Spoonwood Posted May 9, 2022 Share Posted May 9, 2022 13 minutes ago, sakura_sk said: Is "Serenated" a permanent buff? Or.. how long does it last? I'm sure my dupes were serenated once but they have the buff for several cycles now. Hide contents If you start hearing sounds, don't worry. It's just a yodeler. If you keep hearing sounds, it's other dupes serenated by a yodeler that have the tune stuck in their heads and they keep repeating it. I had the serenaded buff too. It didn't have a length indication, but it went away when I saved and reloaded. Link to comment https://forums.kleientertainment.com/forums/topic/140002-game-update-public-testing-506365/page/4/#findComment-1568717 Share on other sites More sharing options...
SackMaggie Posted May 9, 2022 Share Posted May 9, 2022 On 5/6/2022 at 7:26 PM, Gurgel said: On 5/6/2022 at 3:16 AM, insta said: Klei, are you guys still using List.Contains() when searching for chores for duplicants to do? Out of curiosity, what would be the alternative? (I have no experience with this game engine.) - Hash (no predicting the order you find things in)? - Heap (priority queue)? Here is a different List.Contains(item) give Boolean as a return value as it name suggest. It can give you result of the "exact" item if use in generic type (List<T>) List.Find(predicate) it give you an item that you inserted as a return value (kind of query thingy) It can return a null if that item doesn't exist which you can use If() to check, So it can provide what Contains give and a bonus useful item if it found So based on insta question I would say NO. Because how you gonna have that exact item and throw into Contains function (a collection of all chores in the world can do it but it just plain bad). With List.Find is more matched to the question eg. List.Find(x=>x.choreType==sweep) something like this can be use afterward. Did klei use Find for chores ? IDK I didn't look into it. Link to comment https://forums.kleientertainment.com/forums/topic/140002-game-update-public-testing-506365/page/4/#findComment-1568805 Share on other sites More sharing options...
Gurgel Posted May 9, 2022 Share Posted May 9, 2022 2 minutes ago, SackMaggie said: Here is a different List.Contains(item) give Boolean as a return value as it name suggest. It can give you result of the "exact" item if use in generic type (List<T>) List.Find(predicate) it give you an item that you inserted as a return value (kind of query thingy) It can return a null if that item doesn't exist which you can use If() to check, So it can provide what Contains give and a bonus useful item if it found So based on insta question I would say NO. Because how you gonna have that exact item and throw into Contains function (a collection of all chores in the world can do it but it just plain bad). With List.Find is more matched to the question eg. List.Find(x=>x.choreType==sweep) something like this can be use afterward. Did klei use Find for chores ? IDK I didn't look into it. Thanks. Hmm. I learned to never use linear stuff ("find") whenever I can do trees or hash-tables or things like heaps or union-find-structures. Of course, that was more than 30 years ago and sheer computing power somewhat invalidates the argument in some situations. Link to comment https://forums.kleientertainment.com/forums/topic/140002-game-update-public-testing-506365/page/4/#findComment-1568807 Share on other sites More sharing options...
SackMaggie Posted May 9, 2022 Share Posted May 9, 2022 (edited) 4 minutes ago, Gurgel said: Thanks. Hmm. I learned to never use linear stuff ("find") whenever I can do trees or hash-tables or things like heaps or union-find-structures. Of course, that was more than 30 years ago and sheer computing power somewhat invalidates the argument in some situations. That's true, performance is possibly last thing to look at. "If it work, it works!" is more fit these day. Edited May 9, 2022 by SackMaggie 2 Link to comment https://forums.kleientertainment.com/forums/topic/140002-game-update-public-testing-506365/page/4/#findComment-1568809 Share on other sites More sharing options...
sakura_sk Posted May 9, 2022 Share Posted May 9, 2022 On 5/5/2022 at 9:42 PM, JarrettM said: If you own Oxygen Not Included plus the Spaced Out! DLC and want to join the Testing Branch, all you have to do is play the Open Testing build on Steam. Is Spaced Out DLC mandatory to be able to join the Testing Branch or is the above just a typo? 1 2 Link to comment https://forums.kleientertainment.com/forums/topic/140002-game-update-public-testing-506365/page/4/#findComment-1568851 Share on other sites More sharing options...
