Developer Ipsquiggle Posted February 28, 2020 Developer Share Posted February 28, 2020 Hey everyone, another batch of fixes and additions for the weekend! We're coming in to the home stretch and should be launching this to the Live branch next Thursday. Thanks for all the input so far and have a great weekend! Sweepy will continue working until it runs out of battery or has a full dust bin regardless of its ability to reach its base station. Sweepy dock has name label which will updates to match its Sweepy's name. Updated artwork for the AND gate, to make its function more concrete. (More coming!) Adding final art for the Conveyor Filter Fix Space scanner's selection not being saved Fixed issue with sweep bot base station requested metal delivery. Should request 25kg refined metal when a new sweepy is needed Pixel Pack now renders behind Automation Wires in the Automation Overlay. Closing the Automation Overlay with previously-viewed buildings off screen no longer causes them to render behind Automation Wires Conveyor Sensors, Conveyor Filter are now brought forward in the Conveyor Overlay More buildings are brought forward into Overlay space in the Gas / Liquid conduit overlay Many buildings (e.g. Gas Filter, conduit sensors, etc) are now selectable from the Gas/Liquid overlays directly with a single click rather than requiring the overlay to be closed to interact Fixed several issues with sandbox temperature tools relating to user temperature unit selection Added Conveyor sensors! A bug causing the Automation Overlay to only update on every second automation tick has been fixed. It should be easier to see and debug rapidly-switching circuits now. Conveyor Filter now correctly filters all the various solid things that pass through it Fix "ghost" rocket modules appearing for rockets already in space after a load Fix doors deleting themselves when melting Ribbon Reader description adjustment Adjusted Ribbon Reader bit changing logic for more consistency with the Writer Futher work on the Sweepy dock Alarm sensor now has a unique sound You can play multiple tones from striking a conduit at the same time now (internal cooldown on their sounds has been removed) Cap max number of logs to 10 million - this should prevent hard drives from filling up with enormous log files Fix the weird and unnecessary warning when checking for the ModLoader.dll Each mod gets its own uniquely named Harmony instance for better dependency management. (Name is <id>.<platform>) Don't eat exceptions during Mod DLL loading State Machine Exceptions are now logged through a non-generic method, making hooking the exception easier View full update 8 12 Link to comment Share on other sites More sharing options...
Steve8 Posted February 28, 2020 Share Posted February 28, 2020 (edited) Quote Many buildings (e.g. Gas Filter, conduit sensors, etc) are now selectable from the Gas/Liquid overlays directly with a single click rather than requiring the overlay to be closed to interact Yes! That was a weird inconsistency Edited February 28, 2020 by Steve8 1 Link to comment Share on other sites More sharing options...
Racso5 Posted February 28, 2020 Share Posted February 28, 2020 (edited) Awesome news! Thanks for the update! 22 minutes ago, Ipsquiggle said: A bug causing the Automation Overlay to only update on every second automation tick has been fixed. It should be easier to see and debug rapidly-switching circuits now. I created a low-power gas filter by combining a gas element sensor, a gas shut-off, and pipe with vent (for the unfiltered gases). Could this bug explain why the wrong gas would sometimes fail to trigger a red signal by the gas element sensor? Edited February 28, 2020 by Racso5 Link to comment Share on other sites More sharing options...
kbn Posted February 28, 2020 Share Posted February 28, 2020 (edited) 25 minutes ago, Ipsquiggle said: Adjusted Ribbon Reader bit changing logic for more consistency with the Writer Nice! Bit shift in both directions Edited February 28, 2020 by kbn font size 3 1 Link to comment Share on other sites More sharing options...
Gurgel Posted February 28, 2020 Share Posted February 28, 2020 39 minutes ago, Ipsquiggle said: A bug causing the Automation Overlay to only update on every second automation tick has been fixed. It should be easier to see and debug rapidly-switching circuits now. That explains some things... 1 Link to comment Share on other sites More sharing options...
nvzboy Posted February 28, 2020 Share Posted February 28, 2020 The gas element sensor is now showing some odd behavior. It keeps flickering on and off when the gas is detected instead of giving a steady signal. 1 Link to comment Share on other sites More sharing options...
Primalflower Posted February 28, 2020 Share Posted February 28, 2020 3 Link to comment Share on other sites More sharing options...
pether Posted February 28, 2020 Share Posted February 28, 2020 1 hour ago, Ipsquiggle said: Added Conveyor sensors! 1 Link to comment Share on other sites More sharing options...
cpy Posted February 28, 2020 Share Posted February 28, 2020 Is it me or this new beta removed ability to bind mouse 4 and mouse 5 and reset bindings? Link to comment Share on other sites More sharing options...
Oozinator Posted February 28, 2020 Share Posted February 28, 2020 1 hour ago, Ipsquiggle said: You can play multiple tones from striking a conduit at the same time now (internal cooldown on their sounds has been removed) Nice, even when it messed up everything ^^ 2.ogg 1 Link to comment Share on other sites More sharing options...
