Faintly Macabre Posted May 11, 2022 Share Posted May 11, 2022 1 hour ago, 00petar00 said: Farming isn't a good source of food, that's a fact. You can still farm as there isn't one way to play the game but when it comes to efficiency it doesn't come close. You efficiency nuts are ****ing insufferable, real talk. Not everybody wants to play the game like a damned robot. Link to comment https://forums.kleientertainment.com/forums/topic/140138-should-wormwoods-farming-perks-get-buffed/page/2/#findComment-1569424 Share on other sites More sharing options...
EighteenXVIII Posted May 11, 2022 Share Posted May 11, 2022 Quote The issue is that you are not calculating how much healing food decent players need, its not even experts but decent players that tank a few more hits compared to good players. I would agree with you that farming is useful if i ever needed 100 dragonpies as fast as possible for healing, but i don't need that much ever and i can make a pig farm that will give me 100 meat every full moon in first ingame year. Before that i can use pierogi, butterflies and mushrooms, there's no need for me to ever go into farming and i've played DS/DST for so many years and i've never thought that farming is worth my time, only exception is when i want to swap to Warly on a long term world where i want spices, so i use pepper/garlic/onion combo. Again bundle wrapping is a thing. On 1000+ day servers with 6 players that need 75 hunger a day, you will end up going through far more than 100 Dragonpies. You're making it about what you need at a given time, but bundle wrapping has made that a non-issue. It's instead about how you satisfy that hunger need the fastest and most efficiently. You're not making such a large pig farm, and a beehive setup and a monster meat farm in the same time it takes me to setup a dragonfruit farm and dig up and transplant some saplings. It's way simpler, easier and more effective at scale. Just try it, you said you haven't even tried making a Dragonfruit farm on the RWYS patch. How can you be so sure of yourself? Link to comment https://forums.kleientertainment.com/forums/topic/140138-should-wormwoods-farming-perks-get-buffed/page/2/#findComment-1569425 Share on other sites More sharing options...
Maxil20 Posted May 11, 2022 Share Posted May 11, 2022 9 hours ago, HowlVoid said: Planting pumpkins in the ground will guarantee 1 raw pumpkin or 37.5 hunger. No matter how many seeds you get, only one will grow at a time if it's not giant. 1 bee hive produces over 50 hunger per hive, has 0 upkeep, and will continue to produce on its own once harvested. Remember to keep in mind one relies on only needing seeds to make while the other takes a decent amount of infrastructure to setup and can be costly if you are unlucky on beehive generation (which, in the case of my world, generated ~15 hives total). While honey will inevitably eclipse it, pumpkins are still a pretty decent food source in a majority of early to midgame scenarios. Wormwood’s crops are also not just about getting hunger. If you factor in character swapping or playing multiplayer, those crops can do things from boosting your damage to a decent immunity to overheating/freezing option, especially when you craft the dishes in bulk. They also work as a decent healing source since a quick eat item that heals 20 HP is pretty sufficient for most characters, and that’s without using the crockpot. 22 minutes ago, 00petar00 said: haven't eaten a dragonpie in years so i can't tell if there was any change but it was a slow animation as far as i remember, someone may correct this if they know. They do use the quick eat animation, so you will eat it in ~half a second. I’m not a huge fan of cooking them since 3 sticks adds up + I don’t really see myself requiring that exceptional amount of healing, but if you do want one of the strongest healing sources + decent hunger it’s certainly an option. Link to comment https://forums.kleientertainment.com/forums/topic/140138-should-wormwoods-farming-perks-get-buffed/page/2/#findComment-1569426 Share on other sites More sharing options...
