abrocator Posted August 7, 2022 Share Posted August 7, 2022 15 minutes ago, Mike23Ua said: Im a Gemini It’s all clear to me now everything makes sense Link to comment https://forums.kleientertainment.com/forums/topic/142441-the-hostile-flares-are-kinda-ill-designed/page/2/#findComment-1592838 Share on other sites More sharing options...
ArubaroBeefalo Posted August 7, 2022 Share Posted August 7, 2022 3 minutes ago, abrocator said: It’s all clear to me now everything makes sense off topic but im the only one tired of this zodiac pandemic? Kids these days dont learn astronomy? is like we are in the XVI century believing in magical orbes in the sky... we will start burning people because witchcraft soon... Link to comment https://forums.kleientertainment.com/forums/topic/142441-the-hostile-flares-are-kinda-ill-designed/page/2/#findComment-1592839 Share on other sites More sharing options...
moongloms Posted August 7, 2022 Share Posted August 7, 2022 I still feel it should be an item that is only accessible in year two like make the recipe be the flares plus the goop plus like cactus flower. So the first year needs to be experienced in all its glory and after that can do the clean up of mob spawning and getting everyone the items they want. Link to comment https://forums.kleientertainment.com/forums/topic/142441-the-hostile-flares-are-kinda-ill-designed/page/2/#findComment-1592840 Share on other sites More sharing options...
Mysterious box Posted August 7, 2022 Share Posted August 7, 2022 2 hours ago, BezKa said: I have a feeling the hostile flare was added for monkeys and Walruses- and then came the idea to throw in Deerclops as a punishment for farming tusks which normally you have to leave your base during winter for, which even for veterans might be a bother. But it still gives you multiple eyeballs, which is kinda meh. So like, good idea, bad side effect. Makes me think of blind Deerclops, that arrives because the sound lured it in, and doesn't drop an eyeball because it has none. Could have eye stitched the same way Klaus has. I wish they would have just fixed pirate raids instead personally feels cheesy that they're non existent unless you set them to excessively high or call them over and while I was a fan of calling macs I now realize all it serves to do is teach players you really don't need to explore or leave base even more. 1 hour ago, ArubaroBeefalo said: fighting pigs and spiders and gathering grass to craft straw hat+umbrella = god damn hardcore experience fighting multiple deerclops in one season = it makes the game easier it's of course well received. it's the scarcity that makes it a harder experience but since we have a old lady who can say no to spring and summer now I guess it really doesn't make much of a difference all it means is we've got even more items that shall almost never be used again aside from people who can't handle deerclopes that being said we're really heading down a slippery slope of well it's not that bad because... I kind of expect at some point we'll get a early game version of Wagstaff's tree harvesting machine from solo don't starve and have it defended by well I mean bearger exists ya know? Link to comment https://forums.kleientertainment.com/forums/topic/142441-the-hostile-flares-are-kinda-ill-designed/page/2/#findComment-1592843 Share on other sites More sharing options...
abrocator Posted August 7, 2022 Share Posted August 7, 2022 41 minutes ago, ArubaroBeefalo said: off topic but im the only one tired of this zodiac pandemic? Didn’t even know that it was popular again lol Link to comment https://forums.kleientertainment.com/forums/topic/142441-the-hostile-flares-are-kinda-ill-designed/page/2/#findComment-1592845 Share on other sites More sharing options...
Mysterious box Posted August 7, 2022 Share Posted August 7, 2022 39 minutes ago, moongloms said: I still feel it should be an item that is only accessible in year two like make the recipe be the flares plus the goop plus like cactus flower. So the first year needs to be experienced in all its glory and after that can do the clean up of mob spawning and getting everyone the items they want. Personally this was how I felt about the ability to control rain it still feels weird to be able to turn off a major game mechanic before experiencing it at it's harshest. Link to comment https://forums.kleientertainment.com/forums/topic/142441-the-hostile-flares-are-kinda-ill-designed/page/2/#findComment-1592846 Share on other sites More sharing options...
