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[Game Update] - Public Testing 559498 & 559761


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Hi everyone,

We’re ready to start public testing for our June 2023 Quality of Life update! 

This minor update includes bug fixes, UX improvements for both the base game and Spaced Out! DLC, and a new category of cosmetic skins. 

We've made significant changes to the Space Scanner, Telescope and Enclosed Telescope. This includes simplifying the mechanics on the scanners to focus on network quality—now calculated by the total percentage of sky covered—and synchronizing automation among all scanners that target the same object. 

Telescopes now have a symmetrical scanning range, and obstructions for both types of buildings block visibility from the obstructed tile to the outer edge of the scanning range.

There's a 20-cycle pause on meteor showers to give colonies a chance to adapt to these changes.

The Meteor Blaster's recent range visualization addition has been improved and applied to other buildings.

We also fixed the bug that caused sinks to produce less water than they consumed, added a tool to move items (e.g. food) and made it possible for the Robo-Miner to mine through open doors. 

Your bug reports and feedback help us ensure a smoother experience for the full update release, so send us your thoughts here

Here's what you'll find in the update so far: 
 

Spoiler

Changes and Improvements

  • All versions
    • Robo-Miners can now mine through open doors.
    • Space Scanners have significantly changed
      • Network quality is now based on the total percentage of sky coverage: 50% of the sky provides 100% network quality.
      • Focus is now on network quality rather than individual scanner quality.
      • Industrial machinery no longer impacts network quality.
      • Automation is synchronized between all Space Scanners targeting the same object. This means they go green/red at the same time.
    • Telescopes changes
      • Now have a symmetrical scanning range.
      • Obstructions will block visibility from the blocked tile out toward the outer edge of the scanning range. This is also true for other buildings that use the new range visualization system.
    • Meteor Blaster
      • Meteor Blaster can now target meteors above the buildable area.
      • The Meteor Blaster range visualization now shows obstructions and retains its color when overlays are enabled.
      • Adjusted the Meteor Blaster range visualization artwork to improve readability.
    • Range visualization
      • Auto-Sweeper, Robo-Miner and Duplicant Motion Sensor now use the new range visualization system. 
      • Added range visualization for the following buildings: Telescope, Mission Control, Space Scanner, Automation Broadcaster/Receiver, Interplanetary Payload Launcher, and Targeting Beacon.
      • Steam Turbine shows obstructed cells for steam intake.
    • Added save warning popup about Space Scanner and Telescope changes. Meteor showers are disabled for 20 cycles on existing saves.
    • Added plant harvest ready animations.
    • Duplicants can no longer pass a suit checkpoint if the suit locker is disabled. Suits cannot be returned to a disabled suit locker; the suit will be dropped on the ground at the checkpoint.
    • Resources produced from completed errands will drop towards the Duplicant completing the errand.
    • Jukebot under construction artwork changed to better represent its size.
    • Changed the opacity of Drywall under construction artwork.
    • Revised liquid geyser animations.
    • Added colorblind support for the priorities screen.
    • Updated Overjoyed Response blueprint tooltips in the Supply Closet to include descriptions. 
    • The Pitcher Pump’s straw visuals update when cells change, e.g. when sand falls from above.
    • Sandbox Reveal Tool can now reveal any kind of unrevealed tile.
    • Performance
      • Improved Load Game screen performance: Faster scrolling and opening. Load game screen now shows only the 20 most recent saves. Added a "Load More" button to the bottom to show the next 20.
      • Improved resource, diagnostic, table screens opening/closing performance. 
      • Improved overlay toggling performance.
      • Resource and research screen search bars wait for text entry to complete (0.2s trigger) before running search.
      • Improved Duplicant and general animation rendering performance.
      • Reduced stall when opening screens with Duplicant UI portraits.
    • Modding
      • Added AtLeft and AtRight tags to terrain cells, which can be used like AtEdge except for a given side in worldgen template rules.
      • Added overridePlacement to worldgen template rules, which gives precise control over placement of POIs. It is generally a good idea to use the allowedCellsFilter instead for more flexible control.
      • Refactored ManualDeliveryKG chore
  • Spaced Out! only
    • Added range visualization to Automation Broadcaster / Receiver, Interplanetary Payload Launcher, Targeting Beacon, and Enclosed Telescope. 
    • Modding:
      • Labeled unused meteor shower seasons in worldgen configs.

New Features

  • All versions
    • Added a Move To tool for objects. 
    • Added Atmo Suit skins.

