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8 hours ago, willell said:

It's not so convincing that robots can get energy from organic matter (which requires biological enzymes).

which can be synthesized or they can simply burn food in their chamber (stomach) and get the energy like if was another kind of fuel...and is a video game

1 小时前,ArubaroBeefalo 说:

可以合成或者他们可以简单地在他们的房间(胃)中燃烧食物并获得能量,就像另一种燃料一样......并且是一个电子游戏

Just as paddles are used for rowing and pots are used for cooking, mushrooms regenerate after rain.A game also needs a lot of content set according to people's common sense.

 I don't mean that robots can't eat human food, but that's obviously not convincing, especially after Wanda appeared.

Designed her creatively, Wanda surprised me.

On 4/15/2022 at 2:16 PM, Dwasint said:

you already know exactly why i say he is in a bad state, i don't like characters thats whole gimmick is to be a base boy. His drawbacks are put their to specifically put most wormwood players square in the base because of his lack on instant healing for most of the early game, aswell as his upsides being centred around farming which together make wormwood an ideal character for base sitting

Some players like playing that way and pick wormwood for that reason. My friend loves to stay at base and farm. Wrapping up all the food for Warly to cook and decorating with her giant crops. If you don't want to play that way there is nothing stopping you from going out to fight. Wormwood is capable. I think he needs some luv but to say he is useless because you don't want to stay at base isn't fair to those that do.

As for WX I think they are in a good place. People have to remember that with a fully upgraded WX (which isn't hard to do) and overcharge They had high health, hunger and sanity while having 50% speed, light and immune to freezing all at once! WX was pretty powerful if you were in spring and if you had a wickerbottom you could stay that way as long as you wanted.

With this rework it is forcing us to choose between 2 to 3 abilities in exchange for not needing a wickerbottom or spring to access them. I think it's a good balance between the two. Accessing WX's abilities is easier now we just don't get as much as we used too. The only thing I would want to tweak is maybe have Jimmy scan WX so you can choose which circuit you want to remove instead of losing them all at once. You go through them faster than you would think especially going in and out of the caves.

Hope everyone is having fun and I'm so excited to see what's next!

 

Edited by LitulLola
Pronouns
  • Like 1
2 hours ago, LitulLola said:

Some players like playing that way and pick wormwood for that reason. My friend loves to stay at base and farm. Wrapping up all the food for Warly to cook and decorating with her giant crops. If you don't want to play that way there is nothing stopping you from going out to fight. Wormwood is capable. I think he needs some luv but to say he is useless because you don't want to stay at base isn't fair to those that do.

As for WX I think they are in a good place. People have to remember that with a fully upgraded WX (which isn't hard to do) and overcharge They had high health, hunger and sanity while having 50% speed, light and immune to freezing all at once! WX was pretty powerful if you were in spring and if you had a wickerbottom you could stay that way as long as you wanted.

With this rework it is forcing us to choose between 2 to 3 abilities in exchange for not needing a wickerbottom or spring to access them. I think it's a good balance between the two. Accessing WX's abilities is easier now we just don't get as much as we used too. The only thing I would want to tweak is maybe have Jimmy scan WX so you can choose which circuit you want to remove instead of losing them all at once. You go through them faster than you would think especially going in and out of the caves.

Hope everyone is having fun and I'm so excited to see what's next!

 

bad state =/= useless, i'm saying the in comparison to almost every other survivor he underperforms. He does nothing but farming well, and with other sources of food that are leagues better than farming he feels outdated. His bramble vest in now loaded into someone elses kit but just better in every way, his "permanant" speed was also given to someone else but again better. As someone who sits at base he should excel at sitting at base but he really doesn't.

1 minute ago, Dwasint said:

His bramble vest in now loaded into someone elses kit but just better in every way

Except the Bramble Husk is pretty decent at clearing crowds, whereas the Electrification Circuit is absolutely terrible at it due to having no AoE and having a 0.3 second cooldown. Of all the WX-78 vs Wormwood comparisons, this continues to be by the far the most nonsensical.