ArubaroBeefalo Posted August 7, 2022 Share Posted August 7, 2022 16 minutes ago, Mysterious box said: it's the scarcity that makes it a harder experience but since we have a old lady who can say no to spring and summer now I guess it really doesn't make much of a difference all it means is we've got even more items that shall almost never be used again aside from people who can't handle deerclopes that being said we're really heading down a slippery slope of well it's not that bad because... I kind of expect at some point we'll get a early game version of Wagstaff's tree harvesting machine from solo don't starve and have it defended by well I mean bearger exists ya know? it can be as rare as krampus sacks but that doesnt change the fact that surviving spring is as easy as using a cheap item like umbrella. I dont like the item and even less taking in count that was added because they dont want to balance monkey raids but some users see difficulty drops where there arent 13 minutes ago, abrocator said: Didn’t even know that it was popular again lol too much sadly... most girls i meet believe in that and zodiac isnt the worst thing some of them believe... it seems like some people thinks that harry potter is a documentary Link to comment https://forums.kleientertainment.com/forums/topic/142441-the-hostile-flares-are-kinda-ill-designed/page/2/#findComment-1592852 Share on other sites More sharing options...
Mysterious box Posted August 7, 2022 Share Posted August 7, 2022 2 minutes ago, ArubaroBeefalo said: it can be as rare as krampus sacks but that doesnt change the fact that surviving spring is as easy as using a cheap item like umbrella. I dont like the item and even less taking in count that was added because they dont want to balance monkey raids but some users see difficulty drops where there arent I don't think spring is meant to be hard it's simply meant to inconvenience you as you do other things. Link to comment https://forums.kleientertainment.com/forums/topic/142441-the-hostile-flares-are-kinda-ill-designed/page/2/#findComment-1592854 Share on other sites More sharing options...
goblinball Posted August 7, 2022 Share Posted August 7, 2022 The hostile flare summoning deerclops is fine imo. Summoning deerclops isn’t hard, he spawns on his own on day 30. The hard part of getting an eyebrella is actually fighting him (deerclops isn’t much of a challenge but that’s irrelevant.) the only thing limiting eyeballs to 1 a year did was give the eyebrella artificial scarcity and cause arguments over who gets the eye in pubs. Eyebrellas making spring/summer easier is not an issue. Those seasons get invalidated by an umbrella and thermal anyways, the most you need to “adapt” to these seasons without an eyebrella is crafting an extra item. Link to comment https://forums.kleientertainment.com/forums/topic/142441-the-hostile-flares-are-kinda-ill-designed/page/2/#findComment-1592860 Share on other sites More sharing options...
Mike23Ua Posted August 7, 2022 Share Posted August 7, 2022 Sooo uhm- if I summon EoT/ToT but fire a hostile Flare before their arrival will that force them to spawn on the player who activated the flare and not the poor helpless Wilson who just joined? Also if Deerclops is about to spawn and you have a noob still sitting in your base after constantly yelling LEAVE BASE!! Will firing a flare force the Deerclops to spawn where the flares shot off instead of on the noob huddled by the fire in your base? If it does not do this- any way we can get it updated so it will? Link to comment https://forums.kleientertainment.com/forums/topic/142441-the-hostile-flares-are-kinda-ill-designed/page/2/#findComment-1592863 Share on other sites More sharing options...
Maxposting Posted August 7, 2022 Share Posted August 7, 2022 1 hour ago, Mike23Ua said: Im a Gemini it’s within my every nature to question the logic behind everything.. not sure how this affects anything, people are naturally curious. personally, i think i won't be using the hostile flares a lot, but i see why people use them. they are useful and fix issues people had with limited eyeballs Link to comment https://forums.kleientertainment.com/forums/topic/142441-the-hostile-flares-are-kinda-ill-designed/page/2/#findComment-1592864 Share on other sites More sharing options...
Duck986 Posted August 7, 2022 Share Posted August 7, 2022 if you dont like it - dont use it or make a mod that doesnt allow you to craft it, its that simple. Link to comment https://forums.kleientertainment.com/forums/topic/142441-the-hostile-flares-are-kinda-ill-designed/page/2/#findComment-1592868 Share on other sites More sharing options...
Maxil20 Posted August 7, 2022 Share Posted August 7, 2022 I personally really like the flare. While I could see the research requirement of it be changed, I don’t think I would really want much else for it to be changed. As someone who has a world that is currently going for 12K days, one of the things I disliked the most was farming deerclops eyes. It does not feel rewarding to kill one, wait ~9 hours, and then fight another to slowly grind up eyes. You do have the option of Klaus if you want to roll a 20% chance for an eye, but this overall was still really unreliable. Considering the fact the only thing you use eyes past making an eyebrella for is houndius (which require a boss drop that is only renewed by killing weaver, and for all intents and purposes, are outclassed by catapults unless you are a madman and farm dozens of them) means that you don’t really get an insane power advantage by being able to binge farm Deerclops in the endgame of a world. It does greatly shake up the earlygame to where you could normally only get up to 2 eyes if you got lucky with klaus, but overall I do feel the good outweighs the bad in this. Link to comment https://forums.kleientertainment.com/forums/topic/142441-the-hostile-flares-are-kinda-ill-designed/page/2/#findComment-1592874 Share on other sites More sharing options...