Fixes

  • All versions
    • Suits
      • Fixed atmo suits being dropped at lead suit markers, and vice versa. (This fix temporarily reverted in 559761) 
      • Prevent Duplicants from idling at the suit dock.
      • Fixed one instance of Duplicants passing through checkpoints without equipping the suit. 
    • Fixed Sinks producing less water than consumed. 
    • Meteors & Meteor Blaster:
      • Fixed an issue that would sometimes cause a stray meteor to land after a meteor shower stops.
      • Fixed rare occurrence of meteors falling through the base.
      • Corrected Meteor Blaster animation and ore ejection position.
      • Fixed a crash with the Meteor Blaster when a meteor is destroyed before launch.
      • Fixed Meteor Blaster firing multiple blastshots at the same comet.
    • Fixed a crash that could happen when a Duplicant finishes wrangling a critter and another Duplicant with a higher husbandry skill is nearby.
    • Fixed issue causing baby Dreckos to not be selectable when they were on walls or ceilings.
    • Fixed a crash that happened in special situations with the Conduction Panel.
    • Fixed animation frame rate issues in a few animations.
    • Fixed issue causing build menu category buttons to sometimes become misaligned.
    • Fixed an issue with Automation Ribbon end caps having incorrect ordering.
    • Fixed crash that could happen if a critter hatches near the Critter Flux-O-Matic.
    • Fixed a sidescreen crash with the Mysterious Hermit and Ancient Specimen story traits.
    • Fixed a crash that occurred when deleting the Mysterious Hermit's house in sandbox mode.
    • Fixed a rare crash that could occur when loading some saves.
    • Fixed a bug where the length of the Pitcher Pump's straw would sometimes not refresh properly if it was blocked by another building.
    • Clicking on Interests on the Select a Blueprint screen now correctly selects the Duplicant.
    • Fixed a bug where wrangling a critter immediately after having killed it would cause the critter to be forever stuck in the trussed state while also still being dead. 
    • Fixed an issue with the aliasing on the Oil Refinery artwork.
    • Added missing animation for emptying bottles of liquid.
    • Fixed Spice Grinder sometimes getting stuck without an errand.
    • Fixed UI layout issue preventing cinematic screen close and proceed buttons from being visible on ultra-wide displays.
    • Fixed breathability diagnostic to better handle suits and telescopes which provide oxygen.
    • Spice Grinder missing resources status item now lists the exact amount of ingredients missing to spice the food.
    • Worldgen: 
      • Fixed issue with two unknown cells associated with the Amber Fossil POI.
  • Base game only
    • Fixed save warning upgrading on saves last played prior to Bahni's Automation Innovation Pack extending beyond the screen.
  • Spaced Out! only
    • Fixed a bug where sometimes rockets would become inaccessible by Duplicants after landing.
    • Fixed a bug where liquids and gasses looped in a pipe from one rocket fitting input to a rocket fitting output were sometimes being deleted.
    • Fixed a bug where sometimes liquids, gasses, and occasionally solids would be deleted when unloading these items from a rocket. 
    • Fixed Supply Teleporter Input and Output visuals not matching the functioning of the building. 
    • Fixed an issue loading older Spaced Out! saves.
    • Fixed crash that could happen unpausing an old save with a meteor shower happening on an undiscovered Regolith Asteroid.
    • Fixed an issue where the topmost tile of the world was not considered exposed to sunlight.
    • Fixed the atmo suit helmet disappearing and the wrong-colored gloves showing when using the Manual Radbolt Generator.
    • Spaced Out! starmap background now stretches to fill the horizontal screen space of even ultra-wide displays.
    • Worldgen: 
      • Fixed an issue with the wasteland Hot Tub POI being entombed.
         

 

What is public testing?

"Public testing" means players get to test-drive new content early and give us feedback and suggestions before it goes live. Because this is an unfinished and in active development version of the game, it's pretty likely you'll encounter bugs, crashes or balance issues while playing these builds. We'll try to fix any problems that crop up as quickly as we can, but it's possible you'll lose progress in your games while playing on the Testing branch.

Regarding performance, the Testing branch has additional debugging tools enabled to help us track down crashes. This makes the game run more slowly than the live version of the game.

Please also be aware that once a save is loaded in the Testing branch, it cannot be reopened again in the previous Live branch or previous builds.

What do I do if I find a crash or a bug?

Post it up on the Bug Tracker and we'll fix it as soon as we can. If you can attach a copy of your save file to your report, that helps us even more as we can pinpoint the source of problem more quickly.

Do I have to play the public testing build?

Nope! If you'd prefer to only play a stable build, you can continue to play in the current Default branch until the game launches in full. Playing the Open Testing build isn't necessary, but it helps us a lot to receive your feedback and reports - if you're interested, try it out!

How do I become a public tester?

There's no sign up or registration for becoming an open tester. If you own Oxygen Not Included and want to join the Testing Branch, all you have to do is play the Open Testing build on Steam.

How do I play the public testing build?

