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1 minute ago, HowlVoid said:

Playing with someone else vs yourself is so different it feels like a different game tbh. On my own I just speed through the game no prob, I have a pattern and my chances of failure are near 0. On multi I panic and flail so bad lol.

See? he gets it.

4 hours ago, HowlVoid said:

I'd like to see Wortox get big nerfs in order to give him more versatile perks. He's a cool character but his food penalty is really annoying and being able to heal is overrated, imo.

Some nerf ideas: Dropping souls heals over time instead of instant, his horns don't allow helmets, etc. 

You want him to be nerfed to get more perks? You mean a rework?

3 hours ago, ShadowDuelist said:

Wendy: gets a +35% bonus damage with abigail petal debuff

It's 54%. The petals debuff gives everyone a 1.1 multiplier and Wendy an additional 1.4 multiplier which multiply together to 1.54.

1 hour ago, Cheggf said:

It's 54%. The petals debuff gives everyone a 1.1 multiplier and Wendy an additional 1.4 multiplier which multiply together to 1.54.

Strange, it was to my understanding that it was 1.1 to everyone and since Wendy is 0.75 base damage she gets 1.35, essentially negating her con and making her get the at the same level  of 10% bonus damage compared to normal damage, like a Wilson would.

EG:

Spoiler

 

if a punch deals 10 damage from Wilson , Wendy will deal 7.5 damage

With the petal debuff, Wilson will deal 11 damage, and Wendy will also deal 11 damage

 


Except that beefalos don’t have the penalty, so she gets straight 1.35 bonus which for a beefalo is a lot.

14 minutes ago, ShadowDuelist said:

Strange, it was to my understanding that it was 1.1 to everyone and since Wendy is 0.75 base damage she gets 1.35, essentially negating her con and making her get the at the same level  of 10% bonus damage compared to normal damage, like a Wilson would.

EG:

  Hide contents

 

if a punch deals 10 damage from Wilson , Wendy will deal 7.5 damage

With the petal debuff, Wilson will deal 11 damage, and Wendy will also deal 11 damage

 


Except that beefalos don’t have the penalty, so she gets straight 1.35 bonus which for a beefalo is a lot.

Everybody gets 1.1 but Wendy also gets 1.4, multiplied together. 1.1 * 1.4 = 1.54, and 0.75 * 1.54 = 1.155 so while on foot she does a bit more than Wilson would from her debuff (+15.5% vs +10%). The intention of the additional bonus is what you understand, but due the exact way the bonus is calculated when she's on a beefalo it gives her a really big damage bonus of 54%.

If you give Abigail a nightshade nostrum she does about 1/3 the DPS of Wilson with a ham bat, so combine that ~0.33x with Wendy's 1.54x and she does similar DPS to Wolfgang with a perfectly fresh ham bat without needing to spend resources on ham bats, armor, healing, or 3x food consumption and being able to wear whatever she wants in her three slots in addition to having AoE damage incomparably superior to the rest of the roster. 

12 minutes ago, Cheggf said:

Everybody gets 1.1 but Wendy also gets 1.4, multiplied together. 1.1 * 1.4 = 1.54, and 0.75 * 1.54 = 1.155 so while on foot she does a bit more than Wilson would from her debuff (+15.5% vs +10%). The intention of the additional bonus is what you understand, but due the exact way the bonus is calculated when she's on a beefalo it gives her a really big damage bonus of 54%.

If you give Abigail a nightshade nostrum she does about 1/3 the DPS of Wilson with a ham bat, so combine that ~0.33x with Wendy's 1.54x and she does similar DPS to Wolfgang with a perfectly fresh ham bat without needing to spend resources on ham bats, armor, healing, or 3x food consumption and being able to wear whatever she wants in her three slots in addition to having AoE damage incomparably superior to the rest of the roster. 

Have you tested it? I've only read wiki and it says it's ~1.2 multiplier for wendy

obrazek.thumb.png.34236f4b720a094506a3b4a327d855ee.png

Obviously I'm not sure how correct the wiki is.

