Lilalaunekuh Posted July 31, 2019 Share Posted July 31, 2019 1 hour ago, badgamer123 said: renewable lead also very interesting How could I produce additional lead? [Did I miss something about a new space destination?] Link to comment Share on other sites More sharing options...
Ellilea Posted July 31, 2019 Share Posted July 31, 2019 Almost 10k seeds present, I really do hope the patch only harms the one with duplicate traits! D:< Link to comment Share on other sites More sharing options...
axxionx12 Posted August 1, 2019 Share Posted August 1, 2019 15 hours ago, SakuraKoi said: Well, they need to fix the memory leak (preferable over fixing the modloader which ofc would also be neat) anyway before one can upload seeds en masse. It could take me only 45 seconds from starting to generate a new map to generating another one (yeah I used a stop watch, so what?~), meaning, while I was at work for ~4 hours, I could have uploaded over 300 seeds but alas at around 10 maps, ONI was stuck with 7.3GB bouncing between two values when I tried before. Probably would upload seeds while sleeping as well since I need to keep my machine running. You know about PCs crashing when overheating? Well, mine does it too but it also and completely freezes when it was out cold. Though it depends on how loud my PC will then be (usually I restart it when I go to sleep and it can get pretty loud) I think I've got you beat on the memory leak... Link to comment Share on other sites More sharing options...
badgamer123 Posted August 1, 2019 Share Posted August 1, 2019 11 hours ago, Lilalaunekuh said: How could I produce additional lead? [Did I miss something about a new space destination?] damn i want to give my dupe more lead poison so bad i though there are some planet give us lead. Link to comment Share on other sites More sharing options...
suxkar Posted August 1, 2019 Share Posted August 1, 2019 13 hours ago, axxionx12 said: I think I've got you beat on the memory leak... Is that.. 42gb of RAM? Do you use your computer to simulate earth's atmosphere? Link to comment Share on other sites More sharing options...
axxionx12 Posted August 1, 2019 Share Posted August 1, 2019 Just now, suxkar said: Is that.. 42gb of RAM? Do you use your computer to simulate earth's atmosphere? Haha yes I have 48gb of RAM. And it's almost full. I'm still unsure why I decided to buy so much... Link to comment Share on other sites More sharing options...
Cairath Posted August 1, 2019 Author Share Posted August 1, 2019 11 minutes ago, axxionx12 said: Haha yes I have 48gb of RAM. And it's almost full. I'm still unsure why I decided to buy so much... I thought me having 32GB was an overkill.. then I noticed having 5+ visual studio instances open at all times certainly does like to eat all the ram xD Link to comment Share on other sites More sharing options...
chemie Posted August 1, 2019 Share Posted August 1, 2019 World traits can now be "exclusive", so Metal Rich/Metal Poor and Geoactive/Geodormant can't roll on the same world. Boulder world traits will less frequently appear on the same world. Are we starting over? Edit: I believe so. I took a "metal rich/poor" seed and then entered that and got metal poor but the other 3 were different traits which would affect the geysers (no deep oil in the last build) HTFST-A-278008075-0 Link to comment Share on other sites More sharing options...
Ellilea Posted August 1, 2019 Share Posted August 1, 2019 It may not be so grim. I checked this map with no conflicting traits and it checks out. Got same traits and by the looks of it the geysers are all fine too. https://imgur.com/a/JGFGMk1 Perhaps it is the case that only the seeds with those two conflicting traits have to go. Don't know if boulders change affects anything. Link to comment Share on other sites More sharing options...
Cairath Posted August 1, 2019 Author Share Posted August 1, 2019 The best case happened - only seeds with the affected traits have been invalidated. BoulderLarge (exclusive:BouldersMixed) BoulderMedium (exclusive: BoulderLarge) BouldersMixed (exclusive: BouldersSmall) BouldersSmall (exclusive: BoulderMedium) DeepOil (exclusive: none) FrozenCore (exclusive: none) GeoActive (exclusive: GeoDormant) Geodes (exclusive: none) GeoDormant (exclusive: GeoActive) GlaciersLarge (exclusive: none) IrregularOil (exclusive: none) MagmaVents (exclusive: none) MetalPoor (exclusive: MetalRich) MetalRich (exclusive: MetalPoor) MisalignedStart (exclusive: none) SlimeSplats (exclusive: none) SubsurfaceOcean (exclusive: none) Volcanoes (exclusive: none) I am sensing issues with boulders which seem to be mixed up and will likely be fixed. Or actually this may be intended, nvm. Moreover I will try to filter out only worlds that generate different set of traits after the changes not to remove maps that have only one of the changed traits. Tldr, not bad, seems to be minimal. I'll block uploads for now while I am working on it. There's also a lot of people trying to upload worlds with modded traits which makes me sad. Sigh. Link to comment Share on other sites More sharing options...
Ellilea Posted August 1, 2019 Share Posted August 1, 2019 I am very glad to hear that! Link to comment Share on other sites More sharing options...
Yunru Posted August 1, 2019 Share Posted August 1, 2019 5 minutes ago, Cairath said: There's also a lot of people trying to upload worlds with modded traits which makes me sad. Sigh. Maybe some sanity checks since we know the intended minimums and maximums, or not listing a world until it has an independent match? Link to comment Share on other sites More sharing options...
chemie Posted August 1, 2019 Share Posted August 1, 2019 1 minute ago, Yunru said: Maybe some sanity checks since we know the intended minimums and maximums, or not listing a world until it has an independent match? independent match would be statistically improbable. Is there a way to detected modded or not? If any mods are on, dont accept? Link to comment Share on other sites More sharing options...