You can switch your branch on Steam using the instructions below:

Spoiler

How to change branches in Oxygen Not Included (Steam)

  • In Steam, click on Library > Games.
  • Scroll down to Oxygen Not Included.
  • Right-click and select Properties.
  • Go to the BETAS tab.
  • In the dropdown, select the name of the branch you want to play. In this case, the branch name is "public_testing"
    • This branch does not require a password.
  • In that same Properties window, go to the Local Files tab and press "Verify Integrity Of Game Cache."
  • Your game will be updated to the the previous branch.
  • Launch and play Oxygen Not Included

 

View full update

 

Edited by JarrettM
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17 minutes ago, JarrettM said:

Telescopes now have a symmetrical scanning range, and obstructions for both types of buildings block visibility from the obstructed tile to the outer edge of the scanning range.

Say what now?! :spidercowers:

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49 minutes ago, JarrettM said:

Performance

  • Improved Load Game screen performance: Faster scrolling and opening. Load game screen now shows only the 20 most recent saves. Added a "Load More" button to the bottom to show the next 20.
  • Improved resource, diagnostic, table screens opening/closing performance. 
  • Improved overlay toggling performance.
  • Resource and research screen search bars wait for text entry to complete (0.2s trigger) before running search.
  • Improved Duplicant and general animation rendering performance.
  • Reduced stall when opening screens with Duplicant UI portraits.

 

My favorite part of every update

Edited by Duck986
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33 minutes ago, sakura_sk said:

Image Image

Food, liquid/gas bottles, debris. Anything that can be swept perhaps?

That is amazing!  I've been wanting something like that for years!

I do hope they don't lose their move command if they are dropped mid route.

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44 minutes ago, Zarquan said:

I do hope they don't lose their move command if they are dropped mid route.

It would be so great if this was the case for sweep errands too. When an item that got picked up by a manual sweep errand would keep that errand when dropped, so another dupe can pick it up and make sure it reaches its destination.

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1 hour ago, Anatory R said:

Can someone explain this feature?

move this here mod is now vanilla


 

3 hours ago, JarrettM said:

The Meteor Blaster range visualization now shows obstructions and retains its color when overlays are enabled.

Can we get those "Red Areas" that display blocked areas for these other buildings aswell?
would be a nice QOL addition

3 hours ago, JarrettM said:

Range visualization

  • Auto-Sweeper, Robo-Miner and Duplicant Motion Sensor now use the new range visualization system. 
  • Added range visualization for the following buildings: Telescope, Mission Control, Space Scanner, Automation Broadcaster/Receiver, Interplanetary Payload Launcher, and Targeting Beacon.
  • Steam Turbine shows obstructed cells for steam intake.

 

 

 

Edited by SGT_Imalas
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No worries boys, This still works:

 

image.thumb.jpeg.7da76aec5aca10a8578e2829050ba885.jpeg

This update has bugged atleast the Lead suits. The suits will be equipped at the Checkpoint, but wont be unequipped when passing back past the checkpoint.

 

I now got dupes running around inside the base with suits on :D

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13 hours ago, JarrettM said:

Added a Move To tool for objects.

This would be quite handy

13 hours ago, JarrettM said:

Reduced stall when opening screens with Duplicant UI portraits.

Wow I wonder if the doors permission is included.

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21 hours ago, JarrettM said:

Fixed a bug where liquids and gasses looped in a pipe from one rocket fitting input to a rocket fitting output were sometimes being deleted.

I ran into this while trying to use my plumbing system to cool the capsule while moving hot niobium from the conductive asteroid to home; it deleted all my water, and suddenly the trip home was that much more tense.

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On 6/1/2023 at 9:30 PM, JarrettM said:

... and made it possible for the Robo-Miner to mine through open doors. 

Haha! Looks like my overly complex design for mixed destructive and tile-forming meteor showers made an impression! Excellent! :mrgreen::mrgreen::mrgreen:

Edited by Gurgel
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On 6/3/2023 at 12:52 AM, JarrettM said:

We just pushed a small patch (build 559761) to the testing branch. It reverts the disappearing suit bug fix because it was causing lead suits to stay equipped when Duplicants returned to checkpoints. We expect to have proper fixes for both issues next week.

Thanks, When will all the other elements in the game database be included in the game?

Bitumen, Helium etc.

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1 hour ago, arvenil said:

Waiting for DLC 2, but boy, those are TOP QoL updates! Thank you KLEI!

As per their roadmap, I don't believe this is happening. Klei decided to go down an alternative monetization route.

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14 hours ago, Red Shark said:

As per their roadmap, I don't believe this is happening. Klei decided to go down an alternative monetization route.

So far they are doing this well, I think. Not a path the big publishers would chose, does not mean it cannot work.

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