Prapor95 Posted January 29, 2021 Share Posted January 29, 2021 (edited) As I understand it, now the main game will be abandoned and will not receive new mechanics and content. I tried to play DLC, but it seemed to me that the gameplay became simpler and more primitive. In general, now I don't like DLC. Sorry for the google translate, but English is not my native language and I don't know it very well. Edited January 29, 2021 by Prapor95 Link to comment Share on other sites More sharing options...
Waschdl Posted January 29, 2021 Share Posted January 29, 2021 Sounds amazin, cant wait to play a bit! But i hope one thing that comes in the future is a better storrage system. I cant believe we have for years now only 20t ... ( i know i know, i should install mods... ) 1 Link to comment Share on other sites More sharing options...
MaximusLight Posted January 29, 2021 Share Posted January 29, 2021 (edited) 2 hours ago, Prapor95 said: As I understand it, now the main game will be abandoned and will not receive new mechanics and content. I tried to play DLC, but it seemed to me that the gameplay became simpler and more primitive. In general, now I don't like DLC. Sorry for the google translate, but English is not my native language and I don't know it very well. - I was sceptical with DLC at first as well - are they are going right direction? do we need Rockets early? but after overcoming my "comfort zone" of vanilla ONI where you have all resources you need.. and call home single asteroid. Now it feels great to know that on your starting asteroid you only have XYZ items, you know that you will run out of metal and need resources from other asteroids to advance. It actually adds a lot more complexity to throw your skilled dupes (warning: stress levels over 9k) to another asteroid to set up mini sustainable base so you can extract all resources you want. Edited January 29, 2021 by MaximusLight 3 Link to comment Share on other sites More sharing options...
RonEmpire Posted January 29, 2021 Share Posted January 29, 2021 Actually everything you 'need' indefinitely is on the main asteroid. You could survive forever without leaving. Everything else are just luxury items for dupe morale. The game needs a win condition to motivate players to go beyond the first base. Base game has temporal tear. Dlc has nothing. 3 Link to comment Share on other sites More sharing options...
ONI-FAN Posted January 29, 2021 Share Posted January 29, 2021 Do we need to start a new game for all these changes, or will old saves work? Link to comment Share on other sites More sharing options...
NewWorldDan Posted January 29, 2021 Share Posted January 29, 2021 1 hour ago, ONI-FAN said: Do we need to start a new game for all these changes, or will old saves work? Typically, you only need to start a new game if they change the world gen. Or your save file just perpetually crashes. But they fixed the yellowcake bug, so maybe I'll load on old colony that was stuck with that problem. Link to comment Share on other sites More sharing options...
melquiades Posted January 29, 2021 Share Posted January 29, 2021 10 hours ago, Prapor95 said: As I understand it, now the main game will be abandoned and will not receive new mechanics and content. Abandoned? Really? The base game was completed a long time ago. you are not paying for a subscription do you? Don't expect to get free content all the time. And even then, you still are getting bugfixes. 7 Link to comment Share on other sites More sharing options...
GScully Posted January 29, 2021 Share Posted January 29, 2021 Little weirdness going on, deployed rovers and their deployment module wasn't selectable to deconstruct, so i restarted and the modules where gone. I hope this isn't intended as the metal really helps out on the new planet. second, deployed 3 orbital cargo pods on the stinky planet but none showed up on the planet, tried again and same thing, so a lot of metal a glass are missing now. Link to comment Share on other sites More sharing options...
Smife Posted January 29, 2021 Share Posted January 29, 2021 By "Re-Rocketry" I really hoped you scrapped the ridiculous micro hell idea of inner rocket bases and actually made it interesting. Is multiple colonies not enough for you? 1 Link to comment Share on other sites More sharing options...
Sasza22 Posted January 29, 2021 Share Posted January 29, 2021 5 hours ago, melquiades said: Abandoned? Really? The base game was completed a long time ago. you are not paying for a subscription do you? Don't expect to get free content all the time. And even then, you still are getting bugfixes. Well they actually confirmed they will merge the games and add some improvements to the base one. The new content will be in the dlc but they plan to provide an oldschool single asteroid world with the new things available. 1 Link to comment Share on other sites More sharing options...
pether Posted January 30, 2021 Share Posted January 30, 2021 On 1/28/2021 at 7:03 PM, Ipsquiggle said: Finally, we're adding a durability system to all suits. This is to address a long-standing complaint that atmosuits were too easy to maintain once set up. Durability solves this in the ONI tradition, by adding an infrastructural aspect to them, rather than a single one-time cost. I agree that Atmo Suits can be viewed as slightly OP and I don't mind some balance, little nerf here and there. BUT... The approach with durability system isn't best solution for the issue and by this I mean - I find it really bad. It doesn't solve initial problem (suits being very powerfull) and only adds additional costs to the system. As a result, it will take longer to progress in game without feeling of achievement of any kind. This system is boring: there is no puzzle behind it, no challenge, no depth, only fake prolonging of the game... Feels bad to pay for content with such change... I suggest atmo suits were balanced in a different way, for example: 1. Durability loss should happen only in case of extreme conditions. For example, atmo suits could take damage above 150 C - the hotter condition the faster damage. Crafting them with advanced metals could increase the threshold, the same way we can use steel to increase overheat temps. 2. Duplicants can use atmo suits only for few hours, after that they get some significant debuffs, like -1 morale for each additional hour of suit wearing (so like -5 after 5 additional hours) Come on KLEI, I know you can do better ideas! Entire DLC is so far display of your creativity, don't spoil it with long and boring solutions that doesn't even fix the issue... I really hope @Ipsquiggle that this is only initial iteration of the system and we could see something more exciting in the future Pretty please...? Thank you 4 Link to comment Share on other sites More sharing options...
