JanH Posted June 1, 2015 Share Posted June 1, 2015 138091 - 6/1/2015 ChangesCompass can be properly used as a weapon, but gets damaged easily Bug FixesImproved feedback when the compass wears outBackward compatibility to fix crash with mods that have not been updated to support directional placementFixed bug where debug render will sometimes be toggled when typing backspace in a text edit widget 138060 - 6/1/2015 ChangesThe Compass is now a craftable item. There is a North!Farm placement is now directional, and is based on player's current camera headingAdded craftable Directional SignsPlayers can now write on Signs and Directional Signs. Once a message has been written, it will be permanently etched in. (NOTE: Controller text input is not supported yet, however a random string generator is included.)Revised art for Scaled TilesAdjusted the recipe for Scaled TilesIncreased the number Scaled Tiles produced per craft from 4 to 6 Bug FixesScaled Tiles now show up on the MinimapFixed a bug where rain could affect smoldering entities incorrectlyRandomNode is now a functional node for brains that can be used for mods Link to comment Share on other sites More sharing options...
RobotAccomplice Posted June 1, 2015 Share Posted June 1, 2015 First! sorry Also, hooray for writeable signs!!! Link to comment Share on other sites More sharing options...
XirmiX Posted June 1, 2015 Share Posted June 1, 2015 Compass, still useless as ever :/What's with the Saled til... how about more recipes for other giants' items?Nice with the farms, though would still prefer if you could then change their facing direction later on...Write on signs and directional signs? Awesome Link to comment Share on other sites More sharing options...
jrose78 Posted June 1, 2015 Share Posted June 1, 2015 Wow great update! I really look forward to the signs. Just out of pure curiosity is there any say.. ahh bad word detection built into the signs Link to comment Share on other sites More sharing options...
Johnnyprofane Posted June 1, 2015 Share Posted June 1, 2015 No I can warn people to stay off my tentacle filled lawn! Hooray! Hopefully it will reduce the skeleton pile up around my garden gnome collection. Link to comment Share on other sites More sharing options...
jbeetle Posted June 1, 2015 Share Posted June 1, 2015 Yay signs finally. I mean, I don't play with large amounts of random people, but if I did, I'd totally be stoked! Actually, I kinda am anyway. I can label wormholes and chests now. Link to comment Share on other sites More sharing options...
The Letter W Posted June 1, 2015 Share Posted June 1, 2015 Oh boy, signs. My servers are going to become even more Tex Avery than usual. "If you're reading this, you've gone too far." Link to comment Share on other sites More sharing options...
RalphKastro Posted June 1, 2015 Share Posted June 1, 2015 The Compass is now a craftable item. There is a North! but how farther North is Far North? Probably in Canada. Farm placement is now directional, and is based on player's current camera heading wasn't it already? how about more recipes for other giants' items? Yes? YES! Link to comment Share on other sites More sharing options...
