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The game is turning into a mess. All what was once built is now being destroyed. We don't know what Klei's intention, mission and philosophy is anymore.


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2 hours ago, Antynomity said:

Too little, too late.

Nah you're not late, me and mike are just starting xdd.

6 hours ago, . . . said:

ya, you're basically left with people who are fine with the current state of the game, actually like the random stuff klei keeps adding like Charlie State, Pirate Monke, Garbage Setpiece with Reskinned Raid boss with new FIRING MAHAA LASEZZZER attack, and other random stuff, or they just like want content updates and literally don't care

Oh but I really enjoy moon quay island. It filled the ocean in a very good way, I loved it. I really don't see why people hate it that much, it was a very nice way of collecting portable bananas and cut reeds. Also the dock addition was amazing, new tree type too.

I don't have a problem with the charlie stage too. It is super cute and soft girl aesth lmfao. I love Charlie, poor girl. And winona, she's a walking W that need WAY more recognition.

The fact that you can have access to the island before anything is also very nice. And honestly, I think everyone complaining about that update being bad is just wrong, or maybe haven't tried to leave a banana on the ground when pirates come and use kelp bumpers/boat repair kits. Also, just raid the island in winter, they don't come out of the shell. 

Taking a banana from the ruins to the ocean is as hard as taking a chair to Pearl's island. I always have 10 bundled with me. Also, you can use the panflue the moment they land on you, so you have time to kill them one by one.

Aside from that, most changes in number they do are usually to make the game easier because some people asked for it, and I don't think that's a great idea. 

If I could complain about something, it would be the lack of interest in the addition of small little details to our main land. Thankfully, the new ice ponds and penguins place are slippery, which is already a big W. Although they could still make that acid mushroom tree something more. We don't have the beta yet but when we do, I would love if they made changes to toadstool loot.

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8 hours ago, Mike23Ua said:

Why do people feel like I need to have killed every boss in this damn game as Wes with a freaking pirate Cutless & 40% extra damage toggled on to have any sort of opinion on this game? It frustrates me beyond words..

Wasn't getting 100% achievements in both Solo DS & DST enough to warrant my validations & criticisms over the stuff I like & the stuff I don’t like about the game/franchise?

Certain parts of the game I feel are too easy (general biome exploration, common mob encounters) while other parts I feel are a bit unfair or too hard (High HP Multiplayer designed Raid Bosses)

Its not that complicated to understand, really it’s just.. It’s not :(

But Nonetheless people who review DST even describe it as something it’s not. Peaceful by Day, Monsters come out to attack at Night? Bro.. unless we’re counting Charlies Darkness attack, spiders sleep schedule & maybe Batalisks from an intentionally unplugged Sinkhole you choose to pop open, DST just doesn’t actually DO That..

Theres the more dangerous caves/ruins, but that’s a far cry from monsters spawning to attack at night.

And yeah Reviews aren’t always accurate but it’s like they didn’t even play the game before reviewing it.

Isnt about what yoh achieved or what you enjoy doing in the game. Play like you want without mocking at other people like you do everytime someone wants to improve the experience by renoving chores that dont bring challenge

You complain about cookie cutters, batilisks, varglets(as wendy..), needing 10 walls to cheese DF, DF itself, etc which requires player imput while you want: rifts destroying randomly, offscreen wildfires, meteors, earthquakes, etc which is random destruction that dont bring challenge

What conclusion one can reach? That you want unfair mechanics because they look cool instead of actual challenge while you mock at "megabasers in their safe 50,000 days world"

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54 minutes ago, arubaro said:

Isnt about what yoh achieved or what you enjoy doing in the game. Play like you want without mocking at other people like you do everytime someone wants to improve the experience by renoving chores that dont bring challenge

You complain about cookie cutters, batilisks, varglets(as wendy..), needing 10 walls to cheese DF, DF itself, etc which requires player imput while you want: rifts destroying randomly, offscreen wildfires, meteors, earthquakes, etc which is random destruction that dont bring challenge

What conclusion one can reach? That you want unfair mechanics because they look cool instead of actual challenge while you mock at "megabasers in their safe 50,000 days world"

given how they have a major gripe against PC players and megabasers, it's hard to take any point they make without a grain of salt

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10 hours ago, . . . said:

Just want to say your post is perfect and it's exactly almost how I feel though I feel a lot more strongly even lol

 

Going to go on an unhinged rant now, but I personally believe DST has been getting less and less like Don't Starve Alone ever since Wortox was added and it's been getting worse and worse and more obvious over time..