Gurgel Posted February 28, 2020 Share Posted February 28, 2020 (edited) 1 hour ago, Ipsquiggle said: Updated artwork for the AND gate, to make its function more concrete. (More coming!) Well, maybe it is because I have done gate-level logic for about 35 years now, but I find the new thing hard to read. Could work well for people that have no real-world experience with gate-level logic though. The idea for the visualization is nice as long as there are only few gates next to each other. I recommend making the two other 2-input gates visually distinctive enough that you can see the difference easily from a distance. The small, reduced logic symbol in the corned will not do that. It would probably best to find a different type of visualization OR and XOR. Edited February 28, 2020 by Gurgel 3 Link to comment Share on other sites More sharing options...
meepmoop Posted February 28, 2020 Share Posted February 28, 2020 (edited) 1 hour ago, Ipsquiggle said: Many buildings (e.g. Gas Filter, conduit sensors, etc) are now selectable from the Gas/Liquid overlays directly with a single click rather than requiring the overlay to be closed to interact Added Conveyor sensors! A bug causing the Automation Overlay to only update on every second automation tick has been fixed. It should be easier to see and debug rapidly-switching circuits now. Fix "ghost" rocket modules appearing for rockets already in space after a load (Nice!) Fix doors deleting themselves when melting (what does that mean?) Big breakthrows all over Edited February 28, 2020 by meepmoop Link to comment Share on other sites More sharing options...
pether Posted February 28, 2020 Share Posted February 28, 2020 3 minutes ago, Gurgel said: I find the new thing hard to read. Can you post the new picture? Thx Link to comment Share on other sites More sharing options...
Gurgel Posted February 28, 2020 Share Posted February 28, 2020 3 minutes ago, pether said: Can you post the new picture? Thx Sure: 3 Link to comment Share on other sites More sharing options...
pether Posted February 28, 2020 Share Posted February 28, 2020 I agree... I liked previous one more, this one has too many details for simple task it is doing... 4 Link to comment Share on other sites More sharing options...
Saturnus Posted February 28, 2020 Share Posted February 28, 2020 I too would greatly prefer the old version. 4 Link to comment Share on other sites More sharing options...
Oozinator Posted February 28, 2020 Share Posted February 28, 2020 14 minutes ago, Gurgel said: Sure: I like it 2 1 Link to comment Share on other sites More sharing options...
KittenIsAGeek Posted February 28, 2020 Share Posted February 28, 2020 2 hours ago, Ipsquiggle said: Many buildings (e.g. Gas Filter, conduit sensors, etc) are now selectable from the Gas/Liquid overlays directly with a single click rather than requiring the overlay to be closed to interact Yay! I had given up hope of this ever being addressed. Thank you!!!!! =^.^= 2 Link to comment Share on other sites More sharing options...
Angpaur Posted February 28, 2020 Share Posted February 28, 2020 Took me a minute to understand what the new AND gate visuals are about. Seems like a nice idea. I like it too. 1 Link to comment Share on other sites More sharing options...
pether Posted February 28, 2020 Share Posted February 28, 2020 I fear that more complex automation systems will have so many detailed gates that it all will look like a one big mess of unnessesary details... 2 1 Link to comment Share on other sites More sharing options...
RonEmpire Posted February 28, 2020 Share Posted February 28, 2020 39 minutes ago, Gurgel said: Sure: I like the new one. Easier to understand now 1 Link to comment Share on other sites More sharing options...
Oozinator Posted February 28, 2020 Share Posted February 28, 2020 How would you guys / girls / x simplify a flip flop with the new tools? Link to comment Share on other sites More sharing options...
Saturnus Posted February 28, 2020 Share Posted February 28, 2020 (edited) 20 minutes ago, Oozinator said: How would you guys / girls / x simplify a flip flop with the new tools? Counter set to 2. That's it. The old method before was typically with a positive edge detector (AND and NOT gate) followed by an XOR gate with one of the inputs tied to the output. Like this. Both have the same function. Edited February 28, 2020 by Saturnus 1 1 Link to comment Share on other sites More sharing options...
Gurgel Posted February 28, 2020 Share Posted February 28, 2020 6 minutes ago, Oozinator said: How would you guys / girls / x simplify a flip flop with the new tools? A memory toggle and a single inverter to get the complemented output. It is not quite the same but do you need the case where both inputs are active? 2 hours ago, Ipsquiggle said: Added Conveyor sensors! I can build them, but they seem not to be listed in the research tree at the moment. 1 Link to comment Share on other sites More sharing options...
SL33PW4LK Posted February 28, 2020 Share Posted February 28, 2020 Ghost replicas of liquid and gas cylinders are everywhere now (no MOD's). Link to comment Share on other sites More sharing options...
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