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What are your unpopular opinions about DST or forums?


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Volt Goat Jelly should have never existed.

Don't get me wrong, I love the item, no one has ever complained about it, but it's too much.

It turns Wilson into Wolfgang and Wolfgang into a monster.

It went from "eh, this item is balanced cause you have limited goat herds" (even then it wasn't) to "make as many auto goat farms as you have anenemies".

I've seen players that hate Wolfgang but are more than happy to munch on Jelly which turns them into Wolfgang.

It's the item that if it didn't exist wouldn't really push Warly into swap character territory imo.

Also, I see way too many threads about bring HP scaling to the game yet this item in my view IS the HP scaling lmao.

It's like a Wigfrid in an item for bosses cause the damage carries that hard.

How's that for unpopular? :p

Again, I still love the item and I'm more than happy to use it, but what I said above are also things I recognize about it.

My unpopular opinion is that a lot of people act like the game is extremely easy exclusively because of the fact that they already know everything there is to know. 

As it turns out, the most overpowered thing in this game is *knowledge.* I tend to introduce this game to a lot of my friends, seeing as it's one of my favorites of all time, and watching a new player try the game for the first time... there's a whole lot of things to learn and nearly nothing to teach you, and that's where I usually see the difficulty come from. Once you know what you're doing, it gets pretty easy indeed. Not to say I don't want more difficult content, I'd personally love to see it, but I can definitely understand why we don't get a lot of these changes outside of side, optional content. New people have a LOT to learn already, so adding more difficult content for them to learn, especially when if it's something that they are forced to deal with early on, is definitely something that needs to be thought about carefully. Still, I'd love to see more base biomes and updates to the overworld and caves instead of the ocean, which are all relatively agreed upon opinions, but I think people overestimate how easy the game is because of how much we already know, and I wonder what kind of new content could be added.

Now, should new players be the only thing in mind when doing updates? Eh, definitely not. Veterans and long-term players are just as important, but at the same time, I can personally understand why they're generally going the safe route here. I hope we get more exciting permanent content outside of the ocean soon, maybe something we need to interact with more, but it needs to be careful to not just completely and utterly overwhelm everyone who doesn't already know what to do.

Unpopular opinion: I like a lot of the changes they've made in the last couple years, but I'm super annoyed because my wife and I create custom mods and since we have to keep updating them, we barely play this game anymore and it used to be one of our top 3.

Bonus opinion: I hate the new world generation for biomes that limits creatures specifically to their respective biomes, unlike before where turning things like Merms to max would cause them to be in every biome.  Huge turnoff.  Much harder to make a crazy world where everyone is at war with everything now.

1 hour ago, TipherethB said:

My unpopular opinion is that a lot of people act like the game is extremely easy exclusively because of the fact that they already know everything there is to know.

But there are still some things that were a challenge and now not. For instance, since RWYS you can grow crops during winter, what I don't like, because that's what winter is in solo DS - make reserves or hunt for meat. Now you can just plant some seeds (especially winter ones), and you will have no food problems at all.

Same with current new Hostile Flare - I like it for being able to summon pirate raids (because they are only near monke island) and mactusks (they are being teleported and therefore need time to respawn), but not for deerclops - it allows you to get how many eyes you want during the first winter, you just need some grass, twigs, nitre, glommer goop and a decent RNG.

10 hours ago, oregu said:

As for cheating, there's only arbitrary rules to the game unless you're talking about Klei/Steam's Terms of Service. Then, breaking those would be cheating. Idk if im confused about something or out of context but this is just a fact.

I believe they are sayign that in response to someone saying that cheesing is cheating the game 

16 hours ago, oregu said:

Cheesing is an exploit from unintentional game design. As for cheating, there's only arbitrary rules to the game unless you're talking about Klei/Steam's Terms of Service. Then, breaking those would be cheating. Idk if im confused about something or out of context but this is just a fact.

Well you might not be able to provide a perfect definition of cheating and cheesing for dst but you can definitely tell the difference if someone were to give you a concrete example (most of the time it's glaring).

For instance, using walls to beat df or bq amounts to cheesing whereas killing a boss after you enabled one hit kill mode with a console command equals cheating.

Rollbacks are too op, they should only be able to be accessed if the host is hosting a public server (not even friends servers), idc if you accidentally die to dfly or burn your own base down, not my problem, rollbacks were only meant to be used for griefers

Magic in this game is massively underwhelming, even the utility magic that does exist is often very questionable in its actual utility. A fire staff sounds cool in theory, in practice it’s absolutely worthless as anything other than a distraction or a griefing tool. I cant even refuel my firepit with a magical staff that SHOOTS FIRE. Its  arguably worse than a torch because a torch at least lights up the area while letting you light stuff on fire. Scratch that its just worse than a torch period. The ice staff is BARELY better, only able to temporarily stun enemies after 2 to 6 hits. And its only better because it doesn’t literally burn the loot you were fighting for. The best prototypable magic that exists in the game, is a melee sword that just does a lot of damage. (And by a lot i mean twice the basic weapon damage) 

honestly its so bad i sometimes will just not bother with magic until year two, because the only things worth bothering for are the sword the armor and the revival items. And a hambat and football helm are just better alternatives due to the effort the slightly better gear requires. 