00petar00 Posted May 11, 2022 Share Posted May 11, 2022 14 minutes ago, Faintly Macabre said: You efficiency nuts are ****ing insufferable, real talk. Not everybody wants to play the game like a damned robot. No one cares how you or anyone else plays the game, if you are going to discuss balance you need to take into consideration best food sources and efficiency. 14 minutes ago, EighteenXVIII said: You're not making such a large pig farm, and a beehive setup and a monster meat farm in the same time it takes me to setup a dragonfruit farm and dig up and transplant some saplings. It's way simpler, easier and more effective at scale. Just try it, you said you haven't even tried making a Dragonfruit farm on the RWYS patch. How can you be so sure of yourself? Easy, because farming as i said will always require input, you will always need seeds,tilling and plots while you can easily amass multiple other food sources that will last permanently, they are especially useful in long term words, on day 1000 you can easily have pig farm with 50 houses as this is what i have in the first year, imagine if you focus on this over such a long period, easily over 200 pig houses. I never tried to make that many since i mostly play solo or with a few friends. When it comes to beebox farm, i don't understand how bad your world generation can be when there are enough beehives and wasphives to feed like over 10 people on every normal generation of the world and you are not including honeycomb you get from beequeen kill that in 1000 day world, you can easily kill over 30 times without paying attention to respawn timer, the longer you play the more beeboxes you can make. I am only talking about 1000 day world or late game because you specified that timeframe, i think that these setups are even more efficient in the long run compared to using dragonpies or seeds for any other vegetable farming. 13 minutes ago, Maxil20 said: They do use the quick eat animation, so you will eat it in ~half a second. I’m not a huge fan of cooking them since 3 sticks adds up + I don’t really see myself requiring that exceptional amount of healing, but if you do want one of the strongest healing sources + decent hunger it’s certainly an option. I never said that it wasn't a good healing source, just that it wasn't the most efficient healing/hunger setup you can have. I think that dragonpies are decent and i have nothing against players that don't play like me. Link to comment https://forums.kleientertainment.com/forums/topic/140138-should-wormwoods-farming-perks-get-buffed/page/2/#findComment-1569427 Share on other sites More sharing options...
Faintly Macabre Posted May 11, 2022 Share Posted May 11, 2022 11 minutes ago, 00petar00 said: No one cares how you or anyone else plays the game I don't even know what to say to this statement. It's one of the weirdest things I've ever read. 11 minutes ago, 00petar00 said: if you are going to discuss balance you need to take into consideration best food sources and efficiency. You are talking about efficiency on a level that doesn't matter in the slightest to the average player. Link to comment https://forums.kleientertainment.com/forums/topic/140138-should-wormwoods-farming-perks-get-buffed/page/2/#findComment-1569429 Share on other sites More sharing options...
CremeLover Posted May 11, 2022 Share Posted May 11, 2022 15 minutes ago, Maxil20 said: They do use the quick eat animation, so you will eat it in ~half a second. I’m not a huge fan of cooking them since 3 sticks adds up + I don’t really see myself requiring that exceptional amount of healing, but if you do want one of the strongest healing sources + decent hunger it’s certainly an option. Just farm potatoes and cook them, Dragonpies are a bit too overkill and they are slow to eat. I used to farm blue mushrooms as a healing alternative, specially great for beefalo, but then I swapped to the true MVP of healing, the cooked potato. Easier to farm than blue mushrooms, heals the same and it stacks up to 40. Never go out of base without your bundling wrapped of 160 cooked potatoes (3200 health, 9600 for beefalo) Link to comment https://forums.kleientertainment.com/forums/topic/140138-should-wormwoods-farming-perks-get-buffed/page/2/#findComment-1569430 Share on other sites More sharing options...
Faintly Macabre Posted May 11, 2022 Share Posted May 11, 2022 1 minute ago, CremeLover said: Dragonpies are a bit too overkill and they are slow to eat. You are literally quoting him saying they're not slow to eat. They're not slow to eat. They're not meat, so you eat them almost instantly. Link to comment https://forums.kleientertainment.com/forums/topic/140138-should-wormwoods-farming-perks-get-buffed/page/2/#findComment-1569431 Share on other sites More sharing options...
