Zarklord

Interesting stuff in Return of Them - Turn of Tides beta

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Guacha    7
47 minutes ago, Zarklord said:

 

This might be here so that some of the code snagged from SW didn't need to be rewritten, or it might be a hint of things to come.

They did say it was the framework for the other updates

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minespatch    47,451
2 hours ago, Terra_Zina said:

Klei pls I wanted this since day 1 Klei PLS I WILL LITERALLY PAY MONEY

A cathat would be fun.:wilson_ecstatic:

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-Variant    2,149

I thought the same thing when I found the Animal hat. 

I Wonder if the frog was just for testing/animating purposes or if the creature's gonna be frog related.

I assume the water color and season checker are gonna work hand in and in the future.
I hope we get some like, animals and parasites that latch onto you, Slurper style.

 

Oh, and can you find anything on the Net? And can you find how the items in water works, now?
In SW each item's got an animation for being in the water, and whatnot.
But in DST it seems that items that fall in the water are just cut off, and bob.
I'll try to find images on the water.

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Werecrowe    121

I don't know when/if the net will be craftable, but I do know that it can be used to retrieve things in the ocean (driftwood, antchovies from the shoals, and puffins, though you can't actually catch them as they fly away after the net opens). Looking forwards to it though!

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4 Da LOLs    1,252
On 5/19/2019 at 6:07 AM, -Variant said:

I assume the water color and season checker are gonna work hand in and in the future.

imagine if your just sailing around then all of a sudden the water turns red as symbolizing some form of event happening like a boss fight

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patdogr    17
On 5/19/2019 at 7:37 PM, Omaremad74 said:

Do you know any way I can spawn the water "turf"? I really need the tiles

Which one are you referring to? The new ones? The old one? 

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patdogr    17
9 minutes ago, Omaremad74 said:

The new water added to the beta.

 not too sure what you mean by "spawn the turf" but try this
 

local pt = TheInput:GetWorldPosition(); local x, y = TheWorld.Map:GetTileCoordsAtPoint(pt:Get()); local tile = TheWorld.Map:GetTileAtPoint(pt:Get()); TheWorld.Map:SetTile(x, y, GROUND.OCEAN_START); TheWorld.Map:RebuildLayer(tile, x, y); TheWorld.Map:RebuildLayer(GROUND.OCEAN_START, x, y); TheWorld.minimap.MiniMap:RebuildLayer(tile, x, y); TheWorld.minimap.MiniMap:RebuildLayer(GROUND.OCEAN_START, x, y)

you'll notice that the tile doesn't actually load so just restart world after doing that command and the tile will update

Edited by patdogr
i put the wrong ground turf lul
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