Cairath Posted August 1, 2019 Author Share Posted August 1, 2019 1 minute ago, Yunru said: Maybe some sanity checks since we know the intended minimums and maximums, or not listing a world until it has an independent match? Oh they are getting rejected just fine - all seeds have to pass a trait check on the server which runs the same algorithm as the game. I'm just sad that people can't read or just straight ignore the 100 warnings about turning off world modifications. Just now, chemie said: independent match would be statistically improbable. Is there a way to detected modded or not? If any mods are on, dont accept? I have some checks in place, but not everything is detectable. Modded new traits and asteroids are getting booted just fine though I just sigh at the rejection log. Link to comment Share on other sites More sharing options...
chemie Posted August 1, 2019 Share Posted August 1, 2019 1 minute ago, Cairath said: Oh they are getting rejected just fine - all seeds have to pass a trait check on the server which runs the same algorithm as the game. I'm just sad that people can't read or just straight ignore the 100 warnings about turning off world modifications. I have some checks in place, but not everything is detectable. Modded new traits and asteroids are getting booted just fine though I just sigh at the rejection log. ... well intended idiots. Link to comment Share on other sites More sharing options...
Cairath Posted August 1, 2019 Author Share Posted August 1, 2019 I have a favor to ask. Would someone generate some test cases for me? They are in such form: new object[] { 1177363889, new List<string> { BouldersLarge.Key, FrozenCore.Key, MetalPoor.Key }}, using these keys: BouldersLarge BouldersMedium BouldersMixed BouldersSmall DeepOil FrozenCore GeoActive Geodes GeoDormant GlaciersLarge IrregularOil MagmaVents MetalPoor MetalRich MisalignedStart SlimeSplats SubsurfaceOcean Volcanoes Asteroids don't matter, just seeds. Even if a few people would check just a few random seeds it'd be a great help to me time-wise, I want to finish it before I go to sleep and it's quite late already. I'd appreciate it! Link to comment Share on other sites More sharing options...
Loscil2 Posted August 1, 2019 Share Posted August 1, 2019 2 minutes ago, Cairath said: I have a favor to ask. Would someone generate some test cases for me? They are in such form: new object[] { 1177363889, new List<string> { BouldersLarge.Key, FrozenCore.Key, MetalPoor.Key }}, using these keys: BouldersLarge BouldersMedium BouldersMixed BouldersSmall DeepOil FrozenCore GeoActive Geodes GeoDormant GlaciersLarge IrregularOil MagmaVents MetalPoor MetalRich MisalignedStart SlimeSplats SubsurfaceOcean Volcanoes Asteroids don't matter, just seeds. Even if a few people would check just a few random seeds it'd be a great help to me time-wise, I want to finish it before I go to sleep and it's quite late already. I'd appreciate it! And in go into the game and check random seeds and reporting back? Link to comment Share on other sites More sharing options...
Cairath Posted August 1, 2019 Author Share Posted August 1, 2019 Just now, Loscil2 said: And in go into the game and check random seeds and reporting back? Yes, if you do it in the format above I can just paste into my code and that'd save me a lot of time. Thanks Link to comment Share on other sites More sharing options...
Loscil2 Posted August 1, 2019 Share Posted August 1, 2019 Just now, Cairath said: Yes, if you do it in the format above I can just paste into my code and that'd save me a lot of time. Thanks Alright then. What language is this? Needa setup sublime to recognize it Link to comment Share on other sites More sharing options...
Cairath Posted August 1, 2019 Author Share Posted August 1, 2019 @Loscil2 c# Link to comment Share on other sites More sharing options...
Loscil2 Posted August 1, 2019 Share Posted August 1, 2019 Like how many? Heres some somedictsforcairathidk.cs let me know if you need more Link to comment Share on other sites More sharing options...
Cairath Posted August 1, 2019 Author Share Posted August 1, 2019 @Loscil2 thanks a lot! Link to comment Share on other sites More sharing options...
Loscil2 Posted August 1, 2019 Share Posted August 1, 2019 Heres some more I just generated Quote new object[] { 1661743129, new List<string> { SlimeSplats.Key, MisalignedStart.Key, MetalRich.Key, GlaciersLarge.Key }}, new object[] { 2051831700, new List<string> { GeoDormant.Key, MisalignedStart.Key, FrozenCore.Key, DeepOil.Key }}, new object[] { 804410186, new List<string> { Geodes.Key, DeepOil.Key, BouldersMixed.Key, GeoDormant.Key }}, new object[] { 844727156, new List<string> { DeepOil.Key, MetalRich.Key }}, Thanks for YOUR hard work. Link to comment Share on other sites More sharing options...
Xuhybrid Posted August 1, 2019 Share Posted August 1, 2019 No filters for features like Geoactive or anything? Link to comment Share on other sites More sharing options...
Cairath Posted August 1, 2019 Author Share Posted August 1, 2019 1 minute ago, Xuhybrid said: No filters for features like Geoactive or anything? I already mentioned in this thread that trait filter will come during the weekend:) Link to comment Share on other sites More sharing options...
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