Sub-Maxwell

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About Sub-Maxwell

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  1. I think the biggest problem I have with this is the notion that his rework and new powers don't make sense with the lore. Return of Them is solely focused on the growing strength of the moon and lunar magic, which is where his curse came from in the first place. As the power of the moon increased, he de developed new abilities and gained more control over the curse. As for the previous rework itself, it's what made me pick up Woodie again in the first place, and now he's my main. I understand some people's frustration with the changes, but in my experience all of his forms are useful and added more varied gameplay to the character.
  2. Loved most of the content and bosses, used a lot of the new items and explored a lot of the ocean, and there weren't many updates I wasn't excited for in some way. My only problem is with where the story is being left, as it seems like an odd place to end things. I know they'll continue the overall story in the future, but it doesn't seem like there was a big concluding moment to the chapter. Trailer-wise, the fact that "they" have returned via the big eye in the moon makes sense, but as far as gameplay goes, I wouldn't say there is a point in-game that feels like a satisfying story conclusion. The battle and defeat of the celestial champion doesn't have the same story impact as fuelweaver did, and I feel like it should have had a little more "mmph" to it. Overall, though? 8/10 for sure.
  3. I'm a completionist, so my main motivation in game is to kill all the bosses and get all the huge waxed crops. I like to collect the statues and big crops and line them up as trophies in my base.
  4. I think WX's upgradability concept is underused, and (in my personal experience) leads to a lot of players hoarding gears early in the game. Making upgrades available that affect him other ways beyond basic stats would be cool, and I know the devs could come up with some fun stuff for us to experiment with.
  5. I know a lot of people want a new human character, but I feel like the most compelling character designs and playstyles come from the non-human characters. Personally, I'd want another character like Wurt, who's based on one of the creatures already in the Constant. I think a Bunnyman would be the most likely and most interesting choice, but I can see Rock Lobsters, Splumonkeys, Pigs, and other creatures that could potentially be humanized. Alternatively, it could be something entirely new based around the moon and lunar magic (although technically that's already where Wormwood comes from).
  6. I'm far from a Webber main, but I just think it'd be cool to be able to make dens of all the different types of spiders in the game like cave spiders, spitters, shattered spiders, dangling depth dwellers, and warriors. Also, skin sets based on these spider types!
  7. Does the end of the Return of Them storyline mean the end of the moon? Because I feel like that update trailer left a LOT to follow up on. If not, what exactly does the end of this storyline signify? I love where this is going, just a bit confused is all.
  8. I love me some Woody and Wormwood, but I’ve gotta go with Wolfgang simply due to practicality. The upsides far outweigh the down, he has access to all foods/healing, and is beneficial to the team. Whenever I play solo, however, I prefer Wurt. She doesn’t have much synergy with other non-Wurt players, but I love the vegetarian swamp play style.
  9. I’ve got two, although one isn’t about DST. I’ve never beaten fuelweaver without using Wolfgang and eating Warly’s spiced dishes (although I play on console and mostly fight him solo). I’ve had Shipwrecked on about 3 different platforms and I couldn’t get past monsoon season on any of them.
  10. Any chance someone can get the sprites for Wormwood’s new skin during spring? Debating whether to weave it but I wanna see him in bloom first.