And i havent even discussed the amulets. Jeee sus. A cold amulet. A go insane amulet in a game where going insane is the natural state and you have to literally try to not go insane. Pick items up amulet. Not harvest, unless im misremembering it just picks up loose items (i havent made it in a long time), but even if it did harvest grass and such its still fairly useless. 

the only amulets worth making are the life giving amulet (which is only good because now you can revive from it being on the ground) the construction amulet (10/10 best amulet do not fight me on this) and the GO fest amulet, which you have to sacrifice your chest slot, aka your backpack for. In a survival crafting game.

its an amulet, why did you take your backpack off wilson.

in short

magic makes me wanna eat red mushrooms as wilson

1 hour ago, Copyafriend said:

And i havent even discussed the amulets. Jeee sus. A cold amulet. A go insane amulet in a game where going insane is the natural state and you have to literally try to not go insane. Pick items up amulet. Not harvest, unless im misremembering it just picks up loose items (i havent made it in a long time), but even if it did harvest grass and such its still fairly useless. 

I disagree, all amulets are very viable as it is now. Chilled amulet allow you to casually tank whole hordes of enemies, sure you need football helmets, but its good for hound waves (and somewhat against Bee Queen, but there are better alternatives), and I'm not even talking about its usefulness in summer.

Farming nightmares without something to constantly drop you sanity is pain (especially as Maxwell or Wigfrid), so nightmare amulet literally allow with 1 click go insane, get as many fuel as needed and go back to (almost) full sanity instantly. 

Lazy forager is viable simply because picking up all this wood after Bearger is time consuming. Amulet that does boring task for me and can collect around eleven stacks of wood is good in my opinion

1 hour ago, Rylanor said:

I disagree, all amulets are very viable as it is now. Chilled amulet allow you to casually tank whole hordes of enemies, sure you need football helmets, but its good for hound waves (and somewhat against Bee Queen, but there are better alternatives), and I'm not even talking about its usefulness in summer.

Farming nightmares without something to constantly drop you sanity is pain (especially as Maxwell or Wigfrid), so nightmare amulet literally allow with 1 click go insane, get as many fuel as needed and go back to (almost) full sanity instantly. 

Lazy forager is viable simply because picking up all this wood after Bearger is time consuming. Amulet that does boring task for me and can collect around eleven stacks of wood is good in my opinion

I hear what you’re saying: counterargument: no they’re ******* dumb. The nightmare amulet lasts 3 minutes and costs 4 nightmare fuel. Gather it in bulk and ear green mushrooms.

The ice amulet ADMITTEDLY is better than i thought at 33 theoretical attacks. But also only 6 minutes, each attack taking off 20 seconds. Its better than i expected so i’ll let it off with a warning this time. I thought the durability was lower

And the lazy forager CAN do thar. It can. But i have a really important question: but why would you want that outside of that extremely niche use. “something else did the work now this will mass gather for me” which aside from wood or stone for megabasers or like a tallbird fortress. basically doesn’t happen. I mean i guess the wrestling match could be cool, or “slightly out of range” occasions, but polly is a hat alternative. And i also dont think the loot in the holes count i hate when games create a problem to sell you a solution, the loot IS worth it but that doesnt make the amulet interesting. It means the developers made players make one to get all the loot. 

7 hours ago, Copyafriend said:

I hear what you’re saying: counterargument: no they’re ******* dumb. The nightmare amulet lasts 3 minutes and costs 4 nightmare fuel. Gather it in bulk and ear green mushrooms.

The ice amulet ADMITTEDLY is better than i thought at 33 theoretical attacks. But also only 6 minutes, each attack taking off 20 seconds. Its better than i expected so i’ll let it off with a warning this time. I thought the durability was lower

And the lazy forager CAN do thar. It can. But i have a really important question: but why would you want that outside of that extremely niche use. “something else did the work now this will mass gather for me” which aside from wood or stone for megabasers or like a tallbird fortress. basically doesn’t happen. I mean i guess the wrestling match could be cool, or “slightly out of range” occasions, but polly is a hat alternative. And i also dont think the loot in the holes count i hate when games create a problem to sell you a solution, the loot IS worth it but that doesnt make the amulet interesting. It means the developers made players make one to get all the loot. 

Lazy forager is viable simply because there aren't other good uses for orange gem. You definitely dont need more than 1-2 lazy explorers, so why not use gems somewhere?

Nightmare amulet also have one attribute that makes it good for farming nightmare fuel - it spawn shadows far faster than usually. Beside, it still meta for AF fights 

On 7/29/2022 at 6:24 PM, lakhnish said:

Volt Goat Jelly should have never existed.

Don't get me wrong, I love the item, no one has ever complained about it, but it's too much.

