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What do you main?


What do you main?  

202 members have voted

  1. 1. What do you main?



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9 hours ago, Waoling said:

Why no main Woodie?

When I play Pubs I pick Woodie, I enjoy rushing Lunar and getting stone fruit and kelp to help with filler for the harsher winter and then proceed to clear biomes of trees. Woodie has alot utility early  but falls off as into the late game. I love Woodie but rather play Wurt solo and mostly Woodie in Pubs

11 hours ago, Cheggf said:

Because Woodie is harder to understand than most characters (as evidenced by someone telling you the AoE moose form is made for tanking bosses and therefore bad). 

i didn't mention its AoE because i think it's pretty mediocre. 

alright, you can kill spiders(as long as there's not too much, since you still can get bitten while in charge) 

but where else would you use it?

 

1 hour ago, skile said:

i didn't mention its AoE because i think it's pretty mediocre. 

alright, you can kill spiders(as long as there's not too much, since you still can get bitten while in charge) 

but where else would you use it?

 

Why do you think it's "pretty mediocre"? He can dispatch large groups of enemies (spiders, hounds, splumonkeys, bees, frogs, etc) way easier than the rest of the roster. That's in addition to it being very cheap 90% armor, hambat level weapon, and night vision which doesn't spoil or have durability making it great at ruins rushing or even just doing the ruins normally.

17 minutes ago, Cheggf said:

Why do you think it's "pretty mediocre"? He can dispatch large groups of enemies (spiders, hounds, splumonkeys, bees, frogs, etc) way easier than the rest of the roster. That's in addition to it being very cheap 90% armor, hambat level weapon, and night vision which doesn't spoil or have durability making it great at ruins rushing or even just doing the ruins normally.

I agree that Weremoose is not as bad as people say it is. Although the overall damage is less than a hambat because of the lower attack speed and slower walking without option to switch to walking cane can hurt a little, same for not being able to heal without other players or healing over time effects, I think it's all justified with a very good damage protection and a very cheap cost(literally 3 monster meat and like 3 grass) 

However, even though the form itself is good for it's price, I wish there was an "upgradeable" version with higher cost but more benefits. Woodie's forms can feel a little bit lacking because they're limited by their very cheap cost. 

5 minutes ago, FourthLess said:

I agree that Weremoose is not as bad as people say it is. Although the overall damage is less than a hambat because of the lower attack speed and slower walking without option to switch to walking cane can hurt a little, same for not being able to heal without other players or healing over time effects, I think it's all justified with a very good damage protection and a very cheap cost(literally 3 monster meat and like 3 grass) 

However, even though the form itself is good for it's price, I wish there was an "upgradeable" version with higher cost but more benefits. Woodie's forms can feel a little bit lacking because they're limited by their very cheap cost. 

Imagine a WereVarg form! Combat oriented but you have to eat meat to keep the form going so as you kill mobs you gotta chomp their meat drops right off the ground and don't get to keep said drops. 

Wanda, cuz I like her character design, her time traveller aesthetic and Tinkersmith skin is awesome and I really enjoy her quotes. Her animations are also a treat and I like her clocks  

 

 

 

 

AND ALSO I CAN KILL THOSE FILTHY WALTERS QUICKER

4 hours ago, Cheggf said:

Why do you think it's "pretty mediocre"? He can dispatch large groups of enemies (spiders, hounds, splumonkeys, bees, frogs, etc) way easier than the rest of the roster. That's in addition to it being very cheap 90% armor, hambat level weapon, and night vision which doesn't spoil or have durability making it great at ruins rushing or even just doing the ruins normally.

hm, didn't consider this. 

i guess you're right. 

Wendy holds a very special place in my heart for DST, I dont know what I would do without Abigail. I find a lot of fun too in learning ways to efficiently use Abigail for different bosses. 

 

Plus I almost always play with all whole group, so having me there to farm "swarm" monsters is a huge help to the group (:

On 5/2/2022 at 1:25 PM, Cheggf said:

Because Woodie is harder to understand than most characters (as evidenced by someone telling you the AoE moose form is made for tanking bosses and therefore bad). He's a very versatile character with many strengths but a lot of people just write him off without trying him because they only think about year 2+ with annoying bearger wrangling or disingenuously compare him to the other gatherers without comparing all of what each character can do or what they have to do to do it. 

I see Woodie a lot on public servers and he's in a pretty good spot for global pickrate. But this single choice poll for a single main on the forums isn't showing him love.

Ironically, I consider Woodie one of the best to rush a character swap 

12 minutes ago, reallychina said:

Wanda because walking is boring and stupid and klei is stubborn enough not to make a porting system.