 

1) Characters

Back in the original Don't Starve the characters actually felt balanced with characters perk(s) being 50% of their character and con(s) being the other 50%, of course to a skilled player the cons could be easily trivialized but that's not the point I'm trying to make.

Let's take Wigfrid for example.. let's see how Wigfrid was back in good old Don't Starve Alone and the DST before it started slowly getting less and less like Don't Starve Alone, creeping away from being an uncompromising survival game...

Wigfrid in Don't Starve Alone..

  • Can make cheap armor
  • Leeches HP and sanity from combat
  • Does 25% more damage and takes 25% less damage
  • Can only eat meat

So as we can see Wigfrid was a pretty straightforward character meant for people who want to do more combat! Nice and simple perks that add good flavor and immersion to her valkyrie combat-based character and a solid con balancing out those perks.

 

Now let's look at Wigfrid in Don't Starve Together with a R E W O R K...

  • Can make cheap armor
  • Leeches HP and sanity from combat
  • Does 25% more damage and takes 25% less damage
  • Can gain inspiration in combat to preform various buff songs for herself and other players such as...
  • Can sing with inspiration to make weapons break slower
  • Can sing with inspiration to make other players gain her hp leech ability from combat and she leeches more hp
  • Can sing with inspiration to make other players gain her sanity leech ability from combat
  • Can sing with inspiration to make other players lose half sanity from negative sanity auras
  • Can sing with inspiration to make other players become immune to fire damage
  • Can sing with inspiration to make enemies focus target aggro on her
  • Can sing with inspiration to make non-boss mobs panic for 4 seconds basically meaning they can't do anything for 4 seconds even fighting back
  • Can only eat meat... and CANDY!

Now we can see she has quite a lot more perks.. and she still has.. only one con! And her con was even made easier so she can eat stuff like taffy and other treats! So instead of being 50% perks and 50% cons she's now 70% perks and 30% cons (which 1 con being 30% is pretty generous but let's use this for this analogy I'm not the best at explaining things anyway). Okay, let's say even though she has been given a LOT of new perks it's fair because Don't Starve Together is a multiplayer game after all, right? So, it's only fair for characters to have some abilities that can work nicely in multiplayer! Besides they fit very well with her character too! Still... she has gotten a lot stronger and still only has 1 con that has been made easier.

 

Now let's look at Wigfrid in Don't Starve Together with a R E W O R K   +  SKILLS!!!

