Owlrust Posted July 27, 2020 Share Posted July 27, 2020 I feel as though the Mushroom Planter should be "refueled" with more convenient resources instead of living logs. It's great when you're swimming in living logs late game, but by the time you get those logs you probably have a better way to get your veggies or fillers / manage your health, sanity, and hunger anyways. Link to comment Share on other sites More sharing options...
FreyaMaluk Posted July 28, 2020 Share Posted July 28, 2020 4 hours ago, Owlrus98 said: I feel as though the Mushroom Planter should be "refueled" with more convenient resources instead of living logs. It's great when you're swimming in living logs late game, but by the time you get those logs you probably have a better way to get your veggies or fillers / manage your health, sanity, and hunger anyways. I would love if they fixed it to get refueled with guano only. Link to comment Share on other sites More sharing options...
Willyhoo Posted July 28, 2020 Share Posted July 28, 2020 Similar to your worldgen idea, I play with lots of mods and I'd love to be able to set a preset of selected mods. 14 hours ago, Mike23Ua said: snip Sounds like this mod is for you. Link to comment Share on other sites More sharing options...
Mike23Ua Posted July 28, 2020 Share Posted July 28, 2020 1 hour ago, Willyhoo said: Similar to your worldgen idea, I play with lots of mods and I'd love to be able to set a preset of selected mods. Sounds like this mod is for you. Mods can not always be the answer for everything, I play on consoles.. we don’t have access to mods, we don’t even have the top most popular mods added to the game as free content (Which several maps in Ark Survival Evolved were player created Mods that the company liked so much they offered to everyone for free in a game update.) While we don’t and probably won’t ever have mods.. what we DO Have is a promising looking menu full of things we can toggle on/off more/less, or none of.. And that’s probably the best we (Console) Players are going to ever get. Link to comment Share on other sites More sharing options...
FreyaMaluk Posted July 28, 2020 Share Posted July 28, 2020 another aspect I forgot to mention before: world gen needs a rework: - "more" doesn't really mean more but "lots everywhere possible." I wish "more" actually spawned a couple extra BUT in the usual biomes. Maybe just add sensible category... but really "more" and "lots" are just out of whack... here an example of "more" mc tusk camps and killer bee hives for reference - archipelago map. (islands only) cuz why not? we got boats now... and Woodie - also might be cool to have numbers for some kind structures instead of "more" etc... for instance, (1, 2, 3) for McTusk Camps instead of more/lots - if possible I would love to select certain set pieces at world gen: reed trap, developer graveyard, killer bee biome - Also I would love to see an option to have some biomes bigger: specially a bigger desert and a bigger swamp. Link to comment Share on other sites More sharing options...
rkiwor Posted July 28, 2020 Share Posted July 28, 2020 On 7/16/2020 at 3:55 PM, pyroisshy said: Worldgen setting where biomes are spread out across different islands, requiring boats to go across Tweaks to Wurt, this mod is a good place to start https://steamcommunity.com/sharedfiles/filedetails/?id=2088617774 YES, do that for Wurt Link to comment Share on other sites More sharing options...
SrJavigo Posted July 28, 2020 Share Posted July 28, 2020 maybe? Link to comment Share on other sites More sharing options...
Owlrust Posted July 28, 2020 Share Posted July 28, 2020 8 hours ago, FreyaMaluk said: "more" mc tusk camps Fair point, but personally I fail to see the problem with this one. Can't think of a reason why that isn't a purely beneficial change. Link to comment Share on other sites More sharing options...
FreyaMaluk Posted July 28, 2020 Share Posted July 28, 2020 48 minutes ago, Owlrus98 said: Fair point, but personally I fail to see the problem with this one. Can't think of a reason why that isn't a purely beneficial change. did you see the pics? "more" in game means ubiquitous... it's is quantifiably factual how broken/inaccurate "more" is. and ... dst is a survival sandbox game... Link to comment Share on other sites More sharing options...
Dannywithbanana Posted July 28, 2020 Share Posted July 28, 2020 Maybe the ability to bring rock lobsters out of the cave? Perhaps a way to build your own by defeating them. . Link to comment Share on other sites More sharing options...
Owlrust Posted July 28, 2020 Share Posted July 28, 2020 2 hours ago, FreyaMaluk said: did you see the pics? "more" in game means ubiquitous... it's is quantifiably factual how broken/inaccurate "more" is. and ... dst is a survival sandbox game... r/whoosh Link to comment Share on other sites More sharing options...
ArubaroBeefalo Posted July 29, 2020 Share Posted July 29, 2020 2 hours ago, Dannywithbanana said: Maybe the ability to bring rock lobsters out of the cave? Perhaps a way to build your own by defeating them. . it ended so bad in DS xD Link to comment Share on other sites More sharing options...
wigfrids hat Posted July 29, 2020 Share Posted July 29, 2020 3 hours ago, Dannywithbanana said: Maybe the ability to bring rock lobsters out of the cave? Perhaps a way to build your own by defeating them. . can't you still cheese them out? or was that patched? Link to comment Share on other sites More sharing options...