Maris Posted June 1, 2015 Share Posted June 1, 2015 Crash OnBuild[00:28:00]: [string "scripts/components/builder.lua"]:329: calling 'SetRotation' on bad self (number expected, got nil)LUA ERROR stack traceback:=[C]:-1 in (method) SetRotation (C) <-1--1>scripts/components/builder.lua:329 in (method) DoBuild (Lua) <264-344> self = bonus_tech_level = 0 buffered_builds = table: 11EDAAE0 inst = 125569 - wickerbottom (valid:true) accessible_tech_trees = table: 11EDB0A8 recipes = table: 11EDDA88 _ = table: 11ED8F88 save_dt = 0.40000002086163 recname = campfire pt = (36.00, 0.00, 36.00) rotation = nil recipe = table: 05426F88 wetlevel = 0 prod = 131559 - campfire (valid:true)scripts/actions.lua:794 in (field) fn (Lua) <792-798> act = Build nil Recipe:campfire (valid:true)scripts/bufferedaction.lua:23 in (method) Do (Lua) <20-36> self (valid:true) = action = table: 05D182C0 doer = 125569 - wickerbottom (valid:true) onfail = table: 1AFDD188 doerownsobject = false recipe = campfire onsuccess = table: 1AFE3448 distance = 1 options = table: 1AFE68A0 pos = (36.00, 0.00, 36.00)scripts/entityscript.lua:1197 in (method) PerformBufferedAction (Lua) <1189-1207> self (valid:true) = DynamicShadow = DynamicShadow (1E4FB370) inlimbo = false GetMoistureRateScale = function - scripts/prefabs/player_common.lua:97 is_loaded = true SetCameraDistance = function - scripts/prefabs/player_common.lua:1042 ScreenFlash = function - scripts/prefabs/player_common.lua:1096 player_classified = 125570 - player_classified (valid:true) playercolour = table: 11ED0928 m_compatibility = table: 11ED0950 IsOverheating = function - scripts/prefabs/player_common.lua:67 Light = Light (1E4F6810) OnRemoveEntity = function - scripts/prefabs/player_common.lua:530 pendingtasks = table: 1E3D9E00 ShowHUD = function - scripts/prefabs/player_common.lua:1036 sg = sg="wilson", state="dolongaction", time=1.00, tags = "doing," IsHUDVisible = function - scripts/prefabs/player_common.lua:1026 ApplyScale = function - scripts/prefabs/player_common.lua:1111 SetGhostMode = function - scripts/prefabs/player_common.lua:446 CanExamine = function - scripts/prefabs/player_common.lua:20 OnWakeUp = function - scripts/prefabs/player_common.lua:959 Transform = Transform (1E4FBBB0) actionreplica = table: 168AB4B0 event_listening = table: 1E3DB1B0 actioncomponents = table: 168AEC50 lower_components_shadow = table: 168ABBE0 GetMaxMoisture = function - scripts/prefabs/player_common.lua:87 net_is_badring = net_bool (11D0A828) prefab = wickerbottom updatecomponents = table: 11EDF388 ShakeCamera = function - scripts/prefabs/player_common.lua:1056 OnDespawn = function - scripts/prefabs/player_common.lua:977 Physics = Physics (1E4F83D0) aggro = 2 MiniMapEntity = MiniMapEntity (1E4FB050) event_listeners = table: 1E3D9B08 OnSetSkin = function - scripts/prefabs/player_common.lua:1004 replica = table: 168B15B8 GetTemperature = function - scripts/prefabs/player_common.lua:47 GUID = 125569 ghostenabled = false must_remove_all_stuff = table: 219CE4A8 EnableMovementPrediction = function - scripts/prefabs/player_common.lua:407 worldstatewatching = table: 11ED91B8 net_endiaamulet_active = net_bool (11D0A8D0) Network = Network (1E4F8E50) userid = KU_NGjRr3xV LightWatcher = LightWatcher (1E4FBC70) inherentactions = table: 11ED90A0 spawntime = 1331.433402773 hasAttackedPlayer = true SnapCamera = function - scripts/prefabs/player_common.lua:1048 persists = false net_try_hide = net_bool (11D0A860) try_hide = false ScreenFade = function - scripts/prefabs/player_common.lua:1089 steal_score = 0 meats = 52 kills = 149 entity = Entity (11E4EB18) endiaamulet_active = false children = table: 21FC6AA8 [00:28:00]: SCRIPT ERROR! Showing error screen [00:15:16]: [string "scripts/components/builder.lua"]:329: calling 'SetRotation' on bad self (number expected, got nil)LUA ERROR stack traceback:=[C]:-1 in (method) SetRotation (C) <-1--1>scripts/components/builder.lua:329 in (method) DoBuild (Lua) <264-344> self = bonus_tech_level = 0 buffered_builds = table: 1397AEA8 inst = 108066 - wickerbottom (valid:true) accessible_tech_trees = table: 13978B58 recipes = table: 1397C1B8 _ = table: 1397C4D8 save_dt = 0.53333336114883 recname = campfire pt = (-3.50, 0.00, 35.00) rotation = nil recipe = table: 0A272908 wetlevel = 0 prod = 118437 - campfire (valid:true)scripts/actions.lua:794 in (field) fn (Lua) <792-798> act = Build nil Recipe:campfire (valid:true)scripts/bufferedaction.lua:23 in (method) Do (Lua) <20-36> self (valid:true) = action = table: 04FE03F0 doer = 108066 - wickerbottom (valid:true) onfail = table: 18007A80 doerownsobject = false recipe = campfire onsuccess = table: 17FFDDF0 distance = 1 options = table: 17FFCF40 pos = (-3.50, 0.00, 35.00)scripts/entityscript.lua:1197 in (method) PerformBufferedAction (Lua) <1189-1207> self (valid:true) = DynamicShadow = DynamicShadow (1EC49D78) inlimbo = false GetMoistureRateScale = function - scripts/prefabs/player_common.lua:97 is_loaded = true SetCameraDistance = function - scripts/prefabs/player_common.lua:1042 ScreenFlash = function - scripts/prefabs/player_common.lua:1096 player_classified = 108067 - player_classified (valid:true) playercolour = table: 138B6678 m_compatibility = table: 138C0740 IsOverheating = function - scripts/prefabs/player_common.lua:67 Light = Light (1EC4AFF8) OnRemoveEntity = function - scripts/prefabs/player_common.lua:530 pendingtasks = table: 0987B9B8 ShowHUD = function - scripts/prefabs/player_common.lua:1036 sg = sg="wilson", state="dolongaction", time=1.00, tags = "doing," IsHUDVisible = function - scripts/prefabs/player_common.lua:1026 ApplyScale = function - scripts/prefabs/player_common.lua:1111 SetGhostMode = function - scripts/prefabs/player_common.lua:446 CanExamine = function - scripts/prefabs/player_common.lua:20 OnWakeUp = function - scripts/prefabs/player_common.lua:959 Transform = Transform (1EC4B798) actionreplica = table: 09878790 event_listening = table: 098777C8 actioncomponents = table: 09871328 lower_components_shadow = table: 098712B0 GetMaxMoisture = function - scripts/prefabs/player_common.lua:87 net_is_badring = net_bool (1B8C12A0) prefab = wickerbottom updatecomponents = table: 07816988 ShakeCamera = function - scripts/prefabs/player_common.lua:1056 OnDespawn = function - scripts/prefabs/player_common.lua:977 Physics = Physics (1EC48158) aggro = 2 MiniMapEntity = MiniMapEntity (1EC48BF8) event_listeners = table: 09877958 OnSetSkin = function - scripts/prefabs/player_common.lua:1004 replica = table: 09873DD0 GetTemperature = function - scripts/prefabs/player_common.lua:47 GUID = 108066 ghostenabled = false must_remove_all_stuff = table: 14725BA0 EnableMovementPrediction = function - scripts/prefabs/player_common.lua:407 worldstatewatching = table: 13985DF8 net_endiaamulet_active = net_bool (1B8C1348) Network = Network (1EC49E18) userid = KU_NGjRr3xV LightWatcher = LightWatcher (1EC4C018) inherentactions = table: 0BC7B520 spawntime = 26.766668062657 SnapCamera = function - scripts/prefabs/player_common.lua:1048 OnSleepIn = function - scripts/prefabs/player_common.lua:931 persists = false net_try_hide = net_bool (1B8C12D8) try_hide = false ScreenFade = function - scripts/prefabs/player_common.lua:1089 steal_score = 2 meats = 52 kills = 149 entity = Entity (0A7CB1F0) endiaamulet_active = fal[00:15:16]: SCRIPT ERROR! Showing error screen Link to comment Share on other sites More sharing options...