  • Can make cheap armor
  • Leeches HP and sanity from combat
  • Does 25% more damage and takes 25% less damage
  • Can gain inspiration in combat to preform various buff songs for herself and other players such as...
  • Can sing with inspiration to make weapons break slower
  • Can sing with inspiration to make other players gain her hp leech ability from combat and she leeches more hp
  • Can sing with inspiration to make other players gain her sanity leech ability from combat
  • Can sing with inspiration to make other players lose half sanity from negative sanity auras
  • Can sing with inspiration to make other players become immune to fire damage
  • Can sing with inspiration to make enemies focus target aggro on her
  • Can sing with inspiration to make non-boss mobs panic for 4 seconds basically meaning they can't do anything for 4 seconds even fighting back
  • Can level-up gaining permanent access shared across ALL worlds to some amazing skills such as!
  • Fighting Words: Can preform her song which makes non-boss mobs do nothing for 4 seconds but run around at the cost of no inspiration or her song which makes mobs aggro on her at cost of no inspiration!
  • Battle Call Canister: Can make a container for all of her inspiration papers then they don't take up your precious limited inventory space!
  • Encore: Can craft a inspiring paper to BRING BACK PLAYERS TO LIFE!
  • Mystic Resilience: Gain resistance to planar whatever!
  • Bragi's Blessing: You can more inspiration when using a battle spear so you can do your inspiring songs more frequently!
  • Elding Spear: Learn to craft a thunder spear which does electric damage! Electric damage is pretty strong against in rain making you do very high damage!
  • Elding Spear Enhancement: Give your thunder spear the power to do a dash attack which can be used to do amazing things like this!
  • Hard Helm: Your battle helmets are more durable.
  • Commander's Helm: You get a battle helmet that blocks knockback!
  • Commander's Helm Enhancement: You get a battle helmet blocks knockback AND regenerates its durability when your at full HP and fighting stuff!!
  • Battle Rönd: Craft a shield which can be used to negate all attack damage in way you face for 1 second and it acts as armor making you take 85% less damage and keeps your other armors more durable since the durability loss is split between all of the armors you have equipped! It also does the same damage as a tentacle spike the weapon with deadly spikes at the end even though this is just a shield made of gold and fur, heck it does more damage than her battle spear's pointy end!
  • Battle Rönd Enhancement: Your shield now negates all attack in way you face for an entire 2.5 seconds! And based on the damage you take while shielding you deal more damage!
  • Noble Mount: You domesticate the beefalos faster, yay!
  • Battle Saddle: Armor for beefalo, yay!!1
  • Shadow Chanteuse: You and your allies become super effective against the moon and resistant to darkness with her singing!
  • Lunar Melodist: You and your allies become super effective against the darkness and resistant to moon with her singing!
  • Can only eat meat and candy.

 

Well... damn, that was a lot to type out! Yes, you can't have all the skills at once, but still that's a lot of potential new perks for Wigfrid to have! With some being super crazy useful! Now what was her con again, oh yeah she can only eat meat and candies... You can even keep these skills across all worlds when you gain them! So you can start from day 0 to craft a shield which does more damage than a spear and a helmet which regenerates durability when you leech yourself back up to 100% hp fighting weak little mobs which didn't get any buffs from Don't Starve Alone...

 

I'm not going to bother with going into the other characters but I believe they are all broken and OP too. Back when DST was in its more earlier years lets see now some of the older character mods that seem that they could have been DS characters that were OP to your average DST-player back in the day because it was a mod and mods are unbalanced and all over the place with their abilities compared to the super balanced vanilla characters!

 

Womp, The Abyssal

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The Pros:
- Moves faster when above 80 wetness. (Moves normally between 40 and 80 wetness.)
- Has a tiny sanity boost when above 80 wetness.
- While above 20 wetness, Womp has a chance to dodge attacks.
- Moves additionally faster and periodically heals while it is raining.
- Stays cooler in the summer, based on wetness. 
- Takes less damage from fire when above 50 wetness (though taking fire damage dries Womp out VERY quickly).
- Tentacles are not hostile.
- Can spawn new tentacles using tentacle spots.
- Cannot be disarmed by moose/goose or Bearger, and wet tools do not slip.
- Does not lose sanity during dusk or night time.
- Can eat monster meat without penalty.
- Does not care about spoilage.

The Cons:
- Loses wetness when hit by an attack, based on damage taken.
- Generates less wetness over time when below 25% hunger.
- Inventory items still get wet. Wet food spoils faster, wet fuel burns less.
- Moves slower when below 40 wetness.
- Greatly loses sanity over time while below 20 wetness.
- Periodically loses health while below 20 wetness.
- Loses sanity during the day (unless it's raining).
- Freezes faster in the winter, based on wetness.
- Takes more damage from fire when below 50 wetness.
- Pigmen, bunnymen, and catcoons are hostile.

 

As you can see this character has quite a few perks that back in the day would be called SUPERR OP and unbalanced compared to vanilla characters!

