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If you could add or change one feature to DST, what would it be?


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2 hours ago, Combustiblemon said:

more interesting cooking mechanic like the gorge.

or rework crock pot(I'm not talking about rebalancing dishes, I want total overhaul).

also nerf the p o t a t o e s

Same, I think a full cooking overhaul in a similar magnitude to RWYS or the gorge system would be very interesting, though I'm sure it would be a lot of work. I'm not sure if it is necessary for vanilla play, but it sure would be fun. I'd use it at least.

29 minutes ago, inferjus4 said:

Nerf backpacks or buff all other body slot clothes so they are finally useful.

A respectable take, though I'm fairly certain thermal stones is the reason why backpacks are so successful.

51 minutes ago, Well-met said:

A respectable take, though I'm fairly certain thermal stones is the reason why backpacks are so successful.

I am afraid people value inventory space over anything else. I know I do.

36 minutes ago, inferjus4 said:

I am afraid people value more inventory space more over anything else. I know I do.

But you will value more being alive if thermal stones werent op

In single player cloths/blue amulet are more important since thermal stones are nearly useless (in summer are completly useless unless you use the backpack glitch)

14 minutes ago, ArubaroBeefalo said:

But you will value more being alive if thermal stones werent op

In single player cloths/blue amulet are more important since thermal stones are nearly useless (in summer are completly useless unless you use the backpack glitch)

I played singleplayer not so long time ago as Wigfrid and cold thermal stone+straw hat helped me to stay cool for very long time in summer.

20 minutes ago, inferjus4 said:

I played singleplayer not so long time ago as Wigfrid and cold thermal stone+straw hat helped me to stay cool for very long time in summer.

wasting a lot of nitre which is a pain to gather in single player. Meanwhile a blue amulet chills you in seconds wasting blue gems and gold, pretty common materials

in winter the same, a beefalo hat and a vest protects you for longer than a thermal stone

and take in count that in dst thermal stones stays in gray state meanwhile in ds thermal stones get warm in summer and cold in winter

you can use thermal stones in ds but they are less effective meanwhile in dst, unless you want some kind of "challenge" they are the way to go to survive. And mandatory if you want to fight klaus since they will protect you from the winter cold but wont make you overheat for his fire spell like a cloth will do

putting back server actions back to the scoreboard that was way easyer to use then not pause and select there server actions it alsol takes more clicks to do so so please bring back server actions to scoreboard

18 minutes ago, ArubaroBeefalo said:

wasting a lot of nitre which is a pain to gather in single player. Meanwhile a blue amulet chills you in seconds wasting blue gems and gold, pretty common materials

in winter the same, a beefalo hat and a vest protects you for longer than a thermal stone

and take in count that in dst thermal stones stays in gray state meanwhile in ds thermal stones get warm in summer and cold in winter

you can use thermal stones in ds but they are less effective meanwhile in dst, unless you want some kind of "challenge" they are the way to go to survive. And mandatory if you want to fight klaus since they will protect you from the winter cold but wont make you overheat for his fire spell like a cloth will do

I dunno, thermal stone in singleplayer did its job for me and I didn't waste too much nitre because I have been organising place around my base.

I would add in the most southern part of Constant's sea a small SW-themed island (with micro-characteristic biomes on it and in a 3-4 space-tiles of sea around it) with SW mobs and objects, as a compromise for not porting Shipwrecked over. Would be a cute and functional addition akin Pearl's isle with official (probably re-balanced) content that would quench to an extent people's expressed desire for years by now regarding this topic.

13 minutes ago, x0-VERSUS-1y said:

I would add in the most southern part of Constant's sea a small SW-themed island (with micro-characteristic biomes on it and in a 3-4 space-tiles of sea around it) with SW mobs and objects, as a compromise for not porting Shipwrecked over. Would be a cute and functional addition akin Pearl's isle with official (probably re-balanced) content that would quench to an extent people's expressed desire for years by now regarding this topic.

And I would add a tiny hamlet island with hidden treasure and tons of rabid beetles. Blablablablah!

17 hours ago, x0-VERSUS-1y said:

I would add in the most southern part of Constant's sea a small SW-themed island (with micro-characteristic biomes on it and in a 3-4 space-tiles of sea around it) with SW mobs and objects, as a compromise for not porting Shipwrecked over. Would be a cute and functional addition akin Pearl's isle with official (probably re-balanced) content that would quench to an extent people's expressed desire for years by now regarding this topic.

So you want Shipwrecked ported to Together because Shipwrecked has not been ported to Together?

probably a niche change but i would like to have 'share account' on ps4 if I play on splitscreen. Right now I  have to double pay for ps+ and every single content If both players would like to play dlc hero or have access to paid skins.in result i do not buy skins at all cause then only one player with unlocked skins would be responsible to whole base building

Add some intuitive cooling options for summer. In winter, you know fire=warmth. In summer though, you have all these wacky cloths/items you need in order to cool down.

Being able to drink water from ponds, or cover yourself in mud from the swamp, would be a great intuitive cooling option for summer.

I know a lot of people are not too keen on this idea, but I would adore if cooking changed into gorge style. Having three cooking stations, more ingredients and more demanding recipes would be really good IMO, no more 1 monster meat 3 ice and whatnot. I think that would make the aspect of not starving a little bit more interesting.

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