Gravity5581 Posted September 10, 2019 Share Posted September 10, 2019 How are people automating the regolith clearing? I normally have my dupes just clear it out manually before i manually open the bunker doors, but this is just really inefficient obviously. Anyone have some good suggestions for this issue? Link to comment https://forums.kleientertainment.com/forums/topic/111481-regolith-clearing/ Share on other sites More sharing options...
Promethien Posted September 10, 2019 Share Posted September 10, 2019 The easiest solution is autominers attached to mesh tiles (don't conduct) with piles of regolith on top of them that you don't care about. Link to comment https://forums.kleientertainment.com/forums/topic/111481-regolith-clearing/#findComment-1256561 Share on other sites More sharing options...
badgamer123 Posted September 10, 2019 Share Posted September 10, 2019 where the regolith drop,if the place is not important just let them sit there,you have laser ,door crush and melting it 3 option Link to comment https://forums.kleientertainment.com/forums/topic/111481-regolith-clearing/#findComment-1256562 Share on other sites More sharing options...
Gus Smedstad Posted September 10, 2019 Share Posted September 10, 2019 Personally, I automate the bunker doors. As soon as the meteors end they open, dumping accumulated regolith on to a ceiling of mesh tiles. Robominers then dig it away. The miners have overhead protection, and overlap in pairs so they can clear adjacent miner roofs. This requires that I cool the robominers. I put drywall behind them, and a dollop of petroleum on top of them. This is required for heat exchange. I then cool the petroleum puddles with radiant pipes, which in turn cools the robominers. I just feed the hot petroleum to a steam chamber, so any heat the miners generate eventually becomes power. What I don’t do is try and clear the regolith debris after mining. There’s too much of that. Another solution - one I’m not a fan of personally, purely because it feels “wrong” - is to destroy regolith with mashing airlock doors. Link to comment https://forums.kleientertainment.com/forums/topic/111481-regolith-clearing/#findComment-1256563 Share on other sites More sharing options...
suicide commando Posted September 10, 2019 Share Posted September 10, 2019 Gus's solution is also what I use. On top of that, I have my dupes sweep up the regolith piles to a storage area in the space biome level once in a while. There I have autosweepers grab it from the storage to feed to my shove vole ranch. Originally I wanted to just set up autosweepers all across the top to get it all, but it was too much of a hassle. Shove voles make excellent regolith munchers and they leave behind tons of meat. Link to comment https://forums.kleientertainment.com/forums/topic/111481-regolith-clearing/#findComment-1256568 Share on other sites More sharing options...
nakomaru Posted September 10, 2019 Share Posted September 10, 2019 Are mechanical airlocks a lost art? Link to comment https://forums.kleientertainment.com/forums/topic/111481-regolith-clearing/#findComment-1256626 Share on other sites More sharing options...
Nitroturtle Posted September 10, 2019 Share Posted September 10, 2019 2 minutes ago, nakomaru said: Are mechanical airlocks a lost art? This is by far the easiest, and my preferred method. But you're going to get all the 'exploit' crusaders out telling you how you're going to ruin your fun by cheating. Link to comment https://forums.kleientertainment.com/forums/topic/111481-regolith-clearing/#findComment-1256627 Share on other sites More sharing options...
MorsDux Posted September 10, 2019 Share Posted September 10, 2019 If you want to feed all the regolith to hatches / shovoles this seems to make the lowest amount of lag late game. Nice. Link to comment https://forums.kleientertainment.com/forums/topic/111481-regolith-clearing/#findComment-1256643 Share on other sites More sharing options...
Lilalaunekuh Posted September 10, 2019 Share Posted September 10, 2019 1 hour ago, nakomaru said: Are mechanical airlocks a lost art? The most fun I have playing ONI is finding, overengineering solutions for ingame problems. => I was never a fan of door crushers in any way, but they do their job well. My current base (>cycle 2000) does rely on a steady supply of new filtration medium. My current solution: I have an automated rocket, which clears some regoltih when it starts or lands. => I use a rocket for my regoltih supply Link to comment https://forums.kleientertainment.com/forums/topic/111481-regolith-clearing/#findComment-1256648 Share on other sites More sharing options...