  • Imagine a character that doesn't lose sanity from darkness! *coughwaltercough*
  • The ability to negate damage! That's so OP... *coughwigfridcough*
  • Can't lose your equip in your hand from wetness.. omg op *coughwurtcough*
  • Can move faster if wet?! SO OP AND UNBALANCED!!! *coughwx78coughwalterwithhisdogbeefalocoughwortoxwithezteleportcough*

This character compared to vanilla characters now maybe excluding only Wes is a lot more balanced than the current cast and it's a mod that would be called OP and unbalanced in its time!

 

Weston the Wandering Cactus

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PROS:
+ Weston is COMPLETELY immune to overheating! Enjoy those summers without sweltering!
Max temperature: 20
+ Weston has a bit reduced max moisture level and drying rate.

+ Weston is covered in sharp spines! This means that if you take damage as Weston, your attacker receives 15 from 12 to 18
damage back for hitting you! Your punches are also MUCH stronger than normal (but weapons and tools do normal damage.)
Now he deals 25 damage unarmed istead of...75?Also damage multipler is reduced from 1.5 to 1.05

CONS:
- Weston may like the heat, but he does NOT like fire. He takes a whopping 3x normal damage from fire, so stay away from it at all times!

- Weston does not like the cold. Summers may be awesome, but winters will be brutal, because Weston freezes a lot faster than other characters. Watch out during the spring, as well--Don't let Weston get too wet, or he may start freezing. -75 winter insulation and low max temperature, again
-Author forgot to mention that Weston can't eat any cactus meals.

-Better don't use hawaiian shirt because you will lose sanity quite fast now.

NEUTRAL:
- The flower on top of Weston's head attracts insects (Mostly bees and butterflies).

 

It's literARlly WOrmwood but not on steroids omg!!1 :wilson_ecstatic:

 

Here let's look at a "cringe op anime character" too :wilson_dorky:

Nanachi

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Health:130
Hunger:150
Sanity:300

 

-- Perks
Move quickly!!1
She is friendly and lovely so she will not scary the small rabbits. And pigman will make friends with her when he is close to her. But you can only make one follower by this way!!!11
Bring her own hat, and can make Nairobi stew.
Nanachi smells fragrant so players around her will regain sanity!!!!!!!!!!11
Nanachi can perceive special things around her, such as gears, pigking, walrus house, huge beehive, chester eyebone and so on!!!1

 

This character back in the day would be peak OP and unbalanced it literally has no cons!!! Like the vanilla DST characters do now because they have so many perks :wilson_ecstatic: 

I guarantee Wortox and Wanda could outclass this op cringe animu character!111 and they didn't even have their skills yet!

 

 

Now let me quickly say the character that corrupted the core of DST to me and I blame all characters becoming OP on. The OP self-insert furry oc demo- oh wait nvm totally not demon definitely an imp himself, Wortox™ donut steel.

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Back when DLC characters were first hinted at for DST after Klei unalived Warbucks because he was an evil colonizer which this game's fundamental gameplay is 100% to not colonize the wilderness and make use of all of the inhabitants living in this realm to benefit your survival, yes sir 100% you are imagining things it's not like that! Anyways, vanilla characters back then in DST were pretty much the same as normal Don't Starve nice and fair and balanced as all things should be and then we got this furry little demon boi!

You can look at all of the basic-ish abilities of the Don't Starve Alone characters (excluding Wheeler) since the DST characters at this time had the same abilities as their DS counterparts excluding minor things such as WIllow not being immune to fire damage, Wigfrid not gaining sanity and health on hit but instead on kill of a mob, ect.

The characters were all really simple and balanced (ofc you had some like Wolfgang, Wickerbottom, WX78 that were high-tiers but every game has high-tiers!) and then lets see what Wortox is abilities were compared to the pretty balanced cast of characters for the most part.

 

  • 200 HP
  • 175 Hunger
  • 150 Sanity

Really solid stats.

What were his perks?