Developer JarrettM Posted May 9, 2022 Author Developer Share Posted May 9, 2022 1 hour ago, sakura_sk said: Is Spaced Out DLC mandatory to be able to join the Testing Branch or is the above just a typo? The Spaced Out! DLC is not required to join this testing branch. Thanks for pointing that typo out. 3 1 Link to comment https://forums.kleientertainment.com/forums/topic/140002-game-update-public-testing-506365/page/4/#findComment-1568873 Share on other sites More sharing options...
yopyop6 Posted May 10, 2022 Share Posted May 10, 2022 On 5/6/2022 at 2:54 PM, EricKlei said: If anyone is testing on a Mac and has experienced a black backwall texture, everything except UI is black, or blueprint ghosting visual bugs as detailed in this bug report please let me know if the testing build without the -force-glcore launch option fixes them. We made some significant changes in those areas which according to one report has fixed two of them. I'm testing on a Mac mini M1. I never had the issues you described BUT I experienced the world being completely revealed after the first save. There is an easy workaround, which is to again save the game and this bug disappears for the rest of the session. It seems this bug is now FIXED (thanks!!) in this branch. I also noticed a big FPS improvement. Before I was getting around 40 FPS (without the -force-glcore launch option, 20 FPS with) and now I'm getting 50+ FPS. It's so fast! Amazing! 1 Link to comment https://forums.kleientertainment.com/forums/topic/140002-game-update-public-testing-506365/page/4/#findComment-1568933 Share on other sites More sharing options...
sakura_sk Posted May 10, 2022 Share Posted May 10, 2022 11 hours ago, JarrettM said: Thanks for pointing that typo out. Well... I wasn't the one that noticed it. There was a discussion in Discord. But I was curious enough to ask Link to comment https://forums.kleientertainment.com/forums/topic/140002-game-update-public-testing-506365/page/4/#findComment-1569016 Share on other sites More sharing options...
FreezingSlickT Posted May 10, 2022 Share Posted May 10, 2022 New dupes!? They haven't had new dupes since before I joined the community. Will be nice to greet some new faces. I also like the idea of new morphs and new clothes. I have a few requests, just some small ones, like making things with the light emitter tag actually emit light. Also, flammable things. I wish to watch the planetoid burn. 3 Link to comment https://forums.kleientertainment.com/forums/topic/140002-game-update-public-testing-506365/page/4/#findComment-1569121 Share on other sites More sharing options...
r4d6 Posted May 10, 2022 Share Posted May 10, 2022 I just want to be able to use ethanol as rocket fuel, since it is a combustible fluid. 1 Link to comment https://forums.kleientertainment.com/forums/topic/140002-game-update-public-testing-506365/page/4/#findComment-1569130 Share on other sites More sharing options...
Primalflower Posted May 10, 2022 Share Posted May 10, 2022 (edited) 1 hour ago, FreezingSlickT said: light emitter tag actually emit light. this would be pretty nice, honestly. I wonder how difficult/time consuming it would be to implement, I cannot help but think about how radiation emanating from objects works being rather similar. Edited May 10, 2022 by Primalflower Link to comment https://forums.kleientertainment.com/forums/topic/140002-game-update-public-testing-506365/page/4/#findComment-1569145 Share on other sites More sharing options...
oosyrag Posted May 10, 2022 Share Posted May 10, 2022 How much do Drecko need to eat to stay alive now? Link to comment https://forums.kleientertainment.com/forums/topic/140002-game-update-public-testing-506365/page/4/#findComment-1569180 Share on other sites More sharing options...
r4d6 Posted May 10, 2022 Share Posted May 10, 2022 So I just saw it in-game, Cuddle Pips hugs eggs that are on the ground and give a 100% bonus to incubation speed to the egg. So a pip egg that has a 5% incubation speed now incubate at 10% per cycle. Link to comment https://forums.kleientertainment.com/forums/topic/140002-game-update-public-testing-506365/page/4/#findComment-1569213 Share on other sites More sharing options...
minespatch Posted May 11, 2022 Share Posted May 11, 2022 Hope the plugslugs get a morph in the future. 4 Link to comment https://forums.kleientertainment.com/forums/topic/140002-game-update-public-testing-506365/page/4/#findComment-1569343 Share on other sites More sharing options...
Prince Mandor Posted May 12, 2022 Share Posted May 12, 2022 On 5/7/2022 at 10:19 AM, OxCD said: Can you please set the breeding chance base to 100%-0% if we don't use a modifier ? Breeding Shine Bugs will became nightmare. I'm prefer randomness in living part of game. Lets automation be exact and predictable, not critters 2 Link to comment https://forums.kleientertainment.com/forums/topic/140002-game-update-public-testing-506365/page/4/#findComment-1569739 Share on other sites More sharing options...
oosyrag Posted May 15, 2022 Share Posted May 15, 2022 The down one over two tile fix for duplicants either wasn't applied to, or broke, rover's behavior. He can take an errand that paths across a gap like that, but he gets stuck. Link to comment https://forums.kleientertainment.com/forums/topic/140002-game-update-public-testing-506365/page/4/#findComment-1570508 Share on other sites More sharing options...
