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The new loading screen is not very good


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I understand there was a problem for a while where the loading screen would take a couple minutes to load and they say they fixed it, but after the hotfix there's another problem that I noticed. When you switch from cave to surface and vice versa, your character is loaded in and is vulnerable but you can't see what is happening because the load screen is in the way. Like I went for a ruins rush and my sanity was at 0. I came up to the surface and a terrorbeak had already killed me before my loading screen was gone. Am I the only one that is encountering this issue?

Edit: and to be clear the loading still takes a long time for me, not sure why.

I hope they can eventually add the immunity time to the cave entrances/exists when you use them like how you get some time with the portal (probably  deactivating the moment you move to prevent cheesing immunity, of course).

yep, ever since moon quay loading screens have been significantly increased

i'm really hoping for a fix soon, but i also really want them to take the opportunity to set up precautions so players can never be hurt unless they have control over their character after loading. something similar to spawn protection would be nice.

It's been there since forever, I remember getting 3/4 of my health destroyed by bats years ago before I or any of my friends get to know anything when it happens, and well, that still happen today but it has been even worse since the bats now spawn all almost immediately together. Immunity should be added

Same. I loaded a previous world after the Wickerbottom rework update and once it loaded the character was a ghost and the domesticated Beefalo was dead, surrounded by hounds and a vargling. Before saving the world I don't even recall hearing any howls. My solo world hasn't shown any strange behaviour upon loading however, although it is difficult to know for sure.

This right here has been driving me insane. Picture this: i log off my world, in the middle of nowhere, there's absolutely no sign of anything trying to kill me. I load up the world again and i see this:20211221222711_1.thumb.jpg.6fd3ab7285207c0a67fd843bee80e527.jpg

brother, an entire antlion attack, warning and all, happened WHILE I WAS LOADING (and left me with exactly 1 hp lol). Seriously man just add iframes for people who just loaded into the world or smth it can't be that hard

that magical forum moment when you can say if certain comments are serious or just a joke

on topic: i hope they add some kind of immunity. This was always a thing and my friends with less powerful computers died many times

1 hour ago, ArubaroBeefalo said:

on topic: i hope they add some kind of immunity. This was always a thing and my friends with less powerful computers died many times

That's NOTHING to do with the power of the computer. It's a Kley Huge issue, since Moon Quay, even worse for Console Players.

Almost the definition of a broken game.

Been begging for them to do LITERALLY ANYTHING to prevent this.
Slow loading times and being VULNERABLE when changing shards have resulted in so many unnecessary hits and deaths, it's utterly absurd.
Some form of idle immunity or being unable to aggro things or anything would be wonderful.

agreed on the spawn protection thing, getting clipped by bats isn't fun. I wouldn't worry too hard about people using it to "cheese" though since leaving and going into caves is already a method of doing that for free light and temperature protection, going the next step wouldn't disrupt game flow at all.

52 minutes ago, lakhnish said:

Имеет ли значение установка игры на SSD? Он должен загружаться быстрее, не так ли?

Потому что для меня все еще требуется время, чтобы просто передать осколки.

I had the same problem on my old laptop, but when I bought myself a new PC, there are no such problems anymore.My PC is not very powerful, but the transition between shards is quite fast

I feel like this was always an issue, even before moon quay.shard loading breaks the flow of the game so much too that it totally prevents me from utilizing cave entries as fast travel across the world, and makes me cringe at the thought of refueling my lantern (a seemingly easy and mundane task). In the mean time, I always try to exit caves while its day time but that won't help against 0 sanity not much attacks or unsuspecting hound waves, antlion fissures, etc.

7 hours ago, lakhnish said:

Does having the game installed on an SSD make a difference? It should load faster, no?

Cause for me it still takes a while just to transfer shards.

I have DST installed on SSD with fast (but noticable) loading times and it does not make a difference. I build bunnymen hutches near cave exits, following designs that I had seen from other people. I died 4 times from those bunnymen after transitioning from caves to surface. Everytime I would go directly from loading screen to ghost, no chance to interact with it in any way. It made me question, if other people were actually using the shown sinkholes. Ultimately I moved the bunnies so far away, they can't reach me anymore.

 

9 hours ago, Hemolymph said:

agreed on the spawn protection thing, getting clipped by bats isn't fun. I wouldn't worry too hard about people using it to "cheese" though since leaving and going into caves is already a method of doing that for free light and temperature protection, going the next step wouldn't disrupt game flow at all.

I don't care about other players using ingame mechanics, glitches, bugs, exploits, mods or console commands to make the game easier for themselves. It doesn't impact my game and there is no DST police that controls if others play "the right way". If people wanna relog instead of dieing to Charly, let them. That's no reason why many players should face no feedback deaths after changing shards.

 

There must be a reason which has nothing to do with loading times. My former computer was a mediocre laptop. Going from caves to surface took half an ingame day, ie. 4 minutes. But I never died from bats or anything else unable to interact with it. I do recall several instances where I took one hit from bunnies/bats/shadows after changing shards, but only one hit. 

It seems that the survivor is now spawned into the world, before the loading screen is finished, whereas this was not the case before. And it also seems to be independant of actual loading time.

In my case it happened when loading a world with many objects and entities in a base, on a computer from 2012. When loading less populated worlds and / or playing on a computer from 2019 there are zero issues.

An SSD should not have any practical impact in this matter. Intuition suggests the problem is about the CPU not being able to catch up once the game is loaded into memory. A fast enough CPU should solve the problem.

I have not done any tests but this is my gut feeling stemming from experience with computers.

ya ever since moon quay my loading times have been slow too even though 2 updates said it improved it..

I think they should make it so that the player's invincible for 5 seconds when they are able to move in the world when they join world or go in/out of a cave

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