00petar00 Posted May 11, 2022 Share Posted May 11, 2022 12 minutes ago, Faintly Macabre said: I don't even know what to say to this statement. It's one of the weirdest things I've ever read. You are talking about efficiency on a level that doesn't matter in the slightest. You called me an insufferable robot just because of my playstyle? I just said that i don't care how you or anyone else plays the game, how is it weird to read? You may not like to play efficiently but i do, i am not looking down on you because you don't like to play the way i do while it seems like you are insulting me for my playstyle. It does when you megabase or play for thousands of days. You may think that farming doesn't take that much time when it literally does. If you play on a long term world, set a timer every time you are tilling,planting and harvesting over the course of next 500-1000 days, you can calculate how much time it took you, that's how you can see the difference, since you can't really see much from one time planting seeds. Link to comment https://forums.kleientertainment.com/forums/topic/140138-should-wormwoods-farming-perks-get-buffed/page/2/#findComment-1569432 Share on other sites More sharing options...
CremeLover Posted May 11, 2022 Share Posted May 11, 2022 Just now, Faintly Macabre said: You are literally quoting him saying they're not slow to eat. They're not slow to eat. They're not meat, so you eat them almost instantly. Yup, my bad, I was thinking of beefalo, that it takes a while to eat a dragonpie, whereas mushrooms and potatoes it eats it instantly. Not the player. Should've clarified. Link to comment https://forums.kleientertainment.com/forums/topic/140138-should-wormwoods-farming-perks-get-buffed/page/2/#findComment-1569434 Share on other sites More sharing options...
Faintly Macabre Posted May 11, 2022 Share Posted May 11, 2022 21 minutes ago, 00petar00 said: You called me an insufferable robot just because of my playstyle? I just said that i don't care how you or anyone else plays the game, how is it weird to read? You may not like to play efficiently but i do, i am not looking down on you because you don't like to play the way i do while it seems like you are insulting me for my playstyle. I called you insufferable because of the way you crowbar maximum efficiency into literally every discussion and seem to disregard all other variables. It's all fine and dandy to say you don't look down on others' playstyles, but the emphasis you place on efficiency and the way you say stuff like "Farming isn't a good source of food, that's a fact" is snooty and condescending as hell so it just doesn't track. I don't have a problem with the way you play; I have a problem with the way you (and others) shove the way you play down everyone's throats. Edit: also, you said no one cares. That was the weird part. 21 minutes ago, 00petar00 said: It does when you megabase or play for thousands of days. You may think that farming doesn't take that much time when it literally does. If you play on a long term world, set a timer every time you are tilling and planting seeds and over the course of next 500-1000 days, you can calculate how much time it took you, that's the easiest way to tell, since you can't really see much difference from one time planting seeds. If the only way I can really see the difference is to get a stop watch out every day for 500 days and time the fun I'm having, I think I'm okay with just calling that time lost. Food has become a non-issue and not every method needs to be comparable to some cheesy-ass meat factory. 21 minutes ago, CremeLover said: Yup, my bad, I was thinking of beefalo, that it takes a while to eat a dragonpie, whereas mushrooms and potatoes it eats it instantly. Not the player. Should've clarified. That's fair. The eating animation for dragon pies for beefalo is stupid long for sure. Link to comment https://forums.kleientertainment.com/forums/topic/140138-should-wormwoods-farming-perks-get-buffed/page/2/#findComment-1569436 Share on other sites More sharing options...
loopuleasa Posted May 11, 2022 Share Posted May 11, 2022 10 hours ago, HowlVoid said: I don't have mods to queue actions there's your problem Link to comment https://forums.kleientertainment.com/forums/topic/140138-should-wormwoods-farming-perks-get-buffed/page/2/#findComment-1569440 Share on other sites More sharing options...
