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The ocean is too small now more or less


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New island update was indeed a very damn good addition, but the problem rn we're facing is that the ocean is now really small considering map size. If new lands form closer to the edge there's much less space to sail around now and mainland sometimes squishes against the edge of the world and makes nearly impassable gaps.
It's gonna become a major problem in the future if anything more is gonna get added but please consider changing something about it to either expand the map tiles to make it bigger or extend the ocean where tiles are too close to the edge.

Nearly every "normal" world I see now-a-days is nearly impossible to sail around
There will always be some part of the world that is riiiiight up against the boarder which a boat can just barely fit through, and one false move would destroy your boat

The worlds should either not generate as close, generate the same but expand the boarder,  or, it would be great if there was separate generation option for the world to be broken up into islands like a certain mod, that way you dont need to sail aaaall the way around the world... but it would also require sailing, so not many people would like it (hence why it should be a separate option)

17 minutes ago, DarkPulse91 said:

Nearly every "normal" world I see now-a-days is nearly impossible to sail around
There will always be some part of the world that is riiiiight up against the boarder which a boat can just barely fit through, and one false move would destroy your boat

The worlds should either not generate as close, generate the same but expand the boarder,  or, it would be great if there was separate generation option for the world to be broken up into islands like a certain mod, that way you dont need to sail aaaall the way around the world... but it would also require sailing, so not many people would like it (hence why it should be a separate option)

I don’t care what not many people like- every single update Klei has released since 2019’s start of return of them has either required and demanded direct sailing OR that update came with new resources which- Yup you guessed it gave the player an Upgrade to the boat.

Literally I can name of something from just about every update that is intended to go on a Boat to the point it would sound like I was making a Rap song.

I don’t see this trend coming to an end ANYTIME soon… so My advice? People better get used to sailing reaaaaallll soon because I’m pretty sure Klei didn’t give us these storage boxes, light sources, faster masts, winches, bumpers, rudders & canons for absolutely nothing…

17 minutes ago, Mike23Ua said:

I don’t care what not many people like- every single update Klei has released since 2019’s start of return of them has either required and demanded direct sailing OR that update came with new resources which- Yup you guessed it gave the player an Upgrade to the boat.

Literally I can name of something from just about every update that is intended to go on a Boat to the point it would sound like I was making a Rap song.

I don’t see this trend coming to an end ANYTIME soon… so My advice? People better get used to sailing reaaaaallll soon because I’m pretty sure Klei didn’t give us these storage boxes, light sources, faster masts, winches, bumpers, rudders & canons for absolutely nothing…

it has nothing to do with the OP's original statement that the ocean is too small and can interfere with sailing in the future.

 

a SW fog mechanic would solve most problems i feel, just so people dont have to go through a 2 tile wide ocean anymore, whats the point of sails and all of the things surrounding them if you are just going to end up paddling through most things just to avoid crashing anyway?


Sailing has been SO much better ever since the grass raft though i have to say.

Just now, Spino43 said:

it has nothing to do with the OP's original statement that the ocean is too small and can interfere with sailing in the future.

 

I don’t see why not.. ocean is a WiP (Work in Progress) that keeps getting content added to it very slowly over time..

Meanwhile we have gotten several updates that add a ton of boat structures into the game.

Klei teases that this entire years roadmap is to “set the stage” for more substantial content plans later sometime next year.

And because the ocean is still very much a WiP it’s going to keep feeling empty or out of place, or generated weirdly until Klei gets around fixing it up- but all of that likely won’t come until AFTER this current 2022 Roadmap.

47 minutes ago, DarkPulse91 said:

There will always be some part of the world that is riiiiight up against the boarder which a boat can just barely fit through, and one false move would destroy your boat

At worst it would give you a leak or two, not destroy your boat.

I do think the ocean should be bigger though!! More to explore and more breathing room for the edges.