The Plum Gate Posted January 30, 2021 Share Posted January 30, 2021 ..they called it re-rocketry for a reason - mostly fixes on the rocketry. Link to comment Share on other sites More sharing options...
Meltdown Posted January 30, 2021 Share Posted January 30, 2021 17 hours ago, pether said: The approach with durability system isn't best solution for the issue I think that one thing is commonly overlooked in the analysis of the durability system is the fact that it generates constant flow of resources. I think it might be an attempt to create more reasons to use rocketry as part of daily used infrastructure. An alternative approach to just distributing geysers to different asteroids. I'd expect more attempts to stimulate resource movement. After all, if we would (and I would expect that) get better rocket automation that would allow to setup fully automatic (in a sense that no player's actions would be needed to get pilot inside and select destination) rocket routes, there would be need to justify this feature and encourage players to use it. Setuping remote colony accessible only by rockets would already require regular supplies to generate oxygen. I think devs probably want to add more different requirements, so creating ongoing demand for reed may be considered as a test for further changes. I hope that the real nerfs are also part of the general plans for updates, but so far I think that durability has a really different intent behind it. 1 2 Link to comment Share on other sites More sharing options...
pether Posted January 30, 2021 Share Posted January 30, 2021 31 minutes ago, Meltdown said: I think it might be an attempt to create more reasons to use rocketry as part of daily used infrastructure. An alternative approach to just distributing geysers to different asteroids. I never thought about it in this way, thanks for valid point of view. I'm not saying I now cliam it not to be bad and boring, but I have something to think abut, thanks Link to comment Share on other sites More sharing options...
MrAnimaniac Posted February 1, 2021 Share Posted February 1, 2021 Could you enable the new oxygen mask system to utilize polluted oxygen? Especially on the swamp planetoid, the ability to directly use polluted oxygen was a great advantage. You could simply start using masks without establishing any kind of oxygen producing infrastructure. This also encouraged me greatly to explore the new possibilities of p. oxygen production. Being forced to use oxygen somehow raises the bar, forcing me to establish an infrastructure for this anyway and therefore… why not simply set up the good old spom immediately and forget the issue? 1 Link to comment Share on other sites More sharing options...
Hayate108 Posted February 1, 2021 Share Posted February 1, 2021 On 1/29/2021 at 8:12 PM, RonEmpire said: Actually everything you 'need' indefinitely is on the main asteroid. You could survive forever without leaving. Everything else are just luxury items for dupe morale. The game needs a win condition to motivate players to go beyond the first base. Base game has temporal tear. Dlc has nothing. Old Goal still there(dupe,statue, living) And a new one, get to the farest planetoid Durability is weird setting for nerf the atom suit So when to fix the steel-only game-lagging jet suit? And now it also burn steel over time? Really? Link to comment Share on other sites More sharing options...
minespatch Posted February 1, 2021 Share Posted February 1, 2021 5 minutes ago, Gun4fun said: I'm afraid it won't survive much longer Same with Don't Starve, but at least we got a preview. Meanwhile Griftlands is usually busy. Link to comment Share on other sites More sharing options...
marioespinho Posted February 2, 2021 Share Posted February 2, 2021 I'm having an issue with this update. When i fly to the third asteroid and try to deploy the rover module, it shows me nothing but a black screen. I can see the module as if i was trying to deploy it, but there is no surface shown at all. 1 Link to comment Share on other sites More sharing options...
sakura_sk Posted February 2, 2021 Share Posted February 2, 2021 @marioespinho you could check this out to see if it works for you 1 Link to comment Share on other sites More sharing options...
marioespinho Posted February 2, 2021 Share Posted February 2, 2021 1 hour ago, sakura_sk said: @marioespinho you could check this out to see if it works for you you´re a lifesaver. Apparently the whole "round trip" is still causing issues. 1 Link to comment Share on other sites More sharing options...
watermelen671 Posted February 13, 2021 Share Posted February 13, 2021 @Ipsquiggle can we get the update image without the logos? 1 Link to comment Share on other sites More sharing options...
The Plum Gate Posted February 13, 2021 Share Posted February 13, 2021 World generation ( generating ) screen isn't compatible with 21:9, and probably several others as well. I think it's would be great to just drop the full screen graphic down to a dynamic tile or something similar. Keep the action at the center and maybe do a universal high resolution spaced out background. It sort of typifies most landing and configuration screens. 1 Link to comment Share on other sites More sharing options...
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