00petar00 Posted May 11, 2022 Share Posted May 11, 2022 13 minutes ago, Faintly Macabre said: I called you insufferable because of the way you crowbar maximum efficiency into literally every discussion and seem to disregard all other variables. It's all fine and dandy to say you don't look down on others' playstyles, but the emphasis you place on efficiency and the way you say stuff like "Farming isn't a good source of food, that's a fact" is snooty and condescending as hell so it just doesn't track. I don't have a problem with the way you play; I have a problem with the way you (and others) shove the way you play down everyone's throats. Wait a minute, you are talking about how we shove it down your throats when there is a good reason to talk about efficiency on forums or balance discussions, so that if something is too good, it can be nerfed like it happened to bunnymen. People that don't play efficiently or don't care about balance, can't really speak much about it, if they do it is often detrimental for the game unless they know ins and outs while still playing inefficiently. Farming isn't and will never be a one of the best food sources as i've repeated myself multiple times, i won't this time but you can read up on it on my other posts. Honestly maybe it was my wording, it isn't bad but it will never be able to compete unless other better food sources are nerfed. 13 minutes ago, Faintly Macabre said: If the only way I can really see the difference is to get a stop watch out every day for 500 days and time the fun I'm having, I think I'm okay with just calling that time lost. Food has become a non-issue and not every method needs to be comparable to some cheesy-ass meat factory. That's not the only way, even if the first time you plant seeds you calculate how much time it took to till the plots and harvest later, you can get a number. You don't even need to time anything if you just consider that if you make beeboxes once and use honey as food source, you just need to harvest it without tilling or planting anything, it takes so much less time. When it comes to being able to tell, it is just that players don't really pay that much attention, once you get used to doing something you may not notice. That's why i said using a timer will show you enormous difference in time you are wasting compared to if you used other options. Link to comment https://forums.kleientertainment.com/forums/topic/140138-should-wormwoods-farming-perks-get-buffed/page/2/#findComment-1569443 Share on other sites More sharing options...
Ohan Posted May 11, 2022 Share Posted May 11, 2022 1 hour ago, Maxil20 said: Wormwood’s crops are also not just about getting hunger. If you factor in character swapping or playing multiplayer U make it seem like crops are exclusive to wormwood anyone can farm crops and share them in multiplayer or portal swap to accomplish whatever you want. Also this is a weird way to praise a character’s strength i think. If this is how power is measured, any character that can pick reeds basically has all the strength of Wickerbottom’s books Wormwood saves time planting. Thats the main thing. And in the fringe scenario where u want to plant and harvest 250 individual pumpkins without cultivating giants then he can do that without the cost of digamajigs. How ur getting that many seeds in the first place in a reasonable timeframe without giants is apparently something nobody cares to question though. And how useful that huge of a stockpile of food actually is in a game where food is constantly thrown at you, is also something nobody apparently cares to question. You dont have to make it sound more than it is. Fast planting is a very useful perk. Wormwood’s planting perk has been expanded upon with his port to DST while many other things that made him interesting and fun in Hamlet have been lost. It took several years for the bramble husk to finally be buffed and its still in a state where its better on pretty much anyone else than on himself. If wormwood is to get any further changes at all, the last thing that needs to be expanded upon is his farming perk. WW himself is a lunar mutation yet has 0 meaningful interaction with the entire RoT content arc. The best he got was harvesting barnacles. Link to comment https://forums.kleientertainment.com/forums/topic/140138-should-wormwoods-farming-perks-get-buffed/page/2/#findComment-1569448 Share on other sites More sharing options...