  • Like 2
1 minute ago, QuartzBeam said:

Except the Bramble Husk is pretty decent at clearing crowds, whereas the Electrification Circuit is absolutely terrible at it due to having no AoE and having a 0.3 second cooldown. Of all the WX-78 vs Wormwood comparisons, this continues to be by the far the most nonsensical.

spiders have 100 hp it would take roughly 5 hits to kill spiders on the turf as you with the bramble vest stunning everything after 1 hits you odds are you will barely clear a horde of spiders before wx does with his electrification

13 hours ago, Dwasint said:

spiders have 100 hp it would take roughly 5 hits to kill spiders on the turf as you with the bramble vest stunning everything after 1 hits you odds are you will barely clear a horde of spiders before wx does with his electrification

Yeah, Wormwood needs to be hit 5 times to kill all the spiders in the vicinity with the Bramble Husk.

WX-78, on the other hand, would need to be hit twice by each spider and every single hit would have to occur 0.3 seconds after the last, so any time spiders attack in tandem, only one of them would take damage.

Edited by QuartzBeam
missed a very important word back there
  • Like 2
  • Thanks 1
16 hours ago, Dwasint said:

bad state =/= useless, i'm saying the in comparison to almost every other survivor he underperforms. He does nothing but farming well, and with other sources of food that are leagues better than farming he feels outdated. His bramble vest in now loaded into someone elses kit but just better in every way, his "permanant" speed was also given to someone else but again better. As someone who sits at base he should excel at sitting at base but he really doesn't.

His speed wasn't given to WX. WX already had it, well before wormwood even existed. And as QuartzBeam already pointed out, while it might look good on paper, in-game is much different.

  • Like 2

I dont like how thermal circuit works. If I install it, why am I asked to have thermal stone on me? You dont need to have bunny or moggles in inventory to access its perks. Not to mention, it bothers me that thermal goes white and yellow randomly. Despite not losing durability from what Ive seen, it just bothers me to see it changing colors and makes me anxious. 

If you insist on me having thermal even with circuit installed - make thermal fully charged whole time and stop making it jump all over the place. But I would suggest to remove this need to have it in inventory. 

Edited by allmeitysk
15 minutes ago, allmeitysk said:

I dont like how thermal circuit works. If I install it, why am I asked to have thermal stone on me?

You aren't asked to carry anything in my experience. One active thermal circuit raises your minimum body temperature by 20 and since body temperature varies between -20 to 90 degrees, you wont be able to go lower than 0° and freeze. I admit it's a bit weird to always be at the brink of freezing with the iced-over frame and that the circuit doesn't provide any insulation but it functions fine in neutralizing freezing.

3 minutes ago, SinancoTheBest said:

You aren't asked to carry anything in my experience. One active thermal circuit raises your minimum body temperature by 20 and since body temperature varies between -20 to 90 degrees, you wont be able to go lower than 0° and freeze. I admit it's a bit weird to always be at the brink of freezing with the iced-over frame and that the circuit doesn't provide any insulation but it functions fine in neutralizing freezing.

I was freezing without thermal stone in inventory actually. Then i found out I should have thermal on me, and it occasionaly went white without losing durability and then back to yellow color and switching between these two. As someone who doesnt like thermal losing durability and it makes me anxious this isnt good experience for me. 

14 minutes ago, allmeitysk said:

I was freezing without thermal stone in inventory actually. Then i found out I should have thermal on me, and it occasionaly went white without losing durability and then back to yellow color and switching between these two. As someone who doesnt like thermal losing durability and it makes me anxious this isnt good experience for me. 

You can't damage your thermal stone with a single thermal module. A stone gets damaged only if it goes from max (bright red) to neutral. 1 module makes it yellow only.

 

If you use two modules your stones will get charged to max and never go neutral (grey). Added benefit is that you also can't die to darkness if you carry a stone.

 

A bad perk anyway but still.

Edited by reallychina
2 minutes ago, reallychina said:

You can't damage your thermal stone with a single thermal module. A stone gets damaged only if it goes from max (bright red) to neutral. 1 module makes it yellow only.