Oxygenbreather Posted September 10, 2019 Share Posted September 10, 2019 I suppose that's a pretty standard setup "how it's supposed to be done", without the door "exploit". The airlocks above the auto miners open after 120 seconds after the bunker doors, so they don't block the light on the solar panels, the auto miners stand in a pool of petroleum so they can give away their heat on the the background tiles, there is a pipe running through taking the heat. The wallpapers are higher so the petroleum doesn't get lost when regolith falls down, the wall probably needs to be higher for some rare cases. Needs dupes to bring the regolith into the vole farm. I tried with auto sweeper conveyors before, but discovered they created a lot of lag for me. Link to comment https://forums.kleientertainment.com/forums/topic/111481-regolith-clearing/#findComment-1256656 Share on other sites More sharing options...
Gus Smedstad Posted September 10, 2019 Share Posted September 10, 2019 2 hours ago, nakomaru said: Are mechanical airlocks a lost art? Well, I did say: 6 hours ago, Gus Smedstad said: Another solution - one I’m not a fan of personally, purely because it feels “wrong” - is to destroy regolith with mashing airlock doors. So, already mentioned before you posted, even if I didn't go into implementation detail. The destruction of matter is a little cheaty, but I have trouble seeing anyone getting up in arms about it. It's not like matter conversion or carrying 30 kw on a 1 kw wire. It's really more at the "personal preference" level, like using waterlocks vs. pump airlocks. You do get one mild advantage from robominers, in that you can suck up the heat from the debris for steam turbines if you want. I haven't tried to run the numbers on whether that makes up for lost solar panel time, assuming you've got solar panels below. Link to comment https://forums.kleientertainment.com/forums/topic/111481-regolith-clearing/#findComment-1256678 Share on other sites More sharing options...
nakomaru Posted September 11, 2019 Share Posted September 11, 2019 It was more a feeling I get from going ages on the forum without it being recommend or exhibited. It feels like lost tech around here. Doors destroy the regolith? Guess I should test that. Nice feature. Link to comment https://forums.kleientertainment.com/forums/topic/111481-regolith-clearing/#findComment-1256782 Share on other sites More sharing options...
ThemInspectors Posted September 11, 2019 Share Posted September 11, 2019 A no automation system to have your dupes dig regolith is by coating the mesh tiles with crown moulding tiles as they will create dig errands for the dupes with out having them ever built due to it being an invalid location. Link to comment https://forums.kleientertainment.com/forums/topic/111481-regolith-clearing/#findComment-1256794 Share on other sites More sharing options...
nakomaru Posted September 11, 2019 Share Posted September 11, 2019 39 minutes ago, ThemInspectors said: A no automation system to have your dupes dig regolith is by coating the mesh tiles with crown moulding tiles as they will create dig errands for the dupes with out having them ever built due to it being an invalid location. Great late game excavation trainer! Link to comment https://forums.kleientertainment.com/forums/topic/111481-regolith-clearing/#findComment-1256810 Share on other sites More sharing options...
Argelle Posted September 11, 2019 Share Posted September 11, 2019 11 hours ago, Oxygenbreather said: I suppose that's a pretty standard setup "how it's supposed to be done", without the door "exploit". The airlocks above the auto miners open after 120 seconds after the bunker doors, so they don't block the light on the solar panels, (...). Nice set up, I will remember the shelter door for robot I guess the minimum distance of interference with scanner (9 tiles) not respected and small detection cone are on purpose since it's not for scan network but for solar power and reolith collection, right? Link to comment https://forums.kleientertainment.com/forums/topic/111481-regolith-clearing/#findComment-1256842 Share on other sites More sharing options...
mathmanican Posted September 11, 2019 Share Posted September 11, 2019 13 hours ago, nakomaru said: Are mechanical airlocks a lost art? They just got renamed "sandlocks" by @metallichydra. Link to comment https://forums.kleientertainment.com/forums/topic/111481-regolith-clearing/#findComment-1256843 Share on other sites More sharing options...
Oxygenbreather Posted September 11, 2019 Share Posted September 11, 2019 4 hours ago, Argelle said: I guess the minimum distance of interference with scanner (9 tiles) not respected and small detection cone are on purpose since it's not for scan network but for solar power and reolith collection, right? Honestly I don't know much about the interference mechanics.. so don't copy the scanner setup What I know, the higher scanner has a much better detection score than the lower one, but this is because the lower one is limited on regolith walls right and left of the screenshot. I put one the bottom, so it keeps sending reliably a signal, since on the upper one I loose the floor for a while when opening the doors, so regolith can fall through. Anyway, anything higher than ~10 seconds minimum warning time I consider unnecessary, since that what the doors take. I guess one can optimize on longer opening times, when it's sure the consistent. Link to comment https://forums.kleientertainment.com/forums/topic/111481-regolith-clearing/#findComment-1256886 Share on other sites More sharing options...