Maxil20 Posted May 11, 2022 Share Posted May 11, 2022 31 minutes ago, Ohan said: U make it seem like crops are exclusive to wormwood anyone can farm crops and share them in multiplayer or portal swap to accomplish whatever you want Wormwood still gets a pretty sizable advantage in crops compared to everyone else though. Even if they are not the most revolutionary perks ever, they still are a very nice boon in any scenario that involves planting/tending. You save on golden hoes, you don’t need to spend all your time planting, and don’t need a one man band (even though you use like 5% tops for a 3X3 grid) 32 minutes ago, Ohan said: Also this is a weird way to praise a character’s strength i think. If this is how power is measured, any character that can pick reeds basically has all the strength of Wickerbottom’s books I mean it’s technically true I mainly wanted to emphasize that Wormwood’s perks, while still decent for him, can be very powerful in teamwide scenarios. It’s certainly not a massive strength if you don’t portal swap or play alone, but considering most people either swap or play together I imagine the benefits will be shared with various team members. 36 minutes ago, Ohan said: Wormwood saves time planting. Thats the main thing. And in the fringe scenario where u want to plant and harvest 250 individual pumpkins without cultivating giants then he can do that without the cost of digamajigs. How ur getting that many seeds in the first place in a reasonable timeframe without giants is apparently something nobody cares to question though. I usually get most of my seeds from growing a plant to get 2 seeds + 1 crop back (it takes a bit of effort, but you can still fail an entire stress category). If you are particularly lazy you can go the route of 1 crop + 1 seed and feeding the harvest back to a bird to get 2 seeds, and quickly reach hundreds of crops after only a few cycles. 40 minutes ago, Ohan said: If wormwood is to get any further changes at all, the last thing that needs to be expanded upon is his farming perk. I wouldn’t be opposed to this at all, since I do feel his crafts could get a bit more utility/changes (especially his bramble traps, as those have always been eh to me). Bit confused on the bramble husk argument since you can pretty much say the same for Wigfrid helms, though. Link to comment https://forums.kleientertainment.com/forums/topic/140138-should-wormwoods-farming-perks-get-buffed/page/2/#findComment-1569457 Share on other sites More sharing options...
Ohan Posted May 11, 2022 Share Posted May 11, 2022 3 hours ago, Maxil20 said: pretty sizable advantage in crops compared to everyone else though. Yes, not needing a hoe to plant is a very nice perk like i mentioned. Tending with blooming is more cute than game-changing since one-man bands are cheap like u said and more convenient in my experience. Unless u have a lot of bottles and choose to bloom 24/7 . Interpreting plant needs without the hat is also cute and useful for beginners i imagine. And crops planted by ww last slightly longer on the vine before rotting. Wormwood’s bundle of farming perks are fun and cute i never denied this. But they dont need to be expanded upon further especially when other areas of his original design are still lacking in DST. 3 hours ago, Maxil20 said: Bit confused on the bramble husk argument since you can pretty much say the same for Wigfrid helms, though. Survivors that can heal with food can more freely use the AOE damage on hit in combat compared to Wormwood who has to spend more time to acquire healing. Hence, the husk is better on wilson etc than on ww. A way to ‘fix’ this for example would be to make the husk trigger periodically while worn by wormwood in combat in addition to current functionality. Wigfrid’s innate armor makes any armor more effective on her, including her own helmets. 3 hours ago, Maxil20 said: I usually get most of my seeds from growing a plant to get 2 seeds + 1 crop back That part of my reply was less directed at you and more so at the infamous pumpkin field screenshot that gets dredged up whenever the slightest mention of wormwood+farming is made. We get it, he can plant outside of farmplots and without hoeing. And if u sit there and watch action queue do its work then yes u can easily plant and harvest as many individual crops as u want. That doesnt make him a perfect character. Hoeless planting is nice because u dont need a hoe to plant... Not because u can fill the screen with pumpkins and stockpile more food than anyone will ever need. In this game (outside of beginners) u have to do ur best to starve considering how much food falls into ur lap while playing the game. 3 hours ago, Maxil20 said: I wouldn’t be opposed to this at all, since I do feel his crafts could get a bit more utility/changes (especially his bramble traps, as those have always been eh to me). +1 Link to comment https://forums.kleientertainment.com/forums/topic/140138-should-wormwoods-farming-perks-get-buffed/page/2/#findComment-1569466 Share on other sites More sharing options...