Instant contradiction cause the game has "porting (portal) system"

Both Wormholes and aforementioned Wanda and her gadgets ;)

4 minutes ago, ALCRD said:

Instant contradiction cause the game has "porting (portal) system"

Both Wormholes and aforementioned Wanda and her gadgets ;)

Game only has a very bad 1-1 porting system that only works on the surface, costs a lot and is annoying to use.

 

Wormholes are pure stupid rng, never connect moon island and never connect ruins or even caves.

 

Game essentially lacks a porting system without wanda.

11 minutes ago, reallychina said:

Game only has a very bad 1-1 porting system that only works on the surface, costs a lot and is annoying to use.

 

Wormholes are pure stupid rng, never connect moon island and never connect ruins or even caves.

 

Game essentially lacks a porting system without wanda.

What? Both Wanda the teleport works between Cave~Forest and Caves have Slimy Holes which are Cave equivalent of Wormholes.

Costs a lot? xD Double what?

Yea what is the point of a survival exploration game where you can just teleport freely all across the map without any effort? And lol imagine if wormholes connected to Lunar island or Pearl Island .. you might aswell use cheats if you want teleportation like this.

Nah game already has decent portal systems and other means to travel fast across the map. Nor is it hard to reach and find Lunar Island.

Only thing probably would be nice to have is Worldgen settings for Wormholes/Slimyholes (Less/Normal , More , Lots)

8 minutes ago, ALCRD said:

What? Both Wanda teleport works between Cave~Forest and Caves have Slimy Holes which are Cave equivalent of Wormholes.

What is the point of a survival exploration game where you can just teleport all across the map without any effort? And lol imagine if wormholes connected to Moon island or Pearl Island .. you might aswell use cheats if you want teleportation like this.

Nah game already has decent portal systems and other means to travel fast across the map. Nor is it hard to reach and find Lunar Island.

Only thing probably would be nice to have is Worldgen settings for Wormholes/Slimyholes (Less/Normal , More , Lots , Insane)

Except i never said wanda cant teleport between shards. I said that the other methods can not and they are bad even in their respectuve shard because most are unusable and none lead to important places. Cave ones being even more of a nuissance to use.

 

A porting system is not meant to be there from day one, but rather the game should allow to setup one eventually, no matter how costly it would be and how rare the needed items were.

30 minutes ago, reallychina said:

Except i never said wanda cant teleport between shards. I said that the other methods can not and they are bad even in their respectuve shard because most are unusable and none lead to important places. Cave ones being even more of a nuissance to use.

Staircases are for teleporting between shards lol.

Furthermore 2 staircases close together can reach in very far away places on surface and vice versa for the holes leading to caves.

And claiming none of Wormholes lead to any useful places is just factually wrong. I had a lot of useful wormhole locations throughout all my playtime. Sounds like this belongs in the "I don't like randomness" thread more than anything.

 

30 minutes ago, reallychina said:

A porting system is not meant to be there from day one, but rather the game would allow to setup one eventually, no matter how costly it would be and how rare the needed items were.

Teleport system no matter how costly? Sorry to break it to you but system like this already exists. 2 systems actually (3 if you play with someone)

-Wanda's clocks

-Telelocator setup

-Lazy Deserter (requires others)

So you already have what you ask for ^^

1 hour ago, ALCRD said:

(requires others)

¬  ¬

1 hour ago, ALCRD said:

-Telelocator setup

Surface only, stinky to make multiple of two way teleports

It's enough for *me* tho

1 hour ago, ALCRD said:

-Wanda's clocks

(DLC) Character exclusive

1 hour ago, ALCRD said:

And claiming none of Wormholes lead to any useful places is just factually wrong. I had a lot of useful wormhole locations throughout all my playtime. Sounds like this belongs in the "I don't like randomness" thread more than anything.

Not reliable

21 minutes ago, jan Mele said:

¬  ¬

Don't Starve Together

21 minutes ago, jan Mele said:

Surface only, stinky to make multiple of two way teleports

It's enough for *me* tho

He said "no matter how costly" so yes a teleporting system exists and is usable.

21 minutes ago, jan Mele said:

(DLC) Character exclusive

DLC character that person i was replying owns and uses and that can be obtained for free for everyone else with a bit of time or luck.

And provides the functionality that said person wants.

21 minutes ago, jan Mele said:

Not reliable

Irrelevant.

Traveling across the map is a non issue even without teleportation since game provides quite few ways to do it fast and safely.

Wormholes are just shortcuts that can be very helpful.

Bottom line:

We already have multiple ways to travel and teleport both early game and endgame and we don't need any methods that are borderline cheating and completely nullify the "exploration" aspect. Saying Klei are stubborn for not wanting to add any more is just foolish.

That said worldgen setting for amount of Wormhole that can spawn in both shards would be OK .. maybe.

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