  • Wortox has a character-exclusive item, the Soul. When Mobs die within 20 units of him souls spawn.
  • Souls will immediately flow to Wortox when he is close to them. If it is not collected within 10 seconds, it will disappear.
  • At least one inventory space can be occupied with a maximum of 20 Souls.
  • Wortox can eat Souls to restore 25 hunger and lose 5 sanity
  • He can drop the Souls to heal himself and nearby allies for roughly 20 HP within 8 units of the Soul's release will receive healing
  • He can also spend one Soul to be able to Soul Hop, or teleport, a short distance. This functions in the same manner as The Lazy Explorer, except it does not cost any Sanity and does not need a late-game item for such a powerful ability.
  • Gets half sanity drain from monsters

 

Those were his perks at the time, over time with updates he got even crazier stuff as a free extra teleport with a soul echo teleport and literal fast travel using souls to go anywhere on the map you've been to before.

What are his cons?

  • He can't hold more than 20 souls and if he does half of them drop, healing him and his allies and making him lose some sanity. Basically, a non-issue con especially if you're playing alone or with friends. Only would be a con on random servers with players killing everything around you being inconsiderate of you.
  • He gets halved stats from eating things which aren't souls.. but negative stats are also halved too not just the positives
  • Pigs, cats, and bunny are hostile to him like with Webber

 

Now let's analyze compared to the rest of the cast why he was the herald of characters becoming more op and broken than mod characters. Wortox unlike the other characters has basically no cons. His cons are easily ignorable as long as you aren't playing on a random hub server and even then if you keep to yourself they are then ignorable again. His only real con is if he goes over 20 souls then he drops half of his held souls and takes a sanity penalty, that's it. You might be thinking but no he also gets halved stats from food!! But you see, Wortox doesn't even need to touch food at all. He can get infinite food as long as there is something to kill. If you just have a few flowers he can max out on his special souls which give 25 hunger to him, don't spoil, and he can also choose to instead heal 20 HP instead of the hunger so as long as you have a Wortox around yourself and his allies are basically never going to die without getting into a big fight or he runs out of his souls. As Wortox you could literally plant a spiderden near somewhere around your base and just go kill a few spiders during any season and get your souls then eat them, doing combat against non-boss mobs basically gives him ez free hunger and health with no drawback. And if it's not winter you just plant a few flowers at your base and then... your food problems are solved, until winter comes and you migrate to your local spiderden for souls. So, he was the first character to basically take the "Starve" out of Don't Starve since you basically have infinite food if you aren't someone with a potato pc with 500 ping rubberbanding constantly anyone can hold F with a spear against spiders and position themselves in a way that they don't get swarmed by them and killed. I didn't even to his other main perk, the ability to teleport! He can casually do a very useful action that was locked behind an endgame item for the low price of a butterfly whenever he wants. Compared to the other vanilla cast at the time (excluding Wickerbottom the unbalanced) Wortox was super OP and he was able to do things that other characters couldn't do that can easily make the game far easier super easily.

 

From there it just kept getting worse and worse to me at least since characters kept getting more and more wackier abilities that push the boundaries of what was fair and balanced since anything Klei would release or do people see as gospel and that it's always great! Warly with his enchantments.. I mean spices, Wurt which could move 30% faster on swamp turf (omg speed is so broken!! unabalanced mod character!!!), Walter with his free unkillable chester/beefalo, and then finally one of the other super OP characters which back in the day if it was released as a mod everyone would shun 100% as unbalanced and broken... Wanda. The old fat woman that does more damage than the gigachad wolfgank with her special weapon that had higher reach that they had to change the game to make it less broken since she could stunlock so many things, the one who can teleport better than Wortox, the one who has infinite revives, and more absolutely crazy stuff that made the unreworked vanilla characters feel like Wilson compared to her and thus all the characters now are becoming super op for no reason while their cons were unchanged to balance the characters out except for Wes.

 

Lol I was originally going to write more, but there's probably no point since this topic will probably get locked since the OP seems to be getting dogpiled on lots of ppl throwing around "toxic!!!1111", "game is not foru u!!", "u is wrong!!!1" which obviously would stress anyone out and if he says one meanie word from all the stress build up from everyone low-key saying "nobody cares about what you have to say shut up" then Joe will gallantly swoop in and lock the thread and probably give the op a warning LOL

 

I have no hope for DST to be balanced or go the way I'd like it to be... an uncompromising survival game.. I originally fell in love with Don't Starve which I bought a month before they added caves because it was a survival game with cool balanced characters, a great consistent artstyle, and actually challenging compared to all those other baby-games at the time which you had infinite respawns and basically held your hand! Don't Starve was actually uncompromising and mysterious and cool it told you nothing, it just plopped you into the world and if you died you have to try again and get good! It was a very fun cycle and coming across new stuff always felt special and I would think what this do and what can I do with it!

