LUA ERROR stack traceback:=[C]:-1 in (method) SetRotation (C) <-1--1>scripts/components/builder.lua:329 in (method) DoBuild (Lua) <264-344>   self =      bonus_tech_level = 0      buffered_builds = table: 1397AEA8      inst = 108066 - wickerbottom (valid:true)      accessible_tech_trees = table: 13978B58      recipes = table: 1397C1B8      _ = table: 1397C4D8      save_dt = 0.53333336114883   recname = campfire   pt = (-3.50, 0.00, 35.00)   rotation = nil   recipe = table: 0A272908   wetlevel = 0   prod = 118437 - campfire (valid:true)scripts/actions.lua:794 in (field) fn (Lua) <792-798>   act = Build nil Recipe:campfire (valid:true)scripts/bufferedaction.lua:23 in (method) Do (Lua) <20-36>   self (valid:true) =      action = table: 04FE03F0      doer = 108066 - wickerbottom (valid:true)      onfail = table: 18007A80      doerownsobject = false      recipe = campfire      onsuccess = table: 17FFDDF0      distance = 1      options = table: 17FFCF40      pos = (-3.50, 0.00, 35.00)scripts/entityscript.lua:1197 in (method) PerformBufferedAction (Lua) <1189-1207>   self (valid:true) =      DynamicShadow = DynamicShadow (1EC49D78)      inlimbo = false      GetMoistureRateScale = function - scripts/prefabs/player_common.lua:97      is_loaded = true      SetCameraDistance = function - scripts/prefabs/player_common.lua:1042      ScreenFlash = function - scripts/prefabs/player_common.lua:1096      player_classified = 108067 - player_classified (valid:true)      playercolour = table: 138B6678      m_compatibility = table: 138C0740      IsOverheating = function - scripts/prefabs/player_common.lua:67      Light = Light (1EC4AFF8)      OnRemoveEntity = function - scripts/prefabs/player_common.lua:530      pendingtasks = table: 0987B9B8      ShowHUD = function - scripts/prefabs/player_common.lua:1036      sg = sg="wilson", state="dolongaction", time=1.00, tags = "doing,"      IsHUDVisible = function - scripts/prefabs/player_common.lua:1026      ApplyScale = function - scripts/prefabs/player_common.lua:1111      SetGhostMode = function - scripts/prefabs/player_common.lua:446      CanExamine = function - scripts/prefabs/player_common.lua:20      OnWakeUp = function - scripts/prefabs/player_common.lua:959      Transform = Transform (1EC4B798)      actionreplica = table: 09878790      event_listening = table: 098777C8      actioncomponents = table: 09871328      lower_components_shadow = table: 098712B0      GetMaxMoisture = function - scripts/prefabs/player_common.lua:87      net_is_badring = net_bool (1B8C12A0)      prefab = wickerbottom      updatecomponents = table: 07816988      ShakeCamera = function - scripts/prefabs/player_common.lua:1056      OnDespawn = function - scripts/prefabs/player_common.lua:977      Physics = Physics (1EC48158)      aggro = 2      MiniMapEntity = MiniMapEntity (1EC48BF8)      event_listeners = table: 09877958      OnSetSkin = function - scripts/prefabs/player_common.lua:1004      replica = table: 09873DD0      GetTemperature = function - scripts/prefabs/player_common.lua:47      GUID = 108066      ghostenabled = false      must_remove_all_stuff = table: 14725BA0      EnableMovementPrediction = function - scripts/prefabs/player_common.lua:407      worldstatewatching = table: 13985DF8      net_endiaamulet_active = net_bool (1B8C1348)      Network = Network (1EC49E18)      userid = KU_NGjRr3xV      LightWatcher = LightWatcher (1EC4C018)      inherentactions = table: 0BC7B520      spawntime = 26.766668062657      SnapCamera = function - scripts/prefabs/player_common.lua:1048      OnSleepIn = function - scripts/prefabs/player_common.lua:931      persists = false      net_try_hide = net_bool (1B8C12D8)      try_hide = false      ScreenFade = function - scripts/prefabs/player_common.lua:1089      steal_score = 2      meats = 52      kills = 149      entity = Entity (0A7CB1F0)      endiaamulet_active = fal[00:15:16]: SCRIPT ERROR! Showing error screen

 

This is also affecting my mods too. They were perfectly fine before this update.

 

Same error and everything. :(

 

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This is an incompatibility with the geometric placement mod.  We are in the process of patching the game to prevent the crash, however mods will still need to be updated to support directional placement.

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I'm not sure if it's an incompatibility. Looks like a game bug.
I can attest to incompatibility.  Campfire's craft fine without mod's relating to the crafting.

 

I suggest that modder's check their custom structure mod's for crashes, they might need updates.

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As of update 138091, placement mods should no longer crash when crafting structures.  However, they will still need to be updated to support directional placement for items such as Directional Signs and Farms.  Otherwise, they will just continue to be placed facing the default direction only.

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(brainstorm) any ideas how compass can be more of a use?

1) Make it so that when you enter the game, you have no map; you must craft it and then start exploring from there.

2) Make players orientate in random view without having a compass in their inventory. Also if the player does have a compass AND a map, then directions would be shown on the map as well.

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I like the new scale turf art.

 

One question though: how do I place the directional signs pointing towards my desired direction? Whenever I build them they seem to be pointed west no matter what. Changing the camera direction while preparing to be placed doesn't work. What am I doing wrong? :(

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