10 minutes ago, Owlrust said:

Honestly, at this point I'd be fine with another shard just for all the ocean content.

game's already laggy with cave shard, if there was a 3rd shard i don't want to imagine the horrible delay... not to mention would take a lot of ram to host a server with it.. my game already use 15gb ram out of 16 when host a huge dst world with cave:wilson_dilemma:

 

but on the topic i agree the ocean is too small and if klei can find a way to figure it out without a new shard the world should be expanded to be bigger (and a bigger ocean)

47 minutes ago, meow meow meow said:

At worst it would give you a leak or two, not destroy your boat.

Oh no, it really can ruin your boat, you get into a really bad ping-pong back and forth that breaks your boat in the blink of an eye, its happened to me plenty of times and its the reason I hate those parts of the world

5 minutes ago, DarkPulse91 said:

Oh no, it really can ruin your boat, you get into a really bad ping-pong back and forth that breaks your boat in the blink of an eye, its happened to me plenty of times and its the reason I hate those parts of the world

Huh? Are you secretly downpatched to Turn of Tides? I have never run into that issue and I've squeezed through many of those two tile canals with no issue haha.

4 minutes ago, Hornete said:

Huh? Are you secretly downpatched to Turn of Tides? I have never run into that issue and I've squeezed through many of those two tile canals with no issue haha.

I’ve ran into them at full speed and only minor bounce off of them, it was only during the early days of boating that your boats sort of just feel apart with the smallest collision but it hasn’t been like that for at least a year now I think?

A bigger ocean would only be a band aid on a bullet wound, you'd still have to circle around the large main land mass to move from one side of the ocean to the other, there are 2 solutions to this problem excluding a larger ocean, edge of the map working like SW fog or to make all mainland biomes separated with a river.
(no magic bottle for boats :))

There's still way too much nothingness/rocks in the ocean for me, being larger would only make it worse. It's getting better and better with the new additions, but I don't feel we're anywhere close to the point where it's too crowded. 

Tbh i think problem isn't in size of ocean but in main island itself, for comparison in SW there are archipelago of a lot but small islands that have space between them which can contain some special islands or ocean objects in general, in DST we have 1 giant island with a little lines of ocean near it's borders, yes of course there are usually big gaps between some 2 sides of main island filled with water where usually some ocean loot and lunar island, yes there are even some big areas of ocean not between land going after it but thing is it's not like this everywhere, in some areas main land is literally placed near border of ocean, and If you need to get on other side of ocean you either need to swim all around island or make entity new boat just to get there, i honestly don't even know what Klei can do now counting there is no way they will turn main island into archipelago or remove ocean, my best solution to this problem is to add mechanic of teleportation from opposite cornet of the map to other like it is in SW

I still really believe they should move the mainland not super duper important biomes out there to other islands, the friends I play with and myself now exclusively play on archipelago type of worlds with a few extra tweak for worldgens so there's always a wormhole link between them, I mostly do it so the mainland has the swamp, pig king deciduous, deserts and moon stone forest, as for the rest I split it away when its biomes useful for resources mostly (asteroid ones, bee / beefalo / frog / mandrake / mactusk / etc) to open the sea making sailing muuuch better. Never made a single complain playing like this, it's changing my experience of the game generation for the best it could be.unknown.thumb.png.02b75bfac81c4f31c76d22a5d4c2354e.png

 

Spoiler

In case you don't know how there are a few mods that does it, I'm using this one I made but I'm using a custom version for certain settings as for wormhole link, I still haven't made those updates because I don't trust entirely how it would work with certain settings and other modded biomes, but if you don't mind this part should work well.

 

12 hours ago, BeeClops said:

There's still way too much nothingness/rocks in the ocean for me, being larger would only make it worse. It's getting better and better with the new additions, but I don't feel we're anywhere close to the point where it's too crowded. 

I’m hoping all those sea stacks are there as place holders- like areas Klei knows they want to add something else into but haven’t gotten around to doing it yet..