Now the game doesn't feel like a survival game anymore, they don't really add content for people who like survival games anymore.. they just really focus on content for their 2-main audiences now that keep their game relevant... raid bosses and the RPG-ification of DST for the Chinese audience because in China RPG MMOs with BIG numbers, super grindy, and a bunch of random content is what sells there and a bazillion skins to keep megabase streamers playing their game which is free advertising so more people buy skins. The people who want survival content probably don't really buy skins (I know I don't) they want to play the game for the gameplay that's what matters for them and there's no money in that....

And even the survival content that does get added, IDK if the devs that actually work on the game have all replaced the ones who originally worked on DS, but it's very weird and out of touch. Like look at SW, Hamlet, everything feels so natural there even though DS is a very unnatural game. and what survival content does DST get? An ocean? Ok that's cool, a lunar island, also nice, a canopy ocean forest, ok nice! And that was across years of time which basically almost all updates were just RAID BOSS, CHARACTER REWORK, RAID BOSS, CHARCTEREr RWWEORK... and then there was dumb stuff like pIRATE MONke ISLAND!!!1 Oh and endgame survival stuff... oh noes wagstaffo he is coming he wants to end the world so spooky!!!!1!! he is causing a disturbance in the force and now there is moon things and moon storms and blahlblahblah.

The only survival content which actually felt like survival content to me in all these years of updates was the empty ocean with the lunar island and the nice canopy biome.. The only thing I look forward to in DST is the ability to disable things that Klei adds that ruin my immersion from the game being a survival game in a barren wilderness you must conquer like the Charlie Stage and now the literal Junkyard and HD textures, bug fixes, and quality of life improvements.

I have absolutely no hope that the game will add any interesting content that makes the game better as a survival game which isn't locked away behind the "endgame" stuff and the absolutely awful Pearl  crab woman that can't be killed.

I don't expect anyone to agree with me and probably will just say I'm toxic or my opinion doesn't matter either just like everyone is doing to the OP, peace.

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If you ignore the agressive microtransactions this is more or less the route dst seems to be heading.

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3 hours ago, mykenception said:

given how they have a major gripe against PC players and megabasers, it's hard to take any point they make without a grain of salt

Alright let me try explaining it a different way then, Klei added a world Gen toggle option that if the player dies they don’t get a timer to find a way to revive, their world just gets deleted.. but this option only “half” works, because you can still build instant resurrection items like the meat effigy or wear an amulet.

Minecrafts new Hardcore mode removes the option of reviving at all, yet Klei can’t take the time out to do those much needed key tweaks to their own game?

Instead of giving me options to disable Meat Effigies, Life Resurrection Amulets, Telltale Hearts & Wanda’s Funny Revival Watches- Klei instead opt’s to add bigger storage boxes that hold 999+ items in one storage slot.

Say what you want about me and my opinions.. but surely you can see the wrong in this right?

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14 minutes ago, Mike23Ua said:

Klei instead opt’s to add bigger storage boxes that hold 999+ items in one storage slot.

As far as I'm aware it's not a resurrection item...

you could also just dump stuff on the ground anyways, storage space is not game changing in terms of survival.

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48 minutes ago, Mike23Ua said:

Alright let me try explaining it a different way then, Klei added a world Gen toggle option that if the player dies they don’t get a timer to find a way to revive, their world just gets deleted.. but this option only “half” works, because you can still build instant resurrection items like the meat effigy or wear an amulet.

Minecrafts new Hardcore mode removes the option of reviving at all, yet Klei can’t take the time out to do those much needed key tweaks to their own game?

