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Webber Rework Speculation


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6 minutes ago, Baark0 said:

Whoever mentioned Webber riding spider queens, that's a really cool idea, basically a slower, tankier beefalo that can summon minions. I also hope the rework isnt just a crafting tab, there's so many characters who's perks are just craftable items, and it starts to get really bad with characters like Winona and Wurt, who's main upside is crafted structures that you can then swap to a different character while still being able to use them.

well for wurt she isnt a pick and switch since clever disguise don't last forever and can only be made by wurt but winona its sad to see the way she went. and if you used merms to cheese a boss you either have like 20 merm huts that are jus there or you hammered them so you cant us the benefits of them anymore 

7 hours ago, Dextops said:

yeah the one problem klei has is if they focus on spiders there is a chance of making him just a wurt type character which is why i want them to move away from his spiders and focus on the human side of webber since all of what we know about him game play wise is spider side it would be cool to see webbers husbandry 

Well,to be honest Wurt stole what Webber was supposed to do.

B U R N the fish!
 

3 hours ago, Baark0 said:

Whoever mentioned Webber riding spider queens, that's a really cool idea, basically a slower, tankier beefalo that can summon minions. I also hope the rework isnt just a crafting tab, there's so many characters who's perks are just craftable items, and it starts to get really bad with characters like Winona and Wurt, who's main upside is crafted structures that you can then swap to a different character while still being able to use them.

Webber needs a complete rework.We would get klei cancelled for just a crafting tab

I think a nice niche would be to let spiders be able to pick things up, and bite off grass tufts, like eyeplants. That would make them incredibly useful early game for gathering twigs and grass and berries and carrots and whatnot, especially if their AI was made to fan out in all directions, but also give them great synergy with wurt/woodie/maxwell when it comes to log farming, since spiders could pick up the logs while the others deal with the chopping. 

You could "give" a spider the resource you want, and they would seek out and "eat" that resource, spitting it out in a stack at your feet.

That would make use of spiders being basically walking mouths, and make them incredibly useful alongside merms, instead of having to compete with them.

Personally, I really hope that they'll do something to make spiders stronger. Not base game spiders, specifically spiders that Webber tames/spawns. If base spiders were changed that would mess with the entire game. I think that's one of his biggest problems right now; a huge part of his playstyle is taming a giant spider army, but they aren't strong enough to fight any dangerous enemies and especially not bosses.

I think it'd be cool if he had 2 or 3 special spider nests that he could create along with the basic one, and they'd require special materials, like a red gem for one and a tentacle spike for another or something. And those special nests would spawn special spiders, maybe with unique attacks or even just better stats than normal spiders (health, damage, range, etc.) I'm not sure if it'd be balanced to have these special nests spawn unique spider queens, but it's a fun thought.

Another thought I had was just some way to upgrade spiders in the nests he makes, like how he can upgrade spider nests. He could use some kind of item, maybe spider glands, to increase their health and/or damage. Just some way to make his tamed spiders more useful y'know?

If the spiders themselves don't get improvements (though I really think they should) at the very least I think something should be changed about how he can control spiders. Right now, the only control he has is taming spiders, hitting something, and then the tamed spiders attack whatever he hit, and he can't make them stop without killing them. It'd be cool if he could issue a few commands, even cooler if he could do it from afar, even if he needs a special item to do so. Some basic commands could just be attack, stop attacking/follow me, and defend this area. This could also help with multiplayer, as it's kind of annoying when you're playing with non-Webber friends but you can't have your spiders anywhere near them or they'll attack. Maybe something like Wurt's clever disguise to keep your friends safe?

A final thought, though I don't know how balanced it would be, is letting Webber control or even ride spider queens. Queens are by far the most powerful thing that can come from his nests, and the only possible way to use his spiders against a boss (normal spiders and warriors do no damage and die from AoE, idk much about cave spiders but they don't seem like they'd fare much better), so it'd be kinda cool if he could use spider queens in some way. Though idk exactly how that'd work and still be balanced, he could just get a queen army and wipe out anything.

Those are just my thoughts, I really like Webber and I'm so happy they're finally reworking him, I'm very excited to see what they do.

30 minutes ago, ZombieCow323 said:

maybe with unique attacks or even just better stats than normal spiders (health, damage, range, etc.)

problem with this is wurt already kinda does this the unique spider nests are a cool thought but doing so for such a cheap cost would a. make wurt useless b. make a carbon copy of wurts mechanics and in the middle theres that little line where they can tread which hopefully they'll make it there

12 hours ago, Zeklo said:

Yeah I'm very curious to see how Klei handles Webber in regards to Wurt sorta stealing his niche. They can't exactly expand on his 'farmer roots' that much either because we also have Wormwood, so I'm very excited to see what they cooked up!

A role that’s not been covered by anyone but Abigail up to this point: Trap Creator. Trapper, or if you play smite the classic shout out phrase “It’s A Trap!”

Aka.. in other words- Webber will gain cool new abilities that slow down, hinder, incapacitate or capture his foes that require luring them back to the traps he set up. (Abigail prior to Rework)

For example maybe he can build webbed floor tiles that slow the movement of enemies down, or he can build a Spider Nest which reacts like a Venus fly trap.. you lure the enemy into it and it catches them in its shell.

Theres literally a TON Klei can do beyond just “Spider Army” or Less Useful Wurt...

If his entire rework arrives and all he gets is the ability to dress spiders in top hats I’m deleting the game.