The Letter W Posted June 1, 2015 Share Posted June 1, 2015 Crash OnBuild[00:28:00]: [string "scripts/components/builder.lua"]:329: calling 'SetRotation' on bad self (number expected, got nil)LUA ERROR stack traceback:=[C]:-1 in (method) SetRotation (C) <-1--1>scripts/components/builder.lua:329 in (method) DoBuild (Lua) <264-344> self = bonus_tech_level = 0 buffered_builds = table: 11EDAAE0 inst = 125569 - wickerbottom (valid:true) accessible_tech_trees = table: 11EDB0A8 recipes = table: 11EDDA88 _ = table: 11ED8F88 save_dt = 0.40000002086163 recname = campfire pt = (36.00, 0.00, 36.00) rotation = nil recipe = table: 05426F88 wetlevel = 0 prod = 131559 - campfire (valid:true)scripts/actions.lua:794 in (field) fn (Lua) <792-798> act = Build nil Recipe:campfire (valid:true)scripts/bufferedaction.lua:23 in (method) Do (Lua) <20-36> self (valid:true) = action = table: 05D182C0 doer = 125569 - wickerbottom (valid:true) onfail = table: 1AFDD188 doerownsobject = false recipe = campfire onsuccess = table: 1AFE3448 distance = 1 options = table: 1AFE68A0 pos = (36.00, 0.00, 36.00)scripts/entityscript.lua:1197 in (method) PerformBufferedAction (Lua) <1189-1207> self (valid:true) = DynamicShadow = DynamicShadow (1E4FB370) inlimbo = false GetMoistureRateScale = function - scripts/prefabs/player_common.lua:97 is_loaded = true SetCameraDistance = function - scripts/prefabs/player_common.lua:1042 ScreenFlash = function - scripts/prefabs/player_common.lua:1096 player_classified = 125570 - player_classified (valid:true) playercolour = table: 11ED0928 m_compatibility = table: 11ED0950 IsOverheating = function - scripts/prefabs/player_common.lua:67 Light = Light (1E4F6810) OnRemoveEntity = function - scripts/prefabs/player_common.lua:530 pendingtasks = table: 1E3D9E00 ShowHUD = function - scripts/prefabs/player_common.lua:1036 sg = sg="wilson", state="dolongaction", time=1.00, tags = "doing," IsHUDVisible = function - scripts/prefabs/player_common.lua:1026 ApplyScale = function - scripts/prefabs/player_common.lua:1111 SetGhostMode = function - scripts/prefabs/player_common.lua:446 CanExamine = function - scripts/prefabs/player_common.lua:20 OnWakeUp = function - scripts/prefabs/player_common.lua:959 Transform = Transform (1E4FBBB0) actionreplica = table: 168AB4B0 event_listening = table: 1E3DB1B0 actioncomponents = table: 168AEC50 lower_components_shadow = table: 168ABBE0 GetMaxMoisture = function - scripts/prefabs/player_common.lua:87 net_is_badring = net_bool (11D0A828) prefab = wickerbottom updatecomponents = table: 11EDF388 ShakeCamera = function - scripts/prefabs/player_common.lua:1056 OnDespawn = function - scripts/prefabs/player_common.lua:977 Physics = Physics (1E4F83D0) aggro = 2 MiniMapEntity = MiniMapEntity (1E4FB050) event_listeners = table: 1E3D9B08 OnSetSkin = function - scripts/prefabs/player_common.lua:1004 replica = table: 168B15B8 GetTemperature = function - scripts/prefabs/player_common.lua:47 GUID = 125569 ghostenabled = false must_remove_all_stuff = table: 219CE4A8 EnableMovementPrediction = function - scripts/prefabs/player_common.lua:407 worldstatewatching = table: 11ED91B8 net_endiaamulet_active = net_bool (11D0A8D0) Network = Network (1E4F8E50) userid = KU_NGjRr3xV LightWatcher = LightWatcher (1E4FBC70) inherentactions = table: 11ED90A0 spawntime = 1331.433402773 hasAttackedPlayer = true SnapCamera = function - scripts/prefabs/player_common.lua:1048 persists = false net_try_hide = net_bool (11D0A860) try_hide = false ScreenFade = function - scripts/prefabs/player_common.lua:1089 steal_score = 0 meats = 52 kills = 149 entity = Entity (11E4EB18) endiaamulet_active = false children = table: 21FC6AA8 [00:28:00]: SCRIPT ERROR! Showing error screen [00:15:16]: [string "scripts/components/builder.lua"]:329: calling 'SetRotation' on