Instead of giving me options to disable Meat Effigies, Life Resurrection Amulets, Telltale Hearts & Wanda’s Funny Revival Watches- Klei instead opt’s to add bigger storage boxes that hold 999+ items in one storage slot.

Say what you want about me and my opinions.. but surely you can see the wrong in this right?

was DST ever really competing with Mincraft regarding updates?

I get that you want this specific feature in DST, you shoul definitely forward your ideas on the suggestion or feedback forum but saying DST made a mistake because X game did it better is just wrong.

You also dislike the tall chests, do you?

here's something at least, with the added survival mechanic which is acid rain and glass rain, acid rain now actually does something to increase the difficulty of the cave shard by spoiling mushtrees, making batalisks and other mobs affected by acid rain even  more aggressive as well as weakening rock lobsters, the glass rain also accumulates on the world as glass piles (we'll soon see how this'll impact the world)

Surely this'll appease your suvival needs a bit, (though I highly doubt it because you already have set your sights against anything megabasing related such as the new chest)

Edited by mykenception
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18 minutes ago, mykenception said:

acid rain now actually does something to increase the difficulty of the cave shard by spoiling mushtrees, making batalisk and other movs affected by acid rain even  more aggressive as well as weakening rock lobsters

the problem is that you never interact with cave stuff except lightbulbs, ruins and archives, so all of those changes are irrelevant, chopping mushtrees was already a bad idea considering digging gives x2 shrooms, doesn't get nerfed by acid rain, is about x15 as fast and you probably won't need shrooms after activating shadow rifts anyway

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4 minutes ago, grm9 said:

the problem is that you never interact with cave stuff except lightbulbs, ruins and archives, so all of those changes are irrelevant, chopping mushtrees was already a bad idea considering digging gives x2 shrooms, doesn't get nerfed by acid rain, is about x15 as fast and you probably won't need shrooms after activating shadow rifts anyway

Charlie needs to up her game because we be getting lots of things in the lunar side already :(

4 minutes ago, grm9 said:

 

 

Edited by mykenception
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1 hour ago, Mike23Ua said:

Minecrafts new Hardcore mode

Not sure what you mean by "new" Hardcore mode?

Minecraft had Hardcore mode for years (at least Java) i never played Bedrock so i know nothing of it's modes or lack thereof.

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2 hours ago, Mike23Ua said:

Alright let me try explaining it a different way then, Klei added a world Gen toggle option that if the player dies they don’t get a timer to find a way to revive, their world just gets deleted.. but this option only “half” works, because you can still build instant resurrection items like the meat effigy or wear an amulet.

Minecrafts new Hardcore mode removes the option of reviving at all, yet Klei can’t take the time out to do those much needed key tweaks to their own game?

Instead of giving me options to disable Meat Effigies, Life Resurrection Amulets, Telltale Hearts & Wanda’s Funny Revival Watches- Klei instead opt’s to add bigger storage boxes that hold 999+ items in one storage slot.

Say what you want about me and my opinions.. but surely you can see the wrong in this right?

Mike the reason i can never take you seriously id because anytime anyone pokes a hole in one of your arguments you move the goal post or completely ignore what they were saying.

 

none of ANY of what you’re saying at all relates to what that other person was saying.

 

like your tangent with minecraft and hardcore is completely out of left field.

 

you want a extra hardcore world mode, how does that in any way whatsoever conflict with a super chest for ultra longterm worlds?

Actually better question,

 

be specific:

how in any way does infinite storage make survival easier.

not more convenient to build things.

how does it make it easier to survive.

 

keep in mind:

the floor is infinite storage already.

Its a late game item, so you’re already past when you might struggle to survive

Its primary purpose is to serve megabasers, who have proved that they can always build more chests if they want to

 

 

explain it, in simple terms, how having infinite storage directly leads to surviving longer

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I sometimes wish I could press a single button and sort comments by "Most reactions" to check the approximate opinions on whatever is discussed.

Edited by Duck986
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I highly doubt an upgraded storage box is going to be a super super super late game item, that literally doesn’t make any sense, even in minecraft you only needed to build two storage boxes and place them beside one another to upgrade their storage size.

