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The new boss looks boring and uninspired


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I mean what else did you expect? Game would become totally dull and pointless if super late game items were so op.

Also its about the lore and teamwork completion imo what makes this last update rewarding to play. Theres even more to discover yet! 

Really hoping they buff the champions third phase, especially the crystals. During my first battle with him i thought the crystals regen his hp or give him endurance similar to Toadstools spore caps, but later on i realised they don't really do much and you can just ignore them and focus on the boss.

I think it's a really fun and engaging boss similar to Fuelweaver, even if you can solo it, fighting it with a group is 10x times more fun imo.

Aesthetically Celestial Champion is in-tune with Moon-related stuff we have in-game - since the horror aspect was dropped after Horror HoundsShattered Spiders and Moonrock Pengulls made a not-so-good impression on certain vocal people with aversion to horror, even in cartoon format. Moon is more-or-less the quintessence of the "alien" idea/concept in DST, and Celestial Champion encompasses this pretty good: from mechanical-like, Moon Rock-based 1st form to the levitating Moon Glass-prevalence 3rd form, all with radial symmetry (like Selene, the celestial body - a spheroid), moon beams particle-effects, color scheme/hue - all is consistent, I repeat, with the "Moon" aesthetic we got via "Return of Them" previous updates. I suspect, like myself, a lot of people from the CC design-disappointment camp were expecting some eldritch horror outer being "from beyond the stars" (or center of DST's "Moon" as lore seems to imply), a Lovecraftian (more-or-less biological) monstrosity. Sadly (personal pov), after mentioned Horror-elements episode, design direction shifted towards what we got at later dates for Ocean, Crab King, etc updates: plant-rock hybrids.

16 minutes ago, x0-VERSUS-1y said:

Aesthetically Celestial Champion is in-tune with Moon-related stuff we have in-game - since the horror aspect was dropped after Horror HoundsShattered Spiders and Moonrock Pengulls made a not-so-good impression on certain vocal people with aversion to horror, even in cartoon format. Moon is more-or-less the quintessence of the "alien" idea/concept in DST, and Celestial Champion encompasses this pretty good: from mechanical-like, Moon Rock-based 1st form to the levitating Moon Glass-prevalence 3rd form, all with radial symmetry (like Selene, the celestial body - a spheroid), moon beams particle-effects, color scheme/hue - all is consistent, I repeat, with the "Moon" aesthetic we got via "Return of Them" previous updates. I suspect, like myself, a lot of people from the CC design-disappointment camp were expecting some eldritch horror outer being "from beyond the stars" (or center of DST's "Moon" as lore seems to imply), a Lovecraftian (more-or-less biological) monstrosity. Sadly (personal pov), after mentioned Horror-elements episode, design direction shifted towards what we got at later dates for Ocean, Crab King, etc updates: plant-rock hybrids.

Im sure that the birds that the moonstorm spawns havent their original desing... it might be changed at some point because that... people who complained about tiny cartoon horror sprites (did they play with zoom in?)

3 minutes ago, ArubaroBeefalo said:

Im sure that the birds that the moonstorm spawns havent their original desing... it might be changed at some point because that... people who complained about tiny cartoon horror sprites (did they play with zoom in?)

Yeah, is more-than-possible Moonstorm birds were also of the Horror variant, probably more mobs like Fishes, Sharks, etc were supposed to be Horror as well, but... complains happened and c'est la vie; no more Lovecraftian eldritch horrors. Would be interesting if KLei released the original Moon designs/ideas for mobs and such after all "Return of Them" expansion is out. But I highly doubt it, as would salt community further about a nixed "return to the dark roots" of DS that... didn't came to pass. Because complains, heh.

9 minutes ago, x0-VERSUS-1y said:

Yeah, is more-than-possible Moonstorm birds were also of the Horror variant, probably more mobs like Fishes, Sharks, etc were supposed to be Horror as well, but... complains happened and c'est la vie; no more Lovecraftian eldritch horrors. Would be interesting if KLei released the original Moon designs/ideas for mobs and such after all "Return of Them" expansion is out. But I highly doubt it, as would salt community further about a nixed "return to the dark roots" of DS that... didn't came to pass. Because complains, heh.

Sad when we even have the new world editting to remove them

Removing horror stuff because a very little monority is sad

Idk what they expected from a game that has ancient advanced civilizations of non human species, a sanity meter or a little girl saying suicidal quotes

Lets remove spiders because aracnophobics!

18 hours ago, x0-VERSUS-1y said:

horror aspect was dropped after Horror HoundsShattered Spiders and Moonrock Pengulls made a not-so-good impression on certain vocal people with aversion to horror

I've said it once and I'll say it again, Klei. You didn't fix a thing with that decision. Original 3 are still in game so the weak can still be 'disturbed' by them.

You should've just created an option to turn the design off. Or simply added horror mobs to the world generation options. Problem solved, if someone wouldn't want to play with them they could set them to 'none'.

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5 hours ago, Szczuku said:

You should've just created an option to turn the design off. Or simply added horror mobs to the world generation options. Problem solved, if someone wouldn't want to play with them they could set them to 'none'.

They've had an toggle since early March.

9 minutes ago, zarklord_klei said:

They've had an toggle since early March.

Almost 2 years after their introduction, that I know.

My point was that why haven't you devs added the toggle instead of deeming horror mobs as 'not fitting'. You guys know very well that the community welcomed them with open arms back when they were introduced.

And now, instead of adding horror birds to the list of animals present on the lunar island it's been decided that they're better of as minions in an event that the players will rarely see. Really smart, now if someone complains that video game bird is too creepy for them you can say that it only appears when player allows it to.