ArubaroBeefalo Posted May 11, 2022 Share Posted May 11, 2022 2 hours ago, CremeLover said: I used to farm blue mushrooms as a healing alternative, specially great for beefalo, but then I swapped to the true MVP of healing, the cooked potato. Easier to farm than blue mushrooms, heals the same and it stacks up to 40 personally i prefer tomatoes since last a lot longer when roasted but since both make combo i end up using both depending of the situation Link to comment https://forums.kleientertainment.com/forums/topic/140138-should-wormwoods-farming-perks-get-buffed/page/2/#findComment-1569467 Share on other sites More sharing options...
HowlVoid Posted May 11, 2022 Share Posted May 11, 2022 9 hours ago, Maxil20 said: Remember to keep in mind one relies on only needing seeds to make while the other takes a decent amount of infrastructure to setup and can be costly if you are unlucky on beehive generation (which, in the case of my world, generated ~15 hives total). While honey will inevitably eclipse it, pumpkins are still a pretty decent food source in a majority of early to midgame scenarios. In the end the low cost of the beehives more than justifies it's endless production. Generation can be unlucky but with the world set to Winter's feast you can deconstruct wax paper for 4 combs every 20 days, plus any bee crown you get. Pumpkins also grow their fastest 2/4 seasons and honey grows best 3/4 seasons. Honey also never rots in the hive so you can pick it at your leisure. Edit: Winters feast does not enable Klaus to drop wax paper. Regarding decent foods meat pretty much triumphs it also. It never rots inside the animal, can be autofarmed, and also has 0 upkeep. The thing I also really enjoy about meat is how easy it is to recycle. You can turn into jerky, eggs, gold and feed it to a pig for wood. Crops are harder to manage in comparison and when they start to rot you can turn into a seed and have to manage it all over again or bundle them (Wurt can feed it merms). They are far less versatile. Regarding set up, farms take FAR, FAR longer to get the right seeds, for the right seasons, for the right crop combinations. Unless you only do wild crops but I've already said why that has it's cons compared to tilling in soil. Quote Wormwood’s crops are also not just about getting hunger. If you factor in character swapping or playing multiplayer, those crops can do things from boosting your damage to a decent immunity to overheating/freezing option, especially when you craft the dishes in bulk. They also work as a decent healing source since a quick eat item that heals 20 HP is pretty sufficient for most characters, and that’s without using the crockpot. Wormwood can't heal from food and reliance on a Warly is a whole other issue on its own. This goes back to it's not about how much can you do, but what is enough. Warly can group crops for his spices alone and he won't be at much of a disadvantage compared to if a Wormwood does it. Also Blue mushroom forests and potato+tomatos crop combination ensure you don't need so many plots. Quote Sticks are worse filler than honey imo. 9 hours ago, Faintly Macabre said: You efficiency nuts are ****ing insufferable, real talk. Not everybody wants to play the game like a damned robot. Wow, real classy. Makes no sense why you're even engaging in the conversation then. This is how we enjoy playing the game, hypocrite much? Followed by other people who have said in the past that everyone is entitled to their own way of playing the game... Hmmm... Strange, supporting this comment does show some true colors regarding that. Link to comment https://forums.kleientertainment.com/forums/topic/140138-should-wormwoods-farming-perks-get-buffed/page/2/#findComment-1569481 Share on other sites More sharing options...
Faintly Macabre Posted May 11, 2022 Share Posted May 11, 2022 18 minutes ago, HowlVoid said: Wow, real classy. Makes no sense why you're even engaging in the conversation then. This how we enjoy playing the game, hypocrite much? Followed by other people who have said in the past that everyone is entitled to their own way of playing the game... Hmmm... Strange, supporting this comment does show some true colors regarding that. It only seems that way if you fail to realize that the way you play is not the problem. P.S.: Sorry for not doing the clearly much classier thing of thinly veiling my contempt in less direct but equally condescending "conversation". Link to comment https://forums.kleientertainment.com/forums/topic/140138-should-wormwoods-farming-perks-get-buffed/page/2/#findComment-1569485 Share on other sites More sharing options...