 

If you use two modules your stones will get charged to max and never go neutral (grey). Added benefit is that you also can't die to darkness.

 

A bad perk anyway but still.

Well then, As everyone else I think ill just do speed and health then. this is useless as well and takes too many slots for the benefit it adds. not to mention I wont be getting anxious with thermal being yellow or even white at certain cases. 

20 minutes ago, allmeitysk said:

Well then, As everyone else I think ill just do speed and health then. this is useless as well and takes too many slots for the benefit it adds. not to mention I wont be getting anxious with thermal being yellow or even white at certain cases. 

you should report this as a bug anyway because the point of the module is to never allow the stone to go grey. 

 

so while you, with one module only, can not damage the stone, if you go by a heat source (fire, star, furnace) then leave, the extra heat source will make it red, then your module will damage it by allowing it to go grey. 

 

Maybe this happened to you in spring when stone mechanics change? still sounds like it should not happen. 

Edited by reallychina

Alright so I'm not sure if other people are complaining about it, but this rework is amazing! Can't wait to play it on console! It would be perfect if there were more endgame chip things for him to use, or the ability to upgrade his number of slots. WAIT DON"T LEAVE YET. I don't mean start with more slots that would clearly be overpowered. (But maybe that's what people want, seeing what they did about Wolfgang rework) I think you should be able to make an extra slot at the ancient pseudoscience station with thulecite, nightmare fuel, gears (and maybe frazzled wires?)

and another one at a celestial alter out of infused moon shards, moon stone, gears (And wires?)

That way it would require progressing to get these upgrades, which fulfills the people who want endgame features about him. 

It would require rebalancing some of the circuits to accommodate the 2 more potential slots, but in my opinion It needs some more late game upgrades.

(Also pleeeeeeeeeease make a toggleable health bar option for us on console without mods please.)

I also really hope his rework comes with making his triumphant head craftable so xbox players can actually get it, and I hope there is a WX related skin pack, like wes' jester pack, and the webbed farm tools.

Thanks for listening to my speech.
EDIT: OMG how about a circuit that allows him to 'scan' enemies and see their healthbars and attack range or something! It could cost 2 slots and it would maybe make kititn possible on xbox!

Edited by SmallBirdHungry
  • Like 1

 

On 4/19/2022 at 6:07 AM, allmeitysk said:

Well then, As everyone else I think ill just do speed and health then. this is useless as well and takes too many slots for the benefit it adds. not to mention I wont be getting anxious with thermal being yellow or even white at certain cases. 

You don't need to carry a thermal stone. It will have a frost show up on the very outer layer of your screen but you  won't take any damage. You can stand next to a polar light or get frozen by a mob and you still won't take freezing damage all without a thermal stone. Hope this helps.

Really loving this update so far guys, it's everything I could have hoped for in a WX rework and I'm very excited for the full release! I've been playing it for a while and here's the bit of feedback I have:

  • As adorable as Jimmy is, I really think that scanning should just be an interaction that WX can execute at any time, without need of an item. In general having a special item stapled to a character in order to get their full benefits can be a little annoying at times (hi! Wendy main speaking) and WX has gone from having 0 special items to having 3 that, while not always required, need to be on their person to make and change out circuits. It might feel less clunky if you could just press a button (maybe right click?) and start scanning at any time.
  • Similarly it might be better if WX could just eject their circuits at any time without needing an item. As it is, having an item for that feels pointless, moreso than the scanner, seeing as you start with it, it's infinite use, and it's extremely cheap to craft. Just have some kind of button to press that ejects them at will. Losing all of your charge and losing circuit durability is plenty punishment as is, why also lose an inventory slot?
  • I'd love to see overcharge reincorporated! Maybe just a short-lived boost to all of their abilities if a lightning strike or generator or such causes their charge to exceed the maximum.
  • Even if not every creature unlocks a circuit, I think that every creature should be able to be scanned. Even if that means requiring more biodata for crafting recipes to balance it out. (But it would be pretty cool if every creature unlocked a circuit.)
  • Very cool that you can get heating and cooling circuits from hounds now, but that really lessens the value of scanning Deerclops and Dragonfly. I think that all of the bosses should give unique circuits that you have to scan and defeat them to unlock and craft, even if it's just an improved version of another circuit.
  • Circuits that buff damage output and damage reduction (respectively) would be really cool, but I'm sure it might be difficult to balance. I really love this idea of being able to customize WX to suit a player's any need, and I think that should include DPS and tanking. Not that they should be able to outclass the strictly combat-focused characters, but an optional combat buff would be nice.
  • How about a waterproofing circuit, maybe from Malbatross? Give somebody else a turn with the Eyebrella.
  • I've heard some people suggest special circuits from scanning the other Survivors that give one of their perks and I really love that idea it sounds so cool!! Scan Wickerbottom to read books! Scan Webber for spider immunity! Scan Wendy for depression??? I dunno that just sounds like so much fun!!!