Hornete Posted July 29, 2020 Share Posted July 29, 2020 19 minutes ago, gaymime said: can't you still cheese them out? or was that patched? No, there is no way to being them to the surface. And there never was a way. Link to comment Share on other sites More sharing options...
wigfrids hat Posted July 29, 2020 Share Posted July 29, 2020 27 minutes ago, Hornete said: No, there is no way to being them to the surface. And there never was a way. https://dontstarve.fandom.com/wiki/Rock_Lobster Link to comment Share on other sites More sharing options...
Hornete Posted July 29, 2020 Share Posted July 29, 2020 4 minutes ago, gaymime said: https://dontstarve.fandom.com/wiki/Rock_Lobster I am talking about DST. Not DS. Link to comment Share on other sites More sharing options...
. . . Posted July 29, 2020 Share Posted July 29, 2020 i would like for opening and closing the map to have sounds like in ds singleplayer Link to comment Share on other sites More sharing options...
wigfrids hat Posted July 29, 2020 Share Posted July 29, 2020 2 minutes ago, Hornete said: I am talking about DST. Not DS. the same page shows up when you look it up on the dst wiki. my bad Link to comment Share on other sites More sharing options...
Willyhoo Posted July 29, 2020 Share Posted July 29, 2020 17 hours ago, Mike23Ua said: Mods can not always be the answer for everything, I play on consoles.. we don’t have access to mods, we don’t even have the top most popular mods added to the game as free content (Which several maps in Ark Survival Evolved were player created Mods that the company liked so much they offered to everyone for free in a game update.) While we don’t and probably won’t ever have mods.. what we DO Have is a promising looking menu full of things we can toggle on/off more/less, or none of.. And that’s probably the best we (Console) Players are going to ever get. I couldn't imagine not playing with mods, I'm... really bad at this game *salute* Link to comment Share on other sites More sharing options...
FreyaMaluk Posted July 29, 2020 Share Posted July 29, 2020 ?? 13 hours ago, Owlrus98 said: r/whoosh Link to comment Share on other sites More sharing options...
zVince Posted July 29, 2020 Share Posted July 29, 2020 - Thulecite Sculptures Link to comment Share on other sites More sharing options...
Marco BR Posted July 29, 2020 Share Posted July 29, 2020 1 hour ago, zVince said: - Thulecite Sculptures Yeeeees , please Link to comment Share on other sites More sharing options...
hugef Posted July 30, 2020 Share Posted July 30, 2020 Here is my wishlist for a future QOL update: Make the celestial portal in caves able to be used by survivors to switch character. Also make the moondial able to show the moon phase in the caves (maybe only under a sinkhole light). Find a way to make all turfs renewable (maybe in Klaus bundle loot, instead of a charcoal, getting a random turf or in the crumpled package when fishing at oasis lake or even unlocking a tab when getting next to pig king that able you to buy some turfs for gold...). Prioritize lightning rod over a voltgoat when a lightning strike would hit, if not at least make the electrified voltgoat not being able to hit walls. Increase the number of the moon rock walls created from 4 to 6 since the cost is really expensive or reduce the cost of the moon rock walls from 12 to 6-8 moonrocks. Electrified voltgoat could overload WX-78 when hitting him without adding the health gain. Make suspicious dirt pile visible on the map, could be really usefull since setting a base in the oasis is a thing and dirt piles tend to be not visible behind structures, trees etc... Adding sound effect when suspicious dirt pile appears. (edit: the problem is not that i find it hard to follow the hunt, i actually find it hard to simply find one in an area which got a lot of structures and decoratives objets. I have to use c_count command to start to look for one, and most of the time it shows that none spawned and i don't wanna wait and rotate camera like a dummy the hole spring season simply to find a single dirtpile that doesn't even stay in oasis.) Remove ability of mosquito to destroy structures when exploding. Link to comment Share on other sites More sharing options...
Well-met Posted July 30, 2020 Share Posted July 30, 2020 26 minutes ago, hugef said: Here is my wishlist for a future QOL update: Make the celestial portal in caves able to be used by survivors to switch character. Also make the moondial able to show the moon phase in the caves (maybe only under a sinkhole light). Find a way to make all turfs renewable (maybe in Klaus bundle loot, instead of a charcoal, getting a random turf or in the crumpled package when fishing at oasis lake or even unlocking a tab when getting next to pig king that able you to buy some turfs for gold...). Prioritize lightning rod over a voltgoat when a lightning strike would hit, if not at least make the electrified voltgoat not being able to hit walls. Increase the number of the moon rock walls created from 4 to 6 since the cost is really expensive or reduce the cost of the moon rock walls from 12 to 6-8 moonrocks. Electrified voltgoat could overload WX-78 when hitting him without adding the health gain. Make suspicious dirt pile visible on the map, could be really usefull since setting a base in the oasis is a thing and dirt piles tend to be not visible behind structures, trees etc... Other than rock turf, what is the purpose of renewable turfs? The entire idea behind hunts and dirt piles is that they can be difficult to track. A map icon would ruin the point. Link to comment Share on other sites More sharing options...
hugef Posted July 30, 2020 Share Posted July 30, 2020 Yeah you're right about dirt pile lmao, just found it super difficult to find in oasis when i base on the entiere surface of it. Nearly impossible. Maybe adding a sound when one appears could be nice. About turf thought having everything renewable in the world kinda make sense since Klei is adding more and more content to fulfil this purpose. And i don't wanna dig turf of a certain biom only to decorate another one. Link to comment Share on other sites More sharing options...
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