Ohan Posted May 11, 2022 Share Posted May 11, 2022 5 hours ago, Faintly Macabre said: You efficiency nuts are ****ing insufferable, real talk. Not everybody wants to play the game like a damned robot. Between this and ur psycho-analysing tirade of me in the bottomless pit thread, you really are a piece of work mods must be asleep whenever ur up posting? Link to comment https://forums.kleientertainment.com/forums/topic/140138-should-wormwoods-farming-perks-get-buffed/page/2/#findComment-1569493 Share on other sites More sharing options...
Cheggf Posted May 11, 2022 Share Posted May 11, 2022 Rwys was an enormous buff to Wormwood and made him one of the best characters in the game. He is by far the best farmer in addition to a lot else. Link to comment https://forums.kleientertainment.com/forums/topic/140138-should-wormwoods-farming-perks-get-buffed/page/2/#findComment-1569500 Share on other sites More sharing options...
maradyne Posted May 11, 2022 Share Posted May 11, 2022 His farming is great. He could use work outside of it. Link to comment https://forums.kleientertainment.com/forums/topic/140138-should-wormwoods-farming-perks-get-buffed/page/2/#findComment-1569501 Share on other sites More sharing options...
JoeW Posted May 11, 2022 Share Posted May 11, 2022 Please keep posts on-topic, polite and without personal attacks. Thanks. Link to comment https://forums.kleientertainment.com/forums/topic/140138-should-wormwoods-farming-perks-get-buffed/page/2/#findComment-1569526 Share on other sites More sharing options...
Maxil20 Posted May 11, 2022 Share Posted May 11, 2022 3 hours ago, Ohan said: Unless u have a lot of bottles and choose to bloom 24/7 Do most Wormwood’s not do that? I notice that once you get a dozen or so bottles (which, while fairly time consuming, is a one and done thing since you get the bottles back) it’s very easy to get to/maintain the state, and the benefits (especially speed) far outweigh the negatives IMO. 3 hours ago, Ohan said: Wormwood’s bundle of farming perks are fun and cute i never denied this. But they dont need to be expanded upon further especially when other areas of his original design are still lacking in DST. I misinterpreted your earlier post when you mentioned farming perks as something wormwood was not good at, and I do apologize for it. I do hope he gets a bit more non farming-themed boons overtime since I do admit he lacks a little on plant synergies that do not directly involve farming. 3 hours ago, Ohan said: Survivors that can heal with food can more freely use the AOE damage on hit in combat compared to Wormwood who has to spend more time to acquire healing. Hence, the husk is better on wilson etc than on ww. A way to ‘fix’ this for example would be to make the husk trigger periodically while worn by wormwood in combat in addition to current functionality. Wigfrid’s innate armor makes any armor more effective on her, including her own helmets. I can see it being more difficult to use on him given his no healing from food downside, although I do feel it’s a bit more moot towards the midgame as he starts closing the gap with other healing items + jellybeans working 99% the same on him as other characters. The husk being empowered on him specifically would be neat though. The reason I didn’t really consider the armor boost on Wig is because it works for every armor piece and doesn't directly reduce the durability drain on said armor pieces, so they still break at the same rate. 3 hours ago, Ohan said: We get it, he can plant outside of farmplots and without hoeing. And if u sit there and watch action queue do its work then yes u can easily plant and harvest as many individual crops as u want. That doesnt make him a perfect character. Hoeless planting is nice because u dont need a hoe to plant... Not because u can fill the screen with pumpkins and stockpile more food than anyone will ever need. In this game (outside of beginners) u have to do ur best to starve considering how much food falls into ur lap while playing the game. As someone who has played PS4 for a good while, I can understand the pains of harvesting on console. I do feel it’s certainly really lackluster for binge harvesting crops (especially grass/twigs, you practically need grass geckos/twiggy trees farms on console if you don’t use lureplant farm methods). As for stockpiling I do feel you can get some merit from it if you Posses bundle wraps and like preparing food for years in advance (which I’ve always been keen on doing), but most players won’t play that way and that’s totally understandable. 