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About ailailou

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  1. Build Slanty Shanty 1. Build Slanty Shanty 2 inside Slanty Shanty 1. Enter Slanty Shanty 2. Get out of Slanty Shanty 2 and step into the void which so happens to be a corner of the world map.
  2. Now this is something that would be nice to know by now.
  3. Happy to see the Forge Items as non marketable.
  4. Now this is more like it, great job on the performance fixes and good job on the beefalo buffs!
  5. Not at the moment. That's kind of you, I appreciate it. I wish Klei would do the same for the entirety of their players. Do note, my previous post was hypothetical, the me wanting wolfgang that is, not the rest. My opinion about the DST community has always been a good one.
  6. Wolfgang GoH is $12 on the steam market. *smh* I'm the unluckiest bastard yet after 5 months of playing the game I get my first elegant drop, a Webber GoH. Webber GoH is $6 on the steam market. I really want to trade my Webber GoH for Wolfgang GoH because I never play webber however I love playing Wolfgang. The skins have been marketable for a few months now so people have an idea for how much items are listed, prices which are worthless in my eyes for I have opposed marketability since the beginning. I make a post on the trading subforum or on steam trading discussion. [H] Webber GoH [W] Wolfgang GoH, thinking I will just find someone who loves webber and has a wolfgang goh. A few minutes later I get some posts: "Bruh u mad do u check the market Wolfgang is worth double!" "No offense, but you're a noob at trading for thinking you'll get a 12 dollar item for your 6 bucks webber goh" "2015 wants his oldman back 1:1 days are long over mate, I'll trade you a wolfgang goh if you add 5 keyz" "Your webber gof + 1 dst copy for my duplicate wolfgang goh? I need another copy of dst to farm some more for my fam you know" The few people who were willing to do a 1:1 elegant with me read the comments and check the market only to realize they can sell their Wolfgang GoH, buy a Webber GoH and still have some cash left, while I'm left with my Webber GoH gaining dust in my inventory unless I sell it for 5-6 bucks and add the same amount from my steam wallet to afford a Wolfgang GoH, which I'm never willing to do, because paying real money for just one piece of virtual clothing that has a higher price tag than the game itself is freaking crazy in my books. Seeing the situation I check my steam friend list for my good ol' dst traders. I send a couple of trade offers, they all get refused, cause my goh is worth less on the steam market -> I'm a cheapskate for even daring to offer 1:1 trade on same rarity. I give up and go back monkeying around in the game only to swear whenever I see a spider for it reminds me how poorly the skins chapter has been managed.
  7. I'm just going to say it because I can't hold it in any longer: that number right there, that fictional yet likely price of $3 for 1 dst skin, is absolute bonkers in my opinion. Just like trading a ton of those keys for any dst skin is. I would never buy a piece of dst skin from the market if they were available there, because I consider features that simply change visual content not quite worthy of my bucks, no matter how cool they might be or how badly I'd want them and at the same time I don't want to pay money to some random user for an item anyone could get for free at any point. I'd rather channel my money straight to the developer, Klei Entertainment in this case, even though the feeling has started to fade away this week. From all the unreasonable options that involve spending real money on skins the one that I consider the most reasonable of them all and the one which I would be willing to pay for is a skin package released by Klei, containing all the skin items collection, all the rarities, and even then, even then, it would be the least desirable purchase of a Klei product I'd ever make and that because I have this deeply rooted view that I'm being stolen if I'd ever pay money for nothing more than a visual option in a videogame, unless it is part of the game from the beginning, even if "hidden" under a higher price tag of the videogame product. It automatically leaves a taste of pay2win in my mouth even though it would never be the case in this situation. I don't care if everybody would be wearing a tuxedo on a server, because we would at least look quite different than before (not common level different), which is one of the results I keep waiting for from the skin system. The thing that made me jump on the "I'm done with the game" bandwagon was this part which I'm guessing represents the view of @klei concerning the topic: Why even allow such a thing to happen? At the moment the value of anything above spiffy in tf2 or cs:go keys is way too high. The prices will stabilize but at what number, and how long will it take? A simple projection: it will even out at around $1 per distinguished, in a couple of months or whenever a batch of new skin pieces gets released? My dear Klei, you have charged $5 for Shipwrecked, and now you are expecting me to pay about the same amount for a single elegant, money which doesn't even go in your pocket but rather to a random steam user? But of course you're not the one setting the prices, at least not directly, so it shouldn't be you, my dear Klei, that I should be disappointed in, it's the community because we, the community, have the liberty to set up our own prices on skins. The free dst copy everyone received if they registered for the beta before June 2015 and the low price tag of $5 for Shipwrecked are starting to get points which I cannot use anymore to defend bad decisions (even if it's just to myself) such as the handling of the skins and dst pvp.