Cat Daemon Posted May 16, 2022 Share Posted May 16, 2022 On 5/6/2022 at 8:54 PM, EricKlei said: If anyone is testing on a Mac and has experienced a black backwall texture, everything except UI is black, or blueprint ghosting visual bugs as detailed in this bug report please let me know if the testing build without the -force-glcore launch option fixes them. We made some significant changes in those areas which according to one report has fixed two of them. I had actually stopped playing because of this issue and just happened across this update today. Was very excited to test the fix and am delighted to say that I no longer have this problem. Great work! 1 Link to comment https://forums.kleientertainment.com/forums/topic/140002-game-update-public-testing-506365/page/4/#findComment-1570902 Share on other sites More sharing options...
ANGEL-ALEJANDRO Posted May 23, 2022 Share Posted May 23, 2022 so... finally we have optimization update? man, I've been waiting for this for a long time, on my PC the game works but it crashes after a few seconds if there is only one duplicate in the world, only one, I have been able to do ridiculous experiments with the editor but what's the point if I can't play a colony normal? please keep this up i want it to run as good as factorio in my toaster dear. 1 Link to comment https://forums.kleientertainment.com/forums/topic/140002-game-update-public-testing-506365/page/4/#findComment-1572539 Share on other sites More sharing options...
DolphinWing Posted May 23, 2022 Share Posted May 23, 2022 7 hours ago, ANGEL-ALEJANDRO said: so... finally we have optimization update? man, I've been waiting for this for a long time, on my PC the game works but it crashes after a few seconds if there is only one duplicate in the world, only one, I have been able to do ridiculous experiments with the editor but what's the point if I can't play a colony normal? please keep this up i want it to run as good as factorio in my toaster dear. You should file a bug report or they may never fix your issue. 1 Link to comment https://forums.kleientertainment.com/forums/topic/140002-game-update-public-testing-506365/page/4/#findComment-1572605 Share on other sites More sharing options...
sfireman Posted May 31, 2022 Share Posted May 31, 2022 (edited) Wow, did they finally fix "gloom critters not being groomed"??? Took them just 3 years... This sh**ty bug ruined multiple of my playthroughs Edited May 31, 2022 by sfireman Link to comment https://forums.kleientertainment.com/forums/topic/140002-game-update-public-testing-506365/page/4/#findComment-1574028 Share on other sites More sharing options...
Artorias36 Posted May 31, 2022 Share Posted May 31, 2022 For the performance update do I need to start a new colony? Because on my 2000 cycle colony i can hardly notice any improvement at all. Link to comment https://forums.kleientertainment.com/forums/topic/140002-game-update-public-testing-506365/page/4/#findComment-1574063 Share on other sites More sharing options...
JRup Posted May 31, 2022 Share Posted May 31, 2022 @Artorias36 Starting over is not necessary when it comes to performance upgrades ... The only times when starting over might be needed is when map generation is affected. For example, when sulfur geysers were first introduced in the DLC... Link to comment https://forums.kleientertainment.com/forums/topic/140002-game-update-public-testing-506365/page/4/#findComment-1574078 Share on other sites More sharing options...
Artorias36 Posted May 31, 2022 Share Posted May 31, 2022 23 minutes ago, JRup said: @Artorias36 Starting over is not necessary when it comes to performance upgrades ... The only times when starting over might be needed is when map generation is affected. For example, when sulfur geysers were first introduced in the DLC... Thats bad for me then. It doesn't seem to have improved by much my fps. Link to comment https://forums.kleientertainment.com/forums/topic/140002-game-update-public-testing-506365/page/4/#findComment-1574087 Share on other sites More sharing options...
JRup Posted May 31, 2022 Share Posted May 31, 2022 What I've been doing for some time now is to restrict duplicant access to as many areas as possible. And most importantly, I've disabled the frame counter that comes from steam... One less thing to micromanage during gameplay... Link to comment https://forums.kleientertainment.com/forums/topic/140002-game-update-public-testing-506365/page/4/#findComment-1574092 Share on other sites More sharing options...
Artorias36 Posted May 31, 2022 Share Posted May 31, 2022 Already done both. The issue are the critters. 100 pacus are too much i guess. By killing them the game gets a bit faster, but just a bit. Another issue is the whole spaghetti of pipes and vents on half of the map. Too bad, i will wait if there are improvment on the performance update. Link to comment https://forums.kleientertainment.com/forums/topic/140002-game-update-public-testing-506365/page/4/#findComment-1574094 Share on other sites More sharing options...
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