QuartzBeam

The Starver's Guide to Self-Feeding Farms

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thegreatJash    1716

Dang, this is really helpful. I was trying to grow Pomegranates the other day, and they are super expensive and heavy duty. They take a lot of water, and a ton of growth formula, it was ridiculous. Now I know that I can grow Pomegranates beside Watermelons for automatic fertilization. Thanks a ton.

Also, could I put 4 Watermelons and 2 Pomegranates in one tile and it would self fertilize? And if so, would the Watermelon be the only ones who would get the family bonus?

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QuartzBeam    5853
41 minutes ago, thegreatJash said:

Dang, this is really helpful. I was trying to grow Pomegranates the other day, and they are super expensive and heavy duty. They take a lot of water, and a ton of growth formula, it was ridiculous. Now I know that I can grow Pomegranates beside Watermelons for automatic fertilization. Thanks a ton.

Also, could I put 4 Watermelons and 2 Pomegranates in one tile and it would self fertilize? And if so, would the Watermelon be the only ones who would get the family bonus?

Yeah, so long as you maintain the 2:1 ratio within the borders of the tile, the crops will feed each other. The Pomegranates will need to be facing the pomegranate-side of the adjacent tile to get the family bonus, though. Just like in my Type C farm (the two dragonfruit columns are in separate tiles). Otherwise, the pomegranates will grow a little more slowly, which might be bad for the nutritional balance, and they definitely won't become giant.

In regards to watering: Water each tile once in the seed stage, twice in the sprout stage, once in the small stage and once in the medium stage.

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QuartzBeam    5853
1 minute ago, kuroite said:

For the 3 types crop i think something like that could be a little bit better.

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But im just nitpicking.

I like this. The 4 corners plants would still be isolated, but that's better than the 8 isolated plants in my design. (Oh, yeah, it's 8, not 4; I should correct that)

Plus, again, the imperfection won't scale with size, so it gets better if you double or quadruple the plot size.

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thegreatJash    1716
1 hour ago, QuartzBeam said:

Yeah, so long as you maintain the 2:1 ratio within the borders of the tile, the crops will feed each other. The Pomegranates will need to be facing the pomegranate-side of the adjacent tile to get the family bonus, though. Just like in my Type C farm (the two dragonfruit columns are in separate tiles). Otherwise, the pomegranates will grow a little more slowly, which might be bad for the nutritional balance, and they definitely won't become giant.

In regards to watering: Water each tile once in the seed stage, twice in the sprout stage, once in the small stage and once in the medium stage.

Is i possible to fit 9 plants in one plot, 6 Watermelons and 3 Pomegranates, and if so, will the Pomegranates get the family bonus from each other on just the single plot?

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QuartzBeam    5853
5 minutes ago, thegreatJash said:

Is i possible to fit 9 plants in one plot, 6 Watermelons and 3 Pomegranates, and if so, will the Pomegranates get the family bonus from each other on just the single plot?

Yes, you can fit 9 plants in one plot. But 3 pomegranates with no more nearby won't cut it. You need 4 of the same plant to get the family bonus.

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thegreatJash    1716
Just now, QuartzBeam said:

Yes, you can fit 9 plants in one plot. But 3 pomegranates with no more nearby won't cut it. You need 4 of the same plant to get the family bonus.

Oh, alright then. I will try to use your Type C arrangement. Thanks a lot.

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CaptainChaotica    6055

Very helpful! This whole update is just so...overwhelming.  I can't be the only one whose head is spinning with trying to remember all these stats and different things you fertilize them with and....(shakes head)  GAH.

Stupid questions...

1.  I assume each specific seed type is named, otherwise you wouldn't be able to plan farms at all, but how do you GET the specific seeds in the first place?  I'm guessing they're not on the ground.  Do you plant just...whatever, hope it grows, and then feed the resulting plants to a bird?  Is _that_ how you get specific seeds?  Are you now REQUIRED to have a bird before you even start farming?  Before those two things went together well, but it wasn't _necessary_.

2.  I play alone a lot. 
I go on long trips away a lot.
...exactly HOW badly messed up is my farm gonna be when I get back...?

3.  I'm imagining myself having to take up entire inventory slots for each type of seed until I get enough of each one to set up one of these patterns (or ANY pattern).  That sounds like...fun...  (Or slots in the refrigerator, which is also annoying.)  If that's true,  I'd become even more of a Backpack Always-er than I am now...

At first I was for this update 'cos we could have bigger farms, more than just one individual plant off of each crop, and the crops were now seasonal _and a few even grow in WINTER_!, but with all this to keep track of, it seems like a big dizzying annoying headache.  Please, help me out here.  I'm thinking of (after the beta) looking for a mod that would put farming back to the original version, at this point! (but that would probably be really hard to code as it would have to change a LOT of things)...  Tell me reasons why it's not actually that bad, if possible?

...Notorious

Edited by CaptainChaotica
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Adam_Webster    99
1 hour ago, CaptainChaotica said:

1. Supongo que se nombra cada tipo de semilla específico; de lo contrario, no sería posible planificar las granjas, pero ¿cómo OBTENER las semillas específicas en primer lugar? Supongo que no están en el suelo. ¿Planta simplemente ... lo que sea, espere que crezca y luego le dé las plantas resultantes a un pájaro? ¿Así es como se obtienen semillas específicas? ¿Ahora SE REQUIERE tener un pájaro antes de empezar a cultivar? Antes esas dos cosas iban bien juntas, pero no era _necesario_.