  8. My dear Klei Entertainment, I embarked the Don't Starve boat ever since it started sailing. It's been almost 4 years ever since, and I want to keep enjoying the voyage despite the forecasted tumultuous weather. The latest information dropped in this thread by Cpt. JoeW brought me to the point of putting a life vest on. I'm about to take a leap of faith off the boat. I made sure to leave my 2 cents on the deck.
  9. If I create an "offline" server will I keep getting gift drops while playing on it?
  10. After placing a signpost I hit cancel to leave it blank. After I clicked it again to write something I got this crash: And I got this second one as well at world generation, though I've had a few mods enabled but the error doesn't trace it back to any of them so I thought I'd post it as well just in case.
  11. Uh, RIP leaks. File hunting will continue nevertheless! Those backpacks... man I'm hyped as hell. Where did you find those Rezecib? I will have a look at the game files as well later today, haven't done it for quite some time now.
  12. It's been a few days since the news hit so now I can think somewhat more clearer. I believe that the team of people, including myself, that want SW integrated into the base game as a DLC, don't expect Shipwrecked to have a perfect mixture of base game elements and the new content. What I mean by this is I don't want or expect the seasonal Giants to roam the Shipwrecked world. No, let them stay in the normal world. I don't expect the 4 seasons currently in the game to be customized for the Shipwrecked content. I don't need or expect a fine mixture of the old and new game elements. Caves and Ruins have their own seasons which differ from the surface ones. Shipwrecked wouldn't need to be rethought from the ground up in order to be released as a DLC, whatever the stage of development is right now, it could be kept up, but simply made so that the Shipwrecked world would be integrated into the base game and accessible from vanilla worlds. At the moment one needs lightbulbs to craft lanterns, lightbulbs available only in the Caves/Ruins. Do I need a lantern to survive? Not at all. But I like the fact there's such an item for the sake of variety. Do I need a Thelucite Club to kill any enemy in the game? No, but variety again, and I need to explore the ruins to obtain the required materials. Would I need a machete in the vanilla world? Probably not, but it would be one of the many reasons for which I'd travel to a Shipwrecked world. I would have so many more options: should I set up a permanent base in the Shipwrecked world? If there was an option, one could begin the game in a Shipwrecked world and travel to the Vanilla world or decide not to set foot on one ever (the vanilla world and content could even be switched off from the game screen). Variety. In my case, variety is the magic word. At the same time, I can't stop not to think about the management of the current Don't Starve games available and what not. I mean, if one needs Don't Starve+RoG in order to play Shipwrecked than standalone is in fact a good publishing format for those who want to play Shipwrecked but do not own DS+RoG. Not making it standalone would give the idea that it would be a bad move from Klei\s side (which wouldn't be true whatsoever) because new customers would need to buy the entire pack for the Shipwrecked content. Do note though that Shipwrecked hasn't been advertised as a standalone game, yet, at least I don't think it's been mentioned in any of the announcements so far besides the twitch stream. Either way, I'll respect and understand Klei no matter the approach they decide to take with the Shipwrecked content. Do remember, a very big number of players have gotten Don't Starve pretty much for free during the beta.
  13. I would add this other possibility: there could be one or more random boats spawned in the shorelines of the current worlds, interact with them and the game will generate a new map with the Shipwrecked content with the player being transported on the new world, similar to how Sinkholes are integrated in the base game and they generate a new world with different new content in comparison to the surface world. This way players could bring stuff back and forth from the tropical worlds, or settle permanent bases there while still having access to the current base game, Caves&Ruins and RoG content at the same time. There could be a world toggle as mentioned in the quote, for the Shipwrecked content, just like there is a sinkhole toggle at the world creation screen.