bad self (number expected, got nil)LUA ERROR stack traceback:=[C]:-1 in (method) SetRotation (C) <-1--1>scripts/components/builder.lua:329 in (method) DoBuild (Lua) <264-344> self = bonus_tech_level = 0 buffered_builds = table: 1397AEA8 inst = 108066 - wickerbottom (valid:true) accessible_tech_trees = table: 13978B58 recipes = table: 1397C1B8 _ = table: 1397C4D8 save_dt = 0.53333336114883 recname = campfire pt = (-3.50, 0.00, 35.00) rotation = nil recipe = table: 0A272908 wetlevel = 0 prod = 118437 - campfire (valid:true)scripts/actions.lua:794 in (field) fn (Lua) <792-798> act = Build nil Recipe:campfire (valid:true)scripts/bufferedaction.lua:23 in (method) Do (Lua) <20-36> self (valid:true) = action = table: 04FE03F0 doer = 108066 - wickerbottom (valid:true) onfail = table: 18007A80 doerownsobject = false recipe = campfire onsuccess = table: 17FFDDF0 distance = 1 options = table: 17FFCF40 pos = (-3.50, 0.00, 35.00)scripts/entityscript.lua:1197 in (method) PerformBufferedAction (Lua) <1189-1207> self (valid:true) = DynamicShadow = DynamicShadow (1EC49D78) inlimbo = false GetMoistureRateScale = function - scripts/prefabs/player_common.lua:97 is_loaded = true SetCameraDistance = function - scripts/prefabs/player_common.lua:1042 ScreenFlash = function - scripts/prefabs/player_common.lua:1096 player_classified = 108067 - player_classified (valid:true) playercolour = table: 138B6678 m_compatibility = table: 138C0740 IsOverheating = function - scripts/prefabs/player_common.lua:67 Light = Light (1EC4AFF8) OnRemoveEntity = function - scripts/prefabs/player_common.lua:530 pendingtasks = table: 0987B9B8 ShowHUD = function - scripts/prefabs/player_common.lua:1036 sg = sg="wilson", state="dolongaction", time=1.00, tags = "doing," IsHUDVisible = function - scripts/prefabs/player_common.lua:1026 ApplyScale = function - scripts/prefabs/player_common.lua:1111 SetGhostMode = function - scripts/prefabs/player_common.lua:446 CanExamine = function - scripts/prefabs/player_common.lua:20 OnWakeUp = function - scripts/prefabs/player_common.lua:959 Transform = Transform (1EC4B798) actionreplica = table: 09878790 event_listening = table: 098777C8 actioncomponents = table: 09871328 lower_components_shadow = table: 098712B0 GetMaxMoisture = function - scripts/prefabs/player_common.lua:87 net_is_badring = net_bool (1B8C12A0) prefab = wickerbottom updatecomponents = table: 07816988 ShakeCamera = function - scripts/prefabs/player_common.lua:1056 OnDespawn = function - scripts/prefabs/player_common.lua:977 Physics = Physics (1EC48158) aggro = 2 MiniMapEntity = MiniMapEntity (1EC48BF8) event_listeners = table: 09877958 OnSetSkin = function - scripts/prefabs/player_common.lua:1004 replica = table: 09873DD0 GetTemperature = function - scripts/prefabs/player_common.lua:47 GUID = 108066 ghostenabled = false must_remove_all_stuff = table: 14725BA0 EnableMovementPrediction = function - scripts/prefabs/player_common.lua:407 worldstatewatching = table: 13985DF8 net_endiaamulet_active = net_bool (1B8C1348) Network = Network (1EC49E18) userid = KU_NGjRr3xV LightWatcher = LightWatcher (1EC4C018) inherentactions = table: 0BC7B520 spawntime = 26.766668062657 SnapCamera = function - scripts/prefabs/player_common.lua:1048 OnSleepIn = function - scripts/prefabs/player_common.lua:931 persists = false net_try_hide = net_bool (1B8C12D8) try_hide = false ScreenFade = function - scripts/prefabs/player_common.lua:1089 steal_score = 2 meats = 52 kills = 149 entity = Entity (0A7CB1F0) endiaamulet_active = fal[00:15:16]: SCRIPT ERROR! Showing error screen I got this too, but I was able to build signs after I disabled all my mods (save for the character mod since I didn't want to start over). So naturally, I did this. Link to comment Share on other sites More sharing options...