20 hours ago, Dextops said:

problem with this is wurt already kinda does this the unique spider nests are a cool thought but doing so for such a cheap cost would a. make wurt useless b. make a carbon copy of wurts mechanics and in the middle theres that little line where they can tread which hopefully they'll make it there

Yeah the nests definitely wouldn't be that cheap, I was just throwing out items as an example, who knows what materials they'd need. And I don't know a ton about Wurt, I know she can make a merm army and the merm king can buff them right? But do can her merms do special stuff? Like different attacks and stuff that normal merms can't do? That's what I was thinking with Webber, like if he made a nest with a red gem the spiders could set stuff on fire or something (not specifically that, just an example). It kinda sucks that Wurt stole his thunder, I don't dislike Wurt but Webber was the original monster army character and now it's hard for him to do that without being too much like the character that took that from him. The more I think about it, the more I think they should do something with spider queens, I don't know exactly what, but that could be an interesting route.

On 5/5/2021 at 7:19 PM, Dr.Medic said:

well originaly i was thinkin something like that he gets like poison or something like that and sticky turf that slows non players if they step on it but now that new animation of webber looks like he is now an arts character like the animation reminds me of origami like and now he can do some other silk crafts whit it to do something alsol this

image.png.7f0ca22ff623b0b821bc415a006b3ae8.pngspider whit hats now officail and if its not gettin in the game klei has lied to me

If spiders get hats merm guards must get spears.......please florp?

I’m not sure but hopefully it’s good, he’s been a character I haven’t really played much. Hopefully it’s not going to be like Winona or Wigfrid where they just add a few crafts.

I hope to see something creative, like someone up top said. Traps, cloths etc. Maybe being able to give tribute to the spider queen?

24 minutes ago, xDarkSoul18x said:

I’m not sure but hopefully it’s good, he’s been a character I haven’t really played much. Hopefully it’s not going to be like Winona or Wigfrid where they just add a few crafts.

I hope to see something creative, like someone up top said. Traps, cloths etc. Maybe being able to give tribute to the spider queen?

Yeah I was thinking “what do real spiders do?” Well they build webs to trap bugs in and they Cocoon said food up in webbing for a struggle free fight- when put to GAME Logic- Basically Arachnie in SMITE.. 

But in DSTs case: Traps & possibly free bundle wraps Webber can craft to store his food within.

What I don’t care at all about is focusing on the Boy side of Webber- From what we know he was just some little farm boy, The farmers role will always belong to Wormwood.. Therefore (to me at least) focusing on the human side of Webber would be boring.

what would be fun and unique however is if he could recruit different types of spiders to do different types of things-

Cave Spiders are an Excellent Example of This: Spitter Spiders could be recruited for ranged combat, those spiders with armored shells could surround Webber in a circle acting as a protective shield (think Wonder Woman in the center of her Amazonian army shielding her in a circle from incoming damage)

Webbers ultimate power should come from caves content to be honest: I mean he can freely waltz through highly spider infested areas without combating a single spider.. that is HUGE for things like Ruins clearing.

Theres really ALOT Klei can do with Webber that he currently... just doesn’t do.

But the reality of things is: With the rework next month it’s too late for us to make suggestions, whatever Klei does with him I hope it’s awesome.

 

If i’m going to be honest, i think they should just add the ability to make a structure that can give webber cave and spitter spiders. Its bland seeming at first but it really does open up his options a lot, and doesnt change his core concept.

i also like the idea of being able to pick up spider dens as webber, but i dont think its really necessary considering it only costs 10 silk at most to fully upgrade, then you can “peacefully” reobtain it.

other than that a few ideas i have are:

allow webber to put silk on walls, which webs them so spiders dont break down my walls. 
 

Have a way to make spiders peaceful to other survivors (on their own merit, not a hat for survivors) maybe just make spider dens crafted by webber less aggressive or something. 
 

Finally: in my humble opinion, spiders are meant to be numerous and disposable, i feel like they shouldn’t get hats just because no one would actually use it, because if you’re really using spiders, you have 20, and your main defense is that the boss can only kill one at a time, and if it has an aoe, helmets arent saving your eight legged friends anyway 

Made my own post about webber if you care to give it a look, got some interesting ideas over there, like a Spider Coop structure that spawns domesticated passive spiders. All the benefits of spiders with none of the face eating, unless you piss them off.

14 hours ago, Copyafriend said:

If i’m going to be honest, i think they should just add the ability to make a structure that can give webber cave and spitter spiders. Its bland seeming at first but it really does open up his options a lot, and doesnt change his core concept.

i also like the idea of being able to pick up spider dens as webber, but i dont think its really necessary considering it only costs 10 silk at most to fully upgrade, then you can “peacefully” reobtain it.

other than that a few ideas i have are:

allow webber to put silk on walls, which webs them so spiders dont break down my walls. 
 

Have a way to make spiders peaceful to other survivors (on their own merit, not a hat for survivors) maybe just make spider dens crafted by webber less aggressive or something. 
 

Finally: in my humble opinion, spiders are meant to be numerous and disposable, i feel like they shouldn’t get hats just because no one would actually use it, because if you’re really using spiders, you have 20, and your main defense is that the boss can only kill one at a time, and if it has an aoe, helmets arent saving your eight legged friends anyway 

I think it'd be a better choice to let webber mutate his followers temporarily into other spider types as letting him make spitter and shatter spider dens on the main island will do alot more harm than good as I can see it leading to a huge amount of player deaths intentional or not and as for making spiders less aggressive that would kinda go against their nature but I wouldn't  against it.

If spiders had any additional ability, I hope it's harvesting grass and sticks. There's plenty followers in the game that can fight, gather wood or even rocks. They would have like 3 items mac then return to Webber to drop them off.

It kind of doesn't fit the game though. 

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