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[Game Update] - 450585


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Bug Fixes:

  • Fixed a possible crash when ending a contest.
  • Fixed a bug when a beefalo dies in the contest.
  • Fixed a bug causing statue figures to use the wrong animation.
  • Fixed a crash when riding Woby.
  • Fixed an issue with Winona’s hair in the character selection grid.
  • Fixed a crash with no NPCs in the pageant.
  • Fixed a crash in the Item Collection when Willow hugs Ashley.
  • Fixed a crash when using the Winter’s Feast Lantern.
     

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14 minutes ago, Wardin25 said:

Will you fix the new skins not showign in the belongings tab and they not havening the elegant rank in the recent discoveries tab?

Which skins are you referring to that aren't showing? Not all of the new Victorian skins are elegant, the Fences/Gates for instance are Distinguished.

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Great stuff!  Thanks for YOTB and the content : D 

Have you guys considered having a stronger form of integration testing, perhaps made through automation as well? It might help a bit going forwards, although I'm also talking a bit out of thin air because I haven't done game testing before also. 

Some very preliminary research online yields me very few leads so far:

https://testguild.com/automate-video-games/

https://technology.riotgames.com/news/automated-testing-league-legends

https://www.indiumsoftware.com/whitepapers/Game-Test-Automation.pdf

https://blog.qatestlab.com/2020/12/08/game-test-automation/

Where the second article dives deep into how Riot Games does their testing automation (for League of Legends) and can be pretty cool to look at. 

A very basic form of testing automation may involve screen clickers of sorts, combined with a notification ability for when the game crashes or behaves abnormally. To be honest though I'm not quite sure of how much this ad-hoc solution can help too. Most of the problems seem to be edge cases of sorts, and it'll be pretty hard to catch them with just doing basic clicking. Most likely the things not only affecting but around a changed class and/or character (through inheritance or what other systems there are) would need to be looked at briefly before production. Game testing seems a bit occult to me to be honest, and I don't want to raise budgets or lose developer time on this stuff; but yeah having a bit more of beta testing can ensure less bugs upon release. It didn't affect me too much personally, but yeah. Maybe even just spawning items in creative mode on Tuesdays before release and doing some live edge case testing can be useful too.

Edited by Cheeto-Jesus
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21 minutes ago, PeterA said:

Which skins are you referring to that aren't showing? Not all of the new Victorian skins are elegant, the Fences/Gates for instance are Distinguished.

they literally dont show up to meimage.thumb.png.96aa0737a0d706001bdf04dd3508a879.png

And I cant get a screenshot of the recent discoveries, but they show up in normal quality to me

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There's still a crash that happens if the pageant gets interrupted (bees keep attacking the beef in the pageant during spring) and then you interact with the stages afterwards ( it still says to choose a contestant as if the pageant was still going on).

Edited by sudoku
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*inhale*

image.png.94bb1567751d6504c75d655c24b746f4.png

*exhale*
gonna go validate my files... edit: yeah that failed

 

yeah here's my log

Spoiler

[00:00:00]: 
System Memory:
    Memory Load: 33%
    Available Physical Memory: 10736m/16255m
    Available Page File: 10869m/18687m
    Available Virtual Memory: 3961m/4095m
    Available Extended Virtual Memory: 0m
[00:00:00]: 
Process Memory:
    Peak Working Set Size: 31m
    Working Set Size: 31m
    Quota Peak Page Pool Usage: 238k
    Quota Page Pool Usage: 236k
    Quota Peak Non Paged Pool Usage:20k
    Quota Non Paged Pool Usage: 20k
    Page File Usage: 6m
    Peak Page File Usage: 6m
[00:00:00]: PersistRootStorage is now APP:Klei//DoNotStarveTogether/ 
[00:00:00]: Starting Up
[00:00:00]: Version: 450585
[00:00:00]: Current time: Thu Feb 04 21:11:11 2021

[00:00:00]: Don't Starve Together: 450585 WIN32_STEAM
[00:00:00]: Build Date: 5870
[00:00:00]: Mode: 32-bit
[00:00:00]: Parsing command line
[00:00:00]: Command Line Arguments: 
[00:00:00]: Initializing distribution platform
[00:00:00]: Initializing Minidump handler
[00:00:00]: ....Done
[00:00:02]: Error, Steam failed to initialize, result=1...
[00:00:02]: The application will now exit
[00:00:02]: Shutting down
 

 

Edited by Player_056
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9 minutes ago, Wardin25 said:

verified the integrity of the archives, and when i tfinished I checked and nothing had changed

Can you send over your client_log.txt and we'll take a look. My suspicion is that you're not actually on the latest build for some reason.

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Today I was playing with friends and Wormwood crashes the server by applying its special fertilizer and wearing the hat that gives information about the plants, it happened 4 times even having knowledge of the bug it is easy to make that mistake, please fix it, wormwood was not even the host.

Another thing, in the first heat the beefalos friends do not attack, but in the second they do, that killed us by surprise, is it intentional? if not, please fix it too, thanks <3

Sorry if something is not understood, English is not my first language.

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1 hour ago, RoughCactus69 said:

You guys do it to make our experience better. 

They're usually transparent, just sometimes takes a while to get stuff out since they're busy bees. This is coming from someone from another country not working with Klei, outside observation.

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