It turns Wilson into Wolfgang and Wolfgang into a monster.

It went from "eh, this item is balanced cause you have limited goat herds" (even then it wasn't) to "make as many auto goat farms as you have anenemies".

I've seen players that hate Wolfgang but are more than happy to munch on Jelly which turns them into Wolfgang.

It's the item that if it didn't exist wouldn't really push Warly into swap character territory imo.

Also, I see way too many threads about bring HP scaling to the game yet this item in my view IS the HP scaling lmao.

It's like a Wigfrid in an item for bosses cause the damage carries that hard.

How's that for unpopular? :p

Again, I still love the item and I'm more than happy to use it, but what I said above are also things I recognize about it.

I have to agree .-.

On 7/22/2022 at 8:33 AM, Captain_Rage said:

That is simply not true. Break the boundaries of creativity and ingeniuty; don't let them confine you.

Right? Like scaled floor and knoble trees are a things

Also oasis biome and downstairs

22 minutes ago, MrSoratori said:

I have to agree .-.

Right? Like scaled floor and knoble trees are a things

Also oasis biome and downstairs

THANK YOU. I was so close of mentioning Scaled Flooring in that post but gave up in the end, lol. Said items make all the difference. Indeed, by using them you don't even have to overexert your head to fireproof a base, although avoiding some pitfalls when it comes to designing a base before you can obtain them will save you lots of trouble. Wildfires are more than managable with any character on default settings even in larger bases, given that you don't end up overexpanding too fast and use prudent design.

My unpopular opinion? In terms of lore, I have no interest in any of the non-human characters that aren't Webber or WX (this also extends to regular DS). I mean, I'm glad they're in the game, but I have virtually no interest in their stories. 

10 hours ago, Captain_Rage said:

THANK YOU. I was so close of mentioning Scaled Flooring in that post but gave up in the end, lol. Said items make all the difference. Indeed, by using them you don't even have to overexert your head to fireproof a base, although avoiding some pitfalls when it comes to designing a base before you can obtain them will save you lots of trouble. Wildfires are more than managable with any character on default settings even in larger bases, given that you don't end up overexpanding too fast and use prudent design.

I always do bases similar to this in my early years in game till I have all controled enough to invest in a megabase in a place more comfy and NEVER had a problem with tumbleweeds on fire

I just turn flingo on in hound waves to help me in crowd control and thats it

I must confess tho the wildfires still can spawn in structures above this floor but I have ice staff in inventory 24/7 [to aggro/deaggro stuff, kill birds in a urgent soul lacking situation or to control fire] anyway 

Yes it is right in front the lava pound of dragonfly and I use it to instakill butterflies while at base and cap heat thermal Stones 

I dropped this pic on the discord few monts ago and never came back there again cuz the amount of people telling Im dumb/I dont know what Im doing make me sick.

received_317353460588624.jpeg

Oh and I can't believe I forgot to write this. The celestial champion design is super cool visually while the fuelweaver is lame and generic.

You don't realise it but throughout the whole lunar storm quest, the champion is slowly being created. Each of his phases represent a different part of the crafting station which is such a unique idea expected perfectly. For example, the three legs of phase one represent the three parts of the celestial sanctum that separate when you go near them.The attacks for each phase match how you would expect a crafting table to attack you (which if you think about it is foreshadowing how the boss will attack). 

The fuelweaver on the other hand feels like such a cliche. The big bad enemy of this game with darkness and shadows is... Dark and shadow man. So creative. I do not understand how people think he looks cool. It's literally a skeleton with black colouring inside him. I bet if you removed his speech pattern that has cool lore implications, there would be nothing else interesting left. Because none of it works together at all. His attacks feel like they are designed around being anti-solo rather than how you would expect a shadowy creature to attack. 

The lore has so many holes in it. Like why would Wilson ever build this really specific skeleton then decide to randomly put a heart into it. Shouldn't he just put the key he found from the guardian in the gateway??? The fuelweaver tries to stop you from activating the portal, however the portal will never activate unless the fuelweaver is specifically there. Like what? Shouldn't the ancient key be enough to activate the portal? Why is building this random skeleton necessary to activate the portal if he's just going to kill you after being summoned. I get that it's for gameplay reasons but if you think about it for 2 seconds it becomes so illogical. Whats stopping you from reseting the ruins without fighting the fuelweaver?

 

 

4 hours ago, Ornge said:

the fuelweaver is lame [...]

My friends call me...

Seriously though, give the afw a chance. The main reason why he's either my favorite boss or on an equal footing with cc is because he doesn't have much hp but the fight can become very punishing if you're careless when phase 2 kicks in, whereas people don't start sweating that much when they enter cc's consecutive phases.

4 hours ago, Ornge said:

His attacks feel like they are designed around being anti-solo

The same could also be said of df's lavae minions or toadstool sporecaps, the devs' intention was to have multiple people fight lavae and chop down sporecaps. But as expected, people came up with decent solo strats.

 

It's also worth noting that he is the only boss who makes you fight in his own enclosed arena !

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