Developer Jason Posted October 25, 2019 Developer Share Posted October 25, 2019 Bug Fixes: Fixed missing symbols in Wurt’s idle animation. Fixed missing inspecting Wurt strings. Fixed controller focus issues in the Shop. Fixed Curio Collector’s voice from playing infinitely. Fixed cutoff issues with Wurt’s head when wearing hats. Fixed Merms not attacking players who invade their territory Merm king dialog should now show up on the client Fixed miscellaneous crashes when the Royal Carpet was destroyed Saladmander no longer ignites objects that require fuel to burn. View full update 19 4 Link to comment Share on other sites More sharing options...
-Variant Posted October 26, 2019 Share Posted October 26, 2019 1 hour ago, Jason said: Fixed cutoff issues with Wurt’s head when wearing hats YES! 3 Link to comment Share on other sites More sharing options...
Canis Posted October 26, 2019 Share Posted October 26, 2019 (edited) So the Trade Inn Keeper's name is the "Curio Collector"? I actually really, really like the sound of that. 19 minutes ago, Jason said: Fixed Merms not attacking players who invade their territory Thank god that wasn't intentional. This hotfix note is actually pretty vague. Does this extend to merms created by Wurt's structures? Do Merm Guards attack non-Wurt players that get too close to the Merm King? Regardless, now there's only one glaring issue left: The Stat refill bug/mechanic when the Merm King spawns/dies or you enter/exit a server. Edited October 26, 2019 by Canis 2 Link to comment Share on other sites More sharing options...
mistrbushido Posted October 26, 2019 Share Posted October 26, 2019 (edited) 26 minutes ago, Canis said: So the Trade Inn Keeper's name is the "Curio Collector"? I actually really, really like the sound of that. Thank god that wasn't intentional. This hotfix note is actually pretty vague. Does this extend to merms created by Wurt's structures? Do Merm Guards attack non-Wurt players that get too close to the Merm King? I did some testing and it appears that all merms will be hostile to players unless they wear the disguise. However, if the Merm King is present, all merms become neutral to all players, regardless if they have the disguise or not. Edit: Homeless merms will be aggressive to players nearby, while those with homes will only be aggressive when players are near their homes. Edited October 26, 2019 by mistrbushido added more details 9 1 Link to comment Share on other sites More sharing options...
AnitaCoffee Posted October 26, 2019 Share Posted October 26, 2019 Question: Is Abigail suppose to be considered a friendly when the Merm King is present? As in, they'd treat her as they would other players? RIP Abby x4. 1 3 Link to comment Share on other sites More sharing options...
Theukon-dos Posted October 26, 2019 Share Posted October 26, 2019 does the merm agression change also apply to Creatures and bosses? or just players? Link to comment Share on other sites More sharing options...
RollingNanami Posted October 26, 2019 Share Posted October 26, 2019 Just now, Theukon-dos said: does the merm agression change also apply to Creatures and bosses? or just players? I'd assume the only time anything becomes neutral to merms is when players are in proximity to the merm king, but who knows? Link to comment Share on other sites More sharing options...
ADM Posted October 26, 2019 Share Posted October 26, 2019 Ah nice, here's our good ol' Merms ! Oh and, if any dev is passing by... I really need to know what's the symbol used for the Wurt face when she read Wicker's book, it gives other characters a complete invisible face and I believe I can't lurk in to help myself since she's a dyn file. 6 1 Link to comment Share on other sites More sharing options...
mistrbushido Posted October 26, 2019 Share Posted October 26, 2019 Just now, Theukon-dos said: does the merm agression change also apply to Creatures and bosses? or just players? Merms are not aggressive against any of the giants, bee queen, or dragonfly. They also are not aggressive to any monsters (e.g. hounds, spiders), but those monsters will attack the merms. Interesting however, is that kingless merms will be hostile to bunnymen, but will becomem neutral to them if the king is present. Link to comment Share on other sites More sharing options...
Axelocke Posted October 26, 2019 Share Posted October 26, 2019 So does this mean that the merms from the craftsmerm houses are now hostile to players? oh no, the grief potential! Link to comment Share on other sites More sharing options...
sinisterrkid Posted October 26, 2019 Share Posted October 26, 2019 (edited) Woo!! thanks for the update! 59 minutes ago, Jason said: Fixed Merms not attacking players who invade their territory Merm guards still won't aggro on Hounds or giants. They idle around until the hounds/giants successfully land a hit on them first. Edited October 26, 2019 by sinisterrkid 1 Link to comment Share on other sites More sharing options...
camelot Posted October 26, 2019 Share Posted October 26, 2019 47 minutes ago, Jason said: Fixed Merms not attacking players who invade their territory @Jason They still dont attack me 2 1 Link to comment Share on other sites More sharing options...
Scrumch Posted October 26, 2019 Share Posted October 26, 2019 7 minutes ago, ADM said: Ah nice, here's our good ol' Merms ! Oh and, if any dev is passing by... I really need to know what's the symbol used for the Wurt face when she read Wicker's book, it gives other characters a complete invisible face and I believe I can't lurk in to help myself since she's a dyn file. I've been wondering that too! The Data Mining thread said it was face 32, but that can't be right? Link to comment Share on other sites More sharing options...
mistrbushido Posted October 26, 2019 Share Posted October 26, 2019 Just now, camelot said: @Jason They still dont attack me That's because the Merm King is present. Merms will become aggressive when the MK dies. Not sure if this is intended. 4 Link to comment Share on other sites More sharing options...
camelot Posted October 26, 2019 Share Posted October 26, 2019 14 minutes ago, mistrbushido said: That's because the Merm King is present. Merms will become aggressive when the MK dies. Not sure if this is intended. Yeah, confirm this. So it's not bad at all, since anyone with Disguises could promote and feed the king 1 1 Link to comment Share on other sites More sharing options...
DST_LSJ Posted October 27, 2019 Share Posted October 27, 2019 1 4 1 Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now