suxkar

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About suxkar

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  1. Whoa you are totally right, really sorry for spreading misinformation!! Apologies!
  2. It's fairly simple: it's up for your own preference, multiple interests are good for morale, science is good in the medium term, specialized is better for the late game, as, for example, a +7 construction will allow a dupe to reach 27 contruction, while a +3 construction +3 science will get a dupe to 23 construction much faster, but won't improve further. It is important to say that unless you want dupes to have pretty much EVERY skill maxed out, morale is very easy to manage considering the amount of ways there are to increase it (decor bombing, food, shower, natural reserve, dancing.....)
  3. I thought it was just an accepted bug and everyone had it. Changing quantity in the solid tank doesn't update the errand, which stays at 2700kg. In my case the only way I found around it was to pause the game IMMEDIATELY after the tank is finished building while having another tank selected NOT on the errand page, so that when I select the newly made one i can change the quantity before the errand is generated (or at least I suppose it works somehow similarly).
  4. I usually put a fairly big steam room underneath, so I get energy back from the heat and keep it controlled. I also put aquatuner inside for liquid oxygen and hydrogen and any other purpose I can have for them nearby. Additionally, putting tempshift plates on rocket allows for even more heat retaining
  5. it might be that normal morphs do not have conditions on their egg so the % doesn't go back, unsure. You might have to wait for newborn slickster to get back the usual percentages. Hope someone else can share more insight.
  6. Have you checked the temperature of the slickter itself in the properties? unless they are in a liquid they will exchange heat very slowly with CO2, so you might just have to wait for their internal temperature to equalize. I see no other explanation for those egg chances. EDIT: the egg chances should update on temperature change. Can you confirm the temperature of the slickster?
  7. I usually do oxylite runs to close planets until i have enough isoresing to plumb 3 liquid oxygen petroleum rockets, which among other things will harvest isoresin, but I agree, initially isoresin is the bottleneck. With 3 rockets harvesting isoresin thought you will usually have enough of it to keep 2-3 molecular forges busy.
  8. That is precisely why I wild plant thimble reeds pretty much constantly. I had 11k reed fiber by cycle 600.
  9. Radiant pipes will make a mess if they are in range of rocket exhaust, which is almost certain. Ceramic pipes with a feedback loop, as said before, are in my opinion the best option until you reach insulation. Abusing bridges also helps
  10. Well in that case any object with mass with lower temperature then environment is an insulator. And again, a tempshift might act as an "insulator" while equalizing temperature, but after that it will help spreading heat, so if you want to "insulate" using non-tile objects, you are better off using non-tempshifts. Hell, even a thermium tempshift is an insulator for a micro second, then it spreads more heat then if it wasn't there. I repeat, in response to your test, any object with lower then environment temperature acts as an insulator, temp****s though will help spreading heat as they equalize temperature, so are basically the worst object to use to insulate.
  11. You'd be surprised to know how many of us people involved in these forums have a math/physics/engineering academic background, so "explanations" are not really necessary, especially those about real life: we are talking about how things work in this game. And yet I've proven that an "insulation" tempshift makes things worse in just 1 cycle. The heat absorbed by the tempshift doens't offset the extra heat transfer due to tempshift mechanic. I'm still waiting on a counter example as it would, I swear, just make me happy to have an extra way to insulate stuff.
  12. I fail to see how this is different from what I said, may be I am not understanding your point. As I said, the presence of extra mass (tempshift) will make it so that some extra heat will be "sucked" so the tempoerature will not raise as fast at the begginning, but there will still be extra heat transfer due to tempshift mechanic. That was entirely the point of my test. There is more heat transfer much before the temperature equalizes. So "insulating" tempshifts actually do the opposite of what you want them to do.
  13. I can confirm this, I guess there is a %chance but I don't know more then that. Once all planets are researched, no more vacillator
  14. Unless you are using a mod (I am), materials in planets will deplete very fast. This forces you to go for pretty much all the planets if you want a decent amount of space materials. Also, gas giants don't have default solid cargos, so a trip will give you a full solid cargo of the (???) material they contain. Similarly, helium giants hold only niobium as solid cargo, so it is usually better to not risk discovering abyssalite on them as the (???) resource and go for a full solid cargo of niobium. It will net you more then what you would gain from closer planets even considering they are usually in the 100+k km mark, although one might opt not to bother with liquid hydrogen production, as it is quite resource intensive, needs a lot of setup work and requires space materials itself . If you reasearched everything and have explored all planets, I believe there is no more use for research modules. Correct me if I am wrong.
  15. Thank you for giving me the motivation to finally test what I thought was reasonable but not certain: The 2 squares are perfectly identical exept for the ceramic tempshift on the right one. Tiles are mode out of ceramic, drywall of igneous, the outer layer is 300K oxygen, the inner 1000K oxygen. The differential is obviously huge, I made it this way to speed things up. Here is the result after a little bit more then 1 cycle: The ceramic tempshift caused an extra 0.2 degrees temperature increase alone, even in the corner tile (which was to be expected due to how tempshifts work). I tried the same experiment with a tempshift made of insulation, in that case there was, again as to be expected, no extra heat transfer. The one thing that might invalidate this experiment is the high differential: in theory it should just make things faster, in practice very low heat transfer is ignored so the effects of the ceramic tempshift might not be appreaciable with low temp differencials. Still, I'm not 100% this was pertinent to what you said, but it should prove my point: tempshifts at best do nothing to insulate. They will suck some heat, at a pace decided by the material they are made of, but ultimately they will favour heat transfer, even if made of "insulating" materials. This is basically the reason why it is not adviceable to place tempshifts in, for example, the perimeter of steam rooms, as they partially negate the insulating effect of insulated tiles. We are not talking about crazy effects of course, but they are noticeable, especially, for example, in LOX and LH2 production. There are plenty of threads discussing precisely this. If there are other instances in which you think tempshifts can help insulate, be my guest and suggest them, I'll be happy to test On a final note, sorry for post derailing! I use granite and igneous a lot since they are abundant. Granite is actually a decent conductor so it is great if you want to balance temperature in a huge room. I use igneous in the same way, but when I want the transfer to be slower and/or I need a material with higher melting point (granite melts under hydrogen rockets for example). Sandstone is in between so can be handy, but is not as abundant. Lead is also great for big rooms, but is offers almost no inertia since is has very low SHC and melts a bit above 300C. Aluminium is absurdly good, in many situations even better then Thermium. You should check the numbers, but it has more than twice the conductivity of diamond and almost twice the heat capacity. Almost the same conductivity of thermium and +50% specific heat capacity. The only problem is that it melts at only 600C, which might be relevant in some setups. Thermium melts at 2600C, diamond at almost 4000C.