18 minutes ago, Cr4zyFl4mes said:

Have you tested it? I've only read wiki and it says it's ~1.2 multiplier for wendy

obrazek.thumb.png.34236f4b720a094506a3b4a327d855ee.png

Obviously I'm not sure how correct the wiki is.

The wiki says what I said in fewer words and the rest of my comment can be inferred based on the numbers provided there, since they're the same I said. Wiki says she deals 1.155x damage with the debuff, and 0.75x without it. Divide 1.155 by 0.75 and you get 1.54, the multiplier she gets on a beefalo since she still gets the full bonus despite not having her drawback.

Edit:

image.png.131a4cd3530eb53975d4c85c37474bed.pngimage.png.bdb5882268661c7ecec9fa81a5d18f04.png

I've also just tested it. 77 is exactly 54% more than 50.

20 minutes ago, Cheggf said:

in addition to having AoE damage

An additional coment on this, that most people don't take into account, is that AOE damage is actually stronger the more enemies you are fighting at the same time, since your DPS does not cap because of attack speed.
So Abigail can well pair up and surpass the amount of damage a Wilson can do at any given second, if she's fighting for example many spiders, since the damage she's releasing to the environment is spread among many enemies.
That's why a well timed moose charge is amazingly destructive too, with the added advantage that it can be used on more enemy types that abigail can.

33 minutes ago, Cheggf said:

Incomparably superior to the rest of the roster. 

Agreed. And I don't really play Wendy, but I just tested her out on several long playthroughs and realized she's somewhat better at everything if played right.

Before anyone says so, not "broken OP need nerf", I think she's fine and I don't like nerfs, but I agree that she has a lot going for her compared to the rest. It's like Wickerbottom was compared to the rest, before the reworks started.

10 minutes ago, Mike23Ua said:

How is this thread any different from the questions that don’t deserve their own thread thread? & will cross platform play ever become a real thing?

You don't have to ask questions, you can make statements, declarations, proposals, just anything really.

9 minutes ago, ShadowDuelist said:

An additional coment on this, that most people don't take into account, is that AOE damage is actually stronger the more enemies you are fighting at the same time, since your DPS does not cap because of attack speed.

Yeah it's insane how fast she can clear groups. Abigail may "only" have 1/3 the DPS of a ham bat, but if she's hitting 10 things at once that's 3.3x the damage of a ham bat spread across the group, but she's also hitting them all so that's stunning them and a lot safer than actually having 3.3x damage. Someone fighting a group of enemies isn't doing 1.0x the dps of a ham bat since they're going to be getting some hits but spending a lot of time dodging so in reality the relative damage multiplier compared to Wilson she's dealing to a group would probably be double digit at least.

9 minutes ago, ShadowDuelist said:

Before anyone says so, not "broken OP need nerf", I think she's fine and I don't like nerfs, but I agree that she has a lot going for her compared to the rest.

I think just making her get the standard +10% damage when you're on a beefalo instead of +54% would be good. I think they nerfed Wolfgang so he can't make beefalo run faster since it didn't make sense, and rider Wendy is basically the best at everything. Even if she only did +10% damage on a beefalo she'd still have so much going for her. Above average single target, insanely good AoE (trivializes BQ & AFW, great at farming monster meat, honey, glands, silk, beard hair, morsels, etc), the ability to safely dispatch hound waves and most fights even without a weapon by just watching Abigail fight, some other lesser perks like infinite light & less sanity drain, etc. Plus her only downside is taking slightly longer to fight shadows since against everything else Abigail turns her 0.75x into 1.155x + the damage of Abigail.

I think if her +54% on a beef was changed to +10% she would still be overpowered, but acceptably so. If this were a competitive serious game I think she would need more adjustments, but this is the game where if you want to kill a boss without fighting it you can just put something dangerous near it and watch it die without you lifting a finger. 

26 minutes ago, Mike23Ua said:

How is this thread any different from the questions that don’t deserve their own thread thread? & will cross platform play ever become a real thing?

What Cheggf said, I cant stop people from asking questions here but any kind of forum appropriate comment is welcome. Sometimes I found myself awkwardly phrasing things into questions as to post a thought on the other thread.