We want more creepiness in dst. Between multiplayer aspect, new lunar updates and colorful skins, don't starve's aesthetic and theme dying.

21 minutes ago, JazzyGames said:

Ya can't make 'em all happy, Zark.

Lol people are just literally too sensitive to every little thing now days- I was playing No Man’s Sky earlier and it’s everything I wished DST would’ve someday become- Explore truly randomly generated worlds, each world with its own unique weather effects, plant life, resources & mobs.

While I realize that DST is NOT NMS.. my point is fairly simple: The creators of NMS did not create a toggle to turn off elements of their game, and any and all horrors you find out on your space travels is entirely your own fault, and you can zip to another planet.. complain about it on their forums in hopes they remove it.. or you can stop playing the game.

Klei should not bend their original design intentions to anyone’s will, if they wanted lunar horrors I say: Let there be lunar horrors.. Just like all I’ve done since joining these forums is beg for Shipwrecked & Hamlet content compatibility with DST- But if that doesn’t fit into Klei’s vision of how they want the game to be.. I’ll just have to get over it.

At least they were nice enough to give players who dislike them a toggle to turn them off, but that should NOT mean to abandon any future designs altogether.

And if you want my personal opinion: with DST having many odd character and belongings and now also even world item skins (wormhole skins) Eventually we are going to run into the problem of a particular skin set/belonging upsetting players.

Like for example: let’s pretend for whatever reason people found THIS too creepy:

FE21C9EF-816F-44FC-898D-2532DEE19D14.thumb.jpeg.82b5789262bd64838386b8b08d409670.jpeg

My question is a simple one: How does Klei censor this when too many people find it disturbing/upsetting to them?

Do they A: Remove the skin I paid for from the game because a select few complained about it.

B: Add a Content filter so my disturbing skins are no longer seen by them & completely cease creating any future skins like it as to not upset them.

C: Continue producing the skins I like & also offer a filter so those who Dislike them can toggle them off.

Or D: Ignore the complaints of those who are disturbed by it and continue releasing the skin sets anyway.

So what’s it going to be? A,B,C or D?

I'll accept there may be a lack of comprehension on my end based on grammatical inconsistencies, but if the grievance was more of a general discontinuity of design - a grievance with which I fundamentally disagree - then adding worldgen options would not have solved the problem. So if what they were really hoping for was a complete redesign of these horror elements then I'm not sure why they were suggesting that a toggle would fix the issue.

If you're comprehending this better than me then please talk me through what the proposed solution would be.


"You should've just created an option to turn the design off. Or simply added horror mobs to the world generation options. Problem solved,"
"My point was that why haven't you devs added the toggl
e instead of deeming horror mobs as 'not fitting'."

EDIT: This is a response to a deleted comment suggesting I was misinterpreting the above posts. Not sure where it went.

24 minutes ago, JazzyGames said:

I'll accept there may be a lack of comprehension on my end based on grammatical inconsistencies, but if the grievance was more of a general discontinuity of design - a grievance with which I fundamentally disagree - then adding worldgen options would not have solved the problem. So if what they were really hoping for was a complete redesign of these horror elements then I'm not sure why they were suggesting that a toggle would fix the issue.

If you're comprehending this better than me then please talk me through what the proposed solution would be.

"You should've just created an option to turn the design off. Or simply added horror mobs to the world generation options. Problem solved,"
"My point was that why haven't you devs added the toggl
e instead of deeming horror mobs as 'not fitting'."

Not sure if you managed to read my comment but I erased it because I don't think talking about this has any merit. The decision was made and that's that (on horror elements). 

Just wanted to point out that your quote didn't watch with what he was actually saying.

As for a solution, there really isn't one we as a community can contribute. The decision was taken out of our hands and decided upon internally. I agree that the design is not a problem though, it looks really cool to me.

But do I wish Klei had stuck to their guns and kept the original themes they were going for? Yeah. 

Looks like the birds are being talked about a bit here—
Ultimately I think the boss' design is fine, but yeah the birds are super weird.

The Moonblind Crows look somewhat plant-like at least.

But the Misshapen Birds are just oddly colored. It doesn't fit the Saladmander/Carrat theme nor the Moonrock Pengull/Horror Hound theme (for reasons already known). The colors are similar to the Shattered Spider, but the design falls flat due to no strange additions like the crystals.

It was definitely odd to see these birds as the primary (or rather sole) foe in the Storm. Hope they get touched up a bit.

On 4/16/2021 at 8:14 AM, landromat said:
Spoiler

So infinite light/sanity item that summons gestalts to attack your enemies is a bad loot?

 

So I decided to give the beta a try with some friends and see what the new boss was all about.

I thought that the boss itself was fine design-wise. Some of its fighting patterns felt unfair at first, but I'm sure that it's more of a personal issue on my end and can be remedied with practice.

What I found to be the most underwhelming aspect of the boss was its reward. The crown, by the time you get it, is a bragging rights reward that shows that when it is obtained, you've proven already that you don't need it. I know that there are other items that could fall under the same category of being uneeded, but I don't remember them requiring such a ridiculous effort in having to be acquired. The Bone Armor comes to mind, but it feels more useful when you have two instances of it, but I am also aware that this can also be seen as unecessary and also a bragging rights reward.

What's also ridiculous is that when the new boss is killed (For the effort that needs to be put in to get it), it only drops one instance of the crown. Since the update is still in beta, its properties or quantity dropped could change, but my friends and I frankly found it an item not worth pursuing and a tad underwhelming.

8 hours ago, JazzyGames said:

.

Was klei who said "horror creatures dont fit dst" after the complains about mutated hounds and pengulls. People suggested to add a filter for those players who are disturbed by them and klei added then but it was after they said they wont add more horror creatures

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