2 hours ago, HowlVoid said: In the end the low cost of the beehives more than justifies it's endless production. Generation can be unlucky but with the world set to Winter's feast you can deconstruct wax paper for 4 combs every 20 days, plus any bee crown you get. Pumpkins also grow their fastest 2/4 seasons and honey grows best 3/4 seasons. Honey also never rots in the hive so you can pick it at your leisure. Regarding decent foods meat pretty much triumphs it also. It never rots inside the animal, can be autofarmed, and also has 0 upkeep. The thing I also really enjoy about meat is how easy it is to recycle. You can turn into jerky, eggs, gold and feed it to a pig for wood. Crops are harder to manage in comparison and when they start to rot you can turn into a seed and have to manage it all over again or bundle them (Wurt can feed it merms). They are far less versatile. Regarding set up, farms take FAR, FAR longer to get the right seeds, for the right seasons, for the right crop combinations. Unless you only do wild crops but I've already said why that has it's cons compared to tilling in soil. A. Minor nitpick, but klaus doesn’t drop wax paper in winters feast, but gift wrap bundles (which does not unwrap into wax paper). A2. I did mention honey does become substantially stronger later on, but you do still need a good amount of investing to do so. I did go from ~15 honeycomb to hundreds in my world, but it primarily involved an insane amount of BQ killing and deconstructing of wax paper, which takes a good amount of green gems to do. Pumpkins are hindered in some aspects as you mentioned, but they are much more accessible after a bit of investing some time and can still last a good while if you get a saltbox up. B. Meat certainly has its strengths, especially with jerky in general. I don’t think it’s as fast as farming honey/crops, but if you want the most value in the least amount of slots it’s very hard to find something that isn’t jerky. C. I never really had issues with getting the correct seeds. In worlds I play with friends we generally can get a good crop farm native to its season after ~2 hours of progress, and afterwards we essentially have them forever with either bundles/logging out with the seeds. 2 hours ago, HowlVoid said: Wormwood can't heal from food and reliance on a Warly is a whole nother issue on its own. This goes back to it's about how much can you do, but what is enough. Warly can group crops for his spices alone and he won't be at much of a disadvantage compared to if a Wormwood does it. Fair enough, I suppose. He can certainly get crops just fine on its own, it’s just a lot less time consuming if you have a wormwood on the team to help plant/tend the crops. 2 hours ago, HowlVoid said: Sticks are worse filler than honey imo. I can certainly agree to that. I don’t think I’ve used sticks unless they were required for a recipe for years now, but I’ve been using honey pretty consistently once I realized how good of a filler it is. Link to comment https://forums.kleientertainment.com/forums/topic/140138-should-wormwoods-farming-perks-get-buffed/page/2/#findComment-1569528 Share on other sites More sharing options...
Waoling Posted May 11, 2022 Share Posted May 11, 2022 Wormwood farm better? Great, Wormwood now is still great. Spoiler This has become a pattern people, we need to stop this. Link to comment https://forums.kleientertainment.com/forums/topic/140138-should-wormwoods-farming-perks-get-buffed/page/2/#findComment-1569529 Share on other sites More sharing options...
HowlVoid Posted May 11, 2022 Share Posted May 11, 2022 On 5/11/2022 at 10:36 AM, Maxil20 said: I agree with mostly everything you said and thanks for the correction on Winter's feast. It guess it boils down to if someone wants to make farms their main source of food or not. Making farms your main source of food allows Wormwood perks to shine a lot more. Making the food from farms more of a compliment to other sources you already have (especially things autofarmable) makes Wormwood's perks feel lackluster. I think the fact that his farming perks can be made so easily obsolete is (to me) evidence that he shouldn't be considered a farming character. Though that's my own bias talking since I'd like Klei to steer clear from that route. Link to comment https://forums.kleientertainment.com/forums/topic/140138-should-wormwoods-farming-perks-get-buffed/page/2/#findComment-1569614 Share on other sites More sharing options...
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