While we're on the topic of Wendy I'd like to make a statement. I used to want the Wendy nerf and while I'm still not 100% on board I think she's fine they way she is tbh. Truthfully it does make the game easier but players with high skill and that are heavily invested in the character can pull of some really cool stuff. Almost like there's another level of difficulty you challenge yourself with thanks to Wendy's power (like no walls DF).

You can make mini statements like that, just your personal character commentary. With none of the attached strings of needing to make a thread for it or wait for the appropriate thread to show up.

I see.. well in that case- Wendy is awesome.. does not need nerfs, but there needs to be new content added to the game meant to challenge her.

Fun Fact- Abigail is completely useless against Enlightenment & Shadow Monsters.

If your an expert at the game I suppose those things won’t ever matter to you, but if your not… a Wendy on a boat when TerrorClaw spawn is in for a bad night.

WILLOW has Bernie who will help with boat nightmares but- I can’t shake the feeling that there’s more coming.

Woodie now suffers a serious impact of his downside with the Moonstorm event..

ALSO downloading Xbox updates absolutely sucks.. I have high speed Internet but when all your favorite games all need updates it still sucks all the same.

just a note, as i can remember, the more enemies abigails is fighting the damage each one receives is less, she still does more than than any other survivor fighting multiple enemies (except woodie in against certain enemies) tho

32 minutes ago, MikoFanboy said:

also
does the removal of Old bell is just a gameplay thingy or it mean Old bell is no longer canon in DST lore?

Gameplay thing.
Main concern with it is griefing! Imagine someone finds it first and holds onto it to destroy your home.
You can still see the bigfoot backpack on the loading menus too.

3 minutes ago, -Variant said:

Gameplay thing.
Main concern with it is griefing! Imagine someone finds it first and holds onto it to destroy your home.
You can still see the bigfoot backpack on the loading menus too.

ah yes, they thing that isn't even in the game :v both the bigfoot and the bigfoot backpack 

1 minute ago, -Variant said:

Gameplay thing.
Main concern with it is griefing! Imagine someone finds it first and holds onto it to destroy your home.
You can still see the bigfoot backpack on the loading menus too.

There’s now a boss eyeball that can be summoned onto any randomly chosen player, this boss eyeball when it reaches phase 2 will destroy structures with its swoosh attack.

Pretty sure Klei doesn’t care about griefing.

That said- Is this thread going to become another thread all about how OP Wendy is or Not or can we discuss serious thoughts & concerns.. like for example-

If Klei adds a Archipelago style world Gen where biomes are now busted up into little islands you can sail between that sounds GREAT but how will certain things WORK with that, such as Deerclops or Bearger? If they spawn on a small island you have no room to dodge run or kite your pretty much screwed.. 

AND will they Despawn if not killed and Respawn elsewhere or can you technically “Banish” them to their own tiny secluded island somewhere and never have to bother dealing with them ever again?

10 minutes ago, Mike23Ua said:

There’s now a boss eyeball that can be summoned onto any randomly chosen player, this boss eyeball when it reaches phase 2 will destroy structures with its swoosh attack.

Pretty sure Klei doesn’t care about griefing.

Please be careful with spreading misinformation! I just went to double check and can confirm the eyes can't damage structures!
They can deal damage to walls like any other mob but that's it!
Klei very much so does care about griefing. They literally put effort into spawn protection, for example.

35 minutes ago, -Variant said:

Gameplay thing.
Main concern with it is griefing! Imagine someone finds it first and holds onto it to destroy your home.
You can still see the bigfoot backpack on the loading menus too.

the funny thing is that a torch can deal more damage

25 minutes ago, -Variant said:

Please be careful with spreading misinformation! I just went to double check and can confirm the eyes can't damage structures!
They can deal damage to walls like any other mob but that's it!
Klei very much so does care about griefing. They literally put effort into spawn protection, for example.

Walls, fences and gates count as part of my base, they will also equally destroy any trees you’ve planted as well.

When it destroys your fences and let’s out all your captured pets pretty sure that counts as base destruction.

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