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      UPDATED - Studio Note & Rhymes with Play Streams Temporarily Canceled.   03/06/2020

      UPDATE (3/19/20): Just a quick note regarding the team at Klei Entertainment. As noted previously, everybody at Klei Entertainment is working from home due to the Covid-19 outbreak. Many of us have been working especially hard to help maintain operations as we all move out of the office and into our homes and with everything being done online, extra time must be spent in organizing conversations and trying to maintain communication. As some of you may know, we have a very open office and we are almost always in contact with each other as we go about our days. Some of us work across multiple teams and that work has become a bit more challenging for everybody.   That being said, at this time the transition has not caused any major disruption in our operations, but it would be overly optimistic to expect that we won't have any delays at all. We're going to have to be especially mindful about this in the coming weeks and make sure we don't take on too much work so we can keep things running smoothly.  We will let you know as we see how these changes affect our timelines.  Thanks UPDATE (3/10/20):
      The test yesterday went well. We got the whole office (mostly) to work from home without significant issue. As a result, Klei Staff that can work from home have been asked to do so until further notice.  This means that we will have to cancel the Rhymes with Play stream until we are all back in the office. This shouldn't affect anything else at least in the short term, but if things change I will update you all here.  Original Post: Hey everybody,  This Tuesday March 10th, 2020 the entire staff at Klei will be working remotely for 1 day in an effort to prepare the studio to work remotely for a little while if the need arises.  Klei is already set up pretty well to allow for working remotely, however we are going to have a one day "dry run" with the whole studio so that we can identify and avoid any issues or downtime that may arise should choose to implement a work from home policy due to COVID-19 outbreak concerns. Unfortunately this does mean that we will be canceling the “Rhymes with Play” Art stream this coming Tuesday, however unless the situation changes we expect everything at the studio to be back to normal Wednesday and we’ll continue our regular stream schedule Thursday March 12th. If the situation changes at all, we'll let you know. Thanks for your understanding.
       

Meltdown

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About Meltdown

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  1. I thought about map containing special biomes which has their border consisting mostly from neutronium, with a few non-neutronium "entrances". The biome is occupied with indestrictible structure - basically a labyrinth that consists from multiple rooms. Each door requires a special code (delivered via one or multiple 4-bit logic wires) and/or a special fuel to be delivered in order to be oppened. Each room itself contains hints on what fuel is required, which of the next doors leads toward the end of a labyrinth and how to produce the correct signal/signal sequince to get that door opened. Such labyrinth may not necesserally yield a good reward in term of resources, but it could be a lore-rich location. The idea is that existence of that area does not force you to play differently, but solving it's challenge should require a to set up a lot weird production chains and complex logic schemes.
  2. They removed "disable delivery" buttions from algae terrarium and rust deoxidizer as a part of the automation content pack. This change is listed in the "Fixes" section of the patchnotes.
  3. There should be an oil biome in the lower part of the map. If you are lucky, you may also find a Leaky Oil Fissure somewhere. That being said, I think that one of the most beginner-friendly renewable power source is a Natural Gas Geyser. Those spawn in swamp and caustic biomes, so just explore the map and you are likely to find one. You may want to obtain plastic and steel, setup consistent production and get some decent stockpile of them. You may also want to look at how much heat is produced by the machinery of your base, especially by your generators, power transformers and batteries. It may not be noticeable by 160th cycle, but, as they produce heat, they gradually rise temperature of their surroundings, and that may become a problem later. Cooling your base usually involves building aquatuners and steam turbines. It's better to use steel to build the former (because of steel's huge bonus to overheat temperature), and the latter require plastic as one of building materials.
  4. While I like the general idea of requiring life support for astronaut dupes I'm not sure about introducing additional minigames/separate minimaps. Requiring controlling dupes in order to fill cargo modules is a chore. It would be really easy to get used to the process and become bored with the same digging/pumping microcontrol routine every single flight. Imagine having half a dozen of automated rockets, that spend most of the time traveling in space. Monitoring them, diverting your attention from your base to order pilot of yet another landed rocket to dig some rocks — sounds like an unnecessary complications. Interesting concept, but it doesn't really go well with automation and scalability.
  5. Dreckos: Too good?

    It feels like a rude way to put it. Well, I didn't thought about this from that perspective. I made my conclussions solely on material resourse usage, and not labor as a resource. Point taken, I guess.
  6. Dreckos: Too good?

    But I specifically said that My point is not that fertilizer is a "clear win", it's just that specific type of food production (may be not the best one) has strong incentives to use it, and it naturally transitions into having a strong need to ranch dreckos simply without alternatives.
  7. Dreckos: Too good?

