chemie Posted June 27, 2019 Share Posted June 27, 2019 Launch release notes do not reference a change to fertilizer. It is already hard to make enough fertilizer for a moderate sleet wheat farm and the general rule was to never use fertilizer stations due to fertilizer being mostly broken. Now weezeworts take fertilizer, continuously, it seems to be solidly breaking to whole mechanic and use? Link to comment Share on other sites More sharing options...
Glassyfo Posted June 27, 2019 Share Posted June 27, 2019 20 minutes ago, chemie said: Now weezeworts take fertilizer, continuously Nevermind I found it. Well that changes things quite a bit. Link to comment Share on other sites More sharing options...
chemie Posted June 27, 2019 Author Share Posted June 27, 2019 maybe not. some comments suggest it is phosphorite, so might be poor wording on the patch notes since fertilizer is a compound too. Anyway, this really makes weezeworts go from nice free heat deletion to simply not worth it (dup labor and resource cost vs heat deletion from steam turbine methods). Link to comment Share on other sites More sharing options...
Glassyfo Posted June 27, 2019 Share Posted June 27, 2019 9 minutes ago, chemie said: maybe not. some comments suggest it is phosphorite, so might be poor wording on the patch notes since fertilizer is a compound too. Anyway, this really makes weezeworts go from nice free heat deletion to simply not worth it (dup labor and resource cost vs heat deletion from steam turbine methods). At the very least all the builds that have wheezes sealed up now have to build some sort of entrance. Link to comment Share on other sites More sharing options...
Gracefulmuse Posted June 27, 2019 Share Posted June 27, 2019 2 minutes ago, bleeter6 said: At the very least all the builds that have wheezes sealed up now have to build some sort of entrance. Or use Autosweepers Link to comment Share on other sites More sharing options...
Trego Posted June 27, 2019 Share Posted June 27, 2019 wheezeworts are still useful early/mid game but you might rip them all up eventually and switch to more advanced cooling, I actually like the change Link to comment Share on other sites More sharing options...
lilibat Posted June 27, 2019 Share Posted June 27, 2019 I don't like at all. Oh well. Link to comment Share on other sites More sharing options...
Xuhybrid Posted June 27, 2019 Share Posted June 27, 2019 Feels like a huge slap in the face. All those closed rooms with hydrogen needs manual dupe maintenance? Guess who is never using AETN or wheezeworts ever again. How dumb can you get Klei. Link to comment Share on other sites More sharing options...
Sasza22 Posted June 27, 2019 Share Posted June 27, 2019 2 minutes ago, Xuhybrid said: Guess who is never using AETN or wheezeworts ever again. How dumb can you get Klei Well the worts were kinda against their principle of stuff needing input and providing output. Alos i don`t understand how that change affects the AETN. Another thing is that it`s supposedly more effective, when tamed and provided with something (phosphorite right?). And seeds seem to plant themselves again so maybe you can still get a 0-maintainance wort room if you got natural tiles in. Lets not bash Klei bfore we test everything out. Link to comment Share on other sites More sharing options...
Xuhybrid Posted June 27, 2019 Share Posted June 27, 2019 It's the other cooling method we have no reason to use ever. Link to comment Share on other sites More sharing options...
bryce325 Posted June 27, 2019 Share Posted June 27, 2019 If you drop the seeds on natural ground they will replant themselves and work at a limited throughput. Overreacting just makes you look silly and childish for not knowing all the facts. Link to comment Share on other sites More sharing options...
Xuhybrid Posted June 27, 2019 Share Posted June 27, 2019 1 minute ago, bryce325 said: If you drop the seeds on natural ground they will replant themselves and work at a limited throughput. Overreacting just makes you look silly and childish for not knowing all the facts. What builds do you have that have natural ground? Link to comment Share on other sites More sharing options...
bryce325 Posted June 27, 2019 Share Posted June 27, 2019 It is not hard to either: A) Leave a spot untouched. B) Use a Drecko farm for the supplies I never had any builds before now that did that but with the nature reserve and this change I will be doing it regularly. Link to comment Share on other sites More sharing options...
Khullag Posted June 27, 2019 Share Posted June 27, 2019 i REALLY like the change. less magic, more sense is always good. it will force us to come up with solid high-tech builds instead of cheaty wheezworts (and this comes from wheez fanboy). but i'm really surprised they didn't fix the most magic stuff - FIXED TEMPERATURE OUTPUT Link to comment Share on other sites More sharing options...