splorange Posted August 7, 2022 Share Posted August 7, 2022 the flare is good, it provides a way for players to challenge themselves in order to get more of a resource that is usually extremely limited. personally the one deerclops a year felt like a relic of old DS and not something well suited for the multiplayer environment, it never felt good in a co-operative sense to have to find the player best suited to wield the item, or miss the opportunity to have one yourself. inb4 the uncompromising crowd replies to this message with "killing a deerclops is not a challenge" Link to comment https://forums.kleientertainment.com/forums/topic/142441-the-hostile-flares-are-kinda-ill-designed/page/2/#findComment-1592875 Share on other sites More sharing options...
goatt Posted August 7, 2022 Share Posted August 7, 2022 7 hours ago, Well-met said: since it makes the game easier it's of course well received. That has become a trend. Link to comment https://forums.kleientertainment.com/forums/topic/142441-the-hostile-flares-are-kinda-ill-designed/page/2/#findComment-1592881 Share on other sites More sharing options...
ArubaroBeefalo Posted August 7, 2022 Share Posted August 7, 2022 38 minutes ago, splorange said: inb4 the uncompromising crowd replies to this message with "killing a deerclops is not a challenge" but surviving spring with umbrella is logic Link to comment https://forums.kleientertainment.com/forums/topic/142441-the-hostile-flares-are-kinda-ill-designed/page/2/#findComment-1592883 Share on other sites More sharing options...
Well-met Posted August 7, 2022 Share Posted August 7, 2022 deerclops is not a challenge since its attack mechanic got changed drastically Link to comment https://forums.kleientertainment.com/forums/topic/142441-the-hostile-flares-are-kinda-ill-designed/page/2/#findComment-1592884 Share on other sites More sharing options...
ArubaroBeefalo Posted August 7, 2022 Share Posted August 7, 2022 2 minutes ago, Well-met said: deerclops is not a challenge since its attack mechanic got changed drastically right, before was a challenge LMAO Link to comment https://forums.kleientertainment.com/forums/topic/142441-the-hostile-flares-are-kinda-ill-designed/page/2/#findComment-1592886 Share on other sites More sharing options...
Notecja Posted August 7, 2022 Share Posted August 7, 2022 5 minutes ago, Well-met said: deerclops is not a challenge since its attack mechanic got changed drastically Always could be face-tanked with firepit and some armour and healing. Now at least looks logical. On solo game to get two birds at once I just use Deercloos as early lumberjack and leave him to Tree Guards, but I know people who will just die to Deerclops (actually including me because skill issue) Link to comment https://forums.kleientertainment.com/forums/topic/142441-the-hostile-flares-are-kinda-ill-designed/page/2/#findComment-1592888 Share on other sites More sharing options...
Spep Posted August 7, 2022 Share Posted August 7, 2022 Sounds more like an issue with spring being a mild inconvenience than it is the eyebrella being overpowered. Link to comment https://forums.kleientertainment.com/forums/topic/142441-the-hostile-flares-are-kinda-ill-designed/page/2/#findComment-1592889 Share on other sites More sharing options...
HowlVoid Posted August 7, 2022 Share Posted August 7, 2022 Dang, imagine when these people find out you can fight more than one Moose/Goose. And it not only does it make summer, "the hardest season", a joke it also make the mechanics of fire completely controllable. OMG and when they find out you can wear a "silly hat" to make winter extremely easy and all you have to fight is a beefalo Their heads are gonna explode. Link to comment https://forums.kleientertainment.com/forums/topic/142441-the-hostile-flares-are-kinda-ill-designed/page/2/#findComment-1592893 Share on other sites More sharing options...
Cloakingsumo198 Posted August 7, 2022 Share Posted August 7, 2022 I don't know why they couldn't just make the regular flare have a chance of spawning pirate raids at sea instead of adding a whole new item. Link to comment https://forums.kleientertainment.com/forums/topic/142441-the-hostile-flares-are-kinda-ill-designed/page/2/#findComment-1592894 Share on other sites More sharing options...