    Well, I don't exclude a possibility of me doing something wrong, or having a wrong assumptions about difficulty of some tasks. May be it's really easier for an experienced player to obtain plastic in industrial way rather than from ranching and my point about it is objectively invalid. Well, that's a completely trivial solution. The question is if it's fine to have an ability to use such solutions?
  8. After giving it some thought, I came to a conclusion that drecko ranching is almost like meant to be an essential part of any colony. Let's take a look at what drecko ranching could offer: 1. Fertilizer. If you choose to use domesticated plants as a food source, your most logical option is to start producing fertilizer, as it saves a lot of resources. Fertilizer Synthesizer requires phosporite, and the only renewable source of phosporite is drecko ranching. 2. Reed Fiber. At least in that regard, they are probably outmatched by Thimble Reed wild farming (with equally requiring zero resource input, farms are winning by space efficiency, require less labor and probably are easier to set up). 3. Plastic. Glossy Dreckos require less complex setup than Polymer Press; Their production could be setuped much earlier; Finally, it requires less resources. Basically, unless you need a lot of plastic in short amount of time, you would prefer to just ranch Glossy Dreckos. 4. Domesticated Wheezeworts. Similar to fertilizer, the only way to sustain domesticated Wheezeworts is to ranch dreckos for phosporite. The issue with wild worts is that their number is quite limited until the late game, so replacing 1 domesticated wort with 4 wild is simply not affordable in most cases. Also, domesticated wort could be automated with combination of mechanized airlock and planter box, while wild Wheezewort could not be temporarily "switched off" in any way. All this results in two issues: 1. Dreckos are being too good for an optional choice. You want them, for at least plastic production in early/mid game. Most times it's just foolish to give up on them completely. And that just looks like a lack of variability. 2. Dreckos are being too resource-efficient. For everything they do, they can do it for free (regular dreckos may be just fed with balm lilies, and you may setup stable with wild plants for glossy variant). After solving setup issues, you would never be bothered by sustaining them, and would just get their output from thin chlorine-hydrogen atmosphere air, or at most for a quite low price. Am I being too critical about this? Is there any need in additional alternatives to any of the drecko usages? Does drecko ranching need to become more challenging/less profitable?
  9. What about making debuffs increase over time for being repeatedly affected by the same disease? For example, curing from the said hypothermia would leave dupe with "Recovering from Hypothermia" status for several cycles. If dupe would be affected with hypothermia again, they would receive more severe debuffs and/or be affected for a longer period of time (and the recovery status after curing would be even longer). Perhaps some more common diseases, like food poisoning, could progress only after multiple cases of "interrupted" recovery. That way, diseases would not be an issue on the spot, but would still force players to take safety measures and invest in medicine at some point. Also, I find it strange that none of the diseases directly affect morale. Shouldn't negative health conditions negate effects of good foods, nice surroundings and entertainment?
  10. Both Meep and Banhi are not awailable from the start, and now they both have thier expansion packs. Coincidence?
  11. Game breaking Update

    But before Win10, or for users of older Windows versions that wasn't the case? And you still could refuse to update. Somehow ended up being lucky enought to evade all those missfortunes almost effortlessly. Moved to Win10 only recenlty, by my own will. It's known that updates on Windows 10 is a whole another story compared to previous versions. And some people are angry about that, so it does not really show this practice as a good one. Well, if the limit the scope of analogy to Microsofts policy for Windows 10 updates, than it becomes way more accurate. And, I think, all that Windows discussion it is getting a bit off topic.
  12. Game breaking Update

    But if you have old windows, it wouldn't upgrade itself to the newer version. The difference is, you don't have to backup anything. In fact it's a completly opposite situation - Microsoft does not support older versions but it's up to you to grab a new one. If you have Windows XP you may stay on it as much as you like. Furthermore, if you have a software that is not compatible with newer Windows versions (and you don't expect any updates in future) you would continue to use it just fine (I hope there is no need to argue that here software is a good analogy for a mod). So, the situaltion with OS versions and software is radically different from the situation with game updates and mods, and for a good number of reasons. Thats why trying to use it as analogy is, in my optinion, at least odd.
  13. Game breaking Update

    That's sad. I hope there would be some kind of reaction to Ambaire's post in suggestions. It's an odd analogy, since IRL Microsoft does not make you upgrade your OS.
  14. Game breaking Update

    Well, if they indeed meant delaying the release until mods are updated, then my bad, I guess. Did devs actually said that they are not planning to do that? There is not much to argue about if there is an official statement about older versions.
  15. Game breaking Update

    Correct me if I'm wrong, but so far expressed an expectation of devs to "wait" for moders or anybody/anything else. Nobody proposed anything that could affect the development and release of updates. I can't really understand the negative towards the idea of outdated builds being available. What are the downsides of just having a previous version available for download, really?