I played around in sandbox to check things out and it seems like there are some very cool concepts added. Especially for people who like logic gates and automation and all the efficiency-factorio-features in ONI, which I think most of the hardcore players do.
Building hammer and notification sensor both sound a bit similar right?
Hope to try a bit more out on the weekend when I have free time, although im pretty decisive if to play now and share feedback-opinion or just wait for the final cut so I wont be disappointing of cut-features I liked.
To be fair i think the smart-storage power was a mistake. What ended happening is big part of players prefered exploiting some game mechanic (like pressure sensor) instead of using it. Or just avoid using it all together (CONSTANT 60w is a bit demanding)