• Content Count

  • Joined

  • Last visited

 Content Type 




Klei Bug Tracker

Game Updates

Hot Lava Bug Reporter

Everything posted by Gadd

  1. While I like the increased danger of radiation, the 0.1 factor between rads and radbolts is kind of confusing. Could you perhaps 10x the effect radiation has on dupes instead of the 10x rad emission?
  2. With Spaced Out, it's even easier than before to end up with dupes that don't have any reachable tasks, like pilots or "finished" colonies. While this should be a great thing where dupes can just relax in the recreational area, the result today is the stressful "Idle" warning and dupes randomly running into CO2 pits or heat zones and looking stressed out. It would be awesome if my dupes just chilled out in the recretional area when they ran out of tasks.
  3. After landing a rocket with a telescope inside, my scientist (who was not initially onboard the landing rocket) immediately ran to the rocket and, to my surprise, started working the telescope. She finished the activity and scanned one hex further than should be possible. After scanning that one tile, the telescope reverted to the "Area Complete" state. Thank you for being awesome <3 (Also: The "Locate Save Files" button takes me to the non-cloud folder so I couldn't initially find the saves. I realized I had to back out and look around and found the "cloud_save_files" directory) Player-prev.log Player.log Plutonia I.sav
  4. My save keeps crashing after about a minute. Reproducible every time. The info shown when it crashes: Assert failed: An ore got a melt message from the sim but it's still the correct temperature for its state! UnityEngine.Debug:LogError(Object, Object) Debug:LogError(Object, Object) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs:152) Debug:Assert(Boolean, Object, Object) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs:197) SimTemperatureTransfer:DoOreMeltTransition(Int32) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/SimTemperatureTransfer.cs:53) Game:StepTheSim(Single) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/Game.cs:1133) Game:UnsafeSim200ms(Single) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/Game.cs:1401) Game:SimEveryTick(Single) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/Game.cs:1367) Game:Update() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/Game.cs:1348)
  5. I was in the process of moving a rocket pad. I sent up a pilot into orbit, destroyed the rocket pad and rebuilt it above and to the left of the previous location (an offset of maybe {-4, +4}). As I started building tiles and ladders around it, the pilot in orbit suddenly appeared out of thin air (or vacuum in this case) and went to the bathroom on the planetoid. The ship was now in orbit without a pilot. I believe the ladders I built reached the location where the old capsule was before launching (on the destroyed rocket pad). PS: Yes I know how the teleporters work, I just think the game is way more fun without them so I'm trying to ship the oil
  6. The first non-teleporter asteroid for my seed does not contain any marsh. I can also see what I believe is the bottom of the wolframite/frozen planetoid at the top of the world. Seed: SWMP-C-2088852778-0
  7. I built an atmo suit checkpoint (with an adjacent atmo suit dock) in a spacefarer module to be able to mine graphite on the water planetoid. My dupe ignored the checkpoint (not putting on a suit) when leaving the rocket until I deconstructed it and built it one tile away from the interior hatch leaving the rocket.