Glassyfo Posted June 27, 2019 Share Posted June 27, 2019 16 minutes ago, Khullag said: i REALLY like the change. less magic, more sense is always good. it will force us to come up with solid high-tech builds instead of cheaty wheezworts (and this comes from wheez fanboy). but i'm really surprised they didn't fix the most magic stuff - FIXED TEMPERATURE OUTPUT Don't derail threads. Link to comment Share on other sites More sharing options...
goboking Posted June 27, 2019 Share Posted June 27, 2019 1 hour ago, Xuhybrid said: Feels like a huge slap in the face. All those closed rooms with hydrogen needs manual dupe maintenance? Guess who is never using AETN or wheezeworts ever again. How dumb can you get Klei. While I'm sure the developers find your feedback valuable, the petulance is unnecessary, friend. Link to comment Share on other sites More sharing options...
bobucles Posted June 28, 2019 Share Posted June 28, 2019 1 hour ago, Xuhybrid said: What builds do you have that have natural ground? Worts naturally grow on ice, right? It's one of the few materials that isn't too difficult to manufacture, just freeze water. You might need a few worts to do it though. Link to comment Share on other sites More sharing options...
blacknight7890 Posted June 28, 2019 Share Posted June 28, 2019 Dear god no, what will we ever do now? Use the machines actualy intended for cooling and deal with the consiquences of using those machines in interesing an unique ways, instead of free and infinite cooling plants powered by magic? Like savages? Madness. Link to comment Share on other sites More sharing options...
ToiDiaeRaRIsuOy Posted June 28, 2019 Share Posted June 28, 2019 can someone confirm it's just phosporite and not actual fertilizer? I can certainly live with it consuming just phosporite. Link to comment Share on other sites More sharing options...
RichTBiscuit Posted June 28, 2019 Share Posted June 28, 2019 1 hour ago, blacknight7890 said: Dear god no, what will we ever do now? Use the machines actualy intended for cooling and deal with the consiquences of using those machines in interesing an unique ways, instead of free and infinite cooling plants powered by magic? Like savages? Madness. Super interesting like pumping hot stuff out into space?. Or maybe using random machines that magically delete heat for no reason? I like wheezworts, but I agree they shouldn't be magic or zero maintenance. I really don't mind a little pseudoscience, Wheezworts are supposed to be consuming the heat for bodily processes, like mini organic steam turbines or something. They also aren't plants Are the wild wheezworts 1/4 as effective as before or are domesticated 4x as effective as before? 8 minutes ago, ToiDiaeRaRIsuOy said: can someone confirm it's just phosporite and not actual fertilizer? I can certainly live with it consuming just phosporite. The in-game database says wheezworts require 20kg phosphorite /cycle Link to comment Share on other sites More sharing options...
Sasza22 Posted June 28, 2019 Share Posted June 28, 2019 2 hours ago, ToiDiaeRaRIsuOy said: can someone confirm it's just phosporite and not actual fertilizer? Found it in this thread: Link to comment Share on other sites More sharing options...
bobucles Posted June 28, 2019 Share Posted June 28, 2019 3 hours ago, blacknight7890 said: Dear god no, what will we ever do now? Use the machines actualy intended for cooling and deal with the consiquences of using those machines in interesing an unique ways, instead of free and infinite cooling plants turbines powered by magic? Like savages? Madness. Fixed. Worts taking solid food does seem a bit odd though. The lore states they get their nutrition from moving air, so why are they eating solid food? They should be filtering food out of the air. If for example they consumed airborne germs it'd A) be awesome, and B) be difficult to feed properly. It might even make sporechids/buddybuds really useful as a food provider for the worts. It's trickier than it sounds because flower plants have a narrow range of temperature, while players LOVE placing sporechids in the heart of their oxygen machines. It's fun. Another option is to have worts delete some of their input gas. 1000g goes in, 990g goes out, 10g gets consumed. 6kg per cycle, more if desired. It effectively kills the SPOM by eating half of the hydrogen, or it will force a different type of gas setup at reduced efficiency. Link to comment Share on other sites More sharing options...
natanstarke Posted June 28, 2019 Share Posted June 28, 2019 Well i disliked the change, even with worts as they where you would definetly need to use the pther machines as the game progressed because of geysers machinery heat and space worts never ever would suffice even in large numbers to cool space or geysers in a usable way. Now its even more impossible? Well just my 2c. I normally used them only first spom cooling and 2 per steam turbine. Link to comment Share on other sites More sharing options...
blacknight7890 Posted June 28, 2019 Share Posted June 28, 2019 3 hours ago, bobucles said: Fixed. [...] Another option is to have worts delete some of their input gas. 1000g goes in, 990g goes out, 10g gets consumed. 6kg per cycle, more if desired. It effectively kills the SPOM by eating half of the hydrogen, or it will force a different type of gas setup at reduced efficiency. I would consider the steam turbine as an "indended" cooling machine, as it was designed to delete heat, plus it is only really useful for high tempeture cooling, after that, you need to use other cooling methods. Also, worts consuming gas sounds like a real bad idea, they would just vaccume out any biome they spawn in by the time you get to them. Cooling the air around you dosne't do to much if there is no air. Link to comment Share on other sites More sharing options...
Xuhybrid Posted June 30, 2019 Share Posted June 30, 2019 On 6/28/2019 at 10:11 AM, blacknight7890 said: Dear god no, what will we ever do now? Use the machines actualy intended for cooling and deal with the consiquences of using those machines in interesing an unique ways, instead of free and infinite cooling plants powered by magic? Like savages? Madness. Nobody is arguing that there aren't other cooling methods. This one just became completely obsolete. Just like the AETN. Link to comment Share on other sites More sharing options...
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