HowlVoid Posted August 7, 2022 Share Posted August 7, 2022 8 hours ago, Cheggf said: What's anti-fun is every single player ignoring the next two seasons You can ignore summer by going underground and ignore spring with an umbrella+football helmet. You can ignore forest fires with a silly feather. Quote because you have a dozen of what is supposed to be a rare item. Not having the eyebrella forces you to learn and adapt, choosing a variety of different ways to make it through spring and summer. With it you just wear the silly hat. You can make summer a joke by putting a rock in the fridge. You can wear a silly hat to make a core mechanic (sanity) a joke. No one is actually going to "adapt", people just choose the next best choice. Due to the balancing in the game and the large gaps in usefulness, there is always a cheap alternative. Quote The hostile flare feels like Klei adding a way to summon raids like people asked for, but then for some reason didn't want it to just do that so they thought of other things it could do. Eyebrella is probably the single most detrimental item that could be handed out to everyone. What? You're acting like this is just handed to you on a silver platter or something. All it does is make it so one single person doesn't get all the fun of the hat to themselves. On pubs it's no guarantee people will work together. It seems more detrimental when you have no access to a mob because another group took it first. When I went to fight dragonfly for a furnace for my group it had turned out another group (two Wigfrids) had already killed her. Link to comment https://forums.kleientertainment.com/forums/topic/142441-the-hostile-flares-are-kinda-ill-designed/page/2/#findComment-1592895 Share on other sites More sharing options...
BezKa Posted August 7, 2022 Share Posted August 7, 2022 14 minutes ago, HowlVoid said: Dang, imagine when these people find out you can fight more than one Moose/Goose. And it not only does it make summer, "the hardest season", a joke it also make the mechanics of fire completely controllable. OMG and when they find out you can wear a "silly hat" to make winter extremely easy and all you have to fight is a beefalo Their heads are gonna explode. Yeah, love it when you make fun of people by misrepresenting the facts. Eyebrella- lasts several days and fixable, so essentially you can have one forever, saves you from rain and heat Luxury fan- a tool requiring several feathers, several uses, then you need to make another one. One will probably be enough for the entire season, sure, but you will have to keep fighting MG if you want more and then there's all the other crafts you can make with the feathers. And "silly hat" is still difficult to get for everyone, considering limited amount of beefalo's, so you have to plan for the future to avoid killing them all off. And the main point is not, in fact, about one item nullifying a season- if it was, we'd be crying over autumn not needing any item at all. It's about scarcity and cooperation. Because pubs, whatever low opinion I may have of them, are wild west, unless you get along. I think that's what's fun about DST; each world looks different depending on not only you but other people. In pubs you can fight over rare drops, raid people's firdges, extinguish their fire pits and campfires. With friends, you can share the drops, with my friends we always juggle the rare items between us. Alone, you just get everything to yourself, because you do all the work yourself. Rare and limited items are a part of the challenge. It leaves a bad taste in my mouth that an item can just get you more of the normally limited drop. I don't know what's best for the game or whatever, but i wish pointless "haha you forgot about item x" while conveniently forgetting about repair kit, or limited uses of "item x" were left out or maybe formed into an actual argument. Link to comment https://forums.kleientertainment.com/forums/topic/142441-the-hostile-flares-are-kinda-ill-designed/page/2/#findComment-1592897 Share on other sites More sharing options...
Mike23Ua Posted August 8, 2022 Share Posted August 8, 2022 29 minutes ago, HowlVoid said: Dang, imagine when these people find out you can fight more than one Moose/Goose. And it not only does it make summer, "the hardest season", a joke it also make the mechanics of fire completely controllable. OMG and when they find out you can wear a "silly hat" to make winter extremely easy and all you have to fight is a beefalo Their heads are gonna explode. As I mentioned in another thread- the reason DST poses no challenge to the player to overcome is because of the way World Gen is handled- unlike Solo DS & the DLCs for Solo DS.. there aren’t any major obstacles blocking the players path- Examples of this were gas biomes & ponds in Hamlet you needed a Mask or to build a raft to get to the other side or your not getting across. The game was structured in a way that FORCED you to deal with a problem rather then simply walking away from it far enough. Klei should know it was never the 4 seasons that killed players- at least not in SOLO DS, it was having to deal with those seasons+low sanity+no food+ Resources you need being on the other side of something you need to walk through/overcome. Link to comment https://forums.kleientertainment.com/forums/topic/142441-the-hostile-flares-are-kinda-ill-designed/page/2/#findComment-1592899 Share on other sites More sharing options...
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