rons0n Posted June 1, 2015 Share Posted June 1, 2015 Crash OnBuild[00:28:00]: [string "scripts/components/builder.lua"]:329: calling 'SetRotation' on bad self (number expected, got nil)LUA ERROR stack traceback:=[C]:-1 in (method) SetRotation (C) <-1--1>scripts/components/builder.lua:329 in (method) DoBuild (Lua) <264-344> self = bonus_tech_level = 0 buffered_builds = table: 11EDAAE0 inst = 125569 - wickerbottom (valid:true) accessible_tech_trees = table: 11EDB0A8 recipes = table: 11EDDA88 _ = table: 11ED8F88 save_dt = 0.40000002086163 recname = campfire pt = (36.00, 0.00, 36.00) rotation = nil recipe = table: 05426F88 wetlevel = 0 prod = 131559 - campfire (valid:true)scripts/actions.lua:794 in (field) fn (Lua) <792-798> act = Build nil Recipe:campfire (valid:true)scripts/bufferedaction.lua:23 in (method) Do (Lua) <20-36> self (valid:true) = action = table: 05D182C0 doer = 125569 - wickerbottom (valid:true) onfail = table: 1AFDD188 doerownsobject = false recipe = campfire onsuccess = table: 1AFE3448 distance = 1 options = table: 1AFE68A0 pos = (36.00, 0.00, 36.00)scripts/entityscript.lua:1197 in (method) PerformBufferedAction (Lua) <1189-1207> self (valid:true) = DynamicShadow = DynamicShadow (1E4FB370) inlimbo = false GetMoistureRateScale = function - scripts/prefabs/player_common.lua:97 is_loaded = true SetCameraDistance = function - scripts/prefabs/player_common.lua:1042 ScreenFlash = function - scripts/prefabs/player_common.lua:1096 player_classified = 125570 - player_classified (valid:true) playercolour = table: 11ED0928 m_compatibility = table: 11ED0950 IsOverheating = function - scripts/prefabs/player_common.lua:67 Light = Light (1E4F6810) OnRemoveEntity = function - scripts/prefabs/player_common.lua:530 pendingtasks = table: 1E3D9E00 ShowHUD = function - scripts/prefabs/player_common.lua:1036 sg = sg="wilson", state="dolongaction", time=1.00, tags = "doing," IsHUDVisible = function - scripts/prefabs/player_common.lua:1026 ApplyScale = function - scripts/prefabs/player_common.lua:1111 SetGhostMode = function - scripts/prefabs/player_common.lua:446 CanExamine = function - scripts/prefabs/player_common.lua:20 OnWakeUp = function - scripts/prefabs/player_common.lua:959 Transform = Transform (1E4FBBB0) actionreplica = table: 168AB4B0 event_listening = table: 1E3DB1B0 actioncomponents = table: 168AEC50 lower_components_shadow = table: 168ABBE0 GetMaxMoisture = function - scripts/prefabs/player_common.lua:87 net_is_badring = net_bool (11D0A828) prefab = wickerbottom updatecomponents = table: 11EDF388 ShakeCamera = function - scripts/prefabs/player_common.lua:1056 OnDespawn = function - scripts/prefabs/player_common.lua:977 Physics = Physics (1E4F83D0) aggro = 2 MiniMapEntity = MiniMapEntity (1E4FB050) event_listeners = table: 1E3D9B08 OnSetSkin = function - scripts/prefabs/player_common.lua:1004 replica = table: 168B15B8 GetTemperature = function - scripts/prefabs/player_common.lua:47 GUID = 125569 ghostenabled = false must_remove_all_stuff = table: 219CE4A8 EnableMovementPrediction = function - scripts/prefabs/player_common.lua:407 worldstatewatching = table: 11ED91B8 net_endiaamulet_active = net_bool (11D0A8D0) Network = Network (1E4F8E50) userid = KU_NGjRr3xV LightWatcher = LightWatcher (1E4FBC70) inherentactions = table: 11ED90A0 spawntime = 1331.433402773 hasAttackedPlayer = true SnapCamera = function - scripts/prefabs/player_common.lua:1048 persists = false net_try_hide = net_bool (11D0A860) try_hide = false ScreenFade = function - scripts/prefabs/player_common.lua:1089 steal_score = 0 meats = 52 kills = 149 entity = Entity (11E4EB18) endiaamulet_active = false children = table: 21FC6AA8 [00:28:00]: SCRIPT ERROR! Showing error screen [00:15:16]: [string "scripts/components/builder.lua"]:329: calling 'SetRotation' on bad self (number expected, got nil)LUA ERROR stack traceback:=[C]:-1 in (method) SetRotation (C) <-1--1>scripts/components/builder.lua:329 in (method) DoBuild (Lua) <264-344> self = bonus_tech_level = 0 buffered_builds = table: 1397AEA8 inst = 108066 - wickerbottom (valid:true) accessible_tech_trees = table: 13978B58 recipes = table: 1397C1B8 _ = table: 1397C4D8 save_dt = 0.53333336114883 recname = campfire pt = (-3.50, 0.00, 35.00) rotation = nil recipe = table: 0A272908 wetlevel = 0 prod = 118437 - campfire (valid:true)scripts/actions.lua:794 in (field) fn (Lua) <792-798> act = Build nil Recipe:campfire (valid:true)scripts/bufferedaction.lua:23 in (method) Do (Lua) <20-36> self (valid:true) = action = table: 04FE03F0 doer = 108066 - wickerbottom (valid:true) onfail = table: 18007A80 doerownsobject = false recipe = campfire onsuccess = table: 17FFDDF0 distance = 1 options = table: 17FFCF40 pos = (-3.50, 0.00, 35.00)scripts/entityscript.lua:1197 in (method) PerformBufferedAction (Lua) <1189-1207> self (valid:true) = DynamicShadow = DynamicShadow (1EC49D78) inlimbo = false GetMoistureRateScale = function - scripts/prefabs/player_common.lua:97 is_loaded = true SetCameraDistance = function - scripts/prefabs/player_common.lua:1042 ScreenFlash = function - scripts/prefabs/player_common.lua:1096 player_classified = 108067 - player_classified (valid:true) playercolour = table: 138B6678 m_compatibility = table: 138C0740 IsOverheating = function - scripts/prefabs/player_common.lua:67 Light = Light (1EC4AFF8) OnRemoveEntity = function - scripts/prefabs/player_common.lua:530 pendingtasks = table: 0987B9B8 ShowHUD = function - scripts/prefabs/player_common.lua:1036 sg = sg="wilson", state="dolongaction", time=1.00, tags = "doing," IsHUDVisible = function - scripts/prefabs/player_common.lua:1026 ApplyScale = function - scripts/prefabs/player_common.lua:1111 SetGhostMode = function - scripts/prefabs/player_common.lua:446 CanExamine = function - scripts/prefabs/player_common.lua:20 OnWakeUp = function - scripts/prefabs/player_common.lua:959 Transform = Transform (1EC4B798) actionreplica = table: 09878790 event_listening = table: 098777C8 actioncomponents = table: 09871328 lower_components_shadow = table: 098712B0 GetMaxMoisture = function - scripts/prefabs/player_common.lua:87 net_is_badring = net_bool (1B8C12A0) prefab = wickerbottom updatecomponents = table: 07816988 ShakeCamera = function - scripts/prefabs/player_common.lua:1056 OnDespawn = function - scripts/prefabs/player_common.lua:977 Physics = Physics (1EC48158) aggro = 2 MiniMapEntity = MiniMapEntity (1EC48BF8) event_listeners = table: 09877958 OnSetSkin = function - scripts/prefabs/player_common.lua:1004 replica = table: 09873DD0 GetTemperature = function - scripts/prefabs/player_common.lua:47 GUID = 108066 ghostenabled = false must_remove_all_stuff = table: 14725BA0 EnableMovementPrediction = function - scripts/prefabs/player_common.lua:407 worldstatewatching = table: 13985DF8 net_endiaamulet_active = net_bool (1B8C1348) Network = Network (1EC49E18) userid = KU_NGjRr3xV LightWatcher = LightWatcher (1EC4C018) inherentactions = table: 0BC7B520 spawntime = 26.766668062657 SnapCamera = function - scripts/prefabs/player_common.lua:1048 OnSleepIn = function - scripts/prefabs/player_common.lua:931 persists = false net_try_hide = net_bool (1B8C12D8) try_hide = false ScreenFade = function - scripts/prefabs/player_common.lua:1089 steal_score = 2 meats = 52 kills = 149 entity = Entity (0A7CB1F0) endiaamulet_active = fal[00:15:16]: SCRIPT ERROR! Showing error screen This is also affecting my mods too. They were perfectly fine before this update. Same error and everything. Link to comment Share on other sites More sharing options...
