Rebrait Posted February 28, 2020 Share Posted February 28, 2020 1 hour ago, Gurgel said: Sure: Love it 1 Link to comment Share on other sites More sharing options...
Slvrsrfr Posted February 28, 2020 Share Posted February 28, 2020 any word on POI seed generation? Any time frame for another seed gen reset? Link to comment Share on other sites More sharing options...
SL33PW4LK Posted February 28, 2020 Share Posted February 28, 2020 Ghost replicas of liquid and gas cylinders are everywhere now (no MOD's). The Ill Supernova Cycle 1301.sav Link to comment Share on other sites More sharing options...
OxCD Posted February 28, 2020 Share Posted February 28, 2020 1 hour ago, pether said: I agree... I liked previous one more, this one has too many details for simple task it is doing... Yup, agreeing. Link to comment Share on other sites More sharing options...
Chintam Posted February 28, 2020 Share Posted February 28, 2020 3 hours ago, Ipsquiggle said: Updated artwork for the AND gate, to make its function more concrete. (More coming!) Love the new artwork. It is far more intuitive and newbie-friendly for people who don't know anything about logic operations. Link to comment Share on other sites More sharing options...
stoeberhai Posted February 28, 2020 Share Posted February 28, 2020 @Ipsquiggle Would you guys be so kind and implement ribbon bridges and a ribbon comparator? I would like to be able to compare multiple sensor values without having to build basically one of these shown in the pictures. Spoiler Here, both compare only two thermo sensor signals (<100/<80) in two tanks with each other and activate the pump in the tank with the lower temperature. By the way: are there wifi-channels or dupetooth™ connections planned in the future? 2 Link to comment Share on other sites More sharing options...
Guest aresd Posted February 28, 2020 Share Posted February 28, 2020 The gas sensors stopped working correctly. Immediately after the update, my base broke down. Link to comment Share on other sites More sharing options...
Gurgel Posted February 28, 2020 Share Posted February 28, 2020 (edited) 1 hour ago, SL33PW4LK said: Ghost replicas of liquid and gas cylinders are everywhere now (no MOD's). I have that too. 20 minutes ago, aresd said: The gas sensors stopped working correctly. Immediately after the update, my base broke down. Liquid sensors on pipes as well. I have an oscillating liquid sensor on a pipe with no fluid movement. This kills the overflow automatics on my bathroom loop. Free-air gas sensors seem to still work. Is that pipe gas sensors that are broken for you? Edited February 28, 2020 by Gurgel Link to comment Share on other sites More sharing options...
Guest aresd Posted February 28, 2020 Share Posted February 28, 2020 (edited) 6 minutes ago, Gurgel said: I have that too. Liquid sensors on pipes as well. I have an oscillating liquid sensor on a pipe with no fluid movement. This kills the overflow automatics on my bathroom loop. Free-air gas sensors seem to still work, is that pipe gas sensors that are broken? Yes =( Everything that worked perfectly 600 cycles with the patch turned into complete chaos and hell. Edited February 28, 2020 by aresd Link to comment Share on other sites More sharing options...
Developer Ipsquiggle Posted February 28, 2020 Author Developer Share Posted February 28, 2020 16 minutes ago, aresd said: The gas sensors stopped working correctly. Immediately after the update, my base broke down. 2 minutes ago, Gurgel said: I have that too. Liquid sensors on pipes as well. I have an oscillating liquid sensor on a pipe with no fluid movement. This kills the overflow automatics on my bathroom loop. This bug has been fixed, and we're seeing if we can get a patch out by end of day. 7 2 Link to comment Share on other sites More sharing options...
Gurgel Posted February 28, 2020 Share Posted February 28, 2020 Just now, Ipsquiggle said: This bug has been fixed, and we're seeing if we can get a patch out by end of day. Excellent! You people continue to impress! 1 Link to comment Share on other sites More sharing options...
MrGuga Posted February 28, 2020 Share Posted February 28, 2020 (edited) Is there still time for a small request? I would like automation wires to be replaceable just like pipes and power wires. The reason is that usually you don't have good materials at the start of the game, and you end up building automation from lead, iron, etc. But then at the later game you want to replace with steel/tungsten for high temperature resistance and you need to delete everything and build again. Well I just found the suggestions forum and added it there. Edited February 28, 2020 by MrGuga 3 1 Link to comment Share on other sites More sharing options...
Alexander Block Posted February 29, 2020 Share Posted February 29, 2020 2 hours ago, Oozinator said: How would you guys / girls / x simplify a flip flop with the new tools? With old logic: 3 gates on 1 pulse divider. Buffers sets to 0.1 s 1 Link to comment Share on other sites More sharing options...
cyx2015s Posted February 29, 2020 Share Posted February 29, 2020 Can we have a setting to toggle the way AND gate(And more gates with new artworks) renders? 1 Link to comment Share on other sites More sharing options...
Saturnus Posted February 29, 2020 Share Posted February 29, 2020 21 minutes ago, Alexander Block said: With old logic: 3 gates on 1 pulse divider. Buffers sets to 0.1 s You don't need the buffer, nor indeed the second memory toggle and AND gate. It works perfectly fine without them. However, as I illustrated earlier, you actually only need a single XOR with one input tied to the output (after the mandatory positive edge detector obviously). Link to comment Share on other sites More sharing options...
Alexander Block Posted February 29, 2020 Share Posted February 29, 2020 6 minutes ago, Saturnus said: You don't need the buffer, nor indeed the second memory toggle and AND gate. Second memory toggle for second pulse divider. 3 elements for one divider (In your scheme too 3). To transfer to the next divider, one element must be triggered - AND. How many in your scheme? And my scheme is more simple and understandable, and yours is more refined. Link to comment Share on other sites More sharing options...
Victorzhov Posted February 29, 2020 Share Posted February 29, 2020 There could be a filter added to the Clear tool to choose which kinds of itens the dupes should sweep, like the Descontruct tool. Link to comment Share on other sites More sharing options...
Saturnus Posted February 29, 2020 Share Posted February 29, 2020 (edited) 15 minutes ago, Alexander Block said: And my scheme is more simple and understandable, and yours is more refined. I doubt many will find the AND plus memory toggle more easy to understand, and it's certainly more complex. The only thing you have to remember to make the single XOR toggle understandable is that all gates have a 1 tick propagation delay. With that in mind it's easy to understand how a single tick pulse input can make a XOR gate into a toggle switch. Before the game remembered automation states on save/reload then we had to use the memory toggle plus AND gate set up as that was persistent on save/reloads. The only advantage the memory toggle plus AND gate toggle now has is that it's resetable (which is important in binary counters). However, now we have the counter so that's obviously more intuitive to understand, and is also externally resetable. Edited February 29, 2020 by Saturnus 1 Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now