Very good all around guys, and looking forward to seeing how it gets even better moving forward! Keep up the good work!

I just remembered that you can finally obtain the skins for a character after they get a refresh!

Triumphant and Roseate WX will finally be mine!!

Klei we need this update to drop (console too plz) ASAP please and thank you <3

  • Happy Hazard 1
  • GL Happy 1
On 4/18/2022 at 11:37 AM, QuartzBeam said:

Yeah, Wormwood needs to be hit 5 times to kill all the spiders in the vicinity with the Bramble Husk.

WX-78, on the other hand, would need to be hit twice by each spider and every single hit would have to occur 0.3 seconds after the last, so any time spiders attack in tandem, only one of them would take damage.

every hit on worm wood would happen well over 0.3 seconds later because bramble vest stuns everything on hit resetting everythings attack timers whereas wx's does not so unless you fit like 50 spiders in one tile your probably clearing at the same speed

On 4/19/2022 at 3:46 AM, LitulLola said:

His speed wasn't given to WX. WX already had it, well before wormwood even existed. And as QuartzBeam already pointed out, while it might look good on paper, in-game is much different.

He didn't have it forever, he can now. a 50% speed boost that can only realistically be gotten with a wickerbottom or during one season is imo worse then a 25% speed boost that you can have at all times, unless translocator staff hits you with lightning which im unsure of

On 4/16/2022 at 1:31 PM, Dr.Webber said:

Dear Klei entertainment ever sense the webber rework came out I’ve noticed that one thing is missing and that thing is a small but noticeable sanity  drain when befriended spiders die it doesn’t even need to increase by the spider like being in range of befriended spiders dying drains not spider by spider and if that’s to much sanity loss then preferred he can gain sanity from decorated dens and you send yourself that the point of the reworks are to make the characters more like themselves so please make this change it would make a world of difference I your game and this community and thank you

 

 

 

 

       p.s. Also although not as important to me it would be nice if characters pacific companions and tools had skins like there respective characters  and the companion’s home you know companions like Woby,Webber’s spiders , Wurt’s  merms, Lucy ,Burnie and the bio scandalizer  obviously not all skins Expectably sense theres a warrior spider skin for webber which would be confusing but  at the very less triumphant skins for webber’s spiders I’m thinking through the den decorating kit skin and  for Wurt’s merms I’m thinking merm hut and  diy royalty kit

 

Edited by Dr.Webber
3 hours ago, Dwasint said:

every hit on worm wood would happen well over 0.3 seconds later because bramble vest stuns everything on hit resetting everythings attack timers whereas wx's does not so unless you fit like 50 spiders in one tile your probably clearing at the same speed

I have no idea what you're trying to argue here. And I'm pretty sure you don't either.

But let's try this again:

Wormwood needs 5 hits to kill all the spiders.

WX-78 needs (2 times X) hits to kill all the spiders, where X is the number of spiders, and hits taken during the cooldown don't count. (Remember, even the weakest spider needs to trigger the taser thing twice,)

The only situation where WX needs fewer hits to clear out the spiders is if the number of spiders does not exceed 2.

  • Like 1

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