Aelfled Posted September 11, 2019 Share Posted September 11, 2019 9 hours ago, Argelle said: Nice set up, I will remember the shelter door for robot I guess the minimum distance of interference with scanner (9 tiles) not respected and small detection cone are on purpose since it's not for scan network but for solar power and reolith collection, right? An older post said that miners don't count as machinery for the interference check, though sweepers and conveyor loaders did, IIRC Link to comment https://forums.kleientertainment.com/forums/topic/111481-regolith-clearing/#findComment-1256968 Share on other sites More sharing options...
badgamer123 Posted September 11, 2019 Share Posted September 11, 2019 23 hours ago, nakomaru said: Are mechanical airlocks a lost art? no,it just a bit buggy some time for solar to work Link to comment https://forums.kleientertainment.com/forums/topic/111481-regolith-clearing/#findComment-1256973 Share on other sites More sharing options...
Argelle Posted September 11, 2019 Share Posted September 11, 2019 32 minutes ago, Aelfled said: An older post said that miners don't count as machinery for the interference check, though sweepers and conveyor loaders did, IIRC Yes, indeed, that's what wiki states as well... (into Light Machinery at the bottom) ! Check in game: Thanks @badgamer123 thanks to you my network jump to 56% Link to comment https://forums.kleientertainment.com/forums/topic/111481-regolith-clearing/#findComment-1256974 Share on other sites More sharing options...
badgamer123 Posted September 11, 2019 Share Posted September 11, 2019 22 hours ago, Lilalaunekuh said: The most fun I have playing ONI is finding, overengineering solutions for ingame problems. => I was never a fan of door crushers in any way, but they do their job well. My current base (>cycle 2000) does rely on a steady supply of new filtration medium. My current solution: I have an automated rocket, which clears some regoltih when it starts or lands. => I use a rocket for my regoltih supply yes i noticed the return rocket will crush anything..I never brother to setup robo miner ever since Link to comment https://forums.kleientertainment.com/forums/topic/111481-regolith-clearing/#findComment-1256976 Share on other sites More sharing options...
nakomaru Posted September 12, 2019 Share Posted September 12, 2019 12 hours ago, badgamer123 said: no,it just a bit buggy some time for solar to work Nope. You only run the crushers for a few seconds after bunkers have opened. Link to comment https://forums.kleientertainment.com/forums/topic/111481-regolith-clearing/#findComment-1257239 Share on other sites More sharing options...
0xFADE Posted September 12, 2019 Share Posted September 12, 2019 This design has been working out pretty well so far. The steel miners don't overheat because the trapped co2(being sent to slicksters) is not as hot as the regolith, and that regolith is usually cooled down enough by the liquid coolant running through the doors and tiles. I wish there was a mass disable autorepair option for all those broken stairs. Autominers don't target through the bunker doors even if open so I had to redesign it a lot. Link to comment https://forums.kleientertainment.com/forums/topic/111481-regolith-clearing/#findComment-1257256 Share on other sites More sharing options...
nakomaru Posted September 12, 2019 Share Posted September 12, 2019 I wonder how much power you are losing going though 14 tiles of CO2 and one tile of glass, and not stacking solar panels. Link to comment https://forums.kleientertainment.com/forums/topic/111481-regolith-clearing/#findComment-1257301 Share on other sites More sharing options...
0xFADE Posted September 12, 2019 Share Posted September 12, 2019 I'm too close to the top of the map to stack the solar panels and have more room to go higher to trap more co2. I could probably at least double or tripple the co2 if I put the walls all the way up. I'm not sure I need to since when a shower is happening it is more than the one pipe can handle. I'll need to fit in some gas storage somewhere to buffer it. Once the co2 is cleared out enough they do run full bars so that isn't as much of a problem as it might seem. Most of the dense co2 is cleared out before the doors open. Link to comment https://forums.kleientertainment.com/forums/topic/111481-regolith-clearing/#findComment-1257312 Share on other sites More sharing options...
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