
suxkar
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212 ExcellentAbout suxkar
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My last, very long, playthrough was about perfection and exaggeration. I made a base with absurdly optimized builds, best dupes possible, late game builds such as sour gas boilers and rust melters which I didn't need, compressed and carved out the lava core. I went for over the top simmetry, decor and looks. When I finished, it was SO BORING. You've inspired me to just play the freaking game and enjoy it instead of being addicted to do the best possible. Sincere thanks
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I am very intrigued but also very ignorant. What is this?
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[Game Update] - 419452
suxkar replied to Ipsquiggle's topic in [Oxygen Not Included] - General Discussion
I second this! I guess after the update is live! -
LOL That's a very cute copper puppy you got there
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"Enable Proximity" setting DISABLES OVERJOY RESPONSES
suxkar commented on Maso's bug in Oxygen Not Included
My thanks as well! Great catch!! -
[Game Update] - 417610
suxkar replied to Ipsquiggle's topic in [Oxygen Not Included] - General Discussion
Since you are limiting the already narrow usability of sweepy, I'd like to ask if, to compensate a bit, we could have a bit more customizability about what it sweeps. A selection to chose what it sweeps and what it doesn't would be ideal, but I could settle for the option of preventing it from sweeping liquids, as that alone makes it almost unusable inside pools of liquids! Thanks! -
I thought it was an animation only thing. Are you 100% sure the CO2 comes from the dupe? Is he holding breath while cooking?
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Strange behaviour when building a mesh tile that would melt
suxkar commented on MrGuga's bug in Oxygen Not Included
I agree with Fluon, it happens all the time with ice tempshift plates for example. The difference is that it usually holds less material, not more -
It has always been like this and I've never thought it could have actually been a bug all along. Thanks for pointing this out!
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[Game Update] - 410209
suxkar replied to fatheroctopus's topic in [Oxygen Not Included] - General Discussion
Thank you, this is a very useful fix!! -
[Game Update] - 408920
suxkar replied to Ipsquiggle's topic in [Oxygen Not Included] - General Discussion
Indeed it does.. my problem is that I was using the sensor counter in a ridiculously dense and complicated automation area and now I just can't fit the memory toggle I'll have to rebuild everything.. -
[Game Update] - 408920
suxkar replied to Ipsquiggle's topic in [Oxygen Not Included] - General Discussion
I'm using many counters that used to send Enable only when the counter was 0, now I can't do it anymore, there is no 0 option in the counter sensor. Basically now it's not possible to have the counter send Enable after it has been refreshed. Am I wrong? -
[Game Update] - 408920
suxkar replied to Ipsquiggle's topic in [Oxygen Not Included] - General Discussion
So, unless I'm too stupid so see a fix, it will never be possible to have a counter sensor send a green signal when at 0. It messed some of my systems quite a lot.. Can't we have the option? I can't really see any point in counting to 10, which can't even be displayed by the sensor! @fatheroctopus pretty pleeeeeeease -
[Game Update] - 398142
suxkar replied to Ipsquiggle's topic in [Oxygen Not Included] - General Discussion
Usually there is a mod for that, but it seems to be broken in this version for now.