When you sow a normal seed, a random plant will grow, regardless of its season, to get the specific seeds you just have to feed a bird with the fruit. In other words, it is not necessary to start planting, but if you want to have a farm with specific products it is

1 hour ago, CaptainChaotica said:

2. Juego mucho solo. 
Hago muchos viajes largos.
... ¿Exactamente cuán desordenada estará mi granja cuando regrese ...?

Plants that are abandoned will attack you with vines when you try to harvest them, farms are not essential, so if you cannot take care of them you always have the option of not building them. My mistake, they only grow slower and will produce the least amount of products.

1 hour ago, CaptainChaotica said:

3. Me estoy imaginando a mí mismo teniendo que ocupar espacios de inventario completos para cada tipo de semilla hasta obtener lo suficiente de cada uno para establecer uno de estos patrones (o CUALQUIER patrón). Eso suena como ... divertido ... (O ranuras en el refrigerador, lo que también es molesto). Si eso es cierto, me convertiría en una mochila siempre más de lo que soy ahora ...

I think the best option is to always stick with a planting system that suits you the most depending on your situation, on average you should use a total of 2 ~ 5 types of seeds per season, so you will need some ice boxes.

It's not as hard as it looks! Plus, you'll always have the field research hat that gives you information about the plants.

Also, the most time consuming part of the farms is their construction, once you have the holes to plant, before heading out to explore it should only take half a minute to water and play music with a one man band. If you take trips that last many days, I think the new pet (that fruit fly) helps to take care of the off-screen crops

Edited by Adam_Webster
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Adam_Webster    99
1 minute ago, QuartzBeam said:

Hablando de malas hierbas, lo que te ataca con enredaderas es una de ellas. La enredadera espinosa. Te atrapa cuando intentas cosechar plantas cercanas a él, pero puedes desenterrarlo para eliminarlo.

I did not know about that, I think I confused them when I was planting all the seeds in the same plot without watering them or playing music, I'll fix it!

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CaptainChaotica    6055

Cuando siembras una semilla normal, crecerá una planta aleatoria, independientemente de su estación, para obtener las semillas específicas solo tienes que alimentar a un pájaro con la fruta. En otras palabras, no es necesario empezar a plantar, pero si quieres tener una finca con productos específicos es

--To Google Translate!  (Oldschool Batman sound effect)

Okay so my answer to that first one is:  Yes, it does work the way I thought.  Oof.  So your first farms are always going to be unbalanced and need...something.  I don't even know the difference between formula and fertilizer...(I know there IS one, I just don't know why we need _both_.  Isn't just fertilizing enough?)

27 minutes ago, Adam_Webster said:

Las plantas que están abandonadas te atacarán con enredaderas cuando intentes cosecharlas, las granjas no son imprescindibles, así que si no puedes cuidarlas siempre tienes la opción de no construirlas. My mistake, they only grow slower and will produce the least amount of products.

YIKES I'm glad that first part turned out to not be true!  I was just reminded of how, if you stay away for too long in Slime Rancher, you'll get hangry Slimes breaking out of their cages and slamming into you...

Third part:  A ONE-MAN BAND?!  (dies laughing)  Oh, mygod.  This new update is nuts.  I mean I know the thing about singing to your plants is supposed to help them grow, but XD.

I probably won't be using a fruit fly unfortunately, since I usually go with the kitty for a pet.  Guess I gotta go befriend the Harvest Gnomes if I want my crops taken care of while I'm away oh wait wrong game...

...Notorious

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Adam_Webster    99

What a messy comment from me, sorry! xD

18 minutes ago, CaptainChaotica said:

I probably won't be using a fruit fly unfortunately, since I usually go with the kitty for a pet.  Guess I gotta go befriend the Harvest Gnomes if I want my crops taken care of while I'm away oh wait wrong game...

It is a pet like chester or glommer, I think I would have said a better companion

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QuartzBeam    5853
5 minutes ago, VouMorrer said:

so.. a weird question.

what if i want to specifically plant weeds?

i didnt found any seeds for them yet

Random Seeds. They have a 20% chance to be weeds.

And Fruit Flies can also plant Weeds.

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Fill-Lips    389

For anyone that cares, I made a little google sheet using that farm diagram, PLUS some extra tid bits attached to it, like general rules and a blank tempelate.

https://docs.google.com/spreadsheets/d/1X3zhzFjkMAz7PgYgUSnXzEMW94EN_YjKwAubgQ0BPj8/edit?usp=sharing

Also it doubles up as a puzzle, wonder if 100% happiness is possible with a 4x4 farm tiling...

Edited by Fill-Lips
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QuartzBeam    5853
12 hours ago, Fill-Lips said:

Also it doubles up as a puzzle, wonder if 100% happiness is possible with a 4x4 farm tiling...

It's not possible to make the corner plants 100% happy if you are use a 3:3:3 setup.

They would need to have 3 other crops of the same time in that same tile, but that would mean a total of 4 identical crops inside one tile, which wouldn't be a 3:3:3 setup anymore.

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