You would have to check with someone like @Hornete who can look into the games files to see if WHEN Klei adds new updates if they are placed in areas all those mostly useless sea stacks used to be.. but I’m pretty sure when islands like Moon Quay get added they’re placed in areas where seastacks or nothingness used to be.

And if that is indeed what’s happening there’s a still a whole lot more room for more islands/sea content out in the oceans.

Personally I wouldn’t mind if Klei reused mobs, resources and biomes in other areas throughout the game.. for example: a tiny island with a single Palmcone tree on it, maybe a Seaenemy, And a Shellbell with a Dead Survivors skeleton on the Island and a RockJaw shark circling around it telling the story of a stranded survivor surrounded by a shark.

If a player spends 10,000,000 days relocating resources and turf to customize their worlds- World Gen SHOULD be able to spawn things in areas we as human players can place them down in..

example: if I go to Beefalo Savannah and dig up all the grass tufts and then plant those in a desert, or marsh turf- if I can place those resources there the game should be able to have a chance to randomly generate them there as well..

Which would open the “Ocean” itself up to reusing existing gameplay content such as stray Sea Strider Spiders that aren’t just bound to their biome at Water Logged.. or a Random Moon Quay Pirate Raid.

Speaking of Moon Quay, Monkey Tail bushes should grow in the ocean near land or on other tiny islands..

Don’t get me wrong I love brand new exciting monthly content: but at the same time- I feel like what’s already in the game is being under-used..

We have random wooden planks floating out in the ocean, so then why can’t 1-2 cookie cutters spawn around it?

Or better yet: Why can’t the Gold Graveyard (the set piece with a lot of tombstones, it’s own Erie fog and gold nuggets laying around) spawn out in the Ocean as sort of a “Ships/Souls lost at sea” type thing?

It also doesn’t help ocean content that almost everything the player can ever need resources wise is clustered together in one large island of biomes.. why even go sailing at all?

If things were split up into more of an archipelago it would make more sense.. because even though Shipwrecked DLC seemed to look at first glance to be a dlc all about sailing on the ocean- the heart & core of SW actually involved sailing from one island to another island to gather resources, upgrade/repair your boat, gather survival supplies etc..

And in DST- Instead of being Mandatory to your survival needs like Shipwrecked was, DSTs boating content is largely optional.

8 hours ago, ADM said:

I still really believe they should move the mainland not super duper important biomes out there to other islands, the friends I play with and myself now exclusively play on archipelago type of worlds with a few extra tweak for worldgens so there's always a wormhole link between them, I mostly do it so the mainland has the swamp, pig king deciduous, deserts and moon stone forest, as for the rest I split it away when its biomes useful for resources mostly (asteroid ones, bee / beefalo / frog / mandrake / mactusk / etc) to open the sea making sailing muuuch better. Never made a single complain playing like this, it's changing my experience of the game generation for the best it could be.

I love making worlds like that with worldgen mods but i always find that there's never any ocean biomes between the islands because everything is  shallow/coastal water unless i make the world bigger. There's only 3 waterlogged biomes no matter what and no option to increase the frequency of ocean biomes/set pieces. I really wish Klei would bite the bullet and do a ocean world gen overhaul or at least add more custom settings so that we could make the ocean bigger and have islands in vanilla finally

On 7/18/2022 at 4:41 PM, Baark0 said:

First we had ocean too empty, so klei added things to fill out the ocean

Now ocean is too small

People were complaining about it being empty back when there was only the moon island. Since then they added Malbatross, Pearl's island, sunken treasures, Crabking, Sea Weeds, Waterlogged biome, and Moon Quay.

Now the problem is different. It's not about there being nowhere to go, but a lot of tight squeezes along the way.

The funny thing is that the ocean was never really THAT big either... emptiness was the problem now there's just too many things cramping it. While I can adjust to increase world size to being much bigger would solve it, it makes other problems like travel much more annoying.

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