But the cost of a single chest was 3 planks, or 12 tree logs- Per chest to store 9 inventory slots worth of items into before needing to gather another 12 more logs and turn those into planks to place another chest.

A infinite storage box removed the tedium and grind of needing to collect wood, refine planks and place down more chests.

Chopping wood can lead to other gameplay elements, such as removing trees someone might have needed to move from tree to tree under to survive joining a random game world mid summer, or spawning Tree & Poison birch guardians.

Now as far as just leaving things on the ground or in extra backpacks all over the world goes- that has nothing at all to do with a chest that’s going to inevitably lead to needing to craft significantly less chests.

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39 minutes ago, Mike23Ua said:

I highly doubt an upgraded storage box is going to be a super super super late game item, that literally doesn’t make any sense, even in minecraft you only needed to build two storage boxes and place them beside one another to upgrade their storage size.

So is your issue that the infinite storage box is too cheap or available too early?

How much does it cost?  How quickly have you been able to craft one?

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1 hour ago, Mike23Ua said:

I highly doubt an upgraded storage box is going to be a super super super late game item, that literally doesn’t make any sense, even in minecraft you only needed to build two storage boxes and place them beside one another to upgrade their storage size.

It was made to deal with megabasers having loads of items present in their bases which basically leads to less lag.

 

if you're really gonna die on this hill then by all means, lag is now a survival mechanic

1 hour ago, Mike23Ua said:

A infinite storage box removed the tedium and grind of needing to collect wood, refine planks and place down more chests

no. By the time players can make more of those chests will be the time they'll be building docks here and there. So players will still continue the deforestation if that was your concern

1 hour ago, Mike23Ua said:

Now as far as just leaving things on the ground or in extra backpacks all over the world goes- that has nothing at all to do with a chest that’s going to inevitably lead to needing to craft significantly less chests.

It does, because these inevitably are all ways to store and organise items

A lot of players on short term worlds will just leave stuff on the ground than grind for chests, 

for long term worlds, this'll give em a way to sort all those items

 

soooo, how does this make the game easier again?

 

Edited by mykenception
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1 hour ago, Mike23Ua said:

A infinite storage box removed the tedium and grind of needing to collect wood, refine planks and place down more chests.

Chopping wood can lead to other gameplay elements, such as removing trees someone might have needed to move from tree to tree under to survive joining a random game world mid summer, or spawning Tree & Poison birch guardians.

So it removes tedium.

the other stuff you mention only applies if you were to randomly chop down trees to farm mass amounts of wood (no one who needs infinite storage would do this)

and tree OR poison guards.

not both, one or another, presumably tree guards because pine cones are a year round thing.

and lets be honest, you can tank tree guards with a football helmet and a basic spear, they’re not so much a “credible threat” as they are “free living logs”

 

especially since if you’re mass collecting wood you’re likely either using pigs or a giant, both of which would handle any tree guards for you easily. Or you could always lead them away and plant a couple pinecones.

 

i mean so far your only (valid) point is tree guards, and to that i say: we’re talking about mid to late game, tree guards arent a threat when they walk at the speed of a grandmother without her walker.

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4 minutes ago, Copyafriend said:

So it removes tedium.

the other stuff you mention only applies if you were to randomly chop down trees to farm mass amounts of wood (no one who needs infinite storage would do this)

and tree OR poison guards.

not both, one or another, presumably tree guards because pine cones are a year round thing.

and lets be honest, you can tank tree guards with a football helmet and a basic spear, they’re not so much a “credible threat” as they are “free living logs”

 

especially since if you’re mass collecting wood you’re likely either using pigs or a giant, both of which would handle any tree guards for you easily. Or you could always lead them away and plant a couple pinecones.

 

i mean so far your only (valid) point is tree guards, and to that i say: we’re talking about mid to late game, tree guards arent a threat when they walk at the speed of a grandmother without her walker.

mid to late game, there isn't really much of a chore chopping wood because bearger does it so well, plus all the treaguards spawning gives me more than enough living logs anyway

 

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