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[Game Update] - 546675


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Changes

  • Reduced cost of Beard Rug to be in line with other turf recipes.
  • Wilson’s custom idle animations will now play.
  • Changed the Red and Blue gem Transmute recipe costs.
  • Pick/Axe now provides tier 1 shadow level for Maxwell.

Bug Fixes

  • Fixed an error with Beard Hair to Beefalo Wool recipe.
  • Fixed the Scarecrow.
  • Fixed the player info UI when viewed from the player list.
  • Shadow Chess Pieces are shadow aligned.
  • Fixed an RPC serialization issue from hitting an engine limit.
  • Fixed an issue with the position of the Skills panel with different screen sizes.
  • Fixed bug where Nightmare Werepig would speak when destroying Marble Sculptures.
  • Fixed an issue with the server not getting the player’s current skill xp.
     

View full update

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handsome. :wilson_blush: (His idle animation changes when you have a beard at its "groomed stage." and beyond, where he strokes his beard downwards)

Ponder.png.cc420795133ed09eaa0fb5404337553d.pngVerdantPond.png.936f8d1810bafc62b3f959605905fee7.pngVictorianPond.png.1a19616849f4b47ad0b5c1bb0dd7daf8.png

Edited by Anthony_L3hr
More poses from different skins from our favorite "scientist."
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IDLE ANIMATION THANKS <3 :wilson_blush:

Can we have a different effect for when pillars and Nightmare Werepig disappear? What we have today is very small and it seems that they just vanish 

Another suggestion is to make torch buffs apply to lantern, because after 10 days we will stop using torch

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18 minutes ago, Jason said:

Pick/Axe now provides tier 1 shadow level for Maxwell.

For a second there thought Pick/Axe was buffed some more ("Pick/Axe now provides...400-1200 durability, recipe changed to require Flint tools etc"). One may wish upon the stars.

Anyone can exemplify the "Red and Blue gem Transmute recipe costs"? Ty.

"Nightmare Werepig would speak when destroying Marble Sculptures" - sounds more like a funny flavored perk than a bug.

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21 minutes ago, Dragonboooorn said:

There are more than one? Like Maxwell have few??

By default, and with a short beard, Wilson does the thinking idle animation that was already posted here. When his beard is at length 2 or 3 he strokes his beard instead like some sort of Greek philosopher.

image.gif.7fd7d89fe965cdbe0d57ca0bab758dcf.gifimage.gif.7438a9a1adb0a24c02647254324a6956.gifimage.gif.1dc638ce491109bf053e4612f8b7c187.gifimage.gif.bb58e37d1becbf4f6eca6f88977164c2.gif

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14 minutes ago, Nweeky said:

Just make the beard rug turf into a Wilson exclusive craft and the update is perfect. He is the expert in utilising beard hair after all ~

Please no. There is no reason to make a turf recipe character specific.

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5 minutes ago, JazzyGames said:

Please no. There is no reason to make a turf recipe character specific.

Fine, give Wilson a Unique Variation if it that only he can Craft.

If Wendy can have a Sisturn, Wickerbottom can have a Library Bookshelf, and Maxwell can have a Minecraft Enders chest style Magicians Box, Wilson can have his own unique structure to place in the world too.

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Wilson's New Unique Idle
@Jason There's a bug with Wilson's lower right arm ("arm_lower").  It goes missing in frames 10 and 11 of both "wilson_beard_idle_down" and "wilson_idle_down".  Likewise, his left leg ("leg") detaches from his torso in frames 12 through 16 for both animations.

Spoiler

idle_wilson_down.gif.6a9b3ab498af25bf736b6e67b67a867f.gif idle_wilson_beard_down.gif.27f1fe5a6e612fe4b4cd1d7bbece72e0.gif

And updated designs from this update:

Nightmare Werepig

Spoiler

daywalker_imprisoned-chained_idle.thumb.gif.ef9f81742f72ffb4df0a8fb1df0b79e7.gif

Dreadstone

Spoiler

dreadstone-idle.gif.a12ea7a29918aac6d25c0d2c990ed10e.gif

Dreadstone Armor

Spoiler

armor_dreadstone-idle.gif.f5cf7cba2f0e86d9bb1d1842bd37e2b6.gif

Dreadstone Helm

Spoiler

hat_dreadstone-idle.gif.a7548207bbad40d0d423f1325a858848.gif

Cracked Pillar

Spoiler

daywalker_pillar-fall.thumb.gif.1119eba8ceb11f954bbcf6c32566adcd.gif daywalker_pillar-shake.thumb.gif.616bb161920d4564d207c706275ffd6e.gif

Main Menu Animation

Spoiler

dst_menu_wilson.thumb.gif.50054136fd0419ea6cee44123c14bb54.gif

 

Edited by Instant-Noodles
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3 minutes ago, Mike23Ua said:

Fine, give Wilson a Unique Variation if it that only he can Craft.

It's made of a material he can farm easily, that's already good as it is so I'd say not touching it.

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19 minutes ago, Nweeky said:

Just make the beard rug turf into a Wilson exclusive craft and the update is perfect. He is the expert in utilising beard hair after all ~

He's not the only source of beard hair. Other character would also want more uses from beard hair they get from splumonkies/beardlords. 

4 minutes ago, Mike23Ua said:

If Wendy can have a Sisturn, Wickerbottom can have a Library Bookshelf, and Maxwell can have a Minecraft Enders chest style Magicians Box,

Those aren't just structures for the sake of leaving a mark on the world. They have gameplay uses for the characters that can craft them. Making a purely decorative item character-specific would be lame. 

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14 minutes ago, Mike23Ua said:

If Wendy can have a Sisturn, Wickerbottom can have a Library Bookshelf, and Maxwell can have a Minecraft Enders chest style Magicians Box, Wilson can have his own unique structure to place in the world too.

Why does he need one, though

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