AveWarren Posted June 1, 2015 Share Posted June 1, 2015 (brainstorm) any ideas how compass can be more of a use? Link to comment Share on other sites More sharing options...
The Letter W Posted June 1, 2015 Share Posted June 1, 2015 (brainstorm) any ideas how compass can be more of a use? If when you crafted it, it became a part of the UI like the Compass Mod. Instead of taking up an inventory slot. Link to comment Share on other sites More sharing options...
Maris Posted June 1, 2015 Share Posted June 1, 2015 I'm not sure if it's an incompatibility. Looks like a game bug. Link to comment Share on other sites More sharing options...
Developer V2C Posted June 1, 2015 Developer Share Posted June 1, 2015 This is an incompatibility with the geometric placement mod. We are in the process of patching the game to prevent the crash, however mods will still need to be updated to support directional placement. Link to comment Share on other sites More sharing options...
Developer ImDaMisterL Posted June 1, 2015 Developer Share Posted June 1, 2015 I was right yet wrong, bla bla bla, just ignore this, no need to keep reading, just keep moving on. Just, just go. Stop reading this. I should also stop writing this... that's a good idea... Link to comment Share on other sites More sharing options...
Zackreaver Posted June 1, 2015 Share Posted June 1, 2015 I'm not sure if it's an incompatibility. Looks like a game bug. I can attest to incompatibility. Campfire's craft fine without mod's relating to the crafting. I suggest that modder's check their custom structure mod's for crashes, they might need updates. Link to comment Share on other sites More sharing options...
Developer V2C Posted June 1, 2015 Developer Share Posted June 1, 2015 As of update 138091, placement mods should no longer crash when crafting structures. However, they will still need to be updated to support directional placement for items such as Directional Signs and Farms. Otherwise, they will just continue to be placed facing the default direction only. Link to comment Share on other sites More sharing options...
rons0n Posted June 1, 2015 Share Posted June 1, 2015 I love you Thanks for on-the-spot patches! Link to comment Share on other sites More sharing options...
XirmiX Posted June 1, 2015 Share Posted June 1, 2015 (brainstorm) any ideas how compass can be more of a use?1) Make it so that when you enter the game, you have no map; you must craft it and then start exploring from there.2) Make players orientate in random view without having a compass in their inventory. Also if the player does have a compass AND a map, then directions would be shown on the map as well. Link to comment Share on other sites More sharing options...
RationalLemming Posted June 2, 2015 Share Posted June 2, 2015 I support the random orientation when starting to give compass a use. Link to comment Share on other sites More sharing options...
ailailou Posted June 2, 2015 Share Posted June 2, 2015 I like the new scale turf art. One question though: how do I place the directional signs pointing towards my desired direction? Whenever I build them they seem to be pointed west no matter what. Changing the camera direction while preparing to be placed doesn't work. What am I doing wrong? Link to comment Share on other sites More sharing options...
FTR Posted June 2, 2015 Share Posted June 2, 2015 Any way to rotate directional signs? Link to comment Share on other sites More sharing options...
Dave0522 Posted June 2, 2015 Share Posted June 2, 2015 Thanks to the team for all the hard work and bug fixes. Link to comment Share on other sites More sharing options...
1v0 Posted June 2, 2015 Share Posted June 2, 2015 I rotate them simply by rotating the camera . Then i build it and return my camera to its normal position . Link to comment Share on other sites More sharing options...
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