Cairath Posted August 20, 2019 Author Share Posted August 20, 2019 3 hours ago, Slvrsrfr said: hmm, i recall being able to search for/by geysers specifically. It's how I found a wonderful seed to play when i bought the game, a few weeks ago. I may not be using it correctly, or some of it migrated over to the mod, like your update/change log mentioned. I'm not sure what may be different. I thought I found it by searching for geysers(a cool slush), then widening it by selecting a few more preferred types. As opposed to searching by world gen traits, metal rich, geodormant, etc. It seems i can only search by traits now... Look harder, man. That hasn't changed.... you can still filter with all the rules. Link to comment Share on other sites More sharing options...
Ellilea Posted August 20, 2019 Share Posted August 20, 2019 19 hours ago, Cairath said: Currently manual only - sorry! Very busy with irl work at the moment. Oh no no I know! No rush whatsoever you've already done amazing work on the utility. I was just wondering if there's a way for me to coax the game to roll maps with these traits other than plain deleting .yaml files Or if something's changed and maps with deleted .yaml files work fine with TNI. Though I figured it was a long shot. I can't quite get that combination a lot when all the .yamls are in the folder. Boulders. Boulders everywhere. Link to comment Share on other sites More sharing options...
Cairath Posted August 20, 2019 Author Share Posted August 20, 2019 1 minute ago, Ellilea said: Oh no no I know! No rush whatsoever you've already done amazing work on the utility. I was just wondering if there's a way for me to coax the game to roll maps with these traits other than plain deleting .yaml files Or if something's changed and maps with deleted .yaml files work fine with TNI. Though I figured it was a long shot. I can't quite get that combination a lot when all the .yamls are in the folder. Boulders. Boulders everywhere. Deleting .yaml files messes up the world gen, so nay The way I've seen people do it is just use the trait finder to generate seed lists for the traits they want then upload them with the manual mod Link to comment Share on other sites More sharing options...
Slvrsrfr Posted August 20, 2019 Share Posted August 20, 2019 ok, so thanks for the encouragement, aka kick to pants... I got it...! it really is a great tool... So i noticed the geyser production number just keeps going up....Is the number in relation to the total production, or the individual geyser, which is what i assumed. But, the common factor in these is that they all have 5 cold slush, so is the 7kg/sec for what they will all produce on avg? Or one of them actually produces 7kg/sec while erupting? BTW some of these are pretty incredible. I am not trying to break your tool. Link to comment Share on other sites More sharing options...
Cairath Posted August 20, 2019 Author Share Posted August 20, 2019 @Slvrsrfr The screenshot is too tiny, I can't see anything on it. When you go to map details and check the geyser list it shows you detailed data for all geyser outputs, including the actual average outputs of them Link to comment Share on other sites More sharing options...
cblack Posted August 20, 2019 Share Posted August 20, 2019 Is the manual submitter broken? I'm subscribed to it on Steam, but when I go to submit, the mod complains that it's out of date (1.0 while the current version is 2.0). Link to comment Share on other sites More sharing options...
Ellilea Posted August 21, 2019 Share Posted August 21, 2019 The trait finder was just what I meant about forcing the game to get the desired traits Didn't know that's what it did. Didn't know you can generate same seed on different asteroids either, thought each seed had the type assigned. Anyhow uploaded 10 of these seeds today but I'm really short on time currently. But hey, it's a marathon not a race. Thanks. Link to comment Share on other sites More sharing options...
Cairath Posted August 21, 2019 Author Share Posted August 21, 2019 20 hours ago, cblack said: Is the manual submitter broken? I'm subscribed to it on Steam, but when I go to submit, the mod complains that it's out of date (1.0 while the current version is 2.0). No it is not broken. Steam/game have issues updating mods correctly. Can try manually deleting the mod folder to force it to re-download but thats as much as I can help with that issue Link to comment Share on other sites More sharing options...
Cairath Posted August 24, 2019 Author Share Posted August 24, 2019 A new tool! Starmap Generator: similarly to the World Trait Finder/Generator..whatever you call it, select the space destinations you want on your map and the tool will generate you a list of seeds which have at least one of the space destinations you specified. Also allows displaying visualization of a starmap for a chosen seed. Note: due to some mathsy stuff that I currently have no time to fix, the max seed number is currently capped at 1.8bil. Link to comment Share on other sites More sharing options...
PhailRaptor Posted September 5, 2019 Share Posted September 5, 2019 Some tooltip errors, and a question. For the tooltip error, there are a few traits in the Browser page that have slightly off names. "Deep Oil" instead of "Buried Oil", and "Magma Vents" instead of "Magma Channels". This is further confused by it's inconsistency with the World Trait Finder page, which has the correct trait names. As for the question... If I have a mod enabled that removes all the Boulder traits, and I use a seed from the Browser that does actually have a Boulder trait, will that alter the world gen and give a different map than what the Browser